3 class DZ_Weapons_Muzzles
17 class ItemBarrel: Inventory_Base
20 class ItemSuppressor: Inventory_Base
28 simulation=
"ItemSuppressor";
30 selectionFireAnim=
"zasleh";
32 repairableWithKits[]={1};
34 muzzlePos=
"usti hlavne";
36 recoilModifier[]={1,1,1};
37 swayModifier[]={1,1,1};
39 soundImpactType=
"metal";
41 class AK_Bayonet: Inventory_Base
44 displayName=
"$STR_cfgVehicles_AK_Bayonet0";
45 descriptionShort=
"$STR_cfgVehicles_AK_Bayonet1";
46 model=
"\dz\weapons\attachments\muzzle\bayonet_ak.p3d";
48 repairableWithKits[]={4};
51 suicideAnim=
"onehanded";
56 itemModelLength=0.34599999;
57 itemAttachOffset=-0.16;
62 lootCategory=
"Attachments";
63 openItemSpillRange[]={10,20};
69 recoilModifier[]={1,1,1};
70 swayModifier[]={1,1,1};
89 "DZ\weapons\attachments\data\Russian_AKM_Bayonet.rvmat"
97 "DZ\weapons\attachments\data\Russian_AKM_Bayonet.rvmat"
105 "DZ\weapons\attachments\data\Russian_AKM_Bayonet_damage.rvmat"
113 "DZ\weapons\attachments\data\Russian_AKM_Bayonet_damage.rvmat"
121 "DZ\weapons\attachments\data\Russian_AKM_Bayonet_destruct.rvmat"
132 ammo=
"MeleeSharpLight_4";
137 ammo=
"MeleeSharpHeavy_4";
142 ammo=
"MeleeSharpHeavy_4";
146 soundImpactType=
"metal";
153 soundset=
"CombatKnife_drop_SoundSet";
156 class animalSkinning_in
158 soundSet=
"animalSkinning_in_SoundSet";
163 soundSet=
"animalSkinning_SoundSet";
166 class animalSkinning_out
168 soundSet=
"animalSkinning_out_SoundSet";
180 sakhal_snow_forest=906;
181 sakhal_grass_brown=906;
187 class M9A1_Bayonet: Inventory_Base
190 displayName=
"$STR_cfgVehicles_M9A1_Bayonet0";
191 descriptionShort=
"$STR_cfgVehicles_M9A1_Bayonet1";
192 model=
"\dz\weapons\attachments\muzzle\bayonet_m9a1.p3d";
193 debug_ItemCategory=3;
194 repairableWithKits[]={4};
197 suicideAnim=
"onehanded";
202 itemModelLength=0.30000001;
203 itemAttachOffset=-0.18000001;
208 lootCategory=
"Attachments";
209 openItemSpillRange[]={10,20};
215 recoilModifier[]={1,1,1};
216 swayModifier[]={1,1,1};
235 "DZ\weapons\attachments\data\m4_bayonet.rvmat"
243 "DZ\weapons\attachments\data\m4_bayonet.rvmat"
251 "DZ\weapons\attachments\data\m4_bayonet_damage.rvmat"
259 "DZ\weapons\attachments\data\m4_bayonet_damage.rvmat"
267 "DZ\weapons\attachments\data\m4_bayonet_destruct.rvmat"
278 ammo=
"MeleeSharpLight_4";
283 ammo=
"MeleeSharpHeavy_4";
288 ammo=
"MeleeSharpHeavy_4";
292 soundImpactType=
"metal";
299 soundset=
"CombatKnife_drop_SoundSet";
302 class animalSkinning_in
304 soundSet=
"animalSkinning_in_SoundSet";
309 soundSet=
"animalSkinning_SoundSet";
312 class animalSkinning_out
314 soundSet=
"animalSkinning_out_SoundSet";
326 sakhal_snow_forest=906;
327 sakhal_grass_brown=906;
333 class Mosin_Bayonet: Inventory_Base
336 displayName=
"$STR_cfgVehicles_Mosin_Bayonet0";
337 descriptionShort=
"$STR_cfgVehicles_Mosin_Bayonet1";
338 model=
"\dz\weapons\attachments\muzzle\bayonet_mosin.p3d";
339 debug_ItemCategory=3;
340 repairableWithKits[]={4};
343 suicideAnim=
"onehanded";
348 itemModelLength=0.47600001;
349 itemAttachOffset=-0.13;
354 lootCategory=
"Attachments";
355 openItemSpillRange[]={10,20};
360 recoilModifier[]={1,1,1};
361 swayModifier[]={1,1,1};
380 "DZ\weapons\attachments\data\mosin_bayonet.rvmat"
388 "DZ\weapons\attachments\data\mosin_bayonet.rvmat"
396 "DZ\weapons\attachments\data\mosin_bayonet_damage.rvmat"
404 "DZ\weapons\attachments\data\mosin_bayonet_damage.rvmat"
412 "DZ\weapons\attachments\data\mosin_bayonet_destruct.rvmat"
423 ammo=
"MeleeSharpLight_2";
428 ammo=
"MeleeSharpHeavy_2";
433 ammo=
"MeleeSharpHeavy_2";
437 soundImpactType=
"metal";
444 soundset=
"CombatKnife_drop_SoundSet";
447 class animalSkinning_in
449 soundSet=
"animalSkinning_in_SoundSet";
454 soundSet=
"animalSkinning_SoundSet";
457 class animalSkinning_out
459 soundSet=
"animalSkinning_out_SoundSet";
471 sakhal_snow_forest=906;
472 sakhal_grass_brown=906;
478 class SKS_Bayonet: Inventory_Base
481 displayName=
"$STR_cfgVehicles_SKS_Bayonet0";
482 descriptionShort=
"$STR_cfgVehicles_SKS_Bayonet1";
483 model=
"\dz\weapons\attachments\muzzle\bayonet_sks.p3d";
484 debug_ItemCategory=3;
485 repairableWithKits[]={4};
488 suicideAnim=
"onehanded";
493 itemModelLength=0.37200001;
494 itemAttachOffset=-0.050000001;
499 lootCategory=
"Attachments";
500 openItemSpillRange[]={10,20};
505 recoilModifier[]={1,1,1};
506 swayModifier[]={1,1,1};
525 "DZ\weapons\attachments\data\sks_bayo.rvmat"
533 "DZ\weapons\attachments\data\sks_bayo.rvmat"
541 "DZ\weapons\attachments\data\sks_bayo_damage.rvmat"
549 "DZ\weapons\attachments\data\sks_bayo_damage.rvmat"
557 "DZ\weapons\attachments\data\sks_bayo_destruct.rvmat"
568 ammo=
"MeleeSharpLight_2";
573 ammo=
"MeleeSharpHeavy_2";
578 ammo=
"MeleeSharpHeavy_2";
582 soundImpactType=
"metal";
589 soundset=
"CombatKnife_drop_SoundSet";
592 class animalSkinning_in
594 soundSet=
"animalSkinning_in_SoundSet";
599 soundSet=
"animalSkinning_SoundSet";
602 class animalSkinning_out
604 soundSet=
"animalSkinning_out_SoundSet";
616 sakhal_snow_forest=906;
617 sakhal_grass_brown=906;
623 class Mosin_Compensator: ItemSuppressor
626 displayName=
"$STR_cfgVehicles_Mosin_Compensator0";
627 descriptionShort=
"$STR_cfgVehicles_Mosin_Compensator1";
628 model=
"\dz\weapons\attachments\muzzle\mosin_compensator.p3d";
629 debug_ItemCategory=3;
635 itemModelLength=0.089000002;
641 lootCategory=
"Attachments";
646 recoilModifier[]={0.60000002,0.60000002,0.60000002};
647 swayModifier[]={1,1,1};
662 "DZ\weapons\attachments\data\mosin_compensator.rvmat"
670 "DZ\weapons\attachments\data\mosin_compensator.rvmat"
678 "DZ\weapons\attachments\data\mosin_compensator_damage.rvmat"
686 "DZ\weapons\attachments\data\mosin_compensator_damage.rvmat"
694 "DZ\weapons\attachments\data\mosin_compensator_destruct.rvmat"
707 overrideParticle=
"weapon_shot_mosin_compensator_01";
709 positionOffset[]={0,-0.050000001,0};
713 soundImpactType=
"metal";
715 class MP5_Compensator: ItemSuppressor
718 displayName=
"$STR_cfgVehicles_MP5_Compensator0";
719 descriptionShort=
"$STR_cfgVehicles_MP5_Compensator1";
720 model=
"\dz\weapons\attachments\muzzle\MP5k_compensator.p3d";
721 debug_ItemCategory=3;
727 itemModelLength=0.071000002;
733 lootCategory=
"Attachments";
738 recoilModifier[]={0.60000002,0.60000002,0.60000002};
739 swayModifier[]={1,1,1};
744 hiddenSelectionsTextures[]=
746 "dz\weapons\attachments\data\mp5k_compensator_co.paa"
748 hiddenSelectionsMaterials[]=
750 "dz\weapons\attachments\data\mp5k_compensator.rvmat"
758 overrideParticle=
"weapon_shot_mp5k_02";
777 "DZ\weapons\attachments\data\MP5k_compensator.rvmat"
785 "DZ\weapons\attachments\data\MP5k_compensator.rvmat"
793 "DZ\weapons\attachments\data\MP5k_compensator_damage.rvmat"
801 "DZ\weapons\attachments\data\MP5k_compensator_damage.rvmat"
809 "DZ\weapons\attachments\data\MP5k_compensator_destruct.rvmat"
816 soundImpactType=
"metal";
818 class ImprovisedSuppressor: ItemSuppressor
821 displayName=
"$STR_cfgVehicles_ImprovisedSuppressor0";
822 descriptionShort=
"$STR_cfgVehicles_ImprovisedSuppressor1";
823 model=
"\dz\weapons\attachments\muzzle\bottle_suppressor.p3d";
824 repairableWithKits[]={0};
830 itemModelLength=0.23999999;
832 lootCategory=
"Attachments";
840 simulation=
"ItemSuppressor";
841 noiseShootModifier=-0.85000002;
842 recoilModifier[]={1,1,1};
843 swayModifier[]={1.2,1.2,1.2};
844 selectionFireAnim=
"zasleh";
846 muzzlePos=
"usti hlavne";
853 overrideParticle=
"weapon_shot_fnx_02";
854 onlyWithinHealthLabel[]={0,3};
859 shotsToStartOverheating=1;
860 maxOverheatingValue=15;
861 overheatingDecayInterval=1;
864 overrideParticle=
"smoking_barrel_small";
865 overrideDirectionVector[]={0,180,180};
866 onlyWithinOverheatLimits[]={0,0.69999999};
870 overrideParticle=
"smoking_barrel_heavy";
871 onlyWithinOverheatLimits[]={0.69999999,2};
889 "DZ\weapons\attachments\muzzle\data\bottle_suppressor.rvmat"
897 "DZ\weapons\attachments\muzzle\data\bottle_suppressor.rvmat"
905 "DZ\weapons\attachments\muzzle\data\bottle_suppressor_damage.rvmat"
913 "DZ\weapons\attachments\muzzle\data\bottle_suppressor_damage.rvmat"
921 "DZ\weapons\attachments\muzzle\data\bottle_suppressor_destruct.rvmat"
928 soundImpactType=
"plastic";
930 class M4_Suppressor: ItemSuppressor
933 displayName=
"$STR_cfgVehicles_M4_Suppressor0";
934 descriptionShort=
"$STR_cfgVehicles_M4_Suppressor1";
935 model=
"\dz\weapons\attachments\muzzle\suppressor_556.p3d";
940 itemModelLength=0.148;
942 lootCategory=
"Attachments";
951 simulation=
"ItemSuppressor";
952 dispersionModifier=-0.00015000001;
953 dispersionCondition=
"true";
954 noiseShootModifier=-0.93000001;
955 recoilModifier[]={0.89999998,0.89999998,0.89999998};
956 swayModifier[]={1.3,1.3,1.3};
957 selectionFireAnim=
"zasleh";
959 muzzlePos=
"usti hlavne";
974 "DZ\weapons\attachments\data\suppressor556.rvmat"
982 "DZ\weapons\attachments\data\suppressor556.rvmat"
990 "DZ\weapons\attachments\data\suppressor556_damage.rvmat"
998 "DZ\weapons\attachments\data\suppressor556_damage.rvmat"
1006 "DZ\weapons\attachments\data\suppressor556_destruct.rvmat"
1019 overrideParticle=
"weapon_shot_fnx_02";
1020 onlyWithinHealthLabel[]={0,3};
1025 shotsToStartOverheating=3;
1026 maxOverheatingValue=10;
1027 overheatingDecayInterval=1;
1030 overrideParticle=
"smoking_barrel_small";
1031 onlyWithinRainLimits[]={0,0.2};
1033 class SmokingBarrelHotSteamSmall
1035 overrideParticle=
"smoking_barrel_steam_small";
1036 positionOffset[]={0,0.1,0};
1037 onlyWithinOverheatLimits[]={0,1};
1038 onlyWithinRainLimits[]={0.2,1};
1043 class AK_Suppressor: ItemSuppressor
1046 displayName=
"$STR_cfgVehicles_AK_Suppressor0";
1047 descriptionShort=
"$STR_cfgVehicles_AK_Suppressor1";
1048 model=
"\dz\weapons\attachments\muzzle\suppressor_545.p3d";
1053 itemModelLength=0.23;
1055 lootCategory=
"Attachments";
1064 simulation=
"ItemSuppressor";
1065 dispersionModifier=-0.00015000001;
1066 dispersionCondition=
"true";
1067 noiseShootModifier=-0.93000001;
1068 recoilModifier[]={0.89999998,0.89999998,0.89999998};
1069 swayModifier[]={1.3,1.3,1.3};
1070 selectionFireAnim=
"zasleh";
1072 muzzlePos=
"usti hlavne";
1077 class MuzzleFlashAssault
1079 overrideParticle=
"weapon_shot_akm_02";
1080 onlyWithinHealthLabel[]={0,3};
1085 shotsToStartOverheating=2;
1086 maxOverheatingValue=20;
1087 overheatingDecayInterval=1;
1090 overrideParticle=
"smoking_barrel_small";
1091 onlyWithinRainLimits[]={0,0.2};
1093 class SmokingBarrelHotSteamSmall
1095 overrideParticle=
"smoking_barrel_steam_small";
1096 positionOffset[]={0,0.1,0};
1097 onlyWithinRainLimits[]={0.2,1};
1115 "DZ\weapons\attachments\data\tgpa.rvmat"
1123 "DZ\weapons\attachments\data\tgpa.rvmat"
1131 "DZ\weapons\attachments\data\tgpa_damage.rvmat"
1139 "DZ\weapons\attachments\data\tgpa_damage.rvmat"
1147 "DZ\weapons\attachments\data\tgpa_destruct.rvmat"
1155 class PistolSuppressor: ItemSuppressor
1158 displayName=
"$STR_cfgVehicles_PistolSuppressor0";
1159 descriptionShort=
"$STR_cfgVehicles_PistolSuppressor1";
1160 model=
"\dz\weapons\attachments\muzzle\suppressor_45acp.p3d";
1165 itemModelLength=0.176;
1167 lootCategory=
"Attachments";
1179 simulation=
"ItemSuppressor";
1180 dispersionModifier=-0.00015000001;
1181 dispersionCondition=
"true";
1182 noiseShootModifier=-0.93000001;
1183 recoilModifier[]={0.89999998,0.89999998,0.89999998};
1184 swayModifier[]={1.3,1.3,1.3};
1185 selectionFireAnim=
"zasleh";
1187 muzzlePos=
"usti hlavne";
1194 overrideParticle=
"weapon_shot_fnx_02";
1195 onlyWithinHealthLabel[]={0,3};
1200 shotsToStartOverheating=2;
1201 maxOverheatingValue=10;
1202 overheatingDecayInterval=1;
1205 overrideParticle=
"smoking_barrel_small";
1206 onlyWithinRainLimits[]={0,0.2};
1208 class SmokingBarrelHotSteamSmall
1210 overrideParticle=
"smoking_barrel_steam_small";
1211 positionOffset[]={0,0.1,0};
1212 onlyWithinRainLimits[]={0.2,1};
1230 "DZ\weapons\attachments\data\gemtech.rvmat"
1238 "DZ\weapons\attachments\data\gemtech.rvmat"
1246 "DZ\weapons\attachments\data\gemtech_damage.rvmat"
1254 "DZ\weapons\attachments\data\gemtech_damage.rvmat"
1262 "DZ\weapons\attachments\data\gemtech_destruct.rvmat"
1270 class Groza_Barrel_Short: ItemSuppressor
1273 displayName=
"$STR_cfgVehicles_Groza_Barrel_Short0";
1274 descriptionShort=
"$STR_cfgVehicles_Groza_Barrel_Short1";
1275 model=
"\dz\weapons\firearms\ots14\ots14_barrel.p3d";
1280 lootCategory=
"Attachments";
1289 selectionFireAnim=
"zasleh";
1290 muzzlePos=
"usti hlavne";
1291 simulation=
"ItemSuppressor";
1306 "DZ\weapons\firearms\ots14\data\ots14_barrel.rvmat"
1314 "DZ\weapons\firearms\ots14\data\ots14_barrel.rvmat"
1322 "DZ\weapons\firearms\ots14\data\ots14_barrel_damage.rvmat"
1330 "DZ\weapons\firearms\ots14\data\ots14_barrel_damage.rvmat"
1338 "DZ\weapons\firearms\ots14\data\ots14_barrel_destruct.rvmat"
1346 class Groza_Barrel_Grip: ItemSuppressor
1349 displayName=
"$STR_cfgVehicles_Groza_Barrel_Grip0";
1350 descriptionShort=
"$STR_cfgVehicles_Groza_Barrel_Grip1";
1351 model=
"\dz\weapons\firearms\ots14\ots14_barrel_grip.p3d";
1356 lootCategory=
"Attachments";
1365 selectionFireAnim=
"zasleh";
1366 muzzlePos=
"usti hlavne";
1367 simulation=
"ItemSuppressor";
1382 "DZ\weapons\firearms\ots14\data\ots14_barrel_grip.rvmat"
1390 "DZ\weapons\firearms\ots14\data\ots14_barrel_grip.rvmat"
1398 "DZ\weapons\firearms\ots14\data\ots14_barrel_grip_damage.rvmat"
1406 "DZ\weapons\firearms\ots14\data\ots14_barrel_grip_damage.rvmat"
1414 "DZ\weapons\firearms\ots14\data\ots14_barrel_grip_destruct.rvmat"
1422 class Groza_Barrel_Suppressor: ItemSuppressor
1425 displayName=
"$STR_cfgVehicles_Groza_Barrel_Suppressor0";
1426 descriptionShort=
"$STR_cfgVehicles_Groza_Barrel_Suppressor1";
1427 model=
"\dz\weapons\firearms\ots14\ots14_silencer.p3d";
1432 lootCategory=
"Attachments";
1441 dispersionModifier=-9.9999997e-05;
1442 noiseShootModifier=-0.89999998;
1443 simulation=
"ItemSuppressor";
1444 dispersionCondition=
"true";
1445 selectionFireAnim=
"zasleh";
1446 muzzlePos=
"usti hlavne";
1462 "DZ\weapons\firearms\ots14\data\ots14_silencer.rvmat"
1470 "DZ\weapons\firearms\ots14\data\ots14_silencer.rvmat"
1478 "DZ\weapons\firearms\ots14\data\ots14_silencer_damage.rvmat"
1486 "DZ\weapons\firearms\ots14\data\ots14_silencer_damage.rvmat"
1494 "DZ\weapons\firearms\ots14\data\ots14_silencer_destruct.rvmat"
1502 class MakarovPBSuppressor: ItemSuppressor
1505 displayName=
"$STR_cfgVehicles_MakarovPBSuppressor0";
1506 descriptionShort=
"$STR_cfgVehicles_MakarovPBSuppressor1";
1507 model=
"\dz\weapons\attachments\muzzle\suppressor_pb6p9.p3d";
1512 itemModelLength=0.13600001;
1513 lootCategory=
"Attachments";
1522 simulation=
"ItemSuppressor";
1523 noiseShootModifier=-0.89999998;
1524 recoilModifier[]={1,1,1};
1525 swayModifier[]={1,1,1};
1526 selectionFireAnim=
"zasleh";
1528 muzzlePos=
"usti hlavne";
1535 overrideParticle=
"weapon_shot_akm_02";
1536 onlyWithinHealthLabel[]={0,3};
1554 "DZ\weapons\attachments\muzzle\data\suppressor_pb6p9.rvmat"
1562 "DZ\weapons\attachments\muzzle\data\suppressor_pb6p9.rvmat"
1570 "DZ\weapons\attachments\muzzle\data\suppressor_pb6p9_damage.rvmat"
1578 "DZ\weapons\attachments\muzzle\data\suppressor_pb6p9_damage.rvmat"
1586 "DZ\weapons\attachments\muzzle\data\suppressor_pb6p9_destruct.rvmat"
1594 class Aug_Barrel: ItemBarrel
1597 displayName=
"$STR_cfgVehicles_Aug_Barrel0";
1598 descriptionShort=
"$STR_cfgVehicles_Aug_Barrel1";
1599 model=
"\dz\weapons\attachments\muzzle\suppressor_556.p3d";
1604 itemModelLength=0.148;
1605 lootCategory=
"Attachments";
1614 simulation=
"ItemBarrel";
1615 noiseShootModifier=-0.89999998;
1616 dispersionCondition=
"true";
1617 recoilModifier[]={1,1,1};
1618 swayModifier[]={1,1,1};
1619 selectionFireAnim=
"zasleh";
1621 muzzlePos=
"usti hlavne";
1636 "DZ\weapons\attachments\data\suppressor556.rvmat"
1644 "DZ\weapons\attachments\data\suppressor556.rvmat"
1652 "DZ\weapons\attachments\data\suppressor556_damage.rvmat"
1660 "DZ\weapons\attachments\data\suppressor556_damage.rvmat"
1668 "DZ\weapons\attachments\data\suppressor556_destruct.rvmat"
1679 class ProxyAttachment;
1680 class ProxyBayonet_AK: ProxyAttachment
1683 inventorySlot=
"weaponBayonetAK";
1684 model=
"\dz\weapons\attachments\muzzle\bayonet_ak.p3d";
1686 class ProxyBayonet_M9A1: ProxyAttachment
1689 inventorySlot=
"weaponBayonet";
1690 model=
"\dz\weapons\attachments\muzzle\bayonet_m9a1.p3d";
1692 class ProxyBayonet_Mosin: ProxyAttachment
1695 inventorySlot=
"weaponBayonetMosin";
1696 model=
"\dz\weapons\attachments\muzzle\bayonet_mosin.p3d";
1698 class ProxyBayonet_SKS: ProxyAttachment
1701 inventorySlot=
"weaponBayonetSKS";
1702 model=
"\dz\weapons\attachments\muzzle\bayonet_sks.p3d";
1704 class ProxyMosin_Compensator: ProxyAttachment
1707 inventorySlot=
"weaponMuzzleMosin";
1708 model=
"\dz\weapons\attachments\muzzle\mosin_compensator.p3d";
1710 class ProxyMP5k_compensator: ProxyAttachment
1713 inventorySlot=
"weaponMuzzleMP5";
1714 model=
"\dz\weapons\attachments\muzzle\MP5k_compensator.p3d";
1716 class Proxybottle_suppressor: ProxyAttachment
1719 inventorySlot=
"suppressorImpro";
1720 model=
"\dz\weapons\attachments\muzzle\bottle_suppressor.p3d";
1722 class ProxySuppressor_556: ProxyAttachment
1725 inventorySlot=
"weaponMuzzleM4";
1726 model=
"\dz\weapons\attachments\muzzle\suppressor_556.p3d";
1728 class ProxySuppressor_545: ProxyAttachment
1731 inventorySlot=
"weaponMuzzleAK";
1732 model=
"\dz\weapons\attachments\muzzle\suppressor_545.p3d";
1734 class ProxySuppressor_45ACP: ProxyAttachment
1737 inventorySlot=
"pistolMuzzle";
1738 model=
"\dz\weapons\attachments\muzzle\suppressor_45acp.p3d";
1740 class ProxyOTs14_Barrel: ProxyAttachment
1743 inventorySlot=
"weaponMuzzleAK";
1744 model=
"\dz\weapons\firearms\ots14\ots14_barrel.p3d";
1746 class ProxyOTs14_Barrel_Grip: ProxyOTs14_Barrel
1748 model=
"\dz\weapons\firearms\ots14\ots14_barrel_grip.p3d";
1750 class ProxyOTs14_Silencer: ProxyOTs14_Barrel
1752 model=
"\dz\weapons\firearms\ots14\ots14_silencer.p3d";