Dayz Explorer CPP 1.28.160049
Loading...
Searching...
No Matches
config.cpp
Go to the documentation of this file.
1class CfgPatches
2{
3 class DZ_Weapons_Supports
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Data"
11 };
12 };
13};
14class cfgVehicles
15{
16 class Inventory_Base;
17 class M4_OEBttstck: Inventory_Base
18 {
19 scope=2;
20 displayName="$STR_cfgVehicles_M4_OEBttstck0";
21 descriptionShort="$STR_cfgVehicles_M4_OEBttstck1";
22 model="\DZ\weapons\attachments\support\buttstock_m4_oe.p3d";
23 rotationFlags=17;
24 reversed=0;
25 inventorySlot[]=
26 {
27 "weaponButtstockM4"
28 };
29 weight=354;
30 itemSize[]={2,1};
31 recoilModifier[]={0.80000001,0.80000001,0.80000001};
32 swayModifier[]={0.69999999,0.69999999,0.69999999};
33 hiddenSelections[]=
34 {
35 "camo"
36 };
37 hiddenSelectionsTextures[]=
38 {
39 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
40 };
41 class DamageSystem
42 {
43 class GlobalHealth
44 {
45 class Health
46 {
47 hitpoints=200;
48 healthLevels[]=
49 {
50
51 {
52 1,
53
54 {
55 "DZ\weapons\attachments\data\m4_stock.rvmat"
56 }
57 },
58
59 {
60 0.69999999,
61
62 {
63 "DZ\weapons\attachments\data\m4_stock.rvmat"
64 }
65 },
66
67 {
68 0.5,
69
70 {
71 "DZ\weapons\attachments\data\m4_stock_damage.rvmat"
72 }
73 },
74
75 {
76 0.30000001,
77
78 {
79 "DZ\weapons\attachments\data\m4_stock_damage.rvmat"
80 }
81 },
82
83 {
84 0,
85
86 {
87 "DZ\weapons\attachments\data\m4_stock_destruct.rvmat"
88 }
89 }
90 };
91 };
92 };
93 };
94 isMeleeWeapon=1;
95 class MeleeModes
96 {
97 class Default
98 {
99 ammo="MeleeLightBlunt";
100 range=1;
101 };
102 class Heavy
103 {
104 ammo="MeleeLightBlunt_Heavy";
105 range=1;
106 };
107 class Sprint
108 {
109 ammo="MeleeLightBlunt_Heavy";
110 range=2.8;
111 };
112 };
113 soundImpactType="plastic";
114 };
115 class M4_OEBttstck_Black: M4_OEBttstck
116 {
117 scope=2;
118 color="Black";
119 lootCategory="Crafted";
120 };
121 class M4_OEBttstck_Green: M4_OEBttstck
122 {
123 scope=2;
124 color="Green";
125 lootCategory="Crafted";
126 hiddenSelectionsTextures[]=
127 {
128 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
129 };
130 };
131 class M4_MPBttstck: Inventory_Base
132 {
133 scope=2;
134 displayName="$STR_cfgVehicles_M4_MPBttstck0";
135 descriptionShort="$STR_cfgVehicles_M4_MPBttstck1";
136 model="\DZ\weapons\attachments\support\buttstock_m4_mp.p3d";
137 rotationFlags=17;
138 reversed=0;
139 inventorySlot[]=
140 {
141 "weaponButtstockM4"
142 };
143 weight=330;
144 itemSize[]={2,1};
145 recoilModifier[]={0.89999998,0.89999998,0.89999998};
146 swayModifier[]={0.5,0.5,0.5};
147 hiddenSelections[]=
148 {
149 "camo"
150 };
151 hiddenSelectionsTextures[]=
152 {
153 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
154 };
155 class DamageSystem
156 {
157 class GlobalHealth
158 {
159 class Health
160 {
161 hitpoints=220;
162 healthLevels[]=
163 {
164
165 {
166 1,
167
168 {
169 "DZ\weapons\attachments\data\m4_stock2.rvmat"
170 }
171 },
172
173 {
174 0.69999999,
175
176 {
177 "DZ\weapons\attachments\data\m4_stock2.rvmat"
178 }
179 },
180
181 {
182 0.5,
183
184 {
185 "DZ\weapons\attachments\data\m4_stock2_damage.rvmat"
186 }
187 },
188
189 {
190 0.30000001,
191
192 {
193 "DZ\weapons\attachments\data\m4_stock2_damage.rvmat"
194 }
195 },
196
197 {
198 0,
199
200 {
201 "DZ\weapons\attachments\data\m4_stock2_destruct.rvmat"
202 }
203 }
204 };
205 };
206 };
207 };
208 isMeleeWeapon=1;
209 class MeleeModes
210 {
211 class Default
212 {
213 ammo="MeleeLightBlunt";
214 range=1;
215 };
216 class Heavy
217 {
218 ammo="MeleeLightBlunt_Heavy";
219 range=1;
220 };
221 class Sprint
222 {
223 ammo="MeleeLightBlunt_Heavy";
224 range=2.8;
225 };
226 };
227 soundImpactType="plastic";
228 };
229 class M4_MPBttstck_Black: M4_MPBttstck
230 {
231 scope=2;
232 color="Black";
233 lootCategory="Crafted";
234 };
235 class M4_MPBttstck_Green: M4_MPBttstck
236 {
237 scope=2;
238 color="Green";
239 lootCategory="Crafted";
240 hiddenSelectionsTextures[]=
241 {
242 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
243 };
244 };
245 class M4_CQBBttstck: Inventory_Base
246 {
247 scope=2;
248 displayName="$STR_cfgVehicles_M4_CQBBttstck0";
249 descriptionShort="$STR_cfgVehicles_M4_CQBBttstck1";
250 model="\DZ\weapons\attachments\support\buttstock_m4_cqb.p3d";
251 rotationFlags=17;
252 reversed=0;
253 inventorySlot[]=
254 {
255 "weaponButtstockM4"
256 };
257 weight=450;
258 itemSize[]={2,1};
259 recoilModifier[]={0.69999999,0.69999999,0.69999999};
260 swayModifier[]={0.89999998,0.89999998,0.89999998};
261 hiddenSelections[]=
262 {
263 "camo"
264 };
265 hiddenSelectionsTextures[]=
266 {
267 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
268 };
269 class DamageSystem
270 {
271 class GlobalHealth
272 {
273 class Health
274 {
275 hitpoints=250;
276 healthLevels[]=
277 {
278
279 {
280 1,
281
282 {
283 "DZ\weapons\attachments\data\m4_stock3.rvmat"
284 }
285 },
286
287 {
288 0.69999999,
289
290 {
291 "DZ\weapons\attachments\data\m4_stock3.rvmat"
292 }
293 },
294
295 {
296 0.5,
297
298 {
299 "DZ\weapons\attachments\data\m4_stock3_damage.rvmat"
300 }
301 },
302
303 {
304 0.30000001,
305
306 {
307 "DZ\weapons\attachments\data\m4_stock3_damage.rvmat"
308 }
309 },
310
311 {
312 0,
313
314 {
315 "DZ\weapons\attachments\data\m4_stock3_destruct.rvmat"
316 }
317 }
318 };
319 };
320 };
321 };
322 isMeleeWeapon=1;
323 class MeleeModes
324 {
325 class Default
326 {
327 ammo="MeleeLightBlunt";
328 range=1;
329 };
330 class Heavy
331 {
332 ammo="MeleeLightBlunt_Heavy";
333 range=1;
334 };
335 class Sprint
336 {
337 ammo="MeleeLightBlunt_Heavy";
338 range=2.8;
339 };
340 };
341 };
342 class M4_CQBBttstck_Black: M4_CQBBttstck
343 {
344 scope=2;
345 color="Black";
346 lootCategory="Crafted";
347 };
348 class M4_CQBBttstck_Green: M4_CQBBttstck
349 {
350 scope=2;
351 color="Green";
352 lootCategory="Crafted";
353 hiddenSelectionsTextures[]=
354 {
355 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
356 };
357 };
358 class AK_WoodBttstck: Inventory_Base
359 {
360 scope=2;
361 displayName="$STR_cfgVehicles_AK_WoodBttstck0";
362 descriptionShort="$STR_cfgVehicles_AK_WoodBttstck1";
363 model="\DZ\weapons\attachments\support\buttstock_ak_wood.p3d";
364 rotationFlags=17;
365 reversed=0;
366 inventorySlot[]=
367 {
368 "weaponButtstockAK"
369 };
370 weight=530;
371 itemSize[]={3,1};
372 recoilModifier[]={0.69999999,0.69999999,0.69999999};
373 swayModifier[]={0.89999998,0.89999998,0.89999998};
374 hiddenSelections[]=
375 {
376 "camo"
377 };
378 hiddenSelectionsTextures[]=
379 {
380 "dz\weapons\attachments\data\akm_wood_co.paa"
381 };
382 hiddenSelectionsMaterials[]=
383 {
384 "dz\weapons\attachments\data\akm_wood.rvmat"
385 };
386 class DamageSystem
387 {
388 class GlobalHealth
389 {
390 class Health
391 {
392 hitpoints=300;
393 healthLevels[]=
394 {
395
396 {
397 1,
398
399 {
400 "DZ\weapons\attachments\data\akm_wood.rvmat"
401 }
402 },
403
404 {
405 0.69999999,
406
407 {
408 "DZ\weapons\attachments\data\akm_wood.rvmat"
409 }
410 },
411
412 {
413 0.5,
414
415 {
416 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
417 }
418 },
419
420 {
421 0.30000001,
422
423 {
424 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
425 }
426 },
427
428 {
429 0,
430
431 {
432 "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"
433 }
434 }
435 };
436 };
437 };
438 };
439 isMeleeWeapon=1;
440 class MeleeModes
441 {
442 class Default
443 {
444 ammo="MeleeLightBlunt";
445 range=1;
446 };
447 class Heavy
448 {
449 ammo="MeleeLightBlunt_Heavy";
450 range=1;
451 };
452 class Sprint
453 {
454 ammo="MeleeLightBlunt_Heavy";
455 range=2.8;
456 };
457 };
458 soundImpactType="wood";
459 };
460 class AK_WoodBttstck_Black: AK_WoodBttstck
461 {
462 scope=2;
463 color="Black";
464 lootCategory="Crafted";
465 hiddenSelectionsTextures[]=
466 {
467 "dz\weapons\attachments\data\akm_wood_black_co.paa"
468 };
469 };
470 class AK_WoodBttstck_Camo: AK_WoodBttstck
471 {
472 scope=2;
473 color="Green";
474 lootCategory="Crafted";
475 hiddenSelectionsTextures[]=
476 {
477 "dz\weapons\attachments\data\akm_wood_camo_co.paa"
478 };
479 };
480 class AK74_WoodBttstck: Inventory_Base
481 {
482 scope=2;
483 displayName="$STR_cfgVehicles_AK74_WoodBttstck0";
484 descriptionShort="$STR_cfgVehicles_AK74_WoodBttstck1";
485 model="\DZ\weapons\attachments\support\buttstock_ak_wood.p3d";
486 rotationFlags=17;
487 reversed=0;
488 inventorySlot[]=
489 {
490 "weaponButtstockAK"
491 };
492 weight=530;
493 itemSize[]={3,1};
494 recoilModifier[]={0.75,0.75,0.75};
495 swayModifier[]={0.80000001,0.80000001,0.80000001};
496 hiddenSelections[]=
497 {
498 "camo"
499 };
500 hiddenSelectionsTextures[]=
501 {
502 "dz\weapons\attachments\data\ak74_wood_co.paa"
503 };
504 hiddenSelectionsMaterials[]=
505 {
506 "dz\weapons\attachments\data\ak74_wood.rvmat"
507 };
508 class DamageSystem
509 {
510 class GlobalHealth
511 {
512 class Health
513 {
514 hitpoints=300;
515 healthLevels[]=
516 {
517
518 {
519 1,
520
521 {
522 "DZ\weapons\attachments\data\akm_wood.rvmat"
523 }
524 },
525
526 {
527 0.69999999,
528
529 {
530 "DZ\weapons\attachments\data\akm_wood.rvmat"
531 }
532 },
533
534 {
535 0.5,
536
537 {
538 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
539 }
540 },
541
542 {
543 0.30000001,
544
545 {
546 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
547 }
548 },
549
550 {
551 0,
552
553 {
554 "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"
555 }
556 }
557 };
558 };
559 };
560 };
561 isMeleeWeapon=1;
562 class MeleeModes
563 {
564 class Default
565 {
566 ammo="MeleeLightBlunt";
567 range=1;
568 };
569 class Heavy
570 {
571 ammo="MeleeLightBlunt_Heavy";
572 range=1;
573 };
574 class Sprint
575 {
576 ammo="MeleeLightBlunt_Heavy";
577 range=2.8;
578 };
579 };
580 soundImpactType="wood";
581 };
582 class AK74_WoodBttstck_Black: AK74_WoodBttstck
583 {
584 scope=2;
585 color="Black";
586 lootCategory="Crafted";
587 hiddenSelectionsTextures[]=
588 {
589 "dz\weapons\attachments\data\akm_wood_black_co.paa"
590 };
591 };
592 class AK74_WoodBttstck_Camo: AK74_WoodBttstck
593 {
594 scope=2;
595 color="Camo";
596 lootCategory="Crafted";
597 hiddenSelectionsTextures[]=
598 {
599 "dz\weapons\attachments\data\akm_wood_camo_co.paa"
600 };
601 };
602 class AK_FoldingBttstck: Inventory_Base
603 {
604 scope=2;
605 displayName="$STR_cfgVehicles_AK_FoldingBttstck0";
606 descriptionShort="$STR_cfgVehicles_AK_FoldingBttstck1";
607 model="\DZ\weapons\attachments\support\buttstock_ak_folding.p3d";
608 rotationFlags=17;
609 reversed=0;
610 inventorySlot[]=
611 {
612 "weaponButtstockAK"
613 };
614 weight=720;
615 itemSize[]={3,1};
616 recoilModifier[]={0.89999998,0.89999998,0.89999998};
617 swayModifier[]={0.5,0.5,0.5};
618 hiddenSelections[]=
619 {
620 "camo"
621 };
622 hiddenSelectionsTextures[]=
623 {
624 "dz\weapons\attachments\data\akm_accessories_black_co.paa"
625 };
626 class DamageSystem
627 {
628 class GlobalHealth
629 {
630 class Health
631 {
632 hitpoints=250;
633 healthLevels[]=
634 {
635
636 {
637 1,
638
639 {
640 "DZ\weapons\attachments\data\akm_accessories.rvmat"
641 }
642 },
643
644 {
645 0.69999999,
646
647 {
648 "DZ\weapons\attachments\data\akm_accessories.rvmat"
649 }
650 },
651
652 {
653 0.5,
654
655 {
656 "DZ\weapons\attachments\data\akm_accessories_damage.rvmat"
657 }
658 },
659
660 {
661 0.30000001,
662
663 {
664 "DZ\weapons\attachments\data\akm_accessories_damage.rvmat"
665 }
666 },
667
668 {
669 0,
670
671 {
672 "DZ\weapons\attachments\data\akm_accessories_destruct.rvmat"
673 }
674 }
675 };
676 };
677 };
678 };
679 isMeleeWeapon=1;
680 class MeleeModes
681 {
682 class Default
683 {
684 ammo="MeleeLightBlunt";
685 range=1;
686 };
687 class Heavy
688 {
689 ammo="MeleeLightBlunt_Heavy";
690 range=1;
691 };
692 class Sprint
693 {
694 ammo="MeleeLightBlunt_Heavy";
695 range=2.8;
696 };
697 };
698 soundImpactType="metal";
699 };
700 class AK_FoldingBttstck_Black: AK_FoldingBttstck
701 {
702 scope=2;
703 color="Black";
704 lootCategory="Crafted";
705 };
706 class AK_FoldingBttstck_Green: AK_FoldingBttstck
707 {
708 scope=2;
709 color="Green";
710 lootCategory="Crafted";
711 hiddenSelectionsTextures[]=
712 {
713 "dz\weapons\attachments\data\akm_accessories_green_co.paa"
714 };
715 };
716 class AK_PlasticBttstck: Inventory_Base
717 {
718 scope=2;
719 displayName="$STR_cfgVehicles_AK_PlasticBttstck0";
720 descriptionShort="$STR_cfgVehicles_AK_PlasticBttstck1";
721 model="\DZ\weapons\attachments\support\buttstock_ak_plastic.p3d";
722 rotationFlags=17;
723 reversed=0;
724 inventorySlot[]=
725 {
726 "weaponButtstockAK"
727 };
728 weight=363;
729 itemSize[]={3,1};
730 recoilModifier[]={0.80000001,0.80000001,0.80000001};
731 swayModifier[]={0.69999999,0.69999999,0.69999999};
732 hiddenSelections[]=
733 {
734 "camo"
735 };
736 hiddenSelectionsTextures[]=
737 {
738 "dz\weapons\firearms\AK101\data\ak101_co.paa"
739 };
740 hiddenSelectionsMaterials[]=
741 {
742 "dz\weapons\firearms\AK101\data\ak101.rvmat"
743 };
744 class DamageSystem
745 {
746 class GlobalHealth
747 {
748 class Health
749 {
750 hitpoints=200;
751 healthLevels[]=
752 {
753
754 {
755 1,
756
757 {
758 "DZ\weapons\firearms\AK101\data\ak101.rvmat"
759 }
760 },
761
762 {
763 0.69999999,
764
765 {
766 "DZ\weapons\firearms\AK101\data\ak101.rvmat"
767 }
768 },
769
770 {
771 0.5,
772
773 {
774 "DZ\weapons\firearms\AK101\data\ak101_damage.rvmat"
775 }
776 },
777
778 {
779 0.30000001,
780
781 {
782 "DZ\weapons\firearms\AK101\data\ak101_damage.rvmat"
783 }
784 },
785
786 {
787 0,
788
789 {
790 "DZ\weapons\firearms\AK101\data\ak101_destruct.rvmat"
791 }
792 }
793 };
794 };
795 };
796 };
797 isMeleeWeapon=1;
798 class MeleeModes
799 {
800 class Default
801 {
802 ammo="MeleeLightBlunt";
803 range=1;
804 };
805 class Heavy
806 {
807 ammo="MeleeLightBlunt_Heavy";
808 range=1;
809 };
810 class Sprint
811 {
812 ammo="MeleeLightBlunt_Heavy";
813 range=2.8;
814 };
815 };
816 soundImpactType="plastic";
817 };
818 class AK_PlasticBttstck_Black: AK_PlasticBttstck
819 {
820 scope=2;
821 color="Black";
822 lootCategory="Crafted";
823 hiddenSelectionsTextures[]=
824 {
825 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
826 };
827 };
828 class AK_PlasticBttstck_Green: AK_PlasticBttstck
829 {
830 scope=2;
831 color="Green";
832 lootCategory="Crafted";
833 hiddenSelectionsTextures[]=
834 {
835 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
836 };
837 };
838 class AKS74U_Bttstck: Inventory_Base
839 {
840 scope=2;
841 displayName="$STR_cfgVehicles_AKS74U_Bttstck0";
842 descriptionShort="$STR_cfgVehicles_AKS74U_Bttstck1";
843 model="\DZ\weapons\attachments\support\buttstock_aks.p3d";
844 rotationFlags=17;
845 reversed=0;
846 inventorySlot[]=
847 {
848 "weaponButtstockAK"
849 };
850 weight=450;
851 itemSize[]={2,1};
852 recoilModifier[]={0.85000002,0.85000002,0.85000002};
853 swayModifier[]={0.60000002,0.60000002,0.60000002};
854 hiddenSelections[]=
855 {
856 "camo"
857 };
858 hiddenSelectionsTextures[]=
859 {
860 "dz\weapons\firearms\AK74\data\aks74u_co.paa"
861 };
862 hiddenSelectionsMaterials[]=
863 {
864 "dz\weapons\firearms\AK74\data\aks74u.rvmat"
865 };
866 class DamageSystem
867 {
868 class GlobalHealth
869 {
870 class Health
871 {
872 hitpoints=250;
873 healthLevels[]=
874 {
875
876 {
877 1,
878
879 {
880 "dz\weapons\firearms\AK74\data\aks74u.rvmat"
881 }
882 },
883
884 {
885 0.69999999,
886
887 {
888 "dz\weapons\firearms\AK74\data\aks74u.rvmat"
889 }
890 },
891
892 {
893 0.5,
894
895 {
896 "dz\weapons\firearms\AK74\data\aks74u_damage.rvmat"
897 }
898 },
899
900 {
901 0.30000001,
902
903 {
904 "dz\weapons\firearms\AK74\data\aks74u_damage.rvmat"
905 }
906 },
907
908 {
909 0,
910
911 {
912 "dz\weapons\firearms\AK74\data\aks74u_destruct.rvmat"
913 }
914 }
915 };
916 };
917 };
918 };
919 isMeleeWeapon=1;
920 class MeleeModes
921 {
922 class Default
923 {
924 ammo="MeleeLightBlunt";
925 range=1;
926 };
927 class Heavy
928 {
929 ammo="MeleeLightBlunt_Heavy";
930 range=1;
931 };
932 class Sprint
933 {
934 ammo="MeleeLightBlunt_Heavy";
935 range=2.8;
936 };
937 };
938 soundImpactType="metal";
939 };
940 class AKS74U_Bttstck_Black: AKS74U_Bttstck
941 {
942 scope=2;
943 color="Black";
944 lootCategory="Crafted";
945 };
946 class AKS74U_Bttstck_Green: AKS74U_Bttstck
947 {
948 scope=2;
949 color="Green";
950 lootCategory="Crafted";
951 hiddenSelectionsTextures[]=
952 {
953 "#(argb,8,8,3)color(0.35,0.37,0.28,1.0,CO)"
954 };
955 };
956 class MP5k_StockBttstck: Inventory_Base
957 {
958 scope=2;
959 displayName="$STR_cfgVehicles_MP5k_StockBttstck0";
960 descriptionShort="$STR_cfgVehicles_MP5k_StockBttstck1";
961 model="\DZ\weapons\attachments\support\buttstock_mp5K_stock.p3d";
962 rotationFlags=17;
963 reversed=0;
964 inventorySlot[]=
965 {
966 "weaponButtstockMP5"
967 };
968 weight=450;
969 itemSize[]={3,1};
970 recoilModifier[]={0.80000001,0.80000001,0.80000001};
971 swayModifier[]={0.69999999,0.69999999,0.69999999};
972 hiddenSelections[]=
973 {
974 "camo"
975 };
976 hiddenSelectionsTextures[]=
977 {
978 "dz\weapons\attachments\data\MP5k_stock_CO.paa"
979 };
980 class DamageSystem
981 {
982 class GlobalHealth
983 {
984 class Health
985 {
986 hitpoints=200;
987 healthLevels[]=
988 {
989
990 {
991 1,
992
993 {
994 "DZ\weapons\attachments\data\MP5k_stock.rvmat"
995 }
996 },
997
998 {
999 0.69999999,
1000
1001 {
1002 "DZ\weapons\attachments\data\MP5k_stock.rvmat"
1003 }
1004 },
1005
1006 {
1007 0.5,
1008
1009 {
1010 "DZ\weapons\attachments\data\MP5k_stock_damage.rvmat"
1011 }
1012 },
1013
1014 {
1015 0.30000001,
1016
1017 {
1018 "DZ\weapons\attachments\data\MP5k_stock_damage.rvmat"
1019 }
1020 },
1021
1022 {
1023 0,
1024
1025 {
1026 "DZ\weapons\attachments\data\MP5k_stock_destruct.rvmat"
1027 }
1028 }
1029 };
1030 };
1031 };
1032 };
1033 isMeleeWeapon=1;
1034 class MeleeModes
1035 {
1036 class Default
1037 {
1038 ammo="MeleeLightBlunt";
1039 range=1;
1040 };
1041 class Heavy
1042 {
1043 ammo="MeleeLightBlunt_Heavy";
1044 range=1;
1045 };
1046 class Sprint
1047 {
1048 ammo="MeleeLightBlunt_Heavy";
1049 range=2.8;
1050 };
1051 };
1052 soundImpactType="plastic";
1053 };
1054 class Red9Bttstck: Inventory_Base
1055 {
1056 scope=2;
1057 displayName="$STR_cfgVehicles_Red9Bttstck0";
1058 descriptionShort="$STR_cfgVehicles_Red9Bttstck1";
1059 model="\DZ\weapons\attachments\support\buttstock_red9.p3d";
1060 rotationFlags=17;
1061 reversed=0;
1062 inventorySlot[]=
1063 {
1064 "weaponButtstockRed9"
1065 };
1066 weight=400;
1067 itemSize[]={3,1};
1068 dispersionModifier=-0.00025000001;
1069 dispersionCondition="true";
1070 recoilModifier[]={0.80000001,0.80000001,0.80000001};
1071 swayModifier[]={1,1,1};
1072 hiddenSelections[]=
1073 {
1074 "camo"
1075 };
1076 hiddenSelectionsTextures[]=
1077 {
1078 "dz\weapons\attachments\support\data\buttstock_red9_co.paa"
1079 };
1080 class DamageSystem
1081 {
1082 class GlobalHealth
1083 {
1084 class Health
1085 {
1086 hitpoints=100;
1087 healthLevels[]=
1088 {
1089
1090 {
1091 1,
1092
1093 {
1094 "DZ\weapons\attachments\support\data\buttstock_red9.rvmat"
1095 }
1096 },
1097
1098 {
1099 0.69999999,
1100
1101 {
1102 "DZ\weapons\attachments\support\data\buttstock_red9.rvmat"
1103 }
1104 },
1105
1106 {
1107 0.5,
1108
1109 {
1110 "DZ\weapons\attachments\support\data\buttstock_red9_damage.rvmat"
1111 }
1112 },
1113
1114 {
1115 0.30000001,
1116
1117 {
1118 "DZ\weapons\attachments\support\data\buttstock_red9_damage.rvmat"
1119 }
1120 },
1121
1122 {
1123 0,
1124
1125 {
1126 "DZ\weapons\attachments\support\data\buttstock_red9_destruct.rvmat"
1127 }
1128 }
1129 };
1130 };
1131 };
1132 };
1133 isMeleeWeapon=1;
1134 class MeleeModes
1135 {
1136 class Default
1137 {
1138 ammo="MeleeLightBlunt";
1139 range=1;
1140 };
1141 class Heavy
1142 {
1143 ammo="MeleeLightBlunt_Heavy";
1144 range=1;
1145 };
1146 class Sprint
1147 {
1148 ammo="MeleeLightBlunt_Heavy";
1149 range=2.8;
1150 };
1151 };
1152 };
1153 class Fal_OeBttstck: Inventory_Base
1154 {
1155 scope=2;
1156 displayName="$STR_cfgVehicles_Fal_OeBttstck0";
1157 descriptionShort="$STR_cfgVehicles_Fal_OeBttstck1";
1158 model="\DZ\weapons\attachments\support\buttstock_fal_oe.p3d";
1159 rotationFlags=17;
1160 reversed=0;
1161 inventorySlot[]=
1162 {
1163 "weaponButtstockFal"
1164 };
1165 weight=530;
1166 itemSize[]={3,1};
1167 recoilModifier[]={0.75,0.75,0.75};
1168 swayModifier[]={0.80000001,0.80000001,0.80000001};
1169 hiddenSelections[]=
1170 {
1171 "camo"
1172 };
1173 hiddenSelectionsTextures[]=
1174 {
1175 "dz\weapons\attachments\support\data\FAL_stock_oe_co.paa"
1176 };
1177 hiddenSelectionsMaterials[]=
1178 {
1179 "dz\weapons\attachments\support\data\FAL_stock_oe.rvmat"
1180 };
1181 class DamageSystem
1182 {
1183 class GlobalHealth
1184 {
1185 class Health
1186 {
1187 hitpoints=250;
1188 healthLevels[]=
1189 {
1190
1191 {
1192 1,
1193
1194 {
1195 "DZ\weapons\attachments\support\data\FAL_stock_oe.rvmat"
1196 }
1197 },
1198
1199 {
1200 0.69999999,
1201
1202 {
1203 "DZ\weapons\attachments\support\data\FAL_stock_oe.rvmat"
1204 }
1205 },
1206
1207 {
1208 0.5,
1209
1210 {
1211 "DZ\weapons\attachments\support\data\FAL_stock_oe_damage.rvmat"
1212 }
1213 },
1214
1215 {
1216 0.30000001,
1217
1218 {
1219 "DZ\weapons\attachments\support\data\FAL_stock_oe_damage.rvmat"
1220 }
1221 },
1222
1223 {
1224 0,
1225
1226 {
1227 "DZ\weapons\attachments\support\data\FAL_stock_oe_destruct.rvmat"
1228 }
1229 }
1230 };
1231 };
1232 };
1233 };
1234 isMeleeWeapon=1;
1235 class MeleeModes
1236 {
1237 class Default
1238 {
1239 ammo="MeleeLightBlunt";
1240 range=1;
1241 };
1242 class Heavy
1243 {
1244 ammo="MeleeLightBlunt_Heavy";
1245 range=1;
1246 };
1247 class Sprint
1248 {
1249 ammo="MeleeLightBlunt_Heavy";
1250 range=2.8;
1251 };
1252 };
1253 soundImpactType="plastic";
1254 };
1255 class Fal_FoldingBttstck: Inventory_Base
1256 {
1257 scope=2;
1258 displayName="$STR_cfgVehicles_Fal_FoldingBttstck0";
1259 descriptionShort="$STR_cfgVehicles_Fal_FoldingBttstck1";
1260 model="\DZ\weapons\attachments\support\buttstock_fal_folding.p3d";
1261 rotationFlags=17;
1262 reversed=0;
1263 inventorySlot[]=
1264 {
1265 "weaponButtstockFal"
1266 };
1267 weight=530;
1268 itemSize[]={3,1};
1269 recoilModifier[]={0.85000002,0.85000002,0.85000002};
1270 swayModifier[]={0.60000002,0.60000002,0.60000002};
1271 hiddenSelections[]=
1272 {
1273 "camo"
1274 };
1275 hiddenSelectionsTextures[]=
1276 {
1277 "dz\weapons\attachments\support\data\FAL_stock_folding_co.paa"
1278 };
1279 hiddenSelectionsMaterials[]=
1280 {
1281 "dz\weapons\attachments\support\data\FAL_stock_folding.rvmat"
1282 };
1283 class DamageSystem
1284 {
1285 class GlobalHealth
1286 {
1287 class Health
1288 {
1289 hitpoints=250;
1290 healthLevels[]=
1291 {
1292
1293 {
1294 1,
1295
1296 {
1297 "DZ\weapons\attachments\support\data\FAL_stock_folding.rvmat"
1298 }
1299 },
1300
1301 {
1302 0.69999999,
1303
1304 {
1305 "DZ\weapons\attachments\support\data\FAL_stock_folding.rvmat"
1306 }
1307 },
1308
1309 {
1310 0.5,
1311
1312 {
1313 "DZ\weapons\attachments\support\data\FAL_stock_folding_damage.rvmat"
1314 }
1315 },
1316
1317 {
1318 0.30000001,
1319
1320 {
1321 "DZ\weapons\attachments\support\data\FAL_stock_folding_damage.rvmat"
1322 }
1323 },
1324
1325 {
1326 0,
1327
1328 {
1329 "DZ\weapons\attachments\support\data\FAL_stock_folding_destruct.rvmat"
1330 }
1331 }
1332 };
1333 };
1334 };
1335 };
1336 isMeleeWeapon=1;
1337 class MeleeModes
1338 {
1339 class Default
1340 {
1341 ammo="MeleeLightBlunt";
1342 range=1;
1343 };
1344 class Heavy
1345 {
1346 ammo="MeleeLightBlunt_Heavy";
1347 range=1;
1348 };
1349 class Sprint
1350 {
1351 ammo="MeleeLightBlunt_Heavy";
1352 range=2.8;
1353 };
1354 };
1355 soundImpactType="plastic";
1356 };
1357 class Saiga_Bttstck: Inventory_Base
1358 {
1359 scope=2;
1360 displayName="$STR_cfgVehicles_Saiga_Bttstck0";
1361 descriptionShort="$STR_cfgVehicles_Saiga_Bttstck1";
1362 model="\DZ\weapons\attachments\support\buttstock_saiga_folding.p3d";
1363 rotationFlags=17;
1364 reversed=0;
1365 inventorySlot[]=
1366 {
1367 "weaponButtstockSaiga"
1368 };
1369 weight=720;
1370 itemSize[]={3,1};
1371 recoilModifier[]={0.80000001,0.80000001,0.80000001};
1372 swayModifier[]={0.69999999,0.69999999,0.69999999};
1373 hiddenSelections[]=
1374 {
1375 "camo"
1376 };
1377 hiddenSelectionsTextures[]=
1378 {
1379 "dz\weapons\attachments\support\data\saiga_folding_co.paa"
1380 };
1381 hiddenSelectionsMaterials[]=
1382 {
1383 "dz\weapons\attachments\support\data\saiga_folding.rvmat"
1384 };
1385 class DamageSystem
1386 {
1387 class GlobalHealth
1388 {
1389 class Health
1390 {
1391 hitpoints=250;
1392 healthLevels[]=
1393 {
1394
1395 {
1396 1,
1397
1398 {
1399 "DZ\weapons\attachments\support\data\saiga_folding.rvmat"
1400 }
1401 },
1402
1403 {
1404 0.69999999,
1405
1406 {
1407 "DZ\weapons\attachments\support\data\saiga_folding.rvmat"
1408 }
1409 },
1410
1411 {
1412 0.5,
1413
1414 {
1415 "DZ\weapons\attachments\support\data\saiga_folding_damage.rvmat"
1416 }
1417 },
1418
1419 {
1420 0.30000001,
1421
1422 {
1423 "DZ\weapons\attachments\support\data\saiga_folding_damage.rvmat"
1424 }
1425 },
1426
1427 {
1428 0,
1429
1430 {
1431 "DZ\weapons\attachments\support\data\saiga_folding_destruct.rvmat"
1432 }
1433 }
1434 };
1435 };
1436 };
1437 };
1438 isMeleeWeapon=1;
1439 class MeleeModes
1440 {
1441 class Default
1442 {
1443 ammo="MeleeLightBlunt";
1444 range=1;
1445 };
1446 class Heavy
1447 {
1448 ammo="MeleeLightBlunt_Heavy";
1449 range=1;
1450 };
1451 class Sprint
1452 {
1453 ammo="MeleeLightBlunt_Heavy";
1454 range=2.8;
1455 };
1456 };
1457 soundImpactType="plastic";
1458 };
1459 class PP19_Bttstck: Inventory_Base
1460 {
1461 scope=2;
1462 displayName="$STR_PP19_Bttstck0";
1463 descriptionShort="$STR_PP19_Bttstck1";
1464 model="\DZ\weapons\attachments\support\buttstock_pp19.p3d";
1465 rotationFlags=17;
1466 reversed=0;
1467 inventorySlot[]=
1468 {
1469 "weaponButtstockPP19"
1470 };
1471 weight=720;
1472 itemSize[]={3,1};
1473 recoilModifier[]={0.80000001,0.80000001,0.80000001};
1474 swayModifier[]={0.69999999,0.69999999,0.69999999};
1475 hiddenSelections[]=
1476 {
1477 "camo"
1478 };
1479 hiddenSelectionsTextures[]=
1480 {
1481 "dz\weapons\attachments\support\data\buttstock_pp19_CO.paa"
1482 };
1483 hiddenSelectionsMaterials[]=
1484 {
1485 "dz\weapons\attachments\support\data\buttstock_PP_19.rvmat"
1486 };
1487 class DamageSystem
1488 {
1489 class GlobalHealth
1490 {
1491 class Health
1492 {
1493 hitpoints=250;
1494 healthLevels[]=
1495 {
1496
1497 {
1498 1,
1499
1500 {
1501 "DZ\weapons\attachments\support\data\buttstock_PP_19.rvmat"
1502 }
1503 },
1504
1505 {
1506 0.69999999,
1507
1508 {
1509 "DZ\weapons\attachments\support\data\buttstock_PP_19.rvmat"
1510 }
1511 },
1512
1513 {
1514 0.5,
1515
1516 {
1517 "DZ\weapons\attachments\support\data\buttstock_PP_19_damage.rvmat"
1518 }
1519 },
1520
1521 {
1522 0.30000001,
1523
1524 {
1525 "DZ\weapons\attachments\support\data\buttstock_PP_19_damage.rvmat"
1526 }
1527 },
1528
1529 {
1530 0,
1531
1532 {
1533 "DZ\weapons\attachments\support\data\buttstock_PP_19_destruct.rvmat"
1534 }
1535 }
1536 };
1537 };
1538 };
1539 };
1540 isMeleeWeapon=1;
1541 class MeleeModes
1542 {
1543 class Default
1544 {
1545 ammo="MeleeLightBlunt";
1546 range=1;
1547 };
1548 class Heavy
1549 {
1550 ammo="MeleeLightBlunt_Heavy";
1551 range=1;
1552 };
1553 class Sprint
1554 {
1555 ammo="MeleeLightBlunt_Heavy";
1556 range=2.8;
1557 };
1558 };
1559 soundImpactType="metal";
1560 };
1561 class M4_PlasticHndgrd: Inventory_Base
1562 {
1563 scope=2;
1564 displayName="$STR_cfgVehicles_M4_PlasticHndgrd0";
1565 descriptionShort="$STR_cfgVehicles_M4_PlasticHndgrd1";
1566 model="\DZ\weapons\attachments\support\handguard_m4_plastic.p3d";
1567 rotationFlags=17;
1568 reversed=0;
1569 weight=250;
1570 itemSize[]={2,1};
1571 inventorySlot[]=
1572 {
1573 "weaponHandguardM4"
1574 };
1575 recoilModifier[]={0.80000001,0.80000001,0.80000001};
1576 swayModifier[]={0.69999999,0.69999999,0.69999999};
1577 hiddenSelections[]=
1578 {
1579 "camo"
1580 };
1581 hiddenSelectionsTextures[]=
1582 {
1583 "dz\weapons\attachments\data\handguard_co.paa"
1584 };
1585 class DamageSystem
1586 {
1587 class GlobalHealth
1588 {
1589 class Health
1590 {
1591 hitpoints=200;
1592 healthLevels[]=
1593 {
1594
1595 {
1596 1,
1597
1598 {
1599 "DZ\weapons\attachments\data\handguard_world.rvmat"
1600 }
1601 },
1602
1603 {
1604 0.69999999,
1605
1606 {
1607 "DZ\weapons\attachments\data\handguard_world.rvmat"
1608 }
1609 },
1610
1611 {
1612 0.5,
1613
1614 {
1615 "DZ\weapons\attachments\data\handguard_world_damage.rvmat"
1616 }
1617 },
1618
1619 {
1620 0.30000001,
1621
1622 {
1623 "DZ\weapons\attachments\data\handguard_world_damage.rvmat"
1624 }
1625 },
1626
1627 {
1628 0,
1629
1630 {
1631 "DZ\weapons\attachments\data\handguard_world_destruct.rvmat"
1632 }
1633 }
1634 };
1635 };
1636 };
1637 };
1638 isMeleeWeapon=1;
1639 class MeleeModes
1640 {
1641 class Default
1642 {
1643 ammo="MeleeLightBlunt";
1644 range=1;
1645 };
1646 class Heavy
1647 {
1648 ammo="MeleeLightBlunt_Heavy";
1649 range=1;
1650 };
1651 class Sprint
1652 {
1653 ammo="MeleeLightBlunt_Heavy";
1654 range=2.8;
1655 };
1656 };
1657 soundImpactType="plastic";
1658 };
1659 class M4_PlasticHndgrd_Black: M4_PlasticHndgrd
1660 {
1661 scope=2;
1662 color="Black";
1663 lootCategory="Crafted";
1664 };
1665 class M4_PlasticHndgrd_Green: M4_PlasticHndgrd
1666 {
1667 scope=2;
1668 color="Green";
1669 lootCategory="Crafted";
1670 hiddenSelectionsTextures[]=
1671 {
1672 "dz\weapons\attachments\data\handguard_green_co.paa"
1673 };
1674 };
1675 class M4_RISHndgrd: Inventory_Base
1676 {
1677 scope=2;
1678 displayName="$STR_cfgVehicles_M4_RISHndgrd0";
1679 descriptionShort="$STR_cfgVehicles_M4_RISHndgrd1";
1680 model="\DZ\weapons\attachments\support\handguard_m4_ris.p3d";
1681 rotationFlags=17;
1682 reversed=0;
1683 weight=470;
1684 itemSize[]={2,1};
1685 inventorySlot[]=
1686 {
1687 "weaponHandguardM4"
1688 };
1689 hasRailFunctionality=1;
1690 recoilModifier[]={0.69999999,0.69999999,0.69999999};
1691 swayModifier[]={0.89999998,0.89999998,0.89999998};
1692 hiddenSelections[]=
1693 {
1694 "camo"
1695 };
1696 hiddenSelectionsTextures[]=
1697 {
1698 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
1699 };
1700 class DamageSystem
1701 {
1702 class GlobalHealth
1703 {
1704 class Health
1705 {
1706 hitpoints=250;
1707 healthLevels[]=
1708 {
1709
1710 {
1711 1,
1712
1713 {
1714 "DZ\weapons\attachments\data\m4_ris.rvmat"
1715 }
1716 },
1717
1718 {
1719 0.69999999,
1720
1721 {
1722 "DZ\weapons\attachments\data\m4_ris.rvmat"
1723 }
1724 },
1725
1726 {
1727 0.5,
1728
1729 {
1730 "DZ\weapons\attachments\data\m4_ris_damage.rvmat"
1731 }
1732 },
1733
1734 {
1735 0.30000001,
1736
1737 {
1738 "DZ\weapons\attachments\data\m4_ris_damage.rvmat"
1739 }
1740 },
1741
1742 {
1743 0,
1744
1745 {
1746 "DZ\weapons\attachments\data\m4_ris_destruct.rvmat"
1747 }
1748 }
1749 };
1750 };
1751 };
1752 };
1753 isMeleeWeapon=1;
1754 class MeleeModes
1755 {
1756 class Default
1757 {
1758 ammo="MeleeLightBlunt";
1759 range=1;
1760 };
1761 class Heavy
1762 {
1763 ammo="MeleeLightBlunt_Heavy";
1764 range=1;
1765 };
1766 class Sprint
1767 {
1768 ammo="MeleeLightBlunt_Heavy";
1769 range=2.8;
1770 };
1771 };
1772 soundImpactType="plastic";
1773 };
1774 class M4_RISHndgrd_Black: M4_RISHndgrd
1775 {
1776 scope=2;
1777 color="Black";
1778 lootCategory="Crafted";
1779 };
1780 class M4_RISHndgrd_Green: M4_RISHndgrd
1781 {
1782 scope=2;
1783 color="Green";
1784 lootCategory="Crafted";
1785 hiddenSelectionsTextures[]=
1786 {
1787 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
1788 };
1789 };
1790 class M4_MPHndgrd: Inventory_Base
1791 {
1792 scope=2;
1793 displayName="$STR_cfgVehicles_M4_MPHndgrd0";
1794 descriptionShort="$STR_cfgVehicles_M4_MPHndgrd1";
1795 model="\DZ\weapons\attachments\support\handguard_m4_mp.p3d";
1796 rotationFlags=17;
1797 reversed=0;
1798 weight=350;
1799 itemSize[]={2,1};
1800 inventorySlot[]=
1801 {
1802 "weaponHandguardM4"
1803 };
1804 recoilModifier[]={0.89999998,0.89999998,0.89999998};
1805 swayModifier[]={0.5,0.5,0.5};
1806 hiddenSelections[]=
1807 {
1808 "camo"
1809 };
1810 hiddenSelectionsTextures[]=
1811 {
1812 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
1813 };
1814 class DamageSystem
1815 {
1816 class GlobalHealth
1817 {
1818 class Health
1819 {
1820 hitpoints=220;
1821 healthLevels[]=
1822 {
1823
1824 {
1825 1,
1826
1827 {
1828 "DZ\weapons\attachments\data\m4_handguard_mp.rvmat"
1829 }
1830 },
1831
1832 {
1833 0.69999999,
1834
1835 {
1836 "DZ\weapons\attachments\data\m4_handguard_mp.rvmat"
1837 }
1838 },
1839
1840 {
1841 0.5,
1842
1843 {
1844 "DZ\weapons\attachments\data\m4_handguard_mp_damage.rvmat"
1845 }
1846 },
1847
1848 {
1849 0.30000001,
1850
1851 {
1852 "DZ\weapons\attachments\data\m4_handguard_mp_damage.rvmat"
1853 }
1854 },
1855
1856 {
1857 0,
1858
1859 {
1860 "DZ\weapons\attachments\data\m4_handguard_mp_destruct.rvmat"
1861 }
1862 }
1863 };
1864 };
1865 };
1866 };
1867 isMeleeWeapon=1;
1868 class MeleeModes
1869 {
1870 class Default
1871 {
1872 ammo="MeleeLightBlunt";
1873 range=1;
1874 };
1875 class Heavy
1876 {
1877 ammo="MeleeLightBlunt_Heavy";
1878 range=1;
1879 };
1880 class Sprint
1881 {
1882 ammo="MeleeLightBlunt_Heavy";
1883 range=2.8;
1884 };
1885 };
1886 soundImpactType="plastic";
1887 };
1888 class M4_MPHndgrd_Black: M4_MPHndgrd
1889 {
1890 scope=2;
1891 color="Black";
1892 lootCategory="Crafted";
1893 };
1894 class M4_MPHndgrd_Green: M4_MPHndgrd
1895 {
1896 scope=2;
1897 color="Green";
1898 lootCategory="Crafted";
1899 hiddenSelectionsTextures[]=
1900 {
1901 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
1902 };
1903 };
1904 class AK_WoodHndgrd: Inventory_Base
1905 {
1906 scope=2;
1907 displayName="$STR_cfgVehicles_AK_WoodHndgrd0";
1908 descriptionShort="$STR_cfgVehicles_AK_WoodHndgrd1";
1909 model="\DZ\weapons\attachments\support\handguard_ak_wood.p3d";
1910 rotationFlags=17;
1911 reversed=0;
1912 weight=550;
1913 itemSize[]={2,1};
1914 inventorySlot[]=
1915 {
1916 "weaponHandguardAK"
1917 };
1918 recoilModifier[]={0.69999999,0.69999999,0.69999999};
1919 swayModifier[]={0.89999998,0.89999998,0.89999998};
1920 hiddenSelections[]=
1921 {
1922 "camo"
1923 };
1924 hiddenSelectionsTextures[]=
1925 {
1926 "dz\weapons\attachments\data\akm_wood_co.paa"
1927 };
1928 class DamageSystem
1929 {
1930 class GlobalHealth
1931 {
1932 class Health
1933 {
1934 hitpoints=200;
1935 healthLevels[]=
1936 {
1937
1938 {
1939 1,
1940
1941 {
1942 "DZ\weapons\attachments\data\akm_wood.rvmat"
1943 }
1944 },
1945
1946 {
1947 0.69999999,
1948
1949 {
1950 "DZ\weapons\attachments\data\akm_wood.rvmat"
1951 }
1952 },
1953
1954 {
1955 0.5,
1956
1957 {
1958 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
1959 }
1960 },
1961
1962 {
1963 0.30000001,
1964
1965 {
1966 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
1967 }
1968 },
1969
1970 {
1971 0,
1972
1973 {
1974 "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"
1975 }
1976 }
1977 };
1978 };
1979 };
1980 };
1981 isMeleeWeapon=1;
1982 class MeleeModes
1983 {
1984 class Default
1985 {
1986 ammo="MeleeLightBlunt";
1987 range=1;
1988 };
1989 class Heavy
1990 {
1991 ammo="MeleeLightBlunt_Heavy";
1992 range=1;
1993 };
1994 class Sprint
1995 {
1996 ammo="MeleeLightBlunt_Heavy";
1997 range=2.8;
1998 };
1999 };
2000 soundImpactType="wood";
2001 };
2002 class AK_WoodHndgrd_Black: AK_WoodHndgrd
2003 {
2004 scope=2;
2005 color="Black";
2006 lootCategory="Crafted";
2007 hiddenSelectionsTextures[]=
2008 {
2009 "dz\weapons\attachments\data\akm_wood_black_co.paa"
2010 };
2011 };
2012 class AK_WoodHndgrd_Camo: AK_WoodHndgrd
2013 {
2014 scope=2;
2015 color="Camo";
2016 lootCategory="Crafted";
2017 hiddenSelectionsTextures[]=
2018 {
2019 "dz\weapons\attachments\data\akm_wood_camo_co.paa"
2020 };
2021 };
2022 class AK74_Hndgrd: Inventory_Base
2023 {
2024 scope=2;
2025 displayName="$STR_cfgVehicles_AK74_Hndgrd0";
2026 descriptionShort="$STR_cfgVehicles_AK74_Hndgrd1";
2027 model="\DZ\weapons\attachments\support\handguard_ak_wood.p3d";
2028 rotationFlags=17;
2029 reversed=0;
2030 weight=550;
2031 itemSize[]={2,1};
2032 inventorySlot[]=
2033 {
2034 "weaponHandguardAK"
2035 };
2036 recoilModifier[]={0.75,0.75,0.75};
2037 swayModifier[]={0.80000001,0.80000001,0.80000001};
2038 hiddenSelections[]=
2039 {
2040 "camo"
2041 };
2042 hiddenSelectionsTextures[]=
2043 {
2044 "dz\weapons\attachments\data\ak74_wood_co.paa"
2045 };
2046 class DamageSystem
2047 {
2048 class GlobalHealth
2049 {
2050 class Health
2051 {
2052 hitpoints=200;
2053 healthLevels[]=
2054 {
2055
2056 {
2057 1,
2058
2059 {
2060 "DZ\weapons\attachments\data\akm_wood.rvmat"
2061 }
2062 },
2063
2064 {
2065 0.69999999,
2066
2067 {
2068 "DZ\weapons\attachments\data\akm_wood.rvmat"
2069 }
2070 },
2071
2072 {
2073 0.5,
2074
2075 {
2076 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
2077 }
2078 },
2079
2080 {
2081 0.30000001,
2082
2083 {
2084 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
2085 }
2086 },
2087
2088 {
2089 0,
2090
2091 {
2092 "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"
2093 }
2094 }
2095 };
2096 };
2097 };
2098 };
2099 isMeleeWeapon=1;
2100 class MeleeModes
2101 {
2102 class Default
2103 {
2104 ammo="MeleeLightBlunt";
2105 range=1;
2106 };
2107 class Heavy
2108 {
2109 ammo="MeleeLightBlunt_Heavy";
2110 range=1;
2111 };
2112 class Sprint
2113 {
2114 ammo="MeleeLightBlunt_Heavy";
2115 range=2.8;
2116 };
2117 };
2118 soundImpactType="wood";
2119 };
2120 class AK74_Hndgrd_Black: AK74_Hndgrd
2121 {
2122 scope=2;
2123 color="Black";
2124 lootCategory="Crafted";
2125 hiddenSelectionsTextures[]=
2126 {
2127 "dz\weapons\attachments\data\akm_wood_black_co.paa"
2128 };
2129 };
2130 class AK74_Hndgrd_Camo: AK74_Hndgrd
2131 {
2132 scope=2;
2133 color="Camo";
2134 lootCategory="Crafted";
2135 hiddenSelectionsTextures[]=
2136 {
2137 "dz\weapons\attachments\data\akm_wood_camo_co.paa"
2138 };
2139 };
2140 class AK_RailHndgrd: Inventory_Base
2141 {
2142 scope=2;
2143 displayName="$STR_cfgVehicles_AK_RailHndgrd0";
2144 descriptionShort="$STR_cfgVehicles_AK_RailHndgrd1";
2145 model="\DZ\weapons\attachments\support\handguard_ak_rail.p3d";
2146 rotationFlags=17;
2147 reversed=0;
2148 weight=430;
2149 itemSize[]={2,1};
2150 inventorySlot[]=
2151 {
2152 "weaponHandguardAK"
2153 };
2154 hasRailFunctionality=1;
2155 recoilModifier[]={0.89999998,0.89999998,0.89999998};
2156 swayModifier[]={0.5,0.5,0.5};
2157 hiddenSelections[]=
2158 {
2159 "camo"
2160 };
2161 hiddenSelectionsTextures[]=
2162 {
2163 "dz\weapons\attachments\data\akm_accessories_black_co.paa"
2164 };
2165 class DamageSystem
2166 {
2167 class GlobalHealth
2168 {
2169 class Health
2170 {
2171 hitpoints=220;
2172 healthLevels[]=
2173 {
2174
2175 {
2176 1,
2177
2178 {
2179 "DZ\weapons\attachments\data\akm_accessories.rvmat"
2180 }
2181 },
2182
2183 {
2184 0.69999999,
2185
2186 {
2187 "DZ\weapons\attachments\data\akm_accessories.rvmat"
2188 }
2189 },
2190
2191 {
2192 0.5,
2193
2194 {
2195 "DZ\weapons\attachments\data\akm_accessories_damage.rvmat"
2196 }
2197 },
2198
2199 {
2200 0.30000001,
2201
2202 {
2203 "DZ\weapons\attachments\data\akm_accessories_damage.rvmat"
2204 }
2205 },
2206
2207 {
2208 0,
2209
2210 {
2211 "DZ\weapons\attachments\data\akm_accessories_destruct.rvmat"
2212 }
2213 }
2214 };
2215 };
2216 };
2217 };
2218 isMeleeWeapon=1;
2219 class MeleeModes
2220 {
2221 class Default
2222 {
2223 ammo="MeleeLightBlunt";
2224 range=1;
2225 };
2226 class Heavy
2227 {
2228 ammo="MeleeLightBlunt_Heavy";
2229 range=1;
2230 };
2231 class Sprint
2232 {
2233 ammo="MeleeLightBlunt_Heavy";
2234 range=2.8;
2235 };
2236 };
2237 soundImpactType="plastic";
2238 };
2239 class AK_RailHndgrd_Black: AK_RailHndgrd
2240 {
2241 scope=2;
2242 color="Black";
2243 lootCategory="Crafted";
2244 };
2245 class AK_RailHndgrd_Green: AK_RailHndgrd
2246 {
2247 scope=2;
2248 color="Green";
2249 lootCategory="Crafted";
2250 hiddenSelectionsTextures[]=
2251 {
2252 "dz\weapons\attachments\data\akm_accessories_green_co.paa"
2253 };
2254 };
2255 class AK_PlasticHndgrd: Inventory_Base
2256 {
2257 scope=2;
2258 displayName="$STR_cfgVehicles_AK_PlasticHndgrd0";
2259 descriptionShort="$STR_cfgVehicles_AK_PlasticHndgrd1";
2260 model="\DZ\weapons\attachments\support\handguard_ak_plastic.p3d";
2261 rotationFlags=17;
2262 reversed=0;
2263 weight=160;
2264 itemSize[]={2,1};
2265 inventorySlot[]=
2266 {
2267 "weaponHandguardAK"
2268 };
2269 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2270 swayModifier[]={0.69999999,0.69999999,0.69999999};
2271 hiddenSelections[]=
2272 {
2273 "camo"
2274 };
2275 hiddenSelectionsTextures[]=
2276 {
2277 "dz\weapons\firearms\AK101\data\ak101_co.paa"
2278 };
2279 class DamageSystem
2280 {
2281 class GlobalHealth
2282 {
2283 class Health
2284 {
2285 hitpoints=170;
2286 healthLevels[]=
2287 {
2288
2289 {
2290 1,
2291
2292 {
2293 "DZ\weapons\firearms\AK101\data\ak101.rvmat"
2294 }
2295 },
2296
2297 {
2298 0.69999999,
2299
2300 {
2301 "DZ\weapons\firearms\AK101\data\ak101.rvmat"
2302 }
2303 },
2304
2305 {
2306 0.5,
2307
2308 {
2309 "DZ\weapons\firearms\AK101\data\ak101_damage.rvmat"
2310 }
2311 },
2312
2313 {
2314 0.30000001,
2315
2316 {
2317 "DZ\weapons\firearms\AK101\data\ak101_damage.rvmat"
2318 }
2319 },
2320
2321 {
2322 0,
2323
2324 {
2325 "DZ\weapons\firearms\AK101\data\ak101_destruct.rvmat"
2326 }
2327 }
2328 };
2329 };
2330 };
2331 };
2332 isMeleeWeapon=1;
2333 class MeleeModes
2334 {
2335 class Default
2336 {
2337 ammo="MeleeLightBlunt";
2338 range=1;
2339 };
2340 class Heavy
2341 {
2342 ammo="MeleeLightBlunt_Heavy";
2343 range=1;
2344 };
2345 class Sprint
2346 {
2347 ammo="MeleeLightBlunt_Heavy";
2348 range=2.8;
2349 };
2350 };
2351 soundImpactType="plastic";
2352 };
2353 class MP5_PlasticHndgrd: Inventory_Base
2354 {
2355 scope=2;
2356 displayName="$STR_cfgVehicles_MP5_PlasticHndgrd0";
2357 descriptionShort="$STR_cfgVehicles_MP5_PlasticHndgrd1";
2358 model="\DZ\weapons\attachments\support\handguard_mp5k_plastic.p3d";
2359 rotationFlags=17;
2360 reversed=0;
2361 weight=250;
2362 itemSize[]={1,2};
2363 inventorySlot[]=
2364 {
2365 "weaponHandguardMP5"
2366 };
2367 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2368 swayModifier[]={0.69999999,0.69999999,0.69999999};
2369 hiddenSelections[]=
2370 {
2371 "camo"
2372 };
2373 hiddenSelectionsTextures[]=
2374 {
2375 "dz\weapons\attachments\data\MP5k_grip01_CO.paa"
2376 };
2377 class DamageSystem
2378 {
2379 class GlobalHealth
2380 {
2381 class Health
2382 {
2383 hitpoints=150;
2384 healthLevels[]=
2385 {
2386
2387 {
2388 1,
2389
2390 {
2391 "DZ\weapons\attachments\data\MP5k_grip01.rvmat"
2392 }
2393 },
2394
2395 {
2396 0.69999999,
2397
2398 {
2399 "DZ\weapons\attachments\data\MP5k_grip01.rvmat"
2400 }
2401 },
2402
2403 {
2404 0.5,
2405
2406 {
2407 "DZ\weapons\attachments\data\MP5k_grip01_damage.rvmat"
2408 }
2409 },
2410
2411 {
2412 0.30000001,
2413
2414 {
2415 "DZ\weapons\attachments\data\MP5k_grip01_damage.rvmat"
2416 }
2417 },
2418
2419 {
2420 0,
2421
2422 {
2423 "DZ\weapons\attachments\data\MP5k_grip01_destruct.rvmat"
2424 }
2425 }
2426 };
2427 };
2428 };
2429 };
2430 isMeleeWeapon=1;
2431 class MeleeModes
2432 {
2433 class Default
2434 {
2435 ammo="MeleeLightBlunt";
2436 range=1;
2437 };
2438 class Heavy
2439 {
2440 ammo="MeleeLightBlunt_Heavy";
2441 range=1;
2442 };
2443 class Sprint
2444 {
2445 ammo="MeleeLightBlunt_Heavy";
2446 range=2.8;
2447 };
2448 };
2449 soundImpactType="plastic";
2450 };
2451 class MP5_RailHndgrd: Inventory_Base
2452 {
2453 scope=2;
2454 displayName="$STR_cfgVehicles_MP5_RailHndgrd0";
2455 descriptionShort="$STR_cfgVehicles_MP5_RailHndgrd1";
2456 model="\DZ\weapons\attachments\support\handguard_mp5k_rail.p3d";
2457 rotationFlags=17;
2458 reversed=0;
2459 weight=250;
2460 itemSize[]={1,2};
2461 inventorySlot[]=
2462 {
2463 "weaponHandguardMP5"
2464 };
2465 hasRailFunctionality=1;
2466 recoilModifier[]={0.69999999,0.69999999,0.69999999};
2467 swayModifier[]={0.89999998,0.89999998,0.89999998};
2468 hiddenSelections[]=
2469 {
2470 "camo"
2471 };
2472 hiddenSelectionsTextures[]=
2473 {
2474 "dz\weapons\attachments\data\MP5k_grip_CO.paa"
2475 };
2476 class DamageSystem
2477 {
2478 class GlobalHealth
2479 {
2480 class Health
2481 {
2482 hitpoints=200;
2483 healthLevels[]=
2484 {
2485
2486 {
2487 1,
2488
2489 {
2490 "DZ\weapons\attachments\data\MP5k_grip.rvmat"
2491 }
2492 },
2493
2494 {
2495 0.69999999,
2496
2497 {
2498 "DZ\weapons\attachments\data\MP5k_grip.rvmat"
2499 }
2500 },
2501
2502 {
2503 0.5,
2504
2505 {
2506 "DZ\weapons\attachments\data\MP5k_grip_damage.rvmat"
2507 }
2508 },
2509
2510 {
2511 0.30000001,
2512
2513 {
2514 "DZ\weapons\attachments\data\MP5k_grip_damage.rvmat"
2515 }
2516 },
2517
2518 {
2519 0,
2520
2521 {
2522 "DZ\weapons\attachments\data\MP5k_grip_destruct.rvmat"
2523 }
2524 }
2525 };
2526 };
2527 };
2528 };
2529 isMeleeWeapon=1;
2530 class MeleeModes
2531 {
2532 class Default
2533 {
2534 ammo="MeleeLightBlunt";
2535 range=1;
2536 };
2537 class Heavy
2538 {
2539 ammo="MeleeLightBlunt_Heavy";
2540 range=1;
2541 };
2542 class Sprint
2543 {
2544 ammo="MeleeLightBlunt_Heavy";
2545 range=2.8;
2546 };
2547 };
2548 soundImpactType="plastic";
2549 };
2550 class M249_Hndgrd: Inventory_Base
2551 {
2552 scope=2;
2553 displayName="$STR_cfgVehicles_M249_Hndgrd0";
2554 descriptionShort="$STR_cfgVehicles_M249_Hndgrd1";
2555 model="\DZ\weapons\attachments\support\handguard_m249.p3d";
2556 rotationFlags=17;
2557 reversed=0;
2558 weight=350;
2559 itemSize[]={2,1};
2560 inventorySlot[]=
2561 {
2562 "weaponHandguardM249"
2563 };
2564 dispersionModifier=-0.00050000002;
2565 dispersionCondition="true";
2566 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2567 swayModifier[]={1,1,1};
2568 hiddenSelections[]=
2569 {
2570 "camo"
2571 };
2572 hiddenSelectionsTextures[]=
2573 {
2574 "dz\weapons\attachments\support\data\m249_handguard_co.paa"
2575 };
2576 class DamageSystem
2577 {
2578 class GlobalHealth
2579 {
2580 class Health
2581 {
2582 hitpoints=100;
2583 healthLevels[]=
2584 {
2585
2586 {
2587 1,
2588
2589 {
2590 "DZ\weapons\attachments\support\data\m249_handguard.rvmat"
2591 }
2592 },
2593
2594 {
2595 0.69999999,
2596
2597 {
2598 "DZ\weapons\attachments\support\data\m249_handguard.rvmat"
2599 }
2600 },
2601
2602 {
2603 0.5,
2604
2605 {
2606 "DZ\weapons\attachments\support\data\m249_handguard_damage.rvmat"
2607 }
2608 },
2609
2610 {
2611 0.30000001,
2612
2613 {
2614 "DZ\weapons\attachments\support\data\m249_handguard_damage.rvmat"
2615 }
2616 },
2617
2618 {
2619 0,
2620
2621 {
2622 "DZ\weapons\attachments\support\data\m249_handguard_destruct.rvmat"
2623 }
2624 }
2625 };
2626 };
2627 };
2628 };
2629 isMeleeWeapon=1;
2630 class MeleeModes
2631 {
2632 class Default
2633 {
2634 ammo="MeleeLightBlunt";
2635 range=1;
2636 };
2637 class Heavy
2638 {
2639 ammo="MeleeLightBlunt_Heavy";
2640 range=1;
2641 };
2642 class Sprint
2643 {
2644 ammo="MeleeLightBlunt_Heavy";
2645 range=2.8;
2646 };
2647 };
2648 };
2649 class M249_RisHndgrd: Inventory_Base
2650 {
2651 scope=2;
2652 displayName="$STR_cfgVehicles_M249_RisHndgrd0";
2653 descriptionShort="$STR_cfgVehicles_M249_RisHndgrd1";
2654 model="\DZ\weapons\attachments\support\handguard_m249_ris.p3d";
2655 rotationFlags=4;
2656 reversed=0;
2657 weight=400;
2658 itemSize[]={2,1};
2659 inventorySlot[]=
2660 {
2661 "weaponHandguardM249"
2662 };
2663 dispersionModifier=-0.00050000002;
2664 dispersionCondition="true";
2665 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2666 swayModifier[]={1,1,1};
2667 hiddenSelections[]=
2668 {
2669 "camo"
2670 };
2671 hiddenSelectionsTextures[]=
2672 {
2673 "dz\weapons\attachments\support\data\m249_handguard_ris_co.paa"
2674 };
2675 class DamageSystem
2676 {
2677 class GlobalHealth
2678 {
2679 class Health
2680 {
2681 hitpoints=100;
2682 healthLevels[]=
2683 {
2684
2685 {
2686 1,
2687
2688 {
2689 "DZ\weapons\attachments\support\data\m249_handguard_ris.rvmat"
2690 }
2691 },
2692
2693 {
2694 0.69999999,
2695
2696 {
2697 "DZ\weapons\attachments\support\data\m249_handguard_ris.rvmat"
2698 }
2699 },
2700
2701 {
2702 0.5,
2703
2704 {
2705 "DZ\weapons\attachments\support\data\m249_handguard_ris_damage.rvmat"
2706 }
2707 },
2708
2709 {
2710 0.30000001,
2711
2712 {
2713 "DZ\weapons\attachments\support\data\m249_handguard_ris_damage.rvmat"
2714 }
2715 },
2716
2717 {
2718 0,
2719
2720 {
2721 "DZ\weapons\attachments\support\data\m249_handguard_ris_destruct.rvmat"
2722 }
2723 }
2724 };
2725 };
2726 };
2727 };
2728 isMeleeWeapon=1;
2729 class MeleeModes
2730 {
2731 class Default
2732 {
2733 ammo="MeleeLightBlunt";
2734 range=1;
2735 };
2736 class Heavy
2737 {
2738 ammo="MeleeLightBlunt_Heavy";
2739 range=1;
2740 };
2741 class Sprint
2742 {
2743 ammo="MeleeLightBlunt_Heavy";
2744 range=2.8;
2745 };
2746 };
2747 };
2748 class AtlasBipod: Inventory_Base
2749 {
2750 scope=2;
2751 displayName="$STR_cfgVehicles_AtlasBipod0";
2752 descriptionShort="$STR_cfgVehicles_AtlasBipod1";
2753 model="\DZ\weapons\attachments\support\bipod_atlas.p3d";
2754 rotationFlags=12;
2755 reversed=0;
2756 inventorySlot[]=
2757 {
2758 "weaponBipod"
2759 };
2760 weight=376;
2761 itemSize[]={1,3};
2762 dispersionModifier=-0.00025000001;
2763 dexterityModifier=-0.2;
2764 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2765 swayModifier[]={1,1,1};
2766 hiddenSelections[]=
2767 {
2768 "camo"
2769 };
2770 hiddenSelectionsTextures[]=
2771 {
2772 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
2773 };
2774 class DamageSystem
2775 {
2776 class GlobalHealth
2777 {
2778 class Health
2779 {
2780 hitpoints=100;
2781 healthLevels[]=
2782 {
2783
2784 {
2785 1,
2786
2787 {
2788 "DZ\weapons\attachments\data\m4_bipod.rvmat"
2789 }
2790 },
2791
2792 {
2793 0.69999999,
2794
2795 {
2796 "DZ\weapons\attachments\data\m4_bipod.rvmat"
2797 }
2798 },
2799
2800 {
2801 0.5,
2802
2803 {
2804 "DZ\weapons\attachments\data\m4_bipod_damage.rvmat"
2805 }
2806 },
2807
2808 {
2809 0.30000001,
2810
2811 {
2812 "DZ\weapons\attachments\data\m4_bipod_damage.rvmat"
2813 }
2814 },
2815
2816 {
2817 0,
2818
2819 {
2820 "DZ\weapons\attachments\data\m4_bipod_destruct.rvmat"
2821 }
2822 }
2823 };
2824 };
2825 };
2826 };
2827 isMeleeWeapon=1;
2828 class MeleeModes
2829 {
2830 class Default
2831 {
2832 ammo="MeleeLightBlunt";
2833 range=1;
2834 };
2835 class Heavy
2836 {
2837 ammo="MeleeLightBlunt_Heavy";
2838 range=1;
2839 };
2840 class Sprint
2841 {
2842 ammo="MeleeLightBlunt_Heavy";
2843 range=2.8;
2844 };
2845 };
2846 class AnimationSources
2847 {
2848 class bipod
2849 {
2850 source="user";
2851 animPeriod=0.5;
2852 initPhase=0;
2853 };
2854 };
2855 };
2856 class M249_Bipod: Inventory_Base
2857 {
2858 scope=2;
2859 displayName="$STR_cfgVehicles_M249_Bipod0";
2860 descriptionShort="$STR_cfgVehicles_M249_Bipod1";
2861 model="\DZ\weapons\attachments\support\bipod_m249.p3d";
2862 rotationFlags=17;
2863 reversed=0;
2864 inventorySlot[]=
2865 {
2866 "weaponBipodM249"
2867 };
2868 weight=376;
2869 itemSize[]={1,3};
2870 dispersionModifier=-0.00025000001;
2871 dexterityModifier=-0.2;
2872 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2873 swayModifier[]={1,1,1};
2874 hiddenSelections[]=
2875 {
2876 "camo"
2877 };
2878 hiddenSelectionsTextures[]=
2879 {
2880 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
2881 };
2882 class DamageSystem
2883 {
2884 class GlobalHealth
2885 {
2886 class Health
2887 {
2888 hitpoints=100;
2889 healthLevels[]=
2890 {
2891
2892 {
2893 1,
2894
2895 {
2896 "DZ\weapons\firearms\m249\data\m249.rvmat"
2897 }
2898 },
2899
2900 {
2901 0.69999999,
2902
2903 {
2904 "DZ\weapons\firearms\m249\data\m249.rvmat"
2905 }
2906 },
2907
2908 {
2909 0.5,
2910
2911 {
2912 "DZ\weapons\firearms\m249\data\m249_damage.rvmat"
2913 }
2914 },
2915
2916 {
2917 0.30000001,
2918
2919 {
2920 "DZ\weapons\firearms\m249\data\m249_damage.rvmat"
2921 }
2922 },
2923
2924 {
2925 0,
2926
2927 {
2928 "DZ\weapons\firearms\m249\data\m249_destruct.rvmat"
2929 }
2930 }
2931 };
2932 };
2933 };
2934 };
2935 isMeleeWeapon=1;
2936 class MeleeModes
2937 {
2938 class Default
2939 {
2940 ammo="MeleeLightBlunt";
2941 range=1;
2942 };
2943 class Heavy
2944 {
2945 ammo="MeleeLightBlunt_Heavy";
2946 range=1;
2947 };
2948 class Sprint
2949 {
2950 ammo="MeleeLightBlunt_Heavy";
2951 range=2.8;
2952 };
2953 };
2954 class AnimationSources
2955 {
2956 class bipod
2957 {
2958 source="user";
2959 animPeriod=0.5;
2960 initPhase=0;
2961 };
2962 };
2963 };
2964 class GhillieAtt_ColorBase: Inventory_Base
2965 {
2966 displayName="$STR_cfgVehicles_GhillieAtt_ColorBase0";
2967 descriptionShort="$STR_cfgVehicles_GhillieAtt_ColorBase1";
2968 model="\DZ\weapons\attachments\support\ghillie_wrap.p3d";
2969 inventorySlot[]=
2970 {
2971 "weaponWrap"
2972 };
2973 rotationFlags=17;
2974 reversed=0;
2975 weight=500;
2976 itemSize[]={4,3};
2977 varWetMax=0.048999999;
2978 lootCategory="Crafted";
2979 repairableWithKits[]={5,2};
2980 repairCosts[]={30,25};
2981 recoilModifier[]={1,1,1};
2982 swayModifier[]={1,1,1};
2983 hiddenSelections[]=
2984 {
2985 "camo"
2986 };
2987 hiddenSelectionsMaterials[]=
2988 {
2989 "dz\characters\backpacks\data\ghillie.rvmat"
2990 };
2991 isMeleeWeapon=1;
2992 class MeleeModes
2993 {
2994 class Default
2995 {
2996 ammo="MeleeFist";
2997 range=1;
2998 };
2999 class Heavy
3000 {
3001 ammo="MeleeFist_Heavy";
3002 range=1;
3003 };
3004 class Sprint
3005 {
3006 ammo="MeleeFist_Heavy";
3007 range=2.8;
3008 };
3009 };
3010 soundImpactType="textile";
3011 };
3012 class GhillieAtt_Tan: GhillieAtt_ColorBase
3013 {
3014 scope=2;
3015 hiddenSelectionsTextures[]=
3016 {
3017 "\dz\characters\backpacks\data\ghillie_tan_co.paa"
3018 };
3019 class DamageSystem
3020 {
3021 class GlobalHealth
3022 {
3023 class Health
3024 {
3025 hitpoints=300;
3026 healthLevels[]=
3027 {
3028
3029 {
3030 1,
3031
3032 {
3033 "DZ\characters\backpacks\data\ghillie_green_co.paa"
3034 }
3035 },
3036
3037 {
3038 0.69999999,
3039
3040 {
3041 "DZ\characters\backpacks\data\ghillie_tan_co.paa"
3042 }
3043 },
3044
3045 {
3046 0.5,
3047
3048 {
3049 "DZ\characters\backpacks\data\ghillie_tan_damage_co.paa"
3050 }
3051 },
3052
3053 {
3054 0.30000001,
3055
3056 {
3057 "DZ\characters\backpacks\data\ghillie_tan_damage_co.paa"
3058 }
3059 },
3060
3061 {
3062 0,
3063
3064 {
3065 "DZ\characters\backpacks\data\ghillie_tan_destruct_co.paa"
3066 }
3067 }
3068 };
3069 };
3070 };
3071 };
3072 };
3073 class GhillieAtt_Woodland: GhillieAtt_ColorBase
3074 {
3075 scope=2;
3076 hiddenSelectionsTextures[]=
3077 {
3078 "\dz\characters\backpacks\data\ghillie_green_co.paa"
3079 };
3080 class DamageSystem
3081 {
3082 class GlobalHealth
3083 {
3084 class Health
3085 {
3086 hitpoints=300;
3087 healthLevels[]=
3088 {
3089
3090 {
3091 1,
3092
3093 {
3094 "DZ\characters\backpacks\data\ghillie_green_co.paa"
3095 }
3096 },
3097
3098 {
3099 0.69999999,
3100
3101 {
3102 "DZ\characters\backpacks\data\ghillie_green_co.paa"
3103 }
3104 },
3105
3106 {
3107 0.5,
3108
3109 {
3110 "DZ\characters\backpacks\data\ghillie_green_damage_co.paa"
3111 }
3112 },
3113
3114 {
3115 0.30000001,
3116
3117 {
3118 "DZ\characters\backpacks\data\ghillie_green_damage_co.paa"
3119 }
3120 },
3121
3122 {
3123 0,
3124
3125 {
3126 "DZ\characters\backpacks\data\ghillie_green_destruct_co.paa"
3127 }
3128 }
3129 };
3130 };
3131 };
3132 };
3133 };
3134 class GhillieAtt_Mossy: GhillieAtt_ColorBase
3135 {
3136 scope=2;
3137 hiddenSelectionsTextures[]=
3138 {
3139 "\dz\characters\backpacks\data\ghillie_mossy_co.paa"
3140 };
3141 class DamageSystem
3142 {
3143 class GlobalHealth
3144 {
3145 class Health
3146 {
3147 hitpoints=300;
3148 healthLevels[]=
3149 {
3150
3151 {
3152 1,
3153
3154 {
3155 "DZ\characters\backpacks\data\ghillie_green_co.paa"
3156 }
3157 },
3158
3159 {
3160 0.69999999,
3161
3162 {
3163 "DZ\characters\backpacks\data\ghillie_mossy_co.paa"
3164 }
3165 },
3166
3167 {
3168 0.5,
3169
3170 {
3171 "DZ\characters\backpacks\data\ghillie_mossy_damage_co.paa"
3172 }
3173 },
3174
3175 {
3176 0.30000001,
3177
3178 {
3179 "DZ\characters\backpacks\data\ghillie_mossy_damage_co.paa"
3180 }
3181 },
3182
3183 {
3184 0,
3185
3186 {
3187 "DZ\characters\backpacks\data\ghillie_mossy_destruct_co.paa"
3188 }
3189 }
3190 };
3191 };
3192 };
3193 };
3194 };
3195 class GhillieAtt_Winter: GhillieAtt_ColorBase
3196 {
3197 scope=2;
3198 hiddenSelectionsTextures[]=
3199 {
3200 "\dz\characters\backpacks\data\ghillie_winter_co.paa"
3201 };
3202 class DamageSystem
3203 {
3204 class GlobalHealth
3205 {
3206 class Health
3207 {
3208 hitpoints=300;
3209 healthLevels[]=
3210 {
3211
3212 {
3213 1,
3214
3215 {
3216 "DZ\characters\backpacks\data\ghillie_green_co.paa"
3217 }
3218 },
3219
3220 {
3221 0.69999999,
3222
3223 {
3224 "DZ\characters\backpacks\data\ghillie_winter_co.paa"
3225 }
3226 },
3227
3228 {
3229 0.5,
3230
3231 {
3232 "DZ\characters\backpacks\data\ghillie_winter_damage_co.paa"
3233 }
3234 },
3235
3236 {
3237 0.30000001,
3238
3239 {
3240 "DZ\characters\backpacks\data\ghillie_winter_damage_co.paa"
3241 }
3242 },
3243
3244 {
3245 0,
3246
3247 {
3248 "DZ\characters\backpacks\data\ghillie_winter_destruct_co.paa"
3249 }
3250 }
3251 };
3252 };
3253 };
3254 };
3255 };
3256 class Groza_LowerReceiver: Inventory_Base
3257 {
3258 scope=2;
3259 displayName="$STR_cfgVehicles_Groza_LowerReceiver0";
3260 descriptionShort="$STR_cfgVehicles_Groza_LowerReceiver1";
3261 model="\DZ\weapons\firearms\ots14\ots14_grip.p3d";
3262 rotationFlags=17;
3263 reversed=0;
3264 inventorySlot[]=
3265 {
3266 "weaponButtstockAK"
3267 };
3268 weight=354;
3269 itemSize[]={2,2};
3270 dispersionModifier=-0.00019999999;
3271 dispersionCondition="true";
3272 recoilModifier[]={1,1,1};
3273 swayModifier[]={1,1,1};
3274 hiddenSelections[]=
3275 {
3276 "camo"
3277 };
3278 hiddenSelectionsTextures[]=
3279 {
3280 "dz\weapons\firearms\ots14\data\ots14_grip_co.paa"
3281 };
3282 class DamageSystem
3283 {
3284 class GlobalHealth
3285 {
3286 class Health
3287 {
3288 hitpoints=100;
3289 healthLevels[]=
3290 {
3291
3292 {
3293 1,
3294
3295 {
3296 "DZ\weapons\firearms\data\ots14_grip.rvmat"
3297 }
3298 },
3299
3300 {
3301 0.69999999,
3302
3303 {
3304 "DZ\weapons\firearms\data\ots14_grip.rvmat"
3305 }
3306 },
3307
3308 {
3309 0.5,
3310
3311 {
3312 "DZ\weapons\firearms\data\ots14_grip_damage.rvmat"
3313 }
3314 },
3315
3316 {
3317 0.30000001,
3318
3319 {
3320 "DZ\weapons\firearms\data\ots14_grip_damage.rvmat"
3321 }
3322 },
3323
3324 {
3325 0,
3326
3327 {
3328 "DZ\weapons\firearms\data\ots14_grip_destruct.rvmat"
3329 }
3330 }
3331 };
3332 };
3333 };
3334 };
3335 isMeleeWeapon=1;
3336 class MeleeModes
3337 {
3338 class Default
3339 {
3340 ammo="MeleeLightBlunt";
3341 range=1;
3342 };
3343 class Heavy
3344 {
3345 ammo="MeleeLightBlunt_Heavy";
3346 range=1;
3347 };
3348 class Sprint
3349 {
3350 ammo="MeleeLightBlunt_Heavy";
3351 range=2.8;
3352 };
3353 };
3354 };
3355 class GrozaGL_LowerReceiver: Inventory_Base
3356 {
3357 scope=2;
3358 displayName="$STR_cfgVehicles_GrozaGL_LowerReceiver0";
3359 descriptionShort="$STR_cfgVehicles_GrozaGL_LowerReceiver1";
3360 model="\DZ\weapons\firearms\ots14\ots14_launcher.p3d";
3361 rotationFlags=17;
3362 reversed=0;
3363 inventorySlot[]=
3364 {
3365 "weaponButtstockAK"
3366 };
3367 weight=1954;
3368 itemSize[]={3,2};
3369 dispersionModifier=-0.00019999999;
3370 dispersionCondition="true";
3371 recoilModifier[]={1,1,1};
3372 swayModifier[]={1,1,1};
3373 hiddenSelections[]=
3374 {
3375 "camo"
3376 };
3377 hiddenSelectionsTextures[]=
3378 {
3379 "dz\weapons\firearms\ots14\data\ots14_launcher_co.paa"
3380 };
3381 class DamageSystem
3382 {
3383 class GlobalHealth
3384 {
3385 class Health
3386 {
3387 hitpoints=100;
3388 healthLevels[]=
3389 {
3390
3391 {
3392 1,
3393
3394 {
3395 "DZ\weapons\firearms\data\ots14_launcher.rvmat"
3396 }
3397 },
3398
3399 {
3400 0.69999999,
3401
3402 {
3403 "DZ\weapons\firearms\data\ots14_launcher.rvmat"
3404 }
3405 },
3406
3407 {
3408 0.5,
3409
3410 {
3411 "DZ\weapons\firearms\data\ots14_launcher_damage.rvmat"
3412 }
3413 },
3414
3415 {
3416 0.30000001,
3417
3418 {
3419 "DZ\weapons\firearms\data\ots14_launcher_damage.rvmat"
3420 }
3421 },
3422
3423 {
3424 0,
3425
3426 {
3427 "DZ\weapons\firearms\data\ots14_launcher_destruct.rvmat"
3428 }
3429 }
3430 };
3431 };
3432 };
3433 };
3434 isMeleeWeapon=1;
3435 class MeleeModes
3436 {
3437 class Default
3438 {
3439 ammo="MeleeLightBlunt";
3440 range=1;
3441 };
3442 class Heavy
3443 {
3444 ammo="MeleeLightBlunt_Heavy";
3445 range=1;
3446 };
3447 class Sprint
3448 {
3449 ammo="MeleeLightBlunt_Heavy";
3450 range=2.8;
3451 };
3452 };
3453 };
3454};
3455class CfgNonAIVehicles
3456{
3457 class ProxyAttachment;
3458 class ProxyButtstock_M4_OE: ProxyAttachment
3459 {
3460 scope=2;
3461 inventorySlot="weaponButtstockM4";
3462 model="\DZ\weapons\attachments\support\buttstock_m4_oe.p3d";
3463 };
3464 class ProxyButtstock_M4_MP: ProxyAttachment
3465 {
3466 scope=2;
3467 inventorySlot="weaponButtstockM4";
3468 model="\DZ\weapons\attachments\support\buttstock_m4_mp.p3d";
3469 };
3470 class ProxyButtstock_M4_CQB: ProxyAttachment
3471 {
3472 scope=2;
3473 inventorySlot="weaponButtstockM4";
3474 model="\DZ\weapons\attachments\support\buttstock_m4_cqb.p3d";
3475 };
3476 class ProxyButtstock_AK_Wood: ProxyAttachment
3477 {
3478 scope=2;
3479 inventorySlot="weaponButtstockAK";
3480 model="\DZ\weapons\attachments\support\buttstock_ak_wood.p3d";
3481 };
3482 class ProxyButtstock_AK_Wood_Black: ProxyButtstock_AK_Wood
3483 {
3484 };
3485 class ProxyButtstock_AK_Wood_Camo: ProxyButtstock_AK_Wood
3486 {
3487 };
3488 class ProxyButtstock_AK_Folding_Black: ProxyAttachment
3489 {
3490 scope=2;
3491 inventorySlot="weaponButtstockAK";
3492 model="\DZ\weapons\attachments\support\buttstock_ak_folding.p3d";
3493 };
3494 class ProxyButtstock_AK_Folding_Green: ProxyButtstock_AK_Folding_Black
3495 {
3496 };
3497 class ProxyButtstock_AK_Plastic: ProxyAttachment
3498 {
3499 scope=2;
3500 inventorySlot="weaponButtstockAK";
3501 model="\DZ\weapons\attachments\support\buttstock_ak_plastic.p3d";
3502 };
3503 class Proxybuttstock_aks: ProxyAttachment
3504 {
3505 scope=2;
3506 inventorySlot="weaponButtstockAK";
3507 model="\DZ\weapons\attachments\support\buttstock_aks.p3d";
3508 };
3509 class ProxyButtstock_mp5K_stock: ProxyAttachment
3510 {
3511 scope=2;
3512 inventorySlot="weaponButtstockMP5";
3513 model="\DZ\weapons\attachments\support\buttstock_mp5K_stock.p3d";
3514 };
3515 class ProxyButtstock_red9: ProxyAttachment
3516 {
3517 scope=2;
3518 inventorySlot="weaponButtstockRed9";
3519 model="\DZ\weapons\attachments\support\buttstock_red9.p3d";
3520 };
3521 class ProxyButtstock_fal_oe: ProxyAttachment
3522 {
3523 scope=2;
3524 inventorySlot="weaponButtstockFal";
3525 model="\DZ\weapons\attachments\support\buttstock_fal_oe.p3d";
3526 };
3527 class ProxyButtstock_fal_folding: ProxyAttachment
3528 {
3529 scope=2;
3530 inventorySlot="weaponButtstockFal";
3531 model="\DZ\weapons\attachments\support\buttstock_fal_folding.p3d";
3532 };
3533 class ProxyButtstock_saiga_folding: ProxyAttachment
3534 {
3535 scope=2;
3536 inventorySlot="weaponButtstockSaiga";
3537 model="\DZ\weapons\attachments\support\buttstock_saiga_folding.p3d";
3538 };
3539 class ProxyButtstock_pp19: ProxyAttachment
3540 {
3541 scope=2;
3542 inventorySlot="weaponButtstockPP19";
3543 model="\DZ\weapons\attachments\support\buttstock_pp19.p3d";
3544 };
3545 class ProxyHandguard_M4_Plastic: ProxyAttachment
3546 {
3547 scope=2;
3548 inventorySlot="weaponHandguardM4";
3549 model="\DZ\weapons\attachments\support\handguard_m4_plastic.p3d";
3550 };
3551 class ProxyHandguard_M4_RIS: ProxyAttachment
3552 {
3553 scope=2;
3554 inventorySlot="weaponHandguardM4";
3555 model="\DZ\weapons\attachments\support\handguard_m4_RIS.p3d";
3556 };
3557 class ProxyHandguard_M4_MP: ProxyAttachment
3558 {
3559 scope=2;
3560 inventorySlot="weaponHandguardM4";
3561 model="\DZ\weapons\attachments\support\handguard_m4_MP.p3d";
3562 };
3563 class ProxyHandguard_AK_Wood: ProxyAttachment
3564 {
3565 scope=2;
3566 inventorySlot="weaponHandguardAK";
3567 model="\DZ\weapons\attachments\support\handguard_ak_wood.p3d";
3568 };
3569 class ProxyHandguard_AK_Wood_Black: ProxyHandguard_AK_Wood
3570 {
3571 };
3572 class ProxyHandguard_AK_Wood_Camo: ProxyHandguard_AK_Wood
3573 {
3574 };
3575 class ProxyHandguard_AK_Rail_Black: ProxyAttachment
3576 {
3577 scope=2;
3578 inventorySlot="weaponHandguardAK";
3579 model="\DZ\weapons\attachments\support\handguard_ak_rail.p3d";
3580 };
3581 class ProxyHandguard_AK_Rail_Green: ProxyHandguard_AK_Rail_Black
3582 {
3583 };
3584 class ProxyHandguard_AK_Plastic: ProxyAttachment
3585 {
3586 scope=2;
3587 inventorySlot="weaponHandguardAK";
3588 model="\DZ\weapons\attachments\support\handguard_ak_plastic.p3d";
3589 };
3590 class ProxyHandguard_mp5k_plastic: ProxyAttachment
3591 {
3592 scope=2;
3593 inventorySlot="weaponHandguardMP5";
3594 model="\DZ\weapons\attachments\support\handguard_mp5k_plastic.p3d";
3595 };
3596 class ProxyHandguard_mp5k_rail: ProxyAttachment
3597 {
3598 scope=2;
3599 inventorySlot="weaponHandguardMP5";
3600 model="\DZ\weapons\attachments\support\handguard_mp5k_rail.p3d";
3601 };
3602 class ProxyHandguard_m249: ProxyAttachment
3603 {
3604 scope=2;
3605 inventorySlot="weaponHandguardM249";
3606 model="\DZ\weapons\attachments\support\handguard_m249.p3d";
3607 };
3608 class ProxyHandguard_m249_ris: ProxyAttachment
3609 {
3610 scope=2;
3611 inventorySlot="weaponHandguardM249";
3612 model="\DZ\weapons\attachments\support\handguard_m249_ris.p3d";
3613 };
3614 class ProxyBipod_Atlas: ProxyAttachment
3615 {
3616 scope=2;
3617 inventorySlot="weaponBipod";
3618 model="\DZ\weapons\attachments\support\bipod_atlas.p3d";
3619 class AnimationSources
3620 {
3621 class bipod
3622 {
3623 source="user";
3624 animPeriod=0.5;
3625 initPhase=0;
3626 };
3627 };
3628 };
3629 class ProxyBipod_m249: ProxyAttachment
3630 {
3631 scope=2;
3632 inventorySlot="weaponBipodM249";
3633 model="\DZ\weapons\attachments\support\bipod_m249.p3d";
3634 };
3635 class ProxyGhillie_wrap: ProxyAttachment
3636 {
3637 scope=2;
3638 inventorySlot="weaponWrap";
3639 model="\DZ\weapons\attachments\support\ghillie_wrap.p3d";
3640 };
3641 class ProxyOTs14_Grip: ProxyAttachment
3642 {
3643 scope=2;
3644 inventorySlot="weaponButtstockAK";
3645 model="\DZ\weapons\firearms\ots14\ots14_grip.p3d";
3646 };
3647 class ProxyOTs14_launcher: ProxyOTs14_Grip
3648 {
3649 model="\DZ\weapons\firearms\ots14\ots14_launcher.p3d";
3650 };
3651};