3 class DZ_Weapons_Lights
17 class Switchable_Base;
18 class UniversalLight: Switchable_Base
21 displayName=
"$STR_cfgVehicles_UniversalLight0";
22 descriptionShort=
"$STR_cfgVehicles_UniversalLight1";
23 model=
"\DZ\weapons\attachments\light\weaponlight_universal.p3d";
48 "DZ\weapons\attachments\data\m4_flashlight.rvmat",
49 "dz\gear\tools\data\flashlight_glass.rvmat"
62 "DZ\weapons\attachments\data\m4_flashlight_damage.rvmat",
63 "dz\gear\tools\data\flashlight_glass_damage.rvmat"
76 "DZ\weapons\attachments\data\m4_flashlight_destruct.rvmat",
77 "dz\gear\tools\data\flashlight_glass_destruct.rvmat"
84 repairableWithKits[]={7};
93 hiddenSelectionsTextures[]=
95 "dz\weapons\attachments\data\m4_flashlight_co.paa",
96 "dz\weapons\attachments\data\m4_flashlight_co.paa",
97 "dz\gear\tools\data\flashlight_glass.paa",
98 "dz\weapons\attachments\data\m4_flashlight_co.paa"
100 hiddenSelectionsMaterials[]=
102 "dz\weapons\attachments\data\m4_flashlight.rvmat",
103 "dz\weapons\attachments\data\m4_flashlight.rvmat",
104 "dz\gear\tools\data\flashlight_glass.rvmat",
105 "dz\weapons\attachments\data\m4_flashlight.rvmat"
110 autoSwitchOffWhenInCargo=1;
111 energyUsagePerSecond=0.0099999998;
116 soundImpactType=
"plastic";
118 class TLRLight: Switchable_Base
121 displayName=
"$STR_cfgVehicles_TLRLight0";
122 descriptionShort=
"$STR_cfgVehicles_TLRLight1";
123 model=
"\DZ\weapons\attachments\light\weaponlight_TLR.p3d";
124 debug_ItemCategory=3;
147 "DZ\weapons\attachments\data\tls3.rvmat"
155 "DZ\weapons\attachments\data\tls3.rvmat"
163 "DZ\weapons\attachments\data\tls3_damage.rvmat"
171 "DZ\weapons\attachments\data\tls3_damage.rvmat"
179 "DZ\weapons\attachments\data\tls3_destruct.rvmat"
186 repairableWithKits[]={7};
193 hiddenSelectionsTextures[]=
195 "dz\gear\tools\data\flashlight_glass.paa",
196 "dz\gear\tools\data\flashlight_old_co.paa"
198 hiddenSelectionsMaterials[]=
200 "dz\gear\tools\data\flashlight_glass.rvmat"
205 autoSwitchOffWhenInCargo=1;
206 energyUsagePerSecond=0.0099999998;
211 soundImpactType=
"plastic";
216 class ProxyAttachment;
217 class ProxyWeaponlight_universal: ProxyAttachment
220 inventorySlot=
"weaponFlashlight";
221 model=
"\dz\weapons\attachments\light\weaponlight_universal.p3d";
223 class ProxyWeaponlight_TLR: ProxyAttachment
226 inventorySlot=
"pistolFlashlight";
227 model=
"\dz\weapons\attachments\light\weaponlight_TLR.p3d";