3 class DZ_Weapons_Firearms_aug
26 class Aug_Base: Rifle_Base
30 repairableWithKits[]={1};
39 magazineSwitchTime=0.38;
40 initSpeedMultiplier=1;
42 recoilModifier[]={1,1,1};
43 swayModifier[]={1.1,1.1,0.69999999};
44 PPDOFProperties[]={1,0.1,20,200,10,10};
45 WeaponLength=0.80000001;
64 "AUG_InteriorTail_SoundSet"
70 "AUG_silencer_SoundSet",
71 "AUG_silencerTail_SoundSet",
72 "AUG_silencerInteriorTail_SoundSet"
76 "AUG_silencerHomeMade_SoundSet",
77 "AUG_silencerHomeMadeTail_SoundSet",
78 "AUG_silencerInteriorHomeMadeTail_SoundSet"
81 reloadTime=0.085000001;
83 magazineSlot=
"magazine";
85 class Burst: Mode_Burst
91 "AUG_InteriorTail_SoundSet"
97 "AUG_silencer_SoundSet",
98 "AUG_silencerTail_SoundSet",
99 "AUG_silencerInteriorTail_SoundSet"
103 "AUG_silencerHomeMade_SoundSet",
104 "AUG_silencerHomeMadeTail_SoundSet",
105 "AUG_silencerInteriorHomeMadeTail_SoundSet"
109 reloadTime=0.097999997;
111 magazineSlot=
"magazine";
113 class FullAuto: Mode_FullAuto
119 "AUG_InteriorTail_SoundSet"
125 "AUG_silencer_SoundSet",
126 "AUG_silencerTail_SoundSet",
127 "AUG_silencerInteriorTail_SoundSet"
131 "AUG_silencerHomeMade_SoundSet",
132 "AUG_silencerHomeMadeTail_SoundSet",
133 "AUG_silencerInteriorHomeMadeTail_SoundSet"
136 reloadTime=0.090000004;
138 magazineSlot=
"magazine";
146 discreteDistance[]={50,100,200};
147 discreteDistanceInitIndex=1;
151 class InventorySlotsOffsets
155 position[]={-0.2,0,0};
156 orientation[]={0,0,0};
160 position[]={-0.15000001,0,-0.02};
161 orientation[]={0,0,0};
170 overrideParticle=
"weapon_shot_winded_smoke";
174 overrideParticle=
"weapon_shot_ump45_01";
175 ignoreIfSuppressed=1;
177 positionOffset[]={0.31999999,0,0};
181 overrideParticle=
"weapon_shot_chamber_smoke";
182 overridePoint=
"Nabojnicestart";
183 overrideDirectionPoint=
"Nabojniceend";
188 maxOverheatingValue=12;
189 shotsToStartOverheating=4;
190 overheatingDecayInterval=0.69999999;
193 overrideParticle=
"smoking_barrel_small";
194 onlyWithinOverheatLimits[]={0,0.5};
195 positionOffset[]={0.43000001,0,0};
196 onlyWithinRainLimits[]={0,0.2};
200 overrideParticle=
"smoking_barrel";
201 onlyWithinOverheatLimits[]={0.5,0.69999999};
202 positionOffset[]={0.43000001,0,0};
203 onlyWithinRainLimits[]={0,0.2};
207 overrideParticle=
"smoking_barrel_heavy";
208 onlyWithinOverheatLimits[]={0.69999999,1};
209 positionOffset[]={0.43000001,0,0};
210 onlyWithinRainLimits[]={0,0.2};
212 class SmokingBarrelHotSteamSmall
214 overrideParticle=
"smoking_barrel_steam_small";
215 positionOffset[]={0.43000001,0,0};
216 onlyWithinRainLimits[]={0.2,0.60000002};
218 class SmokingBarrelHotSteam
220 overrideParticle=
"smoking_barrel_steam";
221 positionOffset[]={0.43000001,0,0};
222 onlyWithinRainLimits[]={0.60000002,1};
224 class OpenChamberSmoke
227 overrideParticle=
"smoking_barrel_small";
228 overridePoint=
"Nabojnicestart";
231 class OnBulletCasingEject
233 class ChamberSmokeRaise
235 overrideParticle=
"weapon_shot_chamber_smoke";
236 overridePoint=
"Nabojnicestart";
240 weaponStateAnim=
"dz\anims\anm\player\reloads\AUG\w_aug_states.anm";
245 displayName=
"$STR_cfgWeapons_AugSteyr0";
246 descriptionShort=
"$STR_cfgWeapons_AugSteyr1";
247 model=
"\dz\weapons\firearms\aug\aug.p3d";
248 ObstructionDistance=0.51200002;
254 "Mag_STANAGCoupled_30Rnd",
260 "Mag_CMAG_10Rnd_Green",
261 "Mag_CMAG_20Rnd_Green",
262 "Mag_CMAG_30Rnd_Green",
263 "Mag_CMAG_40Rnd_Green",
264 "Mag_CMAG_10Rnd_Black",
265 "Mag_CMAG_20Rnd_Black",
266 "Mag_CMAG_30Rnd_Black",
267 "Mag_CMAG_40Rnd_Black"
282 simpleHiddenSelections[]=
286 hiddenSelectionsTextures[]=
288 "dz\weapons\firearms\aug\data\aug_stock_co.paa",
289 "dz\weapons\firearms\aug\data\rail_co.paa",
290 "dz\weapons\firearms\aug\data\aug_barrel_co.paa"
292 hiddenSelectionsMaterials[]=
294 "dz\weapons\firearms\aug\data\aug_stock.rvmat",
295 "dz\weapons\firearms\aug\data\rail.rvmat",
296 "dz\weapons\firearms\aug\data\aug_barrel.rvmat"
299 spawnDamageRange[]={0,0.60000002};
314 "DZ\weapons\firearms\aug\data\aug_barrel.rvmat",
315 "DZ\weapons\firearms\aug\data\aug_stock.rvmat",
316 "DZ\weapons\firearms\aug\data\rail.rvmat"
324 "DZ\weapons\firearms\aug\data\aug_barrel.rvmat",
325 "DZ\weapons\firearms\aug\data\aug_stock.rvmat",
326 "DZ\weapons\firearms\aug\data\rail.rvmat"
334 "DZ\weapons\firearms\aug\data\aug_barrel_damage.rvmat",
335 "DZ\weapons\firearms\aug\data\aug_stock_damage.rvmat",
336 "DZ\weapons\firearms\aug\data\rail_damage.rvmat"
344 "DZ\weapons\firearms\aug\data\aug_barrel_damage.rvmat",
345 "DZ\weapons\firearms\aug\data\aug_stock_damage.rvmat",
346 "DZ\weapons\firearms\aug\data\rail_damage.rvmat"
354 "DZ\weapons\firearms\aug\data\aug_barrel_destruct.rvmat",
355 "DZ\weapons\firearms\aug\data\aug_stock_destruct.rvmat",
356 "DZ\weapons\firearms\aug\data\rail_destruct.rvmat"
364 class AugShort: Aug_Base
367 displayName=
"$STR_cfgWeapons_AugSteyr_Short0";
368 descriptionShort=
"$STR_cfgWeapons_AugSteyr_Short1";
369 model=
"\dz\weapons\firearms\aug\aug_short.p3d";
371 WeaponLength=0.73000002;
372 ObstructionDistance=0.40900001;
383 simpleHiddenSelections[]=
387 initSpeedMultiplier=0.85000002;
395 hiddenSelectionsTextures[]=
397 "dz\weapons\firearms\aug\data\aug_stock_tan_co.paa",
398 "dz\weapons\firearms\aug\data\scope_co.paa",
399 "dz\weapons\firearms\aug\data\scope_ca.paa",
400 "dz\weapons\firearms\aug\data\aug_barrel_co.paa"
402 hiddenSelectionsMaterials[]=
404 "dz\weapons\firearms\aug\data\aug_stock.rvmat",
405 "dz\weapons\firearms\aug\data\scope.rvmat",
406 "dz\weapons\firearms\aug\data\scope.rvmat",
407 "dz\weapons\firearms\aug\data\aug_barrel.rvmat"
410 spawnDamageRange[]={0,0.60000002};
417 overrideParticle=
"weapon_shot_winded_smoke";
421 overrideParticle=
"weapon_shot_ump45_01";
422 ignoreIfSuppressed=1;
424 positionOffset[]={0.0015,0,0};
428 overrideParticle=
"weapon_shot_chamber_smoke";
429 overridePoint=
"Nabojnicestart";
430 overrideDirectionPoint=
"Nabojniceend";
435 maxOverheatingValue=8;
436 shotsToStartOverheating=4;
437 overheatingDecayInterval=0.69999999;
440 overrideParticle=
"smoking_barrel_small";
441 onlyWithinOverheatLimits[]={0,0.69999999};
442 positionOffset[]={0.2,0,0};
443 onlyWithinRainLimits[]={0,0.2};
445 class SmokingBarrelHotSteamSmall
447 overrideParticle=
"smoking_barrel_steam_small";
448 positionOffset[]={0.2,0,0};
449 onlyWithinRainLimits[]={0.30000001,1};
451 class OpenChamberSmoke
454 overrideParticle=
"smoking_barrel_small";
455 overridePoint=
"Nabojnicestart";
458 class OnBulletCasingEject
460 class ChamberSmokeRaise
462 overrideParticle=
"weapon_shot_chamber_smoke";
463 overridePoint=
"Nabojnicestart";
481 "DZ\weapons\firearms\aug\data\aug_barrel.rvmat",
482 "DZ\weapons\firearms\aug\data\aug_stock.rvmat",
483 "DZ\weapons\firearms\aug\data\scope.rvmat"
491 "DZ\weapons\firearms\aug\data\aug_barrel.rvmat",
492 "DZ\weapons\firearms\aug\data\aug_stock.rvmat",
493 "DZ\weapons\firearms\aug\data\scope.rvmat"
501 "DZ\weapons\firearms\aug\data\aug_barrel_damage.rvmat",
502 "DZ\weapons\firearms\aug\data\aug_stock_damage.rvmat",
503 "DZ\weapons\firearms\aug\data\scope_damage.rvmat"
511 "DZ\weapons\firearms\aug\data\aug_barrel_damage.rvmat",
512 "DZ\weapons\firearms\aug\data\aug_stock_damage.rvmat",
513 "DZ\weapons\firearms\aug\data\scope_damage.rvmat"
521 "DZ\weapons\firearms\aug\data\aug_barrel_destruct.rvmat",
522 "DZ\weapons\firearms\aug\data\aug_stock_destruct.rvmat",
523 "DZ\weapons\firearms\aug\data\scope_destruct.rvmat"
534 class Inventory_Base;
535 class ItemOptics: Inventory_Base
543 soundSet=
"PSO11Optic_pickup_SoundSet";
548 soundset=
"PSO11Optic_drop_SoundSet";
554 class AugOptic: ItemOptics
557 model=
"\dz\weapons\firearms\aug\proxy\scope.p3d";
566 memoryPointCamera=
"eyeScope";
567 cameraDir=
"cameraDir";
569 opticsDisablePeripherialVision=0.67000002;
571 opticsPPEffects[]={};
572 opticsZoomMin=
"0.5236/1.5";
573 opticsZoomMax=
"0.5236/1.5";
574 opticsZoomInit=
"0.5236/1.5";
577 discreteDistance[]={50,100,150,200,300,400};
578 discreteDistanceInitIndex=1;
579 PPMaskProperties[]={0.5,0.5,0.185,0.0099999998};
580 PPLensProperties[]={0.5,0.15000001,0,0};
581 PPBlurProperties=0.1;
583 class OpticsInfoWeaponOverride
585 memoryPointCamera=
"eyeIronsights";
586 cameraDir=
"cameraDirIronsights";
587 opticsZoomMin=0.52359998;
588 opticsZoomMax=0.52359998;
589 opticsZoomInit=0.52359998;
592 discreteDistance[]={50,100,150,200,300,400};
593 discreteDistanceInitIndex=1;
594 PPDOFProperties[]={1,0.1,20,200,4,10};
600 class ProxyAttachment;
601 class Proxyscope: ProxyAttachment
604 inventorySlot=
"weaponOpticsAug";
605 model=
"\dz\weapons\firearms\aug\proxy\scope.p3d";