3 class DZ_Weapons_Firearms_cz61
26 class CZ61_Base: Rifle_Base
31 repairableWithKits[]={1};
33 PPDOFProperties[]={1,0.5,10,190,4,10};
34 WeaponLength=0.55000001;
35 ObstructionDistance=0.27500001;
47 magazineSwitchTime=0.30000001;
48 initSpeedMultiplier=1.15;
50 recoilModifier[]={1,1,1};
51 swayModifier[]={0.94999999,0.94999999,0.69999999};
70 "CZ61_Shot_1st_SoundSet",
71 "CZ61_Shot_1st_iterior_SoundSet",
73 "CZ61_InteriorTail_SoundSet",
74 "CZ61_Slapback_SoundSet",
75 "CZ61_Tail_2D_SoundSet"
81 "CZ61_1st_silencer_SoundSet",
82 "CZ61_silencerTail_SoundSet",
83 "CZ61_silencerInteriorTail_SoundSet"
87 "CZ61_1st_silencerHomeMade_SoundSet",
88 "CZ61_silencerHomeMadeTail_SoundSet",
89 "CZ61_silencerHomeMadeInteriorTail_SoundSet"
94 recoilProne=
"recoil_cz61_prone";
95 dispersion=0.0044999998;
96 magazineSlot=
"magazine";
98 class FullAuto: Mode_FullAuto
102 "CZ61_Shot_1st_SoundSet",
103 "CZ61_Shot_1st_iterior_SoundSet"
107 "CZ61_Shot_SoundSet",
108 "CZ61_Shot_iterior_SoundSet",
109 "CZ61_Tail_SoundSet",
110 "CZ61_InteriorTail_SoundSet",
111 "CZ61_Slapback_SoundSet",
112 "CZ61_Tail_2D_SoundSet"
114 soundSetShotExt1st[]=
118 "CZ61_1st_silencer_SoundSet"
122 "CZ61_1st_silencerHomeMade_SoundSet"
129 "CZ61_silencer_SoundSet",
130 "CZ61_silencerTail_SoundSet",
131 "CZ61_silencerInteriorTail_SoundSet"
135 "CZ61_silencerHomeMade_SoundSet",
136 "CZ61_silencerHomeMadeTail_SoundSet",
137 "CZ61_silencerHomeMadeInteriorTail_SoundSet"
140 reloadTime=0.064999998;
141 recoil=
"recoil_cz61";
142 recoilProne=
"recoil_cz61_prone";
143 dispersion=0.0044999998;
144 magazineSlot=
"magazine";
148 memoryPointCamera=
"eye";
149 discreteDistance[]={75,150};
150 discreteDistanceInitIndex=0;
155 class InventorySlotsOffsets
159 position[]={-0.15000001,-0.02,0};
160 orientation[]={0,0,-13};
164 position[]={-0.15000001,0,-0.02};
165 orientation[]={0,0,-13};
174 overrideParticle=
"weapon_shot_winded_smoke";
178 overrideParticle=
"weapon_shot_fnx_01";
179 ignoreIfSuppressed=1;
181 positionOffset[]={0,0,0};
185 overrideParticle=
"weapon_shot_chamber_smoke";
186 overridePoint=
"Nabojnicestart";
187 overrideDirectionPoint=
"Nabojniceend";
192 maxOverheatingValue=10;
193 shotsToStartOverheating=2;
194 overheatingDecayInterval=1;
197 overrideParticle=
"smoking_barrel_small";
198 onlyWithinOverheatLimits[]={0,1};
199 positionOffset[]={0,0,0};
200 onlyWithinRainLimits[]={0,0.2};
202 class SmokingBarrelHotSteamSmall
204 overrideParticle=
"smoking_barrel_steam_small";
205 positionOffset[]={0.1,0,0};
206 onlyWithinRainLimits[]={0.2,1};
208 class OpenChamberSmoke
211 overrideParticle=
"smoking_barrel_small";
212 overridePoint=
"Nabojnicestart";
215 class OnBulletCasingEject
217 class ChamberSmokeRaise
219 overrideParticle=
"weapon_shot_chamber_smoke";
220 overridePoint=
"Nabojnicestart";
224 weaponStateAnim=
"dz\anims\anm\player\reloads\CZ61\w_CZ61_states.anm";
226 class CZ61: CZ61_Base
229 displayName=
"$STR_CfgWeapons_CZ610";
230 descriptionShort=
"$STR_CfgWeapons_CZ611";
231 model=
"\dz\weapons\firearms\cz61\CZ61.p3d";
237 hiddenSelectionsTextures[]=
239 "dz\weapons\firearms\cz61\data\cz61_main_co.paa"
241 hiddenSelectionsMaterials[]=
243 "dz\weapons\firearms\cz61\data\cz61.rvmat"
259 "DZ\weapons\firearms\cz61\data\cz61.rvmat"
267 "DZ\weapons\firearms\cz61\data\cz61.rvmat"
275 "DZ\weapons\firearms\cz61\data\cz61_damage.rvmat"
283 "DZ\weapons\firearms\cz61\data\cz61_damage.rvmat"
291 "DZ\weapons\firearms\cz61\data\cz61_destruct.rvmat"