3 class DZ_Weapons_Supports
17 class M4_OEBttstck: Inventory_Base
20 displayName=
"$STR_cfgVehicles_M4_OEBttstck0";
21 descriptionShort=
"$STR_cfgVehicles_M4_OEBttstck1";
22 model=
"\DZ\weapons\attachments\support\buttstock_m4_oe.p3d";
31 recoilModifier[]={0.80000001,0.80000001,0.80000001};
32 swayModifier[]={0.69999999,0.69999999,0.69999999};
37 hiddenSelectionsTextures[]=
39 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
55 "DZ\weapons\attachments\data\m4_stock.rvmat"
63 "DZ\weapons\attachments\data\m4_stock.rvmat"
71 "DZ\weapons\attachments\data\m4_stock_damage.rvmat"
79 "DZ\weapons\attachments\data\m4_stock_damage.rvmat"
87 "DZ\weapons\attachments\data\m4_stock_destruct.rvmat"
99 ammo=
"MeleeLightBlunt";
104 ammo=
"MeleeLightBlunt_Heavy";
109 ammo=
"MeleeLightBlunt_Heavy";
113 soundImpactType=
"plastic";
115 class M4_OEBttstck_Black: M4_OEBttstck
119 lootCategory=
"Crafted";
121 class M4_OEBttstck_Green: M4_OEBttstck
125 lootCategory=
"Crafted";
126 hiddenSelectionsTextures[]=
128 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
131 class M4_MPBttstck: Inventory_Base
134 displayName=
"$STR_cfgVehicles_M4_MPBttstck0";
135 descriptionShort=
"$STR_cfgVehicles_M4_MPBttstck1";
136 model=
"\DZ\weapons\attachments\support\buttstock_m4_mp.p3d";
145 recoilModifier[]={0.89999998,0.89999998,0.89999998};
146 swayModifier[]={0.5,0.5,0.5};
151 hiddenSelectionsTextures[]=
153 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
169 "DZ\weapons\attachments\data\m4_stock2.rvmat"
177 "DZ\weapons\attachments\data\m4_stock2.rvmat"
185 "DZ\weapons\attachments\data\m4_stock2_damage.rvmat"
193 "DZ\weapons\attachments\data\m4_stock2_damage.rvmat"
201 "DZ\weapons\attachments\data\m4_stock2_destruct.rvmat"
213 ammo=
"MeleeLightBlunt";
218 ammo=
"MeleeLightBlunt_Heavy";
223 ammo=
"MeleeLightBlunt_Heavy";
227 soundImpactType=
"plastic";
229 class M4_MPBttstck_Black: M4_MPBttstck
233 lootCategory=
"Crafted";
235 class M4_MPBttstck_Green: M4_MPBttstck
239 lootCategory=
"Crafted";
240 hiddenSelectionsTextures[]=
242 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
245 class M4_CQBBttstck: Inventory_Base
248 displayName=
"$STR_cfgVehicles_M4_CQBBttstck0";
249 descriptionShort=
"$STR_cfgVehicles_M4_CQBBttstck1";
250 model=
"\DZ\weapons\attachments\support\buttstock_m4_cqb.p3d";
259 recoilModifier[]={0.69999999,0.69999999,0.69999999};
260 swayModifier[]={0.89999998,0.89999998,0.89999998};
265 hiddenSelectionsTextures[]=
267 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
283 "DZ\weapons\attachments\data\m4_stock3.rvmat"
291 "DZ\weapons\attachments\data\m4_stock3.rvmat"
299 "DZ\weapons\attachments\data\m4_stock3_damage.rvmat"
307 "DZ\weapons\attachments\data\m4_stock3_damage.rvmat"
315 "DZ\weapons\attachments\data\m4_stock3_destruct.rvmat"
327 ammo=
"MeleeLightBlunt";
332 ammo=
"MeleeLightBlunt_Heavy";
337 ammo=
"MeleeLightBlunt_Heavy";
342 class M4_CQBBttstck_Black: M4_CQBBttstck
346 lootCategory=
"Crafted";
348 class M4_CQBBttstck_Green: M4_CQBBttstck
352 lootCategory=
"Crafted";
353 hiddenSelectionsTextures[]=
355 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
358 class AK_WoodBttstck: Inventory_Base
361 displayName=
"$STR_cfgVehicles_AK_WoodBttstck0";
362 descriptionShort=
"$STR_cfgVehicles_AK_WoodBttstck1";
363 model=
"\DZ\weapons\attachments\support\buttstock_ak_wood.p3d";
372 recoilModifier[]={0.69999999,0.69999999,0.69999999};
373 swayModifier[]={0.89999998,0.89999998,0.89999998};
378 hiddenSelectionsTextures[]=
380 "dz\weapons\attachments\data\akm_wood_co.paa"
382 hiddenSelectionsMaterials[]=
384 "dz\weapons\attachments\data\akm_wood.rvmat"
400 "DZ\weapons\attachments\data\akm_wood.rvmat"
408 "DZ\weapons\attachments\data\akm_wood.rvmat"
416 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
424 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
432 "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"
444 ammo=
"MeleeLightBlunt";
449 ammo=
"MeleeLightBlunt_Heavy";
454 ammo=
"MeleeLightBlunt_Heavy";
458 soundImpactType=
"wood";
460 class AK_WoodBttstck_Black: AK_WoodBttstck
464 lootCategory=
"Crafted";
465 hiddenSelectionsTextures[]=
467 "dz\weapons\attachments\data\akm_wood_black_co.paa"
470 class AK_WoodBttstck_Camo: AK_WoodBttstck
474 lootCategory=
"Crafted";
475 hiddenSelectionsTextures[]=
477 "dz\weapons\attachments\data\akm_wood_camo_co.paa"
480 class AK74_WoodBttstck: Inventory_Base
483 displayName=
"$STR_cfgVehicles_AK74_WoodBttstck0";
484 descriptionShort=
"$STR_cfgVehicles_AK74_WoodBttstck1";
485 model=
"\DZ\weapons\attachments\support\buttstock_ak_wood.p3d";
494 recoilModifier[]={0.75,0.75,0.75};
495 swayModifier[]={0.80000001,0.80000001,0.80000001};
500 hiddenSelectionsTextures[]=
502 "dz\weapons\attachments\data\ak74_wood_co.paa"
504 hiddenSelectionsMaterials[]=
506 "dz\weapons\attachments\data\ak74_wood.rvmat"
522 "DZ\weapons\attachments\data\akm_wood.rvmat"
530 "DZ\weapons\attachments\data\akm_wood.rvmat"
538 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
546 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
554 "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"
566 ammo=
"MeleeLightBlunt";
571 ammo=
"MeleeLightBlunt_Heavy";
576 ammo=
"MeleeLightBlunt_Heavy";
580 soundImpactType=
"wood";
582 class AK74_WoodBttstck_Black: AK74_WoodBttstck
586 lootCategory=
"Crafted";
587 hiddenSelectionsTextures[]=
589 "dz\weapons\attachments\data\akm_wood_black_co.paa"
592 class AK74_WoodBttstck_Camo: AK74_WoodBttstck
596 lootCategory=
"Crafted";
597 hiddenSelectionsTextures[]=
599 "dz\weapons\attachments\data\akm_wood_camo_co.paa"
602 class AK_FoldingBttstck: Inventory_Base
605 displayName=
"$STR_cfgVehicles_AK_FoldingBttstck0";
606 descriptionShort=
"$STR_cfgVehicles_AK_FoldingBttstck1";
607 model=
"\DZ\weapons\attachments\support\buttstock_ak_folding.p3d";
616 recoilModifier[]={0.89999998,0.89999998,0.89999998};
617 swayModifier[]={0.5,0.5,0.5};
622 hiddenSelectionsTextures[]=
624 "dz\weapons\attachments\data\akm_accessories_black_co.paa"
640 "DZ\weapons\attachments\data\akm_accessories.rvmat"
648 "DZ\weapons\attachments\data\akm_accessories.rvmat"
656 "DZ\weapons\attachments\data\akm_accessories_damage.rvmat"
664 "DZ\weapons\attachments\data\akm_accessories_damage.rvmat"
672 "DZ\weapons\attachments\data\akm_accessories_destruct.rvmat"
684 ammo=
"MeleeLightBlunt";
689 ammo=
"MeleeLightBlunt_Heavy";
694 ammo=
"MeleeLightBlunt_Heavy";
698 soundImpactType=
"metal";
700 class AK_FoldingBttstck_Black: AK_FoldingBttstck
704 lootCategory=
"Crafted";
706 class AK_FoldingBttstck_Green: AK_FoldingBttstck
710 lootCategory=
"Crafted";
711 hiddenSelectionsTextures[]=
713 "dz\weapons\attachments\data\akm_accessories_green_co.paa"
716 class AK_PlasticBttstck: Inventory_Base
719 displayName=
"$STR_cfgVehicles_AK_PlasticBttstck0";
720 descriptionShort=
"$STR_cfgVehicles_AK_PlasticBttstck1";
721 model=
"\DZ\weapons\attachments\support\buttstock_ak_plastic.p3d";
730 recoilModifier[]={0.80000001,0.80000001,0.80000001};
731 swayModifier[]={0.69999999,0.69999999,0.69999999};
736 hiddenSelectionsTextures[]=
738 "dz\weapons\firearms\AK101\data\ak101_co.paa"
740 hiddenSelectionsMaterials[]=
742 "dz\weapons\firearms\AK101\data\ak101.rvmat"
758 "DZ\weapons\firearms\AK101\data\ak101.rvmat"
766 "DZ\weapons\firearms\AK101\data\ak101.rvmat"
774 "DZ\weapons\firearms\AK101\data\ak101_damage.rvmat"
782 "DZ\weapons\firearms\AK101\data\ak101_damage.rvmat"
790 "DZ\weapons\firearms\AK101\data\ak101_destruct.rvmat"
802 ammo=
"MeleeLightBlunt";
807 ammo=
"MeleeLightBlunt_Heavy";
812 ammo=
"MeleeLightBlunt_Heavy";
816 soundImpactType=
"plastic";
818 class AK_PlasticBttstck_Black: AK_PlasticBttstck
822 lootCategory=
"Crafted";
823 hiddenSelectionsTextures[]=
825 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
828 class AK_PlasticBttstck_Green: AK_PlasticBttstck
832 lootCategory=
"Crafted";
833 hiddenSelectionsTextures[]=
835 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
838 class AKS74U_Bttstck: Inventory_Base
841 displayName=
"$STR_cfgVehicles_AKS74U_Bttstck0";
842 descriptionShort=
"$STR_cfgVehicles_AKS74U_Bttstck1";
843 model=
"\DZ\weapons\attachments\support\buttstock_aks.p3d";
852 recoilModifier[]={0.85000002,0.85000002,0.85000002};
853 swayModifier[]={0.60000002,0.60000002,0.60000002};
858 hiddenSelectionsTextures[]=
860 "dz\weapons\firearms\AK74\data\aks74u_co.paa"
862 hiddenSelectionsMaterials[]=
864 "dz\weapons\firearms\AK74\data\aks74u.rvmat"
880 "dz\weapons\firearms\AK74\data\aks74u.rvmat"
888 "dz\weapons\firearms\AK74\data\aks74u.rvmat"
896 "dz\weapons\firearms\AK74\data\aks74u_damage.rvmat"
904 "dz\weapons\firearms\AK74\data\aks74u_damage.rvmat"
912 "dz\weapons\firearms\AK74\data\aks74u_destruct.rvmat"
924 ammo=
"MeleeLightBlunt";
929 ammo=
"MeleeLightBlunt_Heavy";
934 ammo=
"MeleeLightBlunt_Heavy";
938 soundImpactType=
"metal";
940 class AKS74U_Bttstck_Black: AKS74U_Bttstck
944 lootCategory=
"Crafted";
946 class AKS74U_Bttstck_Green: AKS74U_Bttstck
950 lootCategory=
"Crafted";
951 hiddenSelectionsTextures[]=
953 "#(argb,8,8,3)color(0.35,0.37,0.28,1.0,CO)"
956 class MP5k_StockBttstck: Inventory_Base
959 displayName=
"$STR_cfgVehicles_MP5k_StockBttstck0";
960 descriptionShort=
"$STR_cfgVehicles_MP5k_StockBttstck1";
961 model=
"\DZ\weapons\attachments\support\buttstock_mp5K_stock.p3d";
970 recoilModifier[]={0.80000001,0.80000001,0.80000001};
971 swayModifier[]={0.69999999,0.69999999,0.69999999};
976 hiddenSelectionsTextures[]=
978 "dz\weapons\attachments\data\MP5k_stock_CO.paa"
994 "DZ\weapons\attachments\data\MP5k_stock.rvmat"
1002 "DZ\weapons\attachments\data\MP5k_stock.rvmat"
1010 "DZ\weapons\attachments\data\MP5k_stock_damage.rvmat"
1018 "DZ\weapons\attachments\data\MP5k_stock_damage.rvmat"
1026 "DZ\weapons\attachments\data\MP5k_stock_destruct.rvmat"
1038 ammo=
"MeleeLightBlunt";
1043 ammo=
"MeleeLightBlunt_Heavy";
1048 ammo=
"MeleeLightBlunt_Heavy";
1052 soundImpactType=
"plastic";
1054 class Red9Bttstck: Inventory_Base
1057 displayName=
"$STR_cfgVehicles_Red9Bttstck0";
1058 descriptionShort=
"$STR_cfgVehicles_Red9Bttstck1";
1059 model=
"\DZ\weapons\attachments\support\buttstock_red9.p3d";
1064 "weaponButtstockRed9"
1068 dispersionModifier=-0.00025000001;
1069 dispersionCondition=
"true";
1070 recoilModifier[]={0.80000001,0.80000001,0.80000001};
1071 swayModifier[]={1,1,1};
1076 hiddenSelectionsTextures[]=
1078 "dz\weapons\attachments\support\data\buttstock_red9_co.paa"
1094 "DZ\weapons\attachments\support\data\buttstock_red9.rvmat"
1102 "DZ\weapons\attachments\support\data\buttstock_red9.rvmat"
1110 "DZ\weapons\attachments\support\data\buttstock_red9_damage.rvmat"
1118 "DZ\weapons\attachments\support\data\buttstock_red9_damage.rvmat"
1126 "DZ\weapons\attachments\support\data\buttstock_red9_destruct.rvmat"
1138 ammo=
"MeleeLightBlunt";
1143 ammo=
"MeleeLightBlunt_Heavy";
1148 ammo=
"MeleeLightBlunt_Heavy";
1153 class Fal_OeBttstck: Inventory_Base
1156 displayName=
"$STR_cfgVehicles_Fal_OeBttstck0";
1157 descriptionShort=
"$STR_cfgVehicles_Fal_OeBttstck1";
1158 model=
"\DZ\weapons\attachments\support\buttstock_fal_oe.p3d";
1163 "weaponButtstockFal"
1167 recoilModifier[]={0.75,0.75,0.75};
1168 swayModifier[]={0.80000001,0.80000001,0.80000001};
1173 hiddenSelectionsTextures[]=
1175 "dz\weapons\attachments\support\data\FAL_stock_oe_co.paa"
1177 hiddenSelectionsMaterials[]=
1179 "dz\weapons\attachments\support\data\FAL_stock_oe.rvmat"
1195 "DZ\weapons\attachments\support\data\FAL_stock_oe.rvmat"
1203 "DZ\weapons\attachments\support\data\FAL_stock_oe.rvmat"
1211 "DZ\weapons\attachments\support\data\FAL_stock_oe_damage.rvmat"
1219 "DZ\weapons\attachments\support\data\FAL_stock_oe_damage.rvmat"
1227 "DZ\weapons\attachments\support\data\FAL_stock_oe_destruct.rvmat"
1239 ammo=
"MeleeLightBlunt";
1244 ammo=
"MeleeLightBlunt_Heavy";
1249 ammo=
"MeleeLightBlunt_Heavy";
1253 soundImpactType=
"plastic";
1255 class Fal_FoldingBttstck: Inventory_Base
1258 displayName=
"$STR_cfgVehicles_Fal_FoldingBttstck0";
1259 descriptionShort=
"$STR_cfgVehicles_Fal_FoldingBttstck1";
1260 model=
"\DZ\weapons\attachments\support\buttstock_fal_folding.p3d";
1265 "weaponButtstockFal"
1269 recoilModifier[]={0.85000002,0.85000002,0.85000002};
1270 swayModifier[]={0.60000002,0.60000002,0.60000002};
1275 hiddenSelectionsTextures[]=
1277 "dz\weapons\attachments\support\data\FAL_stock_folding_co.paa"
1279 hiddenSelectionsMaterials[]=
1281 "dz\weapons\attachments\support\data\FAL_stock_folding.rvmat"
1297 "DZ\weapons\attachments\support\data\FAL_stock_folding.rvmat"
1305 "DZ\weapons\attachments\support\data\FAL_stock_folding.rvmat"
1313 "DZ\weapons\attachments\support\data\FAL_stock_folding_damage.rvmat"
1321 "DZ\weapons\attachments\support\data\FAL_stock_folding_damage.rvmat"
1329 "DZ\weapons\attachments\support\data\FAL_stock_folding_destruct.rvmat"
1341 ammo=
"MeleeLightBlunt";
1346 ammo=
"MeleeLightBlunt_Heavy";
1351 ammo=
"MeleeLightBlunt_Heavy";
1355 soundImpactType=
"plastic";
1357 class Saiga_Bttstck: Inventory_Base
1360 displayName=
"$STR_cfgVehicles_Saiga_Bttstck0";
1361 descriptionShort=
"$STR_cfgVehicles_Saiga_Bttstck1";
1362 model=
"\DZ\weapons\attachments\support\buttstock_saiga_folding.p3d";
1367 "weaponButtstockSaiga"
1371 recoilModifier[]={0.80000001,0.80000001,0.80000001};
1372 swayModifier[]={0.69999999,0.69999999,0.69999999};
1377 hiddenSelectionsTextures[]=
1379 "dz\weapons\attachments\support\data\saiga_folding_co.paa"
1381 hiddenSelectionsMaterials[]=
1383 "dz\weapons\attachments\support\data\saiga_folding.rvmat"
1399 "DZ\weapons\attachments\support\data\saiga_folding.rvmat"
1407 "DZ\weapons\attachments\support\data\saiga_folding.rvmat"
1415 "DZ\weapons\attachments\support\data\saiga_folding_damage.rvmat"
1423 "DZ\weapons\attachments\support\data\saiga_folding_damage.rvmat"
1431 "DZ\weapons\attachments\support\data\saiga_folding_destruct.rvmat"
1443 ammo=
"MeleeLightBlunt";
1448 ammo=
"MeleeLightBlunt_Heavy";
1453 ammo=
"MeleeLightBlunt_Heavy";
1457 soundImpactType=
"plastic";
1459 class PP19_Bttstck: Inventory_Base
1462 displayName=
"$STR_PP19_Bttstck0";
1463 descriptionShort=
"$STR_PP19_Bttstck1";
1464 model=
"\DZ\weapons\attachments\support\buttstock_pp19.p3d";
1469 "weaponButtstockPP19"
1473 recoilModifier[]={0.80000001,0.80000001,0.80000001};
1474 swayModifier[]={0.69999999,0.69999999,0.69999999};
1479 hiddenSelectionsTextures[]=
1481 "dz\weapons\attachments\support\data\buttstock_pp19_CO.paa"
1483 hiddenSelectionsMaterials[]=
1485 "dz\weapons\attachments\support\data\buttstock_PP_19.rvmat"
1501 "DZ\weapons\attachments\support\data\buttstock_PP_19.rvmat"
1509 "DZ\weapons\attachments\support\data\buttstock_PP_19.rvmat"
1517 "DZ\weapons\attachments\support\data\buttstock_PP_19_damage.rvmat"
1525 "DZ\weapons\attachments\support\data\buttstock_PP_19_damage.rvmat"
1533 "DZ\weapons\attachments\support\data\buttstock_PP_19_destruct.rvmat"
1545 ammo=
"MeleeLightBlunt";
1550 ammo=
"MeleeLightBlunt_Heavy";
1555 ammo=
"MeleeLightBlunt_Heavy";
1559 soundImpactType=
"metal";
1561 class M4_PlasticHndgrd: Inventory_Base
1564 displayName=
"$STR_cfgVehicles_M4_PlasticHndgrd0";
1565 descriptionShort=
"$STR_cfgVehicles_M4_PlasticHndgrd1";
1566 model=
"\DZ\weapons\attachments\support\handguard_m4_plastic.p3d";
1575 recoilModifier[]={0.80000001,0.80000001,0.80000001};
1576 swayModifier[]={0.69999999,0.69999999,0.69999999};
1581 hiddenSelectionsTextures[]=
1583 "dz\weapons\attachments\data\handguard_co.paa"
1599 "DZ\weapons\attachments\data\handguard_world.rvmat"
1607 "DZ\weapons\attachments\data\handguard_world.rvmat"
1615 "DZ\weapons\attachments\data\handguard_world_damage.rvmat"
1623 "DZ\weapons\attachments\data\handguard_world_damage.rvmat"
1631 "DZ\weapons\attachments\data\handguard_world_destruct.rvmat"
1643 ammo=
"MeleeLightBlunt";
1648 ammo=
"MeleeLightBlunt_Heavy";
1653 ammo=
"MeleeLightBlunt_Heavy";
1657 soundImpactType=
"plastic";
1659 class M4_PlasticHndgrd_Black: M4_PlasticHndgrd
1663 lootCategory=
"Crafted";
1665 class M4_PlasticHndgrd_Green: M4_PlasticHndgrd
1669 lootCategory=
"Crafted";
1670 hiddenSelectionsTextures[]=
1672 "dz\weapons\attachments\data\handguard_green_co.paa"
1675 class M4_RISHndgrd: Inventory_Base
1678 displayName=
"$STR_cfgVehicles_M4_RISHndgrd0";
1679 descriptionShort=
"$STR_cfgVehicles_M4_RISHndgrd1";
1680 model=
"\DZ\weapons\attachments\support\handguard_m4_ris.p3d";
1689 hasRailFunctionality=1;
1690 recoilModifier[]={0.69999999,0.69999999,0.69999999};
1691 swayModifier[]={0.89999998,0.89999998,0.89999998};
1696 hiddenSelectionsTextures[]=
1698 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
1714 "DZ\weapons\attachments\data\m4_ris.rvmat"
1722 "DZ\weapons\attachments\data\m4_ris.rvmat"
1730 "DZ\weapons\attachments\data\m4_ris_damage.rvmat"
1738 "DZ\weapons\attachments\data\m4_ris_damage.rvmat"
1746 "DZ\weapons\attachments\data\m4_ris_destruct.rvmat"
1758 ammo=
"MeleeLightBlunt";
1763 ammo=
"MeleeLightBlunt_Heavy";
1768 ammo=
"MeleeLightBlunt_Heavy";
1772 soundImpactType=
"plastic";
1774 class M4_RISHndgrd_Black: M4_RISHndgrd
1778 lootCategory=
"Crafted";
1780 class M4_RISHndgrd_Green: M4_RISHndgrd
1784 lootCategory=
"Crafted";
1785 hiddenSelectionsTextures[]=
1787 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
1790 class M4_MPHndgrd: Inventory_Base
1793 displayName=
"$STR_cfgVehicles_M4_MPHndgrd0";
1794 descriptionShort=
"$STR_cfgVehicles_M4_MPHndgrd1";
1795 model=
"\DZ\weapons\attachments\support\handguard_m4_mp.p3d";
1804 recoilModifier[]={0.89999998,0.89999998,0.89999998};
1805 swayModifier[]={0.5,0.5,0.5};
1810 hiddenSelectionsTextures[]=
1812 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
1828 "DZ\weapons\attachments\data\m4_handguard_mp.rvmat"
1836 "DZ\weapons\attachments\data\m4_handguard_mp.rvmat"
1844 "DZ\weapons\attachments\data\m4_handguard_mp_damage.rvmat"
1852 "DZ\weapons\attachments\data\m4_handguard_mp_damage.rvmat"
1860 "DZ\weapons\attachments\data\m4_handguard_mp_destruct.rvmat"
1872 ammo=
"MeleeLightBlunt";
1877 ammo=
"MeleeLightBlunt_Heavy";
1882 ammo=
"MeleeLightBlunt_Heavy";
1886 soundImpactType=
"plastic";
1888 class M4_MPHndgrd_Black: M4_MPHndgrd
1892 lootCategory=
"Crafted";
1894 class M4_MPHndgrd_Green: M4_MPHndgrd
1898 lootCategory=
"Crafted";
1899 hiddenSelectionsTextures[]=
1901 "#(argb,8,8,3)color(0.35,0.36,0.28,1.0,CO)"
1904 class AK_WoodHndgrd: Inventory_Base
1907 displayName=
"$STR_cfgVehicles_AK_WoodHndgrd0";
1908 descriptionShort=
"$STR_cfgVehicles_AK_WoodHndgrd1";
1909 model=
"\DZ\weapons\attachments\support\handguard_ak_wood.p3d";
1918 recoilModifier[]={0.69999999,0.69999999,0.69999999};
1919 swayModifier[]={0.89999998,0.89999998,0.89999998};
1924 hiddenSelectionsTextures[]=
1926 "dz\weapons\attachments\data\akm_wood_co.paa"
1942 "DZ\weapons\attachments\data\akm_wood.rvmat"
1950 "DZ\weapons\attachments\data\akm_wood.rvmat"
1958 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
1966 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
1974 "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"
1986 ammo=
"MeleeLightBlunt";
1991 ammo=
"MeleeLightBlunt_Heavy";
1996 ammo=
"MeleeLightBlunt_Heavy";
2000 soundImpactType=
"wood";
2002 class AK_WoodHndgrd_Black: AK_WoodHndgrd
2006 lootCategory=
"Crafted";
2007 hiddenSelectionsTextures[]=
2009 "dz\weapons\attachments\data\akm_wood_black_co.paa"
2012 class AK_WoodHndgrd_Camo: AK_WoodHndgrd
2016 lootCategory=
"Crafted";
2017 hiddenSelectionsTextures[]=
2019 "dz\weapons\attachments\data\akm_wood_camo_co.paa"
2022 class AK74_Hndgrd: Inventory_Base
2025 displayName=
"$STR_cfgVehicles_AK74_Hndgrd0";
2026 descriptionShort=
"$STR_cfgVehicles_AK74_Hndgrd1";
2027 model=
"\DZ\weapons\attachments\support\handguard_ak_wood.p3d";
2036 recoilModifier[]={0.75,0.75,0.75};
2037 swayModifier[]={0.80000001,0.80000001,0.80000001};
2042 hiddenSelectionsTextures[]=
2044 "dz\weapons\attachments\data\ak74_wood_co.paa"
2060 "DZ\weapons\attachments\data\akm_wood.rvmat"
2068 "DZ\weapons\attachments\data\akm_wood.rvmat"
2076 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
2084 "DZ\weapons\attachments\data\akm_wood_damage.rvmat"
2092 "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"
2104 ammo=
"MeleeLightBlunt";
2109 ammo=
"MeleeLightBlunt_Heavy";
2114 ammo=
"MeleeLightBlunt_Heavy";
2118 soundImpactType=
"wood";
2120 class AK74_Hndgrd_Black: AK74_Hndgrd
2124 lootCategory=
"Crafted";
2125 hiddenSelectionsTextures[]=
2127 "dz\weapons\attachments\data\akm_wood_black_co.paa"
2130 class AK74_Hndgrd_Camo: AK74_Hndgrd
2134 lootCategory=
"Crafted";
2135 hiddenSelectionsTextures[]=
2137 "dz\weapons\attachments\data\akm_wood_camo_co.paa"
2140 class AK_RailHndgrd: Inventory_Base
2143 displayName=
"$STR_cfgVehicles_AK_RailHndgrd0";
2144 descriptionShort=
"$STR_cfgVehicles_AK_RailHndgrd1";
2145 model=
"\DZ\weapons\attachments\support\handguard_ak_rail.p3d";
2154 hasRailFunctionality=1;
2155 recoilModifier[]={0.89999998,0.89999998,0.89999998};
2156 swayModifier[]={0.5,0.5,0.5};
2161 hiddenSelectionsTextures[]=
2163 "dz\weapons\attachments\data\akm_accessories_black_co.paa"
2179 "DZ\weapons\attachments\data\akm_accessories.rvmat"
2187 "DZ\weapons\attachments\data\akm_accessories.rvmat"
2195 "DZ\weapons\attachments\data\akm_accessories_damage.rvmat"
2203 "DZ\weapons\attachments\data\akm_accessories_damage.rvmat"
2211 "DZ\weapons\attachments\data\akm_accessories_destruct.rvmat"
2223 ammo=
"MeleeLightBlunt";
2228 ammo=
"MeleeLightBlunt_Heavy";
2233 ammo=
"MeleeLightBlunt_Heavy";
2237 soundImpactType=
"plastic";
2239 class AK_RailHndgrd_Black: AK_RailHndgrd
2243 lootCategory=
"Crafted";
2245 class AK_RailHndgrd_Green: AK_RailHndgrd
2249 lootCategory=
"Crafted";
2250 hiddenSelectionsTextures[]=
2252 "dz\weapons\attachments\data\akm_accessories_green_co.paa"
2255 class AK_PlasticHndgrd: Inventory_Base
2258 displayName=
"$STR_cfgVehicles_AK_PlasticHndgrd0";
2259 descriptionShort=
"$STR_cfgVehicles_AK_PlasticHndgrd1";
2260 model=
"\DZ\weapons\attachments\support\handguard_ak_plastic.p3d";
2269 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2270 swayModifier[]={0.69999999,0.69999999,0.69999999};
2275 hiddenSelectionsTextures[]=
2277 "dz\weapons\firearms\AK101\data\ak101_co.paa"
2293 "DZ\weapons\firearms\AK101\data\ak101.rvmat"
2301 "DZ\weapons\firearms\AK101\data\ak101.rvmat"
2309 "DZ\weapons\firearms\AK101\data\ak101_damage.rvmat"
2317 "DZ\weapons\firearms\AK101\data\ak101_damage.rvmat"
2325 "DZ\weapons\firearms\AK101\data\ak101_destruct.rvmat"
2337 ammo=
"MeleeLightBlunt";
2342 ammo=
"MeleeLightBlunt_Heavy";
2347 ammo=
"MeleeLightBlunt_Heavy";
2351 soundImpactType=
"plastic";
2353 class MP5_PlasticHndgrd: Inventory_Base
2356 displayName=
"$STR_cfgVehicles_MP5_PlasticHndgrd0";
2357 descriptionShort=
"$STR_cfgVehicles_MP5_PlasticHndgrd1";
2358 model=
"\DZ\weapons\attachments\support\handguard_mp5k_plastic.p3d";
2365 "weaponHandguardMP5"
2367 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2368 swayModifier[]={0.69999999,0.69999999,0.69999999};
2373 hiddenSelectionsTextures[]=
2375 "dz\weapons\attachments\data\MP5k_grip01_CO.paa"
2391 "DZ\weapons\attachments\data\MP5k_grip01.rvmat"
2399 "DZ\weapons\attachments\data\MP5k_grip01.rvmat"
2407 "DZ\weapons\attachments\data\MP5k_grip01_damage.rvmat"
2415 "DZ\weapons\attachments\data\MP5k_grip01_damage.rvmat"
2423 "DZ\weapons\attachments\data\MP5k_grip01_destruct.rvmat"
2435 ammo=
"MeleeLightBlunt";
2440 ammo=
"MeleeLightBlunt_Heavy";
2445 ammo=
"MeleeLightBlunt_Heavy";
2449 soundImpactType=
"plastic";
2451 class MP5_RailHndgrd: Inventory_Base
2454 displayName=
"$STR_cfgVehicles_MP5_RailHndgrd0";
2455 descriptionShort=
"$STR_cfgVehicles_MP5_RailHndgrd1";
2456 model=
"\DZ\weapons\attachments\support\handguard_mp5k_rail.p3d";
2463 "weaponHandguardMP5"
2465 hasRailFunctionality=1;
2466 recoilModifier[]={0.69999999,0.69999999,0.69999999};
2467 swayModifier[]={0.89999998,0.89999998,0.89999998};
2472 hiddenSelectionsTextures[]=
2474 "dz\weapons\attachments\data\MP5k_grip_CO.paa"
2490 "DZ\weapons\attachments\data\MP5k_grip.rvmat"
2498 "DZ\weapons\attachments\data\MP5k_grip.rvmat"
2506 "DZ\weapons\attachments\data\MP5k_grip_damage.rvmat"
2514 "DZ\weapons\attachments\data\MP5k_grip_damage.rvmat"
2522 "DZ\weapons\attachments\data\MP5k_grip_destruct.rvmat"
2534 ammo=
"MeleeLightBlunt";
2539 ammo=
"MeleeLightBlunt_Heavy";
2544 ammo=
"MeleeLightBlunt_Heavy";
2548 soundImpactType=
"plastic";
2550 class M249_Hndgrd: Inventory_Base
2553 displayName=
"$STR_cfgVehicles_M249_Hndgrd0";
2554 descriptionShort=
"$STR_cfgVehicles_M249_Hndgrd1";
2555 model=
"\DZ\weapons\attachments\support\handguard_m249.p3d";
2562 "weaponHandguardM249"
2564 dispersionModifier=-0.00050000002;
2565 dispersionCondition=
"true";
2566 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2567 swayModifier[]={1,1,1};
2572 hiddenSelectionsTextures[]=
2574 "dz\weapons\attachments\support\data\m249_handguard_co.paa"
2590 "DZ\weapons\attachments\support\data\m249_handguard.rvmat"
2598 "DZ\weapons\attachments\support\data\m249_handguard.rvmat"
2606 "DZ\weapons\attachments\support\data\m249_handguard_damage.rvmat"
2614 "DZ\weapons\attachments\support\data\m249_handguard_damage.rvmat"
2622 "DZ\weapons\attachments\support\data\m249_handguard_destruct.rvmat"
2634 ammo=
"MeleeLightBlunt";
2639 ammo=
"MeleeLightBlunt_Heavy";
2644 ammo=
"MeleeLightBlunt_Heavy";
2649 class M249_RisHndgrd: Inventory_Base
2652 displayName=
"$STR_cfgVehicles_M249_RisHndgrd0";
2653 descriptionShort=
"$STR_cfgVehicles_M249_RisHndgrd1";
2654 model=
"\DZ\weapons\attachments\support\handguard_m249_ris.p3d";
2661 "weaponHandguardM249"
2663 dispersionModifier=-0.00050000002;
2664 dispersionCondition=
"true";
2665 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2666 swayModifier[]={1,1,1};
2671 hiddenSelectionsTextures[]=
2673 "dz\weapons\attachments\support\data\m249_handguard_ris_co.paa"
2689 "DZ\weapons\attachments\support\data\m249_handguard_ris.rvmat"
2697 "DZ\weapons\attachments\support\data\m249_handguard_ris.rvmat"
2705 "DZ\weapons\attachments\support\data\m249_handguard_ris_damage.rvmat"
2713 "DZ\weapons\attachments\support\data\m249_handguard_ris_damage.rvmat"
2721 "DZ\weapons\attachments\support\data\m249_handguard_ris_destruct.rvmat"
2733 ammo=
"MeleeLightBlunt";
2738 ammo=
"MeleeLightBlunt_Heavy";
2743 ammo=
"MeleeLightBlunt_Heavy";
2748 class AtlasBipod: Inventory_Base
2751 displayName=
"$STR_cfgVehicles_AtlasBipod0";
2752 descriptionShort=
"$STR_cfgVehicles_AtlasBipod1";
2753 model=
"\DZ\weapons\attachments\support\bipod_atlas.p3d";
2762 dispersionModifier=-0.00025000001;
2763 dexterityModifier=-0.2;
2764 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2765 swayModifier[]={1,1,1};
2770 hiddenSelectionsTextures[]=
2772 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
2788 "DZ\weapons\attachments\data\m4_bipod.rvmat"
2796 "DZ\weapons\attachments\data\m4_bipod.rvmat"
2804 "DZ\weapons\attachments\data\m4_bipod_damage.rvmat"
2812 "DZ\weapons\attachments\data\m4_bipod_damage.rvmat"
2820 "DZ\weapons\attachments\data\m4_bipod_destruct.rvmat"
2832 ammo=
"MeleeLightBlunt";
2837 ammo=
"MeleeLightBlunt_Heavy";
2842 ammo=
"MeleeLightBlunt_Heavy";
2846 class AnimationSources
2856 class M249_Bipod: Inventory_Base
2859 displayName=
"$STR_cfgVehicles_M249_Bipod0";
2860 descriptionShort=
"$STR_cfgVehicles_M249_Bipod1";
2861 model=
"\DZ\weapons\attachments\support\bipod_m249.p3d";
2870 dispersionModifier=-0.00025000001;
2871 dexterityModifier=-0.2;
2872 recoilModifier[]={0.80000001,0.80000001,0.80000001};
2873 swayModifier[]={1,1,1};
2878 hiddenSelectionsTextures[]=
2880 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
2896 "DZ\weapons\firearms\m249\data\m249.rvmat"
2904 "DZ\weapons\firearms\m249\data\m249.rvmat"
2912 "DZ\weapons\firearms\m249\data\m249_damage.rvmat"
2920 "DZ\weapons\firearms\m249\data\m249_damage.rvmat"
2928 "DZ\weapons\firearms\m249\data\m249_destruct.rvmat"
2940 ammo=
"MeleeLightBlunt";
2945 ammo=
"MeleeLightBlunt_Heavy";
2950 ammo=
"MeleeLightBlunt_Heavy";
2954 class AnimationSources
2964 class GhillieAtt_ColorBase: Inventory_Base
2966 displayName=
"$STR_cfgVehicles_GhillieAtt_ColorBase0";
2967 descriptionShort=
"$STR_cfgVehicles_GhillieAtt_ColorBase1";
2968 model=
"\DZ\weapons\attachments\support\ghillie_wrap.p3d";
2977 varWetMax=0.048999999;
2978 lootCategory=
"Crafted";
2979 repairableWithKits[]={5,2};
2980 repairCosts[]={30,25};
2981 recoilModifier[]={1,1,1};
2982 swayModifier[]={1,1,1};
2987 hiddenSelectionsMaterials[]=
2989 "dz\characters\backpacks\data\ghillie.rvmat"
3001 ammo=
"MeleeFist_Heavy";
3006 ammo=
"MeleeFist_Heavy";
3010 soundImpactType=
"textile";
3012 class GhillieAtt_Tan: GhillieAtt_ColorBase
3015 hiddenSelectionsTextures[]=
3017 "\dz\characters\backpacks\data\ghillie_tan_co.paa"
3033 "DZ\characters\backpacks\data\ghillie_green_co.paa"
3041 "DZ\characters\backpacks\data\ghillie_tan_co.paa"
3049 "DZ\characters\backpacks\data\ghillie_tan_damage_co.paa"
3057 "DZ\characters\backpacks\data\ghillie_tan_damage_co.paa"
3065 "DZ\characters\backpacks\data\ghillie_tan_destruct_co.paa"
3073 class GhillieAtt_Woodland: GhillieAtt_ColorBase
3076 hiddenSelectionsTextures[]=
3078 "\dz\characters\backpacks\data\ghillie_green_co.paa"
3094 "DZ\characters\backpacks\data\ghillie_green_co.paa"
3102 "DZ\characters\backpacks\data\ghillie_green_co.paa"
3110 "DZ\characters\backpacks\data\ghillie_green_damage_co.paa"
3118 "DZ\characters\backpacks\data\ghillie_green_damage_co.paa"
3126 "DZ\characters\backpacks\data\ghillie_green_destruct_co.paa"
3134 class GhillieAtt_Mossy: GhillieAtt_ColorBase
3137 hiddenSelectionsTextures[]=
3139 "\dz\characters\backpacks\data\ghillie_mossy_co.paa"
3155 "DZ\characters\backpacks\data\ghillie_green_co.paa"
3163 "DZ\characters\backpacks\data\ghillie_mossy_co.paa"
3171 "DZ\characters\backpacks\data\ghillie_mossy_damage_co.paa"
3179 "DZ\characters\backpacks\data\ghillie_mossy_damage_co.paa"
3187 "DZ\characters\backpacks\data\ghillie_mossy_destruct_co.paa"
3195 class GhillieAtt_Winter: GhillieAtt_ColorBase
3198 hiddenSelectionsTextures[]=
3200 "\dz\characters\backpacks\data\ghillie_winter_co.paa"
3216 "DZ\characters\backpacks\data\ghillie_green_co.paa"
3224 "DZ\characters\backpacks\data\ghillie_winter_co.paa"
3232 "DZ\characters\backpacks\data\ghillie_winter_damage_co.paa"
3240 "DZ\characters\backpacks\data\ghillie_winter_damage_co.paa"
3248 "DZ\characters\backpacks\data\ghillie_winter_destruct_co.paa"
3256 class Groza_LowerReceiver: Inventory_Base
3259 displayName=
"$STR_cfgVehicles_Groza_LowerReceiver0";
3260 descriptionShort=
"$STR_cfgVehicles_Groza_LowerReceiver1";
3261 model=
"\DZ\weapons\firearms\ots14\ots14_grip.p3d";
3270 dispersionModifier=-0.00019999999;
3271 dispersionCondition=
"true";
3272 recoilModifier[]={1,1,1};
3273 swayModifier[]={1,1,1};
3278 hiddenSelectionsTextures[]=
3280 "dz\weapons\firearms\ots14\data\ots14_grip_co.paa"
3296 "DZ\weapons\firearms\data\ots14_grip.rvmat"
3304 "DZ\weapons\firearms\data\ots14_grip.rvmat"
3312 "DZ\weapons\firearms\data\ots14_grip_damage.rvmat"
3320 "DZ\weapons\firearms\data\ots14_grip_damage.rvmat"
3328 "DZ\weapons\firearms\data\ots14_grip_destruct.rvmat"
3340 ammo=
"MeleeLightBlunt";
3345 ammo=
"MeleeLightBlunt_Heavy";
3350 ammo=
"MeleeLightBlunt_Heavy";
3355 class GrozaGL_LowerReceiver: Inventory_Base
3358 displayName=
"$STR_cfgVehicles_GrozaGL_LowerReceiver0";
3359 descriptionShort=
"$STR_cfgVehicles_GrozaGL_LowerReceiver1";
3360 model=
"\DZ\weapons\firearms\ots14\ots14_launcher.p3d";
3369 dispersionModifier=-0.00019999999;
3370 dispersionCondition=
"true";
3371 recoilModifier[]={1,1,1};
3372 swayModifier[]={1,1,1};
3377 hiddenSelectionsTextures[]=
3379 "dz\weapons\firearms\ots14\data\ots14_launcher_co.paa"
3395 "DZ\weapons\firearms\data\ots14_launcher.rvmat"
3403 "DZ\weapons\firearms\data\ots14_launcher.rvmat"
3411 "DZ\weapons\firearms\data\ots14_launcher_damage.rvmat"
3419 "DZ\weapons\firearms\data\ots14_launcher_damage.rvmat"
3427 "DZ\weapons\firearms\data\ots14_launcher_destruct.rvmat"
3439 ammo=
"MeleeLightBlunt";
3444 ammo=
"MeleeLightBlunt_Heavy";
3449 ammo=
"MeleeLightBlunt_Heavy";
3457 class ProxyAttachment;
3458 class ProxyButtstock_M4_OE: ProxyAttachment
3461 inventorySlot=
"weaponButtstockM4";
3462 model=
"\DZ\weapons\attachments\support\buttstock_m4_oe.p3d";
3464 class ProxyButtstock_M4_MP: ProxyAttachment
3467 inventorySlot=
"weaponButtstockM4";
3468 model=
"\DZ\weapons\attachments\support\buttstock_m4_mp.p3d";
3470 class ProxyButtstock_M4_CQB: ProxyAttachment
3473 inventorySlot=
"weaponButtstockM4";
3474 model=
"\DZ\weapons\attachments\support\buttstock_m4_cqb.p3d";
3476 class ProxyButtstock_AK_Wood: ProxyAttachment
3479 inventorySlot=
"weaponButtstockAK";
3480 model=
"\DZ\weapons\attachments\support\buttstock_ak_wood.p3d";
3482 class ProxyButtstock_AK_Wood_Black: ProxyButtstock_AK_Wood
3485 class ProxyButtstock_AK_Wood_Camo: ProxyButtstock_AK_Wood
3488 class ProxyButtstock_AK_Folding_Black: ProxyAttachment
3491 inventorySlot=
"weaponButtstockAK";
3492 model=
"\DZ\weapons\attachments\support\buttstock_ak_folding.p3d";
3494 class ProxyButtstock_AK_Folding_Green: ProxyButtstock_AK_Folding_Black
3497 class ProxyButtstock_AK_Plastic: ProxyAttachment
3500 inventorySlot=
"weaponButtstockAK";
3501 model=
"\DZ\weapons\attachments\support\buttstock_ak_plastic.p3d";
3503 class Proxybuttstock_aks: ProxyAttachment
3506 inventorySlot=
"weaponButtstockAK";
3507 model=
"\DZ\weapons\attachments\support\buttstock_aks.p3d";
3509 class ProxyButtstock_mp5K_stock: ProxyAttachment
3512 inventorySlot=
"weaponButtstockMP5";
3513 model=
"\DZ\weapons\attachments\support\buttstock_mp5K_stock.p3d";
3515 class ProxyButtstock_red9: ProxyAttachment
3518 inventorySlot=
"weaponButtstockRed9";
3519 model=
"\DZ\weapons\attachments\support\buttstock_red9.p3d";
3521 class ProxyButtstock_fal_oe: ProxyAttachment
3524 inventorySlot=
"weaponButtstockFal";
3525 model=
"\DZ\weapons\attachments\support\buttstock_fal_oe.p3d";
3527 class ProxyButtstock_fal_folding: ProxyAttachment
3530 inventorySlot=
"weaponButtstockFal";
3531 model=
"\DZ\weapons\attachments\support\buttstock_fal_folding.p3d";
3533 class ProxyButtstock_saiga_folding: ProxyAttachment
3536 inventorySlot=
"weaponButtstockSaiga";
3537 model=
"\DZ\weapons\attachments\support\buttstock_saiga_folding.p3d";
3539 class ProxyButtstock_pp19: ProxyAttachment
3542 inventorySlot=
"weaponButtstockPP19";
3543 model=
"\DZ\weapons\attachments\support\buttstock_pp19.p3d";
3545 class ProxyHandguard_M4_Plastic: ProxyAttachment
3548 inventorySlot=
"weaponHandguardM4";
3549 model=
"\DZ\weapons\attachments\support\handguard_m4_plastic.p3d";
3551 class ProxyHandguard_M4_RIS: ProxyAttachment
3554 inventorySlot=
"weaponHandguardM4";
3555 model=
"\DZ\weapons\attachments\support\handguard_m4_RIS.p3d";
3557 class ProxyHandguard_M4_MP: ProxyAttachment
3560 inventorySlot=
"weaponHandguardM4";
3561 model=
"\DZ\weapons\attachments\support\handguard_m4_MP.p3d";
3563 class ProxyHandguard_AK_Wood: ProxyAttachment
3566 inventorySlot=
"weaponHandguardAK";
3567 model=
"\DZ\weapons\attachments\support\handguard_ak_wood.p3d";
3569 class ProxyHandguard_AK_Wood_Black: ProxyHandguard_AK_Wood
3572 class ProxyHandguard_AK_Wood_Camo: ProxyHandguard_AK_Wood
3575 class ProxyHandguard_AK_Rail_Black: ProxyAttachment
3578 inventorySlot=
"weaponHandguardAK";
3579 model=
"\DZ\weapons\attachments\support\handguard_ak_rail.p3d";
3581 class ProxyHandguard_AK_Rail_Green: ProxyHandguard_AK_Rail_Black
3584 class ProxyHandguard_AK_Plastic: ProxyAttachment
3587 inventorySlot=
"weaponHandguardAK";
3588 model=
"\DZ\weapons\attachments\support\handguard_ak_plastic.p3d";
3590 class ProxyHandguard_mp5k_plastic: ProxyAttachment
3593 inventorySlot=
"weaponHandguardMP5";
3594 model=
"\DZ\weapons\attachments\support\handguard_mp5k_plastic.p3d";
3596 class ProxyHandguard_mp5k_rail: ProxyAttachment
3599 inventorySlot=
"weaponHandguardMP5";
3600 model=
"\DZ\weapons\attachments\support\handguard_mp5k_rail.p3d";
3602 class ProxyHandguard_m249: ProxyAttachment
3605 inventorySlot=
"weaponHandguardM249";
3606 model=
"\DZ\weapons\attachments\support\handguard_m249.p3d";
3608 class ProxyHandguard_m249_ris: ProxyAttachment
3611 inventorySlot=
"weaponHandguardM249";
3612 model=
"\DZ\weapons\attachments\support\handguard_m249_ris.p3d";
3614 class ProxyBipod_Atlas: ProxyAttachment
3617 inventorySlot=
"weaponBipod";
3618 model=
"\DZ\weapons\attachments\support\bipod_atlas.p3d";
3619 class AnimationSources
3629 class ProxyBipod_m249: ProxyAttachment
3632 inventorySlot=
"weaponBipodM249";
3633 model=
"\DZ\weapons\attachments\support\bipod_m249.p3d";
3635 class ProxyGhillie_wrap: ProxyAttachment
3638 inventorySlot=
"weaponWrap";
3639 model=
"\DZ\weapons\attachments\support\ghillie_wrap.p3d";
3641 class ProxyOTs14_Grip: ProxyAttachment
3644 inventorySlot=
"weaponButtstockAK";
3645 model=
"\DZ\weapons\firearms\ots14\ots14_grip.p3d";
3647 class ProxyOTs14_launcher: ProxyOTs14_Grip
3649 model=
"\DZ\weapons\firearms\ots14\ots14_launcher.p3d";