Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Weapons_Melee_Blade
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]=
9 {
10 "DZ_Weapons_Melee"
11 };
12 };
13};
14class CfgVehicles
15{
16 class Inventory_Base;
17 class WoodAxe: Inventory_Base
18 {
19 scope=2;
20 displayName="$STR_CfgVehicles_WoodAxe0";
21 descriptionShort="$STR_CfgVehicles_WoodAxe1";
22 model="\dz\weapons\melee\blade\woodaxe.p3d";
23 debug_ItemCategory=2;
24 repairableWithKits[]={4};
25 repairCosts[]={20};
26 rotationFlags=12;
27 weight=1500;
28 itemSize[]={2,6};
29 itemBehaviour=2;
30 fragility=0.0099999998;
31 inventorySlot[]=
32 {
33 "Shoulder",
34 "Melee"
35 };
36 lootCategory="Tools";
37 lootTag[]=
38 {
39 "Work",
40 "Forester",
41 "Camping"
42 };
43 dismantle_action_type=74;
44 openItemSpillRange[]={20,40};
45 itemInfo[]=
46 {
47 "Axe"
48 };
49 isMeleeWeapon=1;
50 suicideAnim="woodaxe";
51 class MeleeModes
52 {
53 class Default
54 {
55 ammo="MeleeWAxeLight";
56 range=1.8;
57 };
58 class Heavy
59 {
60 ammo="MeleeWAxelHeavy";
61 range=1.8;
62 };
63 class Sprint
64 {
65 ammo="MeleeWAxelHeavy";
66 range=3.7;
67 };
68 };
69 class InventorySlotsOffsets
70 {
71 class Shoulder
72 {
73 position[]={0.02,0.15000001,0};
74 orientation[]={130,0,0};
75 };
76 class Melee
77 {
78 position[]={0.02,0.15000001,0.02};
79 orientation[]={30,0,0};
80 };
81 };
82 class DamageSystem
83 {
84 class GlobalHealth
85 {
86 class Health
87 {
88 hitpoints=250;
89 healthLevels[]=
90 {
91
92 {
93 1,
94
95 {
96 "DZ\weapons\melee\blade\data\axe.rvmat",
97 "DZ\weapons\melee\blade\data\axe_view_metal.rvmat",
98 "DZ\weapons\melee\blade\data\axe_view_wood.rvmat"
99 }
100 },
101
102 {
103 0.69999999,
104
105 {
106 "DZ\weapons\melee\blade\data\axe.rvmat",
107 "DZ\weapons\melee\blade\data\axe_view_metal.rvmat",
108 "DZ\weapons\melee\blade\data\axe_view_wood.rvmat"
109 }
110 },
111
112 {
113 0.5,
114
115 {
116 "DZ\weapons\melee\blade\data\axe_damage.rvmat",
117 "DZ\weapons\melee\blade\data\axe_view_metal_damage.rvmat",
118 "DZ\weapons\melee\blade\data\axe_view_wood_damage.rvmat"
119 }
120 },
121
122 {
123 0.30000001,
124
125 {
126 "DZ\weapons\melee\blade\data\axe_damage.rvmat",
127 "DZ\weapons\melee\blade\data\axe_view_metal_damage.rvmat",
128 "DZ\weapons\melee\blade\data\axe_view_wood_damage.rvmat"
129 }
130 },
131
132 {
133 0,
134
135 {
136 "DZ\weapons\melee\blade\data\axe_destruct.rvmat",
137 "DZ\weapons\melee\blade\data\axe_view_metal_destruct.rvmat",
138 "DZ\weapons\melee\blade\data\axe_view_wood_destruct.rvmat"
139 }
140 }
141 };
142 };
143 };
144 };
145 soundImpactType="metal";
146 class AnimEvents
147 {
148 class SoundWeapon
149 {
150 class pickup_light
151 {
152 soundSet="hatchet_pickup_light_SoundSet";
153 id=796;
154 };
155 class pickup
156 {
157 soundSet="hatchet_pickup_SoundSet";
158 id=797;
159 };
160 class drop
161 {
162 soundset="woodaxe_drop_SoundSet";
163 id=898;
164 };
165 class FirefighterAxe_loop_SoundSet
166 {
167 soundSet="FirefighterAxe_loop_SoundSet";
168 id=1121;
169 };
170 class FirefighterAxe_end_SoundSet
171 {
172 soundSet="FirefighterAxe_end_SoundSet";
173 id=1122;
174 };
175 class ShoulderR_Hide
176 {
177 soundset="ShoulderR_Hide_SoundSet";
178 id=1210;
179 };
180 class ShoulderR_Show
181 {
182 soundset="ShoulderR_Show_SoundSet";
183 id=1211;
184 };
185 class animalSkinning_in
186 {
187 soundSet="animalSkinning_in_SoundSet";
188 id=516;
189 };
190 class animalSkinning
191 {
192 soundSet="animalSkinning_SoundSet";
193 id=517;
194 };
195 class animalSkinning_out
196 {
197 soundSet="animalSkinning_out_SoundSet";
198 id=518;
199 };
200 };
201 class Sound
202 {
203 class SurfaceDig
204 {
205 class DigPrimary
206 {
207 default=906;
208 sakhal_snow=906;
209 sakhal_snow_forest=906;
210 sakhal_grass_brown=906;
211 };
212 };
213 };
214 };
215 };
216 class Hatchet: Inventory_Base
217 {
218 scope=2;
219 displayName="$STR_CfgVehicles_Hatchet0";
220 descriptionShort="$STR_CfgVehicles_Hatchet1";
221 model="\dz\weapons\melee\blade\hatchet.p3d";
222 debug_ItemCategory=2;
223 build_action_type=10;
224 dismantle_action_type=74;
225 repairableWithKits[]={4};
226 repairCosts[]={18};
227 rotationFlags=17;
228 weight=1000;
229 itemSize[]={2,4};
230 fragility=0.0099999998;
231 lootCategory="Tools";
232 lootTag[]=
233 {
234 "Work",
235 "Forester",
236 "Camping"
237 };
238 itemInfo[]=
239 {
240 "Axe"
241 };
242 inventorySlot[]=
243 {
244 "Backpack_1"
245 };
246 openItemSpillRange[]={20,40};
247 class DamageSystem
248 {
249 class GlobalHealth
250 {
251 class Health
252 {
253 hitpoints=150;
254 healthLevels[]=
255 {
256
257 {
258 1,
259
260 {
261 "DZ\weapons\melee\blade\data\hatchet.rvmat"
262 }
263 },
264
265 {
266 0.69999999,
267
268 {
269 "DZ\weapons\melee\blade\data\hatchet.rvmat"
270 }
271 },
272
273 {
274 0.5,
275
276 {
277 "DZ\weapons\melee\blade\data\hatchet_damage.rvmat"
278 }
279 },
280
281 {
282 0.30000001,
283
284 {
285 "DZ\weapons\melee\blade\data\hatchet_damage.rvmat"
286 }
287 },
288
289 {
290 0,
291
292 {
293 "DZ\weapons\melee\blade\data\hatchet_destruct.rvmat"
294 }
295 }
296 };
297 };
298 };
299 };
300 class MeleeModes
301 {
302 class Default
303 {
304 ammo="MeleeSharpLight_2";
305 range=1.4;
306 };
307 class Heavy
308 {
309 ammo="MeleeSharpHeavy_2";
310 range=1.4;
311 };
312 class Sprint
313 {
314 ammo="MeleeSharpHeavy_2";
315 range=3.3;
316 };
317 };
318 isMeleeWeapon=1;
319 suicideAnim="woodaxe";
320 soundImpactType="metal";
321 class AnimEvents
322 {
323 class SoundWeapon
324 {
325 class pickup_light
326 {
327 soundSet="hatchet_pickup_light_SoundSet";
328 id=796;
329 };
330 class pickup
331 {
332 soundSet="hatchet_pickup_SoundSet";
333 id=797;
334 };
335 class drop
336 {
337 soundset="woodaxe_drop_SoundSet";
338 id=898;
339 };
340 class FirefighterAxe_loop_SoundSet
341 {
342 soundSet="FirefighterAxe_loop_SoundSet";
343 id=1121;
344 };
345 class FirefighterAxe_end_SoundSet
346 {
347 soundSet="FirefighterAxe_end_SoundSet";
348 id=1122;
349 };
350 class ShoulderR_Hide
351 {
352 soundset="ShoulderR_Hide_SoundSet";
353 id=1210;
354 };
355 class ShoulderR_Show
356 {
357 soundset="ShoulderR_Show_SoundSet";
358 id=1211;
359 };
360 class WoodHammer_SoundSet
361 {
362 soundSet="WoodHammer_SoundSet";
363 id=11161;
364 };
365 class animalSkinning_in
366 {
367 soundSet="animalSkinning_in_SoundSet";
368 id=516;
369 };
370 class animalSkinning
371 {
372 soundSet="animalSkinning_SoundSet";
373 id=517;
374 };
375 class animalSkinning_out
376 {
377 soundSet="animalSkinning_out_SoundSet";
378 id=518;
379 };
380 };
381 class Sound
382 {
383 class SurfaceDig
384 {
385 class DigPrimary
386 {
387 default=907;
388 sakhal_snow=907;
389 sakhal_snow_forest=907;
390 sakhal_grass_brown=907;
391 };
392 };
393 };
394 };
395 };
396 class FirefighterAxe: Inventory_Base
397 {
398 scope=2;
399 displayName="$STR_CfgVehicles_FirefighterAxe0";
400 descriptionShort="$STR_CfgVehicles_FirefighterAxe1";
401 model="\dz\weapons\melee\blade\FirefighterAxe.p3d";
402 debug_ItemCategory=2;
403 hiddenSelections[]=
404 {
405 "camo"
406 };
407 hiddenSelectionsTextures[]=
408 {
409 "dz\weapons\melee\blade\data\ffax_co.paa"
410 };
411 repairableWithKits[]={4};
412 repairCosts[]={20};
413 rotationFlags=12;
414 weight=2600;
415 itemSize[]={2,7};
416 itemBehaviour=2;
417 fragility=0.0099999998;
418 inventorySlot[]=
419 {
420 "Shoulder",
421 "Melee"
422 };
423 lootCategory="Tools";
424 lootTag[]=
425 {
426 "Work",
427 "Forester",
428 "Camping"
429 };
430 dismantle_action_type=74;
431 openItemSpillRange[]={20,40};
432 itemInfo[]=
433 {
434 "Axe"
435 };
436 soundImpactType="metal";
437 isMeleeWeapon=1;
438 suicideAnim="fireaxe";
439 class DamageSystem
440 {
441 class GlobalHealth
442 {
443 class Health
444 {
445 hitpoints=250;
446 healthLevels[]=
447 {
448
449 {
450 1,
451
452 {
453 "DZ\weapons\melee\blade\data\ffax.rvmat"
454 }
455 },
456
457 {
458 0.69999999,
459
460 {
461 "DZ\weapons\melee\blade\data\ffax.rvmat"
462 }
463 },
464
465 {
466 0.5,
467
468 {
469 "DZ\weapons\melee\blade\data\ffax_damage.rvmat"
470 }
471 },
472
473 {
474 0.30000001,
475
476 {
477 "DZ\weapons\melee\blade\data\ffax_damage.rvmat"
478 }
479 },
480
481 {
482 0,
483
484 {
485 "DZ\weapons\melee\blade\data\ffax_destruct.rvmat"
486 }
487 }
488 };
489 };
490 };
491 };
492 class MeleeModes
493 {
494 class Default
495 {
496 ammo="MeleeSharpLight_5";
497 range=1.8;
498 };
499 class Heavy
500 {
501 ammo="MeleeSharpHeavy_5";
502 range=1.8;
503 };
504 class Sprint
505 {
506 ammo="MeleeSharpHeavy_5";
507 range=3.7;
508 };
509 };
510 class InventorySlotsOffsets
511 {
512 class Shoulder
513 {
514 position[]={0,0.075000003,0};
515 orientation[]={150,0,0};
516 };
517 class Melee
518 {
519 position[]={0,0.050000001,0.02};
520 orientation[]={30,0,0};
521 };
522 };
523 class AnimEvents
524 {
525 class SoundWeapon
526 {
527 class pickup_light
528 {
529 soundSet="hatchet_pickup_light_SoundSet";
530 id=796;
531 };
532 class pickup
533 {
534 soundSet="hatchet_pickup_SoundSet";
535 id=797;
536 };
537 class drop
538 {
539 soundset="woodaxe_drop_SoundSet";
540 id=898;
541 };
542 class FirefighterAxe_loop_SoundSet
543 {
544 soundSet="FirefighterAxe_loop_SoundSet";
545 id=1121;
546 };
547 class FirefighterAxe_end_SoundSet
548 {
549 soundSet="FirefighterAxe_end_SoundSet";
550 id=1122;
551 };
552 class ShoulderR_Hide
553 {
554 soundset="ShoulderR_Hide_SoundSet";
555 id=1210;
556 };
557 class ShoulderR_Show
558 {
559 soundset="ShoulderR_Show_SoundSet";
560 id=1211;
561 };
562 class animalSkinning_in
563 {
564 soundSet="animalSkinning_in_SoundSet";
565 id=516;
566 };
567 class animalSkinning
568 {
569 soundSet="animalSkinning_SoundSet";
570 id=517;
571 };
572 class animalSkinning_out
573 {
574 soundSet="animalSkinning_out_SoundSet";
575 id=518;
576 };
577 };
578 class Sound
579 {
580 class SurfaceDig
581 {
582 class DigPrimary
583 {
584 default=906;
585 sakhal_snow=906;
586 sakhal_snow_forest=906;
587 sakhal_grass_brown=906;
588 };
589 };
590 };
591 };
592 };
593 class FirefighterAxe_Black: FirefighterAxe
594 {
595 scope=2;
596 color="Black";
597 lootCategory="Crafted";
598 hiddenSelectionsTextures[]=
599 {
600 "#(argb,8,8,3)color(0.15,0.15,0.15,1.0,CO)"
601 };
602 };
603 class FirefighterAxe_Green: FirefighterAxe
604 {
605 scope=2;
606 color="Green";
607 lootCategory="Crafted";
608 hiddenSelectionsTextures[]=
609 {
610 "#(argb,8,8,3)color(0.35,0.37,0.28,1.0,CO)"
611 };
612 };
613 class Cleaver: Inventory_Base
614 {
615 scope=2;
616 displayName="$STR_CfgVehicles_Cleaver0";
617 descriptionShort="$STR_CfgVehicles_Cleaver1";
618 model="\dz\weapons\melee\blade\meat_cleaver.p3d";
619 debug_ItemCategory=2;
620 inventorySlot[]=
621 {
622 ""
623 };
624 repairableWithKits[]={4};
625 repairCosts[]={15};
626 rotationFlags=17;
627 canSkinBodies=1;
628 weight=500;
629 itemSize[]={2,3};
630 lootTag[]=
631 {
632 "Kitchen",
633 "Civilian"
634 };
635 lootCategory="Tools";
636 openItemSpillRange[]={10,35};
637 itemInfo[]=
638 {
639 "Knife"
640 };
641 class DamageSystem
642 {
643 class GlobalHealth
644 {
645 class Health
646 {
647 hitpoints=140;
648 healthLevels[]=
649 {
650
651 {
652 1,
653
654 {
655 "DZ\weapons\melee\blade\data\meat_cleaver.rvmat"
656 }
657 },
658
659 {
660 0.69999999,
661
662 {
663 "DZ\weapons\melee\blade\data\meat_cleaver.rvmat"
664 }
665 },
666
667 {
668 0.5,
669
670 {
671 "DZ\weapons\melee\blade\data\meat_cleaver_damage.rvmat"
672 }
673 },
674
675 {
676 0.30000001,
677
678 {
679 "DZ\weapons\melee\blade\data\meat_cleaver_damage.rvmat"
680 }
681 },
682
683 {
684 0,
685
686 {
687 "DZ\weapons\melee\blade\data\meat_cleaver_destruct.rvmat"
688 }
689 }
690 };
691 };
692 };
693 };
694 isMeleeWeapon=1;
695 suicideAnim="onehanded";
696 class MeleeModes
697 {
698 class Default
699 {
700 ammo="MeleeSharpLight_2";
701 range=1.4;
702 };
703 class Heavy
704 {
705 ammo="MeleeSharpHeavy_2";
706 range=1.4;
707 };
708 class Sprint
709 {
710 ammo="MeleeSharpHeavy_2";
711 range=3.3;
712 };
713 };
714 soundImpactType="metal";
715 class AnimEvents
716 {
717 class SoundWeapon
718 {
719 class animalSkinning_in
720 {
721 soundSet="animalSkinning_in_SoundSet";
722 id=516;
723 };
724 class animalSkinning
725 {
726 soundSet="animalSkinning_SoundSet";
727 id=517;
728 };
729 class animalSkinning_out
730 {
731 soundSet="animalSkinning_out_SoundSet";
732 id=518;
733 };
734 class CutTies_end
735 {
736 soundSet="CutTies_end_SoundSet";
737 id=519;
738 };
739 class CutTies_loop
740 {
741 soundSet="CutTies_loop_SoundSet";
742 id=520;
743 };
744 class shaving_knife_clean
745 {
746 soundSet="shaving_knife_clean_SoundSet";
747 id=600;
748 };
749 class shaving_knife1
750 {
751 soundSet="shaving_knife1_SoundSet";
752 id=601;
753 };
754 class shaving_knife2
755 {
756 soundSet="shaving_knife2_SoundSet";
757 id=602;
758 };
759 class shaving_knife3
760 {
761 soundSet="shaving_knife3_SoundSet";
762 id=603;
763 };
764 class shaving_knife4
765 {
766 soundSet="shaving_knife4_SoundSet";
767 id=604;
768 };
769 class shaving_knife5
770 {
771 soundSet="shaving_knife5_SoundSet";
772 id=605;
773 };
774 class shaving_knife6
775 {
776 soundSet="shaving_knife6_SoundSet";
777 id=606;
778 };
779 class shaving_knife7
780 {
781 soundSet="shaving_knife7_SoundSet";
782 id=607;
783 };
784 class shaving_knife8
785 {
786 soundSet="shaving_knife8_SoundSet";
787 id=608;
788 };
789 class shaving_knife9
790 {
791 soundSet="shaving_knife9_SoundSet";
792 id=609;
793 };
794 class shaving_knife10
795 {
796 soundSet="shaving_knife10_SoundSet";
797 id=610;
798 };
799 class shaving_knife11
800 {
801 soundSet="shaving_knife11_SoundSet";
802 id=611;
803 };
804 class shaving_knife12
805 {
806 soundSet="shaving_knife12_SoundSet";
807 id=612;
808 };
809 class shaving_knife13
810 {
811 soundSet="shaving_knife13_SoundSet";
812 id=613;
813 };
814 class shaving_knife14
815 {
816 soundSet="shaving_knife14_SoundSet";
817 id=614;
818 };
819 class shaving_knife15
820 {
821 soundSet="shaving_knife15_SoundSet";
822 id=615;
823 };
824 class shaving_knife16
825 {
826 soundSet="shaving_knife16_SoundSet";
827 id=616;
828 };
829 class shaving_knife17
830 {
831 soundSet="shaving_knife17_SoundSet";
832 id=617;
833 };
834 class shaving_knife18
835 {
836 soundSet="shaving_knife18_SoundSet";
837 id=618;
838 };
839 class shaving_knife19
840 {
841 soundSet="shaving_knife19_SoundSet";
842 id=619;
843 };
844 class shaving_knife20
845 {
846 soundSet="shaving_knife20_SoundSet";
847 id=620;
848 };
849 class shaving_knife21
850 {
851 soundSet="shaving_knife21_SoundSet";
852 id=621;
853 };
854 class pickup_light
855 {
856 soundSet="hatchet_pickup_light_SoundSet";
857 id=796;
858 };
859 class pickup
860 {
861 soundSet="hatchet_pickup_SoundSet";
862 id=797;
863 };
864 class drop
865 {
866 soundset="woodaxe_drop_SoundSet";
867 id=898;
868 };
869 class FirefighterAxe_loop_SoundSet
870 {
871 soundSet="FirefighterAxe_loop_SoundSet";
872 id=1121;
873 };
874 class FirefighterAxe_end_SoundSet
875 {
876 soundSet="FirefighterAxe_end_SoundSet";
877 id=1122;
878 };
879 };
880 class Sound
881 {
882 class SurfaceDig
883 {
884 class DigPrimary
885 {
886 default=907;
887 sakhal_snow=907;
888 sakhal_snow_forest=907;
889 sakhal_grass_brown=907;
890 };
891 };
892 };
893 };
894 };
895 class CombatKnife: Inventory_Base
896 {
897 scope=2;
898 displayName="$STR_CfgVehicles_CombatKnife0";
899 descriptionShort="$STR_CfgVehicles_CombatKnife1";
900 model="\dz\weapons\melee\blade\combatknife.p3d";
901 debug_ItemCategory=2;
902 animClass="Knife";
903 repairableWithKits[]={4};
904 repairCosts[]={10};
905 inventorySlot[]=
906 {
907 "Knife"
908 };
909 rotationFlags=17;
910 canSkinBodies=1;
911 RestrainUnlockType=1;
912 weight=312;
913 itemSize[]={1,3};
914 lootTag[]=
915 {
916 "Military_east",
917 "Military_west"
918 };
919 lootCategory="Tools";
920 itemInfo[]=
921 {
922 "Knife"
923 };
924 openItemSpillRange[]={10,20};
925 class DamageSystem
926 {
927 class GlobalHealth
928 {
929 class Health
930 {
931 hitpoints=150;
932 healthLevels[]=
933 {
934
935 {
936 1,
937
938 {
939 "DZ\weapons\melee\blade\data\combat_knife.rvmat"
940 }
941 },
942
943 {
944 0.69999999,
945
946 {
947 "DZ\weapons\melee\blade\data\combat_knife.rvmat"
948 }
949 },
950
951 {
952 0.5,
953
954 {
955 "DZ\weapons\melee\blade\data\combat_knife_damage.rvmat"
956 }
957 },
958
959 {
960 0.30000001,
961
962 {
963 "DZ\weapons\melee\blade\data\combat_knife_damage.rvmat"
964 }
965 },
966
967 {
968 0,
969
970 {
971 "DZ\weapons\melee\blade\data\combat_knife_destruct.rvmat"
972 }
973 }
974 };
975 };
976 };
977 };
978 isMeleeWeapon=1;
979 suicideAnim="onehanded";
980 class MeleeModes
981 {
982 class Default
983 {
984 ammo="MeleeSharpLight_4";
985 range=1.2;
986 };
987 class Heavy
988 {
989 ammo="MeleeSharpHeavy_4";
990 range=1.2;
991 };
992 class Sprint
993 {
994 ammo="MeleeSharpHeavy_4";
995 range=3.3;
996 };
997 };
998 soundImpactType="metal";
999 class AnimEvents
1000 {
1001 class SoundWeapon
1002 {
1003 class animalSkinning_in
1004 {
1005 soundSet="animalSkinning_in_SoundSet";
1006 id=516;
1007 };
1008 class animalSkinning
1009 {
1010 soundSet="animalSkinning_SoundSet";
1011 id=517;
1012 };
1013 class animalSkinning_out
1014 {
1015 soundSet="animalSkinning_out_SoundSet";
1016 id=518;
1017 };
1018 class CutTies_end
1019 {
1020 soundSet="CutTies_end_SoundSet";
1021 id=519;
1022 };
1023 class CutTies_loop
1024 {
1025 soundSet="CutTies_loop_SoundSet";
1026 id=520;
1027 };
1028 class shaving_knife_clean
1029 {
1030 soundSet="shaving_knife_clean_SoundSet";
1031 id=600;
1032 };
1033 class shaving_knife1
1034 {
1035 soundSet="shaving_knife1_SoundSet";
1036 id=601;
1037 };
1038 class shaving_knife2
1039 {
1040 soundSet="shaving_knife2_SoundSet";
1041 id=602;
1042 };
1043 class shaving_knife3
1044 {
1045 soundSet="shaving_knife3_SoundSet";
1046 id=603;
1047 };
1048 class shaving_knife4
1049 {
1050 soundSet="shaving_knife4_SoundSet";
1051 id=604;
1052 };
1053 class shaving_knife5
1054 {
1055 soundSet="shaving_knife5_SoundSet";
1056 id=605;
1057 };
1058 class shaving_knife6
1059 {
1060 soundSet="shaving_knife6_SoundSet";
1061 id=606;
1062 };
1063 class shaving_knife7
1064 {
1065 soundSet="shaving_knife7_SoundSet";
1066 id=607;
1067 };
1068 class shaving_knife8
1069 {
1070 soundSet="shaving_knife8_SoundSet";
1071 id=608;
1072 };
1073 class shaving_knife9
1074 {
1075 soundSet="shaving_knife9_SoundSet";
1076 id=609;
1077 };
1078 class shaving_knife10
1079 {
1080 soundSet="shaving_knife10_SoundSet";
1081 id=610;
1082 };
1083 class shaving_knife11
1084 {
1085 soundSet="shaving_knife11_SoundSet";
1086 id=611;
1087 };
1088 class shaving_knife12
1089 {
1090 soundSet="shaving_knife12_SoundSet";
1091 id=612;
1092 };
1093 class shaving_knife13
1094 {
1095 soundSet="shaving_knife13_SoundSet";
1096 id=613;
1097 };
1098 class shaving_knife14
1099 {
1100 soundSet="shaving_knife14_SoundSet";
1101 id=614;
1102 };
1103 class shaving_knife15
1104 {
1105 soundSet="shaving_knife15_SoundSet";
1106 id=615;
1107 };
1108 class shaving_knife16
1109 {
1110 soundSet="shaving_knife16_SoundSet";
1111 id=616;
1112 };
1113 class shaving_knife17
1114 {
1115 soundSet="shaving_knife17_SoundSet";
1116 id=617;
1117 };
1118 class shaving_knife18
1119 {
1120 soundSet="shaving_knife18_SoundSet";
1121 id=618;
1122 };
1123 class shaving_knife19
1124 {
1125 soundSet="shaving_knife19_SoundSet";
1126 id=619;
1127 };
1128 class shaving_knife20
1129 {
1130 soundSet="shaving_knife20_SoundSet";
1131 id=620;
1132 };
1133 class shaving_knife21
1134 {
1135 soundSet="shaving_knife21_SoundSet";
1136 id=621;
1137 };
1138 class drop
1139 {
1140 soundset="combatknife_drop_SoundSet";
1141 id=898;
1142 };
1143 };
1144 class Sound
1145 {
1146 class SurfaceDig
1147 {
1148 class DigPrimary
1149 {
1150 default=906;
1151 sakhal_snow=906;
1152 sakhal_snow_forest=906;
1153 sakhal_grass_brown=906;
1154 };
1155 };
1156 };
1157 };
1158 };
1159 class HuntingKnife: Inventory_Base
1160 {
1161 scope=2;
1162 displayName="$STR_CfgVehicles_HuntingKnife0";
1163 descriptionShort="$STR_CfgVehicles_HuntingKnife1";
1164 model="\dz\weapons\melee\blade\Hunting_knife.p3d";
1165 debug_ItemCategory=2;
1166 inventorySlot[]=
1167 {
1168 "Knife"
1169 };
1170 repairableWithKits[]={4};
1171 repairCosts[]={10};
1172 rotationFlags=17;
1173 RestrainUnlockType=1;
1174 canSkinBodies=1;
1175 weight=200;
1176 itemSize[]={1,3};
1177 lootTag[]=
1178 {
1179 "Hunting",
1180 "Camping"
1181 };
1182 lootCategory="Tools";
1183 itemInfo[]=
1184 {
1185 "Knife"
1186 };
1187 openItemSpillRange[]={10,20};
1188 class DamageSystem
1189 {
1190 class GlobalHealth
1191 {
1192 class Health
1193 {
1194 hitpoints=130;
1195 healthLevels[]=
1196 {
1197
1198 {
1199 1,
1200
1201 {
1202 "DZ\weapons\melee\blade\data\Hunting_knife.rvmat"
1203 }
1204 },
1205
1206 {
1207 0.69999999,
1208
1209 {
1210 "DZ\weapons\melee\blade\data\Hunting_knife.rvmat"
1211 }
1212 },
1213
1214 {
1215 0.5,
1216
1217 {
1218 "DZ\weapons\melee\blade\data\Hunting_knife_damage.rvmat"
1219 }
1220 },
1221
1222 {
1223 0.30000001,
1224
1225 {
1226 "DZ\weapons\melee\blade\data\Hunting_knife_damage.rvmat"
1227 }
1228 },
1229
1230 {
1231 0,
1232
1233 {
1234 "DZ\weapons\melee\blade\data\Hunting_knife_destruct.rvmat"
1235 }
1236 }
1237 };
1238 };
1239 };
1240 };
1241 isMeleeWeapon=1;
1242 suicideAnim="onehanded";
1243 class MeleeModes
1244 {
1245 class Default
1246 {
1247 ammo="MeleeSharpLight_4";
1248 range=1.2;
1249 };
1250 class Heavy
1251 {
1252 ammo="MeleeSharpHeavy_4";
1253 range=1.2;
1254 };
1255 class Sprint
1256 {
1257 ammo="MeleeSharpHeavy_4";
1258 range=3.3;
1259 };
1260 };
1261 soundImpactType="metal";
1262 class AnimEvents
1263 {
1264 class SoundWeapon
1265 {
1266 class animalSkinning_in
1267 {
1268 soundSet="animalSkinning_in_SoundSet";
1269 id=516;
1270 };
1271 class animalSkinning
1272 {
1273 soundSet="animalSkinning_SoundSet";
1274 id=517;
1275 };
1276 class animalSkinning_out
1277 {
1278 soundSet="animalSkinning_out_SoundSet";
1279 id=518;
1280 };
1281 class CutTies_end
1282 {
1283 soundSet="CutTies_end_SoundSet";
1284 id=519;
1285 };
1286 class CutTies_loop
1287 {
1288 soundSet="CutTies_loop_SoundSet";
1289 id=520;
1290 };
1291 class shaving_knife_clean
1292 {
1293 soundSet="shaving_knife_clean_SoundSet";
1294 id=600;
1295 };
1296 class shaving_knife1
1297 {
1298 soundSet="shaving_knife1_SoundSet";
1299 id=601;
1300 };
1301 class shaving_knife2
1302 {
1303 soundSet="shaving_knife2_SoundSet";
1304 id=602;
1305 };
1306 class shaving_knife3
1307 {
1308 soundSet="shaving_knife3_SoundSet";
1309 id=603;
1310 };
1311 class shaving_knife4
1312 {
1313 soundSet="shaving_knife4_SoundSet";
1314 id=604;
1315 };
1316 class shaving_knife5
1317 {
1318 soundSet="shaving_knife5_SoundSet";
1319 id=605;
1320 };
1321 class shaving_knife6
1322 {
1323 soundSet="shaving_knife6_SoundSet";
1324 id=606;
1325 };
1326 class shaving_knife7
1327 {
1328 soundSet="shaving_knife7_SoundSet";
1329 id=607;
1330 };
1331 class shaving_knife8
1332 {
1333 soundSet="shaving_knife8_SoundSet";
1334 id=608;
1335 };
1336 class shaving_knife9
1337 {
1338 soundSet="shaving_knife9_SoundSet";
1339 id=609;
1340 };
1341 class shaving_knife10
1342 {
1343 soundSet="shaving_knife10_SoundSet";
1344 id=610;
1345 };
1346 class shaving_knife11
1347 {
1348 soundSet="shaving_knife11_SoundSet";
1349 id=611;
1350 };
1351 class shaving_knife12
1352 {
1353 soundSet="shaving_knife12_SoundSet";
1354 id=612;
1355 };
1356 class shaving_knife13
1357 {
1358 soundSet="shaving_knife13_SoundSet";
1359 id=613;
1360 };
1361 class shaving_knife14
1362 {
1363 soundSet="shaving_knife14_SoundSet";
1364 id=614;
1365 };
1366 class shaving_knife15
1367 {
1368 soundSet="shaving_knife15_SoundSet";
1369 id=615;
1370 };
1371 class shaving_knife16
1372 {
1373 soundSet="shaving_knife16_SoundSet";
1374 id=616;
1375 };
1376 class shaving_knife17
1377 {
1378 soundSet="shaving_knife17_SoundSet";
1379 id=617;
1380 };
1381 class shaving_knife18
1382 {
1383 soundSet="shaving_knife18_SoundSet";
1384 id=618;
1385 };
1386 class shaving_knife19
1387 {
1388 soundSet="shaving_knife19_SoundSet";
1389 id=619;
1390 };
1391 class shaving_knife20
1392 {
1393 soundSet="shaving_knife20_SoundSet";
1394 id=620;
1395 };
1396 class shaving_knife21
1397 {
1398 soundSet="shaving_knife21_SoundSet";
1399 id=621;
1400 };
1401 class pickup_light
1402 {
1403 soundSet="hatchet_pickup_light_SoundSet";
1404 id=796;
1405 };
1406 class pickup
1407 {
1408 soundSet="hatchet_pickup_SoundSet";
1409 id=797;
1410 };
1411 class drop
1412 {
1413 soundset="woodaxe_drop_SoundSet";
1414 id=898;
1415 };
1416 class FirefighterAxe_loop_SoundSet
1417 {
1418 soundSet="FirefighterAxe_loop_SoundSet";
1419 id=1121;
1420 };
1421 class FirefighterAxe_end_SoundSet
1422 {
1423 soundSet="FirefighterAxe_end_SoundSet";
1424 id=1122;
1425 };
1426 };
1427 class Sound
1428 {
1429 class SurfaceDig
1430 {
1431 class DigPrimary
1432 {
1433 default=906;
1434 sakhal_snow=906;
1435 sakhal_snow_forest=906;
1436 sakhal_grass_brown=906;
1437 };
1438 };
1439 };
1440 };
1441 };
1442 class Machete: Inventory_Base
1443 {
1444 scope=2;
1445 displayName="$STR_CfgVehicles_Machete0";
1446 descriptionShort="$STR_CfgVehicles_Machete1";
1447 model="\dz\weapons\melee\blade\machete.p3d";
1448 debug_ItemCategory=2;
1449 animClass="Knife";
1450 RestrainUnlockType=1;
1451 repairableWithKits[]={4};
1452 repairCosts[]={12};
1453 inventorySlot[]=
1454 {
1455 "Backpack_1"
1456 };
1457 rotationFlags=17;
1458 canSkinBodies=1;
1459 weight=500;
1460 itemSize[]={1,4};
1461 lootTag[]=
1462 {
1463 "Work",
1464 "Forester",
1465 "Hunting",
1466 "Farm"
1467 };
1468 lootCategory="Tools";
1469 itemInfo[]=
1470 {
1471 "Knife"
1472 };
1473 openItemSpillRange[]={10,20};
1474 class DamageSystem
1475 {
1476 class GlobalHealth
1477 {
1478 class Health
1479 {
1480 hitpoints=200;
1481 healthLevels[]=
1482 {
1483
1484 {
1485 1,
1486
1487 {
1488 "DZ\weapons\melee\blade\data\machete.rvmat"
1489 }
1490 },
1491
1492 {
1493 0.69999999,
1494
1495 {
1496 "DZ\weapons\melee\blade\data\machete.rvmat"
1497 }
1498 },
1499
1500 {
1501 0.5,
1502
1503 {
1504 "DZ\weapons\melee\blade\data\machete_damage.rvmat"
1505 }
1506 },
1507
1508 {
1509 0.30000001,
1510
1511 {
1512 "DZ\weapons\melee\blade\data\machete_damage.rvmat"
1513 }
1514 },
1515
1516 {
1517 0,
1518
1519 {
1520 "DZ\weapons\melee\blade\data\machete_destruct.rvmat"
1521 }
1522 }
1523 };
1524 };
1525 };
1526 };
1527 isMeleeWeapon=1;
1528 suicideAnim="onehanded";
1529 class MeleeModes
1530 {
1531 class Default
1532 {
1533 ammo="MeleeSharpLight_3";
1534 range=1.4;
1535 };
1536 class Heavy
1537 {
1538 ammo="MeleeSharpHeavy_3";
1539 range=1.4;
1540 };
1541 class Sprint
1542 {
1543 ammo="MeleeSharpHeavy_3";
1544 range=3.3;
1545 };
1546 };
1547 soundImpactType="metal";
1548 class AnimEvents
1549 {
1550 class SoundWeapon
1551 {
1552 class animalSkinning_in
1553 {
1554 soundSet="animalSkinning_in_SoundSet";
1555 id=516;
1556 };
1557 class animalSkinning
1558 {
1559 soundSet="animalSkinning_SoundSet";
1560 id=517;
1561 };
1562 class animalSkinning_out
1563 {
1564 soundSet="animalSkinning_out_SoundSet";
1565 id=518;
1566 };
1567 class CutTies_end
1568 {
1569 soundSet="CutTies_end_SoundSet";
1570 id=519;
1571 };
1572 class CutTies_loop
1573 {
1574 soundSet="CutTies_loop_SoundSet";
1575 id=520;
1576 };
1577 class pickup
1578 {
1579 soundSet="hatchet_pickup_SoundSet";
1580 id=797;
1581 };
1582 class drop
1583 {
1584 soundset="woodaxe_drop_SoundSet";
1585 id=898;
1586 };
1587 };
1588 class Sound
1589 {
1590 class SurfaceDig
1591 {
1592 class DigPrimary
1593 {
1594 default=907;
1595 sakhal_snow=907;
1596 sakhal_snow_forest=907;
1597 sakhal_grass_brown=907;
1598 };
1599 };
1600 };
1601 };
1602 };
1603 class Pitchfork: Inventory_Base
1604 {
1605 scope=2;
1606 displayName="$STR_CfgVehicles_Pitchfork0";
1607 descriptionShort="$STR_CfgVehicles_Pitchfork1";
1608 model="\dz\weapons\melee\blade\Hay_Fork.p3d";
1609 debug_ItemCategory=2;
1610 inventorySlot[]=
1611 {
1612 "Shoulder",
1613 "Melee"
1614 };
1615 rotationFlags=17;
1616 itemSize[]={2,8};
1617 weight=1700;
1618 itemBehaviour=2;
1619 lootTag[]=
1620 {
1621 "Farm"
1622 };
1623 lootCategory="Tools";
1624 openItemSpillRange[]={30,60};
1625 soundImpactType="metal";
1626 isMeleeWeapon=1;
1627 suicideAnim="pitchfork";
1628 class MeleeModes
1629 {
1630 class Default
1631 {
1632 ammo="MeleeSharpLight_4";
1633 range=2;
1634 };
1635 class Heavy
1636 {
1637 ammo="MeleeSharpHeavy_4";
1638 range=2.5;
1639 };
1640 class Sprint
1641 {
1642 ammo="MeleeSharpHeavy_4";
1643 range=4.0999999;
1644 };
1645 };
1646 class DamageSystem
1647 {
1648 class GlobalHealth
1649 {
1650 class Health
1651 {
1652 hitpoints=200;
1653 healthLevels[]=
1654 {
1655
1656 {
1657 1,
1658
1659 {
1660 "DZ\weapons\melee\blade\data\Hay_Fork_metal.rvmat",
1661 "DZ\weapons\melee\blade\data\Hay_Fork_wood.rvmat"
1662 }
1663 },
1664
1665 {
1666 0.69999999,
1667
1668 {
1669 "DZ\weapons\melee\blade\data\Hay_Fork_metal.rvmat",
1670 "DZ\weapons\melee\blade\data\Hay_Fork_wood.rvmat"
1671 }
1672 },
1673
1674 {
1675 0.5,
1676
1677 {
1678 "DZ\weapons\melee\blade\data\Hay_Fork_metal_damage.rvmat",
1679 "DZ\weapons\melee\blade\data\Hay_Fork_wood_damage.rvmat"
1680 }
1681 },
1682
1683 {
1684 0.30000001,
1685
1686 {
1687 "DZ\weapons\melee\blade\data\Hay_Fork_metal_damage.rvmat",
1688 "DZ\weapons\melee\blade\data\Hay_Fork_wood_damage.rvmat"
1689 }
1690 },
1691
1692 {
1693 0,
1694
1695 {
1696 "DZ\weapons\melee\blade\data\Hay_Fork_metal_destruct.rvmat",
1697 "DZ\weapons\melee\blade\data\Hay_Fork_wood_destruct.rvmat"
1698 }
1699 }
1700 };
1701 };
1702 };
1703 };
1704 class AnimEvents
1705 {
1706 class SoundWeapon
1707 {
1708 class animalSkinning_in
1709 {
1710 soundSet="animalSkinning_in_SoundSet";
1711 id=516;
1712 };
1713 class animalSkinning
1714 {
1715 soundSet="animalSkinning_SoundSet";
1716 id=517;
1717 };
1718 class animalSkinning_out
1719 {
1720 soundSet="animalSkinning_out_SoundSet";
1721 id=518;
1722 };
1723 class CutTies_end
1724 {
1725 soundSet="CutTies_end_SoundSet";
1726 id=519;
1727 };
1728 class CutTies_loop
1729 {
1730 soundSet="CutTies_loop_SoundSet";
1731 id=520;
1732 };
1733 class shaving_knife_clean
1734 {
1735 soundSet="shaving_knife_clean_SoundSet";
1736 id=600;
1737 };
1738 class shaving_knife1
1739 {
1740 soundSet="shaving_knife1_SoundSet";
1741 id=601;
1742 };
1743 class shaving_knife2
1744 {
1745 soundSet="shaving_knife2_SoundSet";
1746 id=602;
1747 };
1748 class shaving_knife3
1749 {
1750 soundSet="shaving_knife3_SoundSet";
1751 id=603;
1752 };
1753 class shaving_knife4
1754 {
1755 soundSet="shaving_knife4_SoundSet";
1756 id=604;
1757 };
1758 class shaving_knife5
1759 {
1760 soundSet="shaving_knife5_SoundSet";
1761 id=605;
1762 };
1763 class shaving_knife6
1764 {
1765 soundSet="shaving_knife6_SoundSet";
1766 id=606;
1767 };
1768 class shaving_knife7
1769 {
1770 soundSet="shaving_knife7_SoundSet";
1771 id=607;
1772 };
1773 class shaving_knife8
1774 {
1775 soundSet="shaving_knife8_SoundSet";
1776 id=608;
1777 };
1778 class shaving_knife9
1779 {
1780 soundSet="shaving_knife9_SoundSet";
1781 id=609;
1782 };
1783 class shaving_knife10
1784 {
1785 soundSet="shaving_knife10_SoundSet";
1786 id=610;
1787 };
1788 class shaving_knife11
1789 {
1790 soundSet="shaving_knife11_SoundSet";
1791 id=611;
1792 };
1793 class shaving_knife12
1794 {
1795 soundSet="shaving_knife12_SoundSet";
1796 id=612;
1797 };
1798 class shaving_knife13
1799 {
1800 soundSet="shaving_knife13_SoundSet";
1801 id=613;
1802 };
1803 class shaving_knife14
1804 {
1805 soundSet="shaving_knife14_SoundSet";
1806 id=614;
1807 };
1808 class shaving_knife15
1809 {
1810 soundSet="shaving_knife15_SoundSet";
1811 id=615;
1812 };
1813 class shaving_knife16
1814 {
1815 soundSet="shaving_knife16_SoundSet";
1816 id=616;
1817 };
1818 class shaving_knife17
1819 {
1820 soundSet="shaving_knife17_SoundSet";
1821 id=617;
1822 };
1823 class shaving_knife18
1824 {
1825 soundSet="shaving_knife18_SoundSet";
1826 id=618;
1827 };
1828 class shaving_knife19
1829 {
1830 soundSet="shaving_knife19_SoundSet";
1831 id=619;
1832 };
1833 class shaving_knife20
1834 {
1835 soundSet="shaving_knife20_SoundSet";
1836 id=620;
1837 };
1838 class shaving_knife21
1839 {
1840 soundSet="shaving_knife21_SoundSet";
1841 id=621;
1842 };
1843 class pickup_light
1844 {
1845 soundSet="hatchet_pickup_light_SoundSet";
1846 id=796;
1847 };
1848 class pickup
1849 {
1850 soundSet="hatchet_pickup_SoundSet";
1851 id=797;
1852 };
1853 class drop
1854 {
1855 soundset="woodaxe_drop_SoundSet";
1856 id=898;
1857 };
1858 class FirefighterAxe_loop_SoundSet
1859 {
1860 soundSet="FirefighterAxe_loop_SoundSet";
1861 id=1121;
1862 };
1863 class FirefighterAxe_end_SoundSet
1864 {
1865 soundSet="FirefighterAxe_end_SoundSet";
1866 id=1122;
1867 };
1868 };
1869 class Sound
1870 {
1871 class SurfaceDig
1872 {
1873 class DigPrimary
1874 {
1875 default=906;
1876 sakhal_snow=906;
1877 sakhal_snow_forest=906;
1878 sakhal_grass_brown=906;
1879 };
1880 };
1881 };
1882 };
1883 };
1884 class Pickaxe: Inventory_Base
1885 {
1886 scope=2;
1887 displayName="$STR_CfgVehicles_Pickaxe0";
1888 descriptionShort="$STR_CfgVehicles_Pickaxe1";
1889 model="\dz\weapons\melee\blade\Pickaxe.p3d";
1890 debug_ItemCategory=2;
1891 inventorySlot[]=
1892 {
1893 "Shoulder",
1894 "Melee"
1895 };
1896 rotationFlags=12;
1897 repairableWithKits[]={4};
1898 repairCosts[]={25};
1899 build_action_type=36;
1900 dismantle_action_type=46;
1901 itemInfo[]=
1902 {
1903 "Pickaxe"
1904 };
1905 RestrainUnlockType=1;
1906 itemSize[]={3,6};
1907 weight=2500;
1908 itemBehaviour=2;
1909 lootTag[]=
1910 {
1911 "Work"
1912 };
1913 lootCategory="Tools";
1914 openItemSpillRange[]={40,70};
1915 hiddenSelections[]=
1916 {
1917 "camo"
1918 };
1919 hiddenSelectionsTextures[]=
1920 {
1921 "dz\weapons\melee\blade\data\Pickaxe_co.paa"
1922 };
1923 class DamageSystem
1924 {
1925 class GlobalHealth
1926 {
1927 class Health
1928 {
1929 hitpoints=250;
1930 healthLevels[]=
1931 {
1932
1933 {
1934 1,
1935
1936 {
1937 "DZ\weapons\melee\blade\data\Pickaxe.rvmat"
1938 }
1939 },
1940
1941 {
1942 0.69999999,
1943
1944 {
1945 "DZ\weapons\melee\blade\data\Pickaxe.rvmat"
1946 }
1947 },
1948
1949 {
1950 0.5,
1951
1952 {
1953 "DZ\weapons\melee\blade\data\Pickaxe_damage.rvmat"
1954 }
1955 },
1956
1957 {
1958 0.30000001,
1959
1960 {
1961 "DZ\weapons\melee\blade\data\Pickaxe_damage.rvmat"
1962 }
1963 },
1964
1965 {
1966 0,
1967
1968 {
1969 "DZ\weapons\melee\blade\data\Pickaxe_destruct.rvmat"
1970 }
1971 }
1972 };
1973 };
1974 };
1975 };
1976 isMeleeWeapon=1;
1977 suicideAnim="fireaxe";
1978 class MeleeModes
1979 {
1980 class Default
1981 {
1982 ammo="MeleeSharpLight_4";
1983 range=1.8;
1984 };
1985 class Heavy
1986 {
1987 ammo="MeleeSharpHeavy_4";
1988 range=1.8;
1989 };
1990 class Sprint
1991 {
1992 ammo="MeleeSharpHeavy_4";
1993 range=3.7;
1994 };
1995 };
1996 class Horticulture
1997 {
1998 ToolAnim="CHOPPINGWOOD";
1999 DiggingTimeToComplete=4.5;
2000 };
2001 soundImpactType="metal";
2002 class AnimEvents
2003 {
2004 class SoundWeapon
2005 {
2006 class pickup_light
2007 {
2008 soundSet="pickUpShovelLight_SoundSet";
2009 id=796;
2010 };
2011 class pickup
2012 {
2013 soundSet="pickUpShovel_SoundSet";
2014 id=797;
2015 };
2016 class drop
2017 {
2018 soundset="woodaxe_drop_SoundSet";
2019 id=898;
2020 };
2021 class FirefighterAxe_loop_SoundSet
2022 {
2023 soundSet="FirefighterAxe_loop_SoundSet";
2024 id=1121;
2025 };
2026 class FirefighterAxe_end_SoundSet
2027 {
2028 soundSet="FirefighterAxe_end_SoundSet";
2029 id=1122;
2030 };
2031 class ShoulderR_Hide
2032 {
2033 soundset="ShoulderR_Hide_SoundSet";
2034 id=1210;
2035 };
2036 class ShoulderR_Show
2037 {
2038 soundset="ShoulderR_Show_SoundSet";
2039 id=1211;
2040 };
2041 class animalSkinning_in
2042 {
2043 soundSet="animalSkinning_in_SoundSet";
2044 id=516;
2045 };
2046 class animalSkinning
2047 {
2048 soundSet="animalSkinning_SoundSet";
2049 id=517;
2050 };
2051 class animalSkinning_out
2052 {
2053 soundSet="animalSkinning_out_SoundSet";
2054 id=518;
2055 };
2056 };
2057 class Sound
2058 {
2059 class SurfaceDig
2060 {
2061 class DigPrimary
2062 {
2063 default=15;
2064 sakhal_snow=903;
2065 sakhal_snow_forest=903;
2066 sakhal_grass_brown=903;
2067 sakhal_ice_sea=904;
2068 sakhal_ice_lake=904;
2069 };
2070 };
2071 };
2072 };
2073 };
2074 class Sword: Inventory_Base
2075 {
2076 scope=2;
2077 displayName="$STR_CfgVehicles_Sword0";
2078 descriptionShort="$STR_CfgVehicles_Sword1";
2079 model="\dz\weapons\melee\blade\medieval_sword.p3d";
2080 debug_ItemCategory=2;
2081 repairableWithKits[]={4};
2082 repairCosts[]={25};
2083 inventorySlot[]=
2084 {
2085 "Shoulder",
2086 "Melee"
2087 };
2088 RestrainUnlockType=1;
2089 rotationFlags=12;
2090 itemSize[]={2,8};
2091 weight=1500;
2092 itemBehaviour=2;
2093 itemInfo[]=
2094 {
2095 "Axe"
2096 };
2097 openItemSpillRange[]={40,60};
2098 class DamageSystem
2099 {
2100 class GlobalHealth
2101 {
2102 class Health
2103 {
2104 hitpoints=200;
2105 healthLevels[]=
2106 {
2107
2108 {
2109 1,
2110
2111 {
2112 "DZ\weapons\melee\blade\data\medieval_sword.rvmat"
2113 }
2114 },
2115
2116 {
2117 0.69999999,
2118
2119 {
2120 "DZ\weapons\melee\blade\data\medieval_sword.rvmat"
2121 }
2122 },
2123
2124 {
2125 0.5,
2126
2127 {
2128 "DZ\weapons\melee\blade\data\medieval_sword_damage.rvmat"
2129 }
2130 },
2131
2132 {
2133 0.30000001,
2134
2135 {
2136 "DZ\weapons\melee\blade\data\medieval_sword_damage.rvmat"
2137 }
2138 },
2139
2140 {
2141 0,
2142
2143 {
2144 "DZ\weapons\melee\blade\data\medieval_sword_destruct.rvmat"
2145 }
2146 }
2147 };
2148 };
2149 };
2150 };
2151 isMeleeWeapon=1;
2152 suicideAnim="sword";
2153 class MeleeModes
2154 {
2155 class Default
2156 {
2157 ammo="MeleeSharpLight_4";
2158 range=1.8;
2159 };
2160 class Heavy
2161 {
2162 ammo="MeleeSharpHeavy_4";
2163 range=1.8;
2164 };
2165 class Sprint
2166 {
2167 ammo="MeleeSharpHeavy_4";
2168 range=3.7;
2169 };
2170 };
2171 soundImpactType="metal";
2172 class AnimEvents
2173 {
2174 class SoundWeapon
2175 {
2176 class animalSkinning_in
2177 {
2178 soundSet="animalSkinning_in_SoundSet";
2179 id=516;
2180 };
2181 class animalSkinning
2182 {
2183 soundSet="animalSkinning_SoundSet";
2184 id=517;
2185 };
2186 class animalSkinning_out
2187 {
2188 soundSet="animalSkinning_out_SoundSet";
2189 id=518;
2190 };
2191 class CutTies_end
2192 {
2193 soundSet="CutTies_end_SoundSet";
2194 id=519;
2195 };
2196 class CutTies_loop
2197 {
2198 soundSet="CutTies_loop_SoundSet";
2199 id=520;
2200 };
2201 class shaving_knife_clean
2202 {
2203 soundSet="shaving_knife_clean_SoundSet";
2204 id=600;
2205 };
2206 class shaving_knife1
2207 {
2208 soundSet="shaving_knife1_SoundSet";
2209 id=601;
2210 };
2211 class shaving_knife2
2212 {
2213 soundSet="shaving_knife2_SoundSet";
2214 id=602;
2215 };
2216 class shaving_knife3
2217 {
2218 soundSet="shaving_knife3_SoundSet";
2219 id=603;
2220 };
2221 class shaving_knife4
2222 {
2223 soundSet="shaving_knife4_SoundSet";
2224 id=604;
2225 };
2226 class shaving_knife5
2227 {
2228 soundSet="shaving_knife5_SoundSet";
2229 id=605;
2230 };
2231 class shaving_knife6
2232 {
2233 soundSet="shaving_knife6_SoundSet";
2234 id=606;
2235 };
2236 class shaving_knife7
2237 {
2238 soundSet="shaving_knife7_SoundSet";
2239 id=607;
2240 };
2241 class shaving_knife8
2242 {
2243 soundSet="shaving_knife8_SoundSet";
2244 id=608;
2245 };
2246 class shaving_knife9
2247 {
2248 soundSet="shaving_knife9_SoundSet";
2249 id=609;
2250 };
2251 class shaving_knife10
2252 {
2253 soundSet="shaving_knife10_SoundSet";
2254 id=610;
2255 };
2256 class shaving_knife11
2257 {
2258 soundSet="shaving_knife11_SoundSet";
2259 id=611;
2260 };
2261 class shaving_knife12
2262 {
2263 soundSet="shaving_knife12_SoundSet";
2264 id=612;
2265 };
2266 class shaving_knife13
2267 {
2268 soundSet="shaving_knife13_SoundSet";
2269 id=613;
2270 };
2271 class shaving_knife14
2272 {
2273 soundSet="shaving_knife14_SoundSet";
2274 id=614;
2275 };
2276 class shaving_knife15
2277 {
2278 soundSet="shaving_knife15_SoundSet";
2279 id=615;
2280 };
2281 class shaving_knife16
2282 {
2283 soundSet="shaving_knife16_SoundSet";
2284 id=616;
2285 };
2286 class shaving_knife17
2287 {
2288 soundSet="shaving_knife17_SoundSet";
2289 id=617;
2290 };
2291 class shaving_knife18
2292 {
2293 soundSet="shaving_knife18_SoundSet";
2294 id=618;
2295 };
2296 class shaving_knife19
2297 {
2298 soundSet="shaving_knife19_SoundSet";
2299 id=619;
2300 };
2301 class shaving_knife20
2302 {
2303 soundSet="shaving_knife20_SoundSet";
2304 id=620;
2305 };
2306 class shaving_knife21
2307 {
2308 soundSet="shaving_knife21_SoundSet";
2309 id=621;
2310 };
2311 class pickup_light
2312 {
2313 soundSet="hatchet_pickup_light_SoundSet";
2314 id=796;
2315 };
2316 class pickup
2317 {
2318 soundSet="hatchet_pickup_SoundSet";
2319 id=797;
2320 };
2321 class drop
2322 {
2323 soundset="woodaxe_drop_SoundSet";
2324 id=898;
2325 };
2326 class FirefighterAxe_loop_SoundSet
2327 {
2328 soundSet="FirefighterAxe_loop_SoundSet";
2329 id=1121;
2330 };
2331 class FirefighterAxe_end_SoundSet
2332 {
2333 soundSet="FirefighterAxe_end_SoundSet";
2334 id=1122;
2335 };
2336 };
2337 class Sound
2338 {
2339 class SurfaceDig
2340 {
2341 class DigPrimary
2342 {
2343 default=906;
2344 sakhal_snow=906;
2345 sakhal_snow_forest=906;
2346 sakhal_grass_brown=906;
2347 };
2348 };
2349 };
2350 };
2351 };
2352 class KukriKnife: Inventory_Base
2353 {
2354 scope=2;
2355 displayName="$STR_CfgVehicles_KukriKnife0";
2356 descriptionShort="$STR_CfgVehicles_KukriKnife1";
2357 model="\dz\weapons\melee\blade\kukri_knife.p3d";
2358 debug_ItemCategory=2;
2359 repairableWithKits[]={4};
2360 repairCosts[]={10};
2361 rotationFlags=17;
2362 RestrainUnlockType=1;
2363 canSkinBodies=1;
2364 weight=250;
2365 itemSize[]={1,4};
2366 openItemSpillRange[]={10,20};
2367 itemInfo[]=
2368 {
2369 "Knife"
2370 };
2371 class DamageSystem
2372 {
2373 class GlobalHealth
2374 {
2375 class Health
2376 {
2377 hitpoints=150;
2378 healthLevels[]=
2379 {
2380
2381 {
2382 1,
2383
2384 {
2385 "DZ\weapons\melee\blade\data\kukri_knife.rvmat",
2386 "DZ\weapons\melee\blade\data\kukri_knife_wood.rvmat"
2387 }
2388 },
2389
2390 {
2391 0.69999999,
2392
2393 {
2394 "DZ\weapons\melee\blade\data\kukri_knife.rvmat",
2395 "DZ\weapons\melee\blade\data\kukri_knife_wood.rvmat"
2396 }
2397 },
2398
2399 {
2400 0.5,
2401
2402 {
2403 "DZ\weapons\melee\blade\data\kukri_knife_damage.rvmat",
2404 "DZ\weapons\melee\blade\data\kukri_knife_wood_damage.rvmat"
2405 }
2406 },
2407
2408 {
2409 0.30000001,
2410
2411 {
2412 "DZ\weapons\melee\blade\data\kukri_knife_damage.rvmat",
2413 "DZ\weapons\melee\blade\data\kukri_knife_wood_damage.rvmat"
2414 }
2415 },
2416
2417 {
2418 0,
2419
2420 {
2421 "DZ\weapons\melee\blade\data\kukri_knife_destruct.rvmat",
2422 "DZ\weapons\melee\blade\data\kukri_knife_wood_destruct.rvmat"
2423 }
2424 }
2425 };
2426 };
2427 };
2428 };
2429 isMeleeWeapon=1;
2430 suicideAnim="onehanded";
2431 class MeleeModes
2432 {
2433 class Default
2434 {
2435 ammo="MeleeSharpLight_3";
2436 range=1.4;
2437 };
2438 class Heavy
2439 {
2440 ammo="MeleeSharpHeavy_3";
2441 range=1.4;
2442 };
2443 class Sprint
2444 {
2445 ammo="MeleeSharpHeavy_3";
2446 range=3.3;
2447 };
2448 };
2449 soundImpactType="metal";
2450 class AnimEvents
2451 {
2452 class SoundWeapon
2453 {
2454 class animalSkinning_in
2455 {
2456 soundSet="animalSkinning_in_SoundSet";
2457 id=516;
2458 };
2459 class animalSkinning
2460 {
2461 soundSet="animalSkinning_SoundSet";
2462 id=517;
2463 };
2464 class animalSkinning_out
2465 {
2466 soundSet="animalSkinning_out_SoundSet";
2467 id=518;
2468 };
2469 class CutTies_end
2470 {
2471 soundSet="CutTies_end_SoundSet";
2472 id=519;
2473 };
2474 class CutTies_loop
2475 {
2476 soundSet="CutTies_loop_SoundSet";
2477 id=520;
2478 };
2479 class shaving_knife_clean
2480 {
2481 soundSet="shaving_knife_clean_SoundSet";
2482 id=600;
2483 };
2484 class shaving_knife1
2485 {
2486 soundSet="shaving_knife1_SoundSet";
2487 id=601;
2488 };
2489 class shaving_knife2
2490 {
2491 soundSet="shaving_knife2_SoundSet";
2492 id=602;
2493 };
2494 class shaving_knife3
2495 {
2496 soundSet="shaving_knife3_SoundSet";
2497 id=603;
2498 };
2499 class shaving_knife4
2500 {
2501 soundSet="shaving_knife4_SoundSet";
2502 id=604;
2503 };
2504 class shaving_knife5
2505 {
2506 soundSet="shaving_knife5_SoundSet";
2507 id=605;
2508 };
2509 class shaving_knife6
2510 {
2511 soundSet="shaving_knife6_SoundSet";
2512 id=606;
2513 };
2514 class shaving_knife7
2515 {
2516 soundSet="shaving_knife7_SoundSet";
2517 id=607;
2518 };
2519 class shaving_knife8
2520 {
2521 soundSet="shaving_knife8_SoundSet";
2522 id=608;
2523 };
2524 class shaving_knife9
2525 {
2526 soundSet="shaving_knife9_SoundSet";
2527 id=609;
2528 };
2529 class shaving_knife10
2530 {
2531 soundSet="shaving_knife10_SoundSet";
2532 id=610;
2533 };
2534 class shaving_knife11
2535 {
2536 soundSet="shaving_knife11_SoundSet";
2537 id=611;
2538 };
2539 class shaving_knife12
2540 {
2541 soundSet="shaving_knife12_SoundSet";
2542 id=612;
2543 };
2544 class shaving_knife13
2545 {
2546 soundSet="shaving_knife13_SoundSet";
2547 id=613;
2548 };
2549 class shaving_knife14
2550 {
2551 soundSet="shaving_knife14_SoundSet";
2552 id=614;
2553 };
2554 class shaving_knife15
2555 {
2556 soundSet="shaving_knife15_SoundSet";
2557 id=615;
2558 };
2559 class shaving_knife16
2560 {
2561 soundSet="shaving_knife16_SoundSet";
2562 id=616;
2563 };
2564 class shaving_knife17
2565 {
2566 soundSet="shaving_knife17_SoundSet";
2567 id=617;
2568 };
2569 class shaving_knife18
2570 {
2571 soundSet="shaving_knife18_SoundSet";
2572 id=618;
2573 };
2574 class shaving_knife19
2575 {
2576 soundSet="shaving_knife19_SoundSet";
2577 id=619;
2578 };
2579 class shaving_knife20
2580 {
2581 soundSet="shaving_knife20_SoundSet";
2582 id=620;
2583 };
2584 class shaving_knife21
2585 {
2586 soundSet="shaving_knife21_SoundSet";
2587 id=621;
2588 };
2589 class pickup_light
2590 {
2591 soundSet="hatchet_pickup_light_SoundSet";
2592 id=796;
2593 };
2594 class pickup
2595 {
2596 soundSet="hatchet_pickup_SoundSet";
2597 id=797;
2598 };
2599 class drop
2600 {
2601 soundset="woodaxe_drop_SoundSet";
2602 id=898;
2603 };
2604 class FirefighterAxe_loop_SoundSet
2605 {
2606 soundSet="FirefighterAxe_loop_SoundSet";
2607 id=1121;
2608 };
2609 class FirefighterAxe_end_SoundSet
2610 {
2611 soundSet="FirefighterAxe_end_SoundSet";
2612 id=1122;
2613 };
2614 };
2615 class Sound
2616 {
2617 class SurfaceDig
2618 {
2619 class DigPrimary
2620 {
2621 default=907;
2622 sakhal_snow=907;
2623 sakhal_snow_forest=907;
2624 sakhal_grass_brown=907;
2625 };
2626 };
2627 };
2628 };
2629 };
2630 class FangeKnife: Inventory_Base
2631 {
2632 scope=2;
2633 displayName="$STR_CfgVehicles_FangeKnife0";
2634 descriptionShort="$STR_CfgVehicles_FangeKnife1";
2635 model="\dz\weapons\melee\blade\fange_knife.p3d";
2636 debug_ItemCategory=2;
2637 inventorySlot[]=
2638 {
2639 "Knife"
2640 };
2641 repairableWithKits[]={4};
2642 repairCosts[]={10};
2643 rotationFlags=17;
2644 RestrainUnlockType=1;
2645 canSkinBodies=1;
2646 weight=200;
2647 itemSize[]={1,4};
2648 openItemSpillRange[]={10,20};
2649 itemInfo[]=
2650 {
2651 "Knife"
2652 };
2653 hiddenSelections[]=
2654 {
2655 "blade",
2656 "handle"
2657 };
2658 hiddenSelectionsTextures[]=
2659 {
2660 "\dz\weapons\melee\blade\data\fange_knife_co.paa",
2661 "\dz\weapons\melee\blade\data\fange_knife_co.paa"
2662 };
2663 hiddenSelectionsMaterials[]=
2664 {
2665 "dz\weapons\melee\blade\data\fange_knife_blade.rvmat",
2666 "dz\weapons\melee\blade\data\fange_knife_handle.rvmat"
2667 };
2668 class DamageSystem
2669 {
2670 class GlobalHealth
2671 {
2672 class Health
2673 {
2674 hitpoints=130;
2675 healthLevels[]=
2676 {
2677
2678 {
2679 1,
2680
2681 {
2682 "DZ\weapons\melee\blade\data\fange_knife_blade.rvmat",
2683 "DZ\weapons\melee\blade\data\fange_knife_handle.rvmat"
2684 }
2685 },
2686
2687 {
2688 0.69999999,
2689
2690 {
2691 "DZ\weapons\melee\blade\data\fange_knife_blade.rvmat",
2692 "DZ\weapons\melee\blade\data\fange_knife_handle.rvmat"
2693 }
2694 },
2695
2696 {
2697 0.5,
2698
2699 {
2700 "DZ\weapons\melee\blade\data\fange_knife_blade_damage.rvmat",
2701 "DZ\weapons\melee\blade\data\fange_knife_handle_damage.rvmat"
2702 }
2703 },
2704
2705 {
2706 0.30000001,
2707
2708 {
2709 "DZ\weapons\melee\blade\data\fange_knife_blade_damage.rvmat",
2710 "DZ\weapons\melee\blade\data\fange_knife_handle_damage.rvmat"
2711 }
2712 },
2713
2714 {
2715 0,
2716
2717 {
2718 "DZ\weapons\melee\blade\data\fange_knife_blade_destruct.rvmat",
2719 "DZ\weapons\melee\blade\data\fange_knife_handle_destruct.rvmat"
2720 }
2721 }
2722 };
2723 };
2724 };
2725 };
2726 isMeleeWeapon=1;
2727 suicideAnim="onehanded";
2728 class MeleeModes
2729 {
2730 class Default
2731 {
2732 ammo="MeleeSharpLight_3";
2733 range=1.4;
2734 };
2735 class Heavy
2736 {
2737 ammo="MeleeSharpHeavy_3";
2738 range=1.4;
2739 };
2740 class Sprint
2741 {
2742 ammo="MeleeSharpHeavy_3";
2743 range=3.3;
2744 };
2745 };
2746 soundImpactType="metal";
2747 class AnimEvents
2748 {
2749 class SoundWeapon
2750 {
2751 class animalSkinning_in
2752 {
2753 soundSet="animalSkinning_in_SoundSet";
2754 id=516;
2755 };
2756 class animalSkinning
2757 {
2758 soundSet="animalSkinning_SoundSet";
2759 id=517;
2760 };
2761 class animalSkinning_out
2762 {
2763 soundSet="animalSkinning_out_SoundSet";
2764 id=518;
2765 };
2766 class CutTies_end
2767 {
2768 soundSet="CutTies_end_SoundSet";
2769 id=519;
2770 };
2771 class CutTies_loop
2772 {
2773 soundSet="CutTies_loop_SoundSet";
2774 id=520;
2775 };
2776 class shaving_knife_clean
2777 {
2778 soundSet="shaving_knife_clean_SoundSet";
2779 id=600;
2780 };
2781 class shaving_knife1
2782 {
2783 soundSet="shaving_knife1_SoundSet";
2784 id=601;
2785 };
2786 class shaving_knife2
2787 {
2788 soundSet="shaving_knife2_SoundSet";
2789 id=602;
2790 };
2791 class shaving_knife3
2792 {
2793 soundSet="shaving_knife3_SoundSet";
2794 id=603;
2795 };
2796 class shaving_knife4
2797 {
2798 soundSet="shaving_knife4_SoundSet";
2799 id=604;
2800 };
2801 class shaving_knife5
2802 {
2803 soundSet="shaving_knife5_SoundSet";
2804 id=605;
2805 };
2806 class shaving_knife6
2807 {
2808 soundSet="shaving_knife6_SoundSet";
2809 id=606;
2810 };
2811 class shaving_knife7
2812 {
2813 soundSet="shaving_knife7_SoundSet";
2814 id=607;
2815 };
2816 class shaving_knife8
2817 {
2818 soundSet="shaving_knife8_SoundSet";
2819 id=608;
2820 };
2821 class shaving_knife9
2822 {
2823 soundSet="shaving_knife9_SoundSet";
2824 id=609;
2825 };
2826 class shaving_knife10
2827 {
2828 soundSet="shaving_knife10_SoundSet";
2829 id=610;
2830 };
2831 class shaving_knife11
2832 {
2833 soundSet="shaving_knife11_SoundSet";
2834 id=611;
2835 };
2836 class shaving_knife12
2837 {
2838 soundSet="shaving_knife12_SoundSet";
2839 id=612;
2840 };
2841 class shaving_knife13
2842 {
2843 soundSet="shaving_knife13_SoundSet";
2844 id=613;
2845 };
2846 class shaving_knife14
2847 {
2848 soundSet="shaving_knife14_SoundSet";
2849 id=614;
2850 };
2851 class shaving_knife15
2852 {
2853 soundSet="shaving_knife15_SoundSet";
2854 id=615;
2855 };
2856 class shaving_knife16
2857 {
2858 soundSet="shaving_knife16_SoundSet";
2859 id=616;
2860 };
2861 class shaving_knife17
2862 {
2863 soundSet="shaving_knife17_SoundSet";
2864 id=617;
2865 };
2866 class shaving_knife18
2867 {
2868 soundSet="shaving_knife18_SoundSet";
2869 id=618;
2870 };
2871 class shaving_knife19
2872 {
2873 soundSet="shaving_knife19_SoundSet";
2874 id=619;
2875 };
2876 class shaving_knife20
2877 {
2878 soundSet="shaving_knife20_SoundSet";
2879 id=620;
2880 };
2881 class shaving_knife21
2882 {
2883 soundSet="shaving_knife21_SoundSet";
2884 id=621;
2885 };
2886 class pickup_light
2887 {
2888 soundSet="hatchet_pickup_light_SoundSet";
2889 id=796;
2890 };
2891 class pickup
2892 {
2893 soundSet="hatchet_pickup_SoundSet";
2894 id=797;
2895 };
2896 class drop
2897 {
2898 soundset="woodaxe_drop_SoundSet";
2899 id=898;
2900 };
2901 class FirefighterAxe_loop_SoundSet
2902 {
2903 soundSet="FirefighterAxe_loop_SoundSet";
2904 id=1121;
2905 };
2906 class FirefighterAxe_end_SoundSet
2907 {
2908 soundSet="FirefighterAxe_end_SoundSet";
2909 id=1122;
2910 };
2911 };
2912 class Sound
2913 {
2914 class SurfaceDig
2915 {
2916 class DigPrimary
2917 {
2918 default=906;
2919 sakhal_snow=906;
2920 sakhal_snow_forest=906;
2921 sakhal_grass_brown=906;
2922 };
2923 };
2924 };
2925 };
2926 };
2927 class CrudeMachete: Inventory_Base
2928 {
2929 scope=2;
2930 displayName="$STR_CrudeMachete0";
2931 descriptionShort="$STR_CrudeMachete1";
2932 model="\dz\weapons\melee\blade\machete_tactical.p3d";
2933 debug_ItemCategory=2;
2934 animClass="Knife";
2935 RestrainUnlockType=1;
2936 repairableWithKits[]={4};
2937 repairCosts[]={12};
2938 inventorySlot[]=
2939 {
2940 "Backpack_1"
2941 };
2942 rotationFlags=17;
2943 canSkinBodies=1;
2944 weight=500;
2945 itemSize[]={1,4};
2946 itemInfo[]=
2947 {
2948 "Knife"
2949 };
2950 openItemSpillRange[]={10,20};
2951 class DamageSystem
2952 {
2953 class GlobalHealth
2954 {
2955 class Health
2956 {
2957 hitpoints=200;
2958 healthLevels[]=
2959 {
2960
2961 {
2962 1,
2963
2964 {
2965 "DZ\weapons\melee\blade\data\machete_tactical.rvmat"
2966 }
2967 },
2968
2969 {
2970 0.69999999,
2971
2972 {
2973 "DZ\weapons\melee\blade\data\machete_tactical.rvmat"
2974 }
2975 },
2976
2977 {
2978 0.5,
2979
2980 {
2981 "DZ\weapons\melee\blade\data\machete_tactical_damage.rvmat"
2982 }
2983 },
2984
2985 {
2986 0.30000001,
2987
2988 {
2989 "DZ\weapons\melee\blade\data\machete_tactical_damage.rvmat"
2990 }
2991 },
2992
2993 {
2994 0,
2995
2996 {
2997 "DZ\weapons\melee\blade\data\machete_tactical_destruct.rvmat"
2998 }
2999 }
3000 };
3001 };
3002 };
3003 };
3004 isMeleeWeapon=1;
3005 suicideAnim="onehanded";
3006 class MeleeModes
3007 {
3008 class Default
3009 {
3010 ammo="MeleeSharpLight_3";
3011 range=1.4;
3012 };
3013 class Heavy
3014 {
3015 ammo="MeleeSharpHeavy_3";
3016 range=1.4;
3017 };
3018 class Sprint
3019 {
3020 ammo="MeleeSharpHeavy_3";
3021 range=3.3;
3022 };
3023 };
3024 soundImpactType="metal";
3025 class AnimEvents
3026 {
3027 class SoundWeapon
3028 {
3029 class animalSkinning_in
3030 {
3031 soundSet="animalSkinning_in_SoundSet";
3032 id=516;
3033 };
3034 class animalSkinning
3035 {
3036 soundSet="animalSkinning_SoundSet";
3037 id=517;
3038 };
3039 class animalSkinning_out
3040 {
3041 soundSet="animalSkinning_out_SoundSet";
3042 id=518;
3043 };
3044 class CutTies_end
3045 {
3046 soundSet="CutTies_end_SoundSet";
3047 id=519;
3048 };
3049 class CutTies_loop
3050 {
3051 soundSet="CutTies_loop_SoundSet";
3052 id=520;
3053 };
3054 class pickup
3055 {
3056 soundSet="hatchet_pickup_SoundSet";
3057 id=797;
3058 };
3059 class drop
3060 {
3061 soundset="woodaxe_drop_SoundSet";
3062 id=898;
3063 };
3064 };
3065 class Sound
3066 {
3067 class SurfaceDig
3068 {
3069 class DigPrimary
3070 {
3071 default=907;
3072 sakhal_snow=907;
3073 sakhal_snow_forest=907;
3074 sakhal_grass_brown=907;
3075 };
3076 };
3077 };
3078 };
3079 };
3080 class OrientalMachete: Inventory_Base
3081 {
3082 scope=2;
3083 displayName="$STR_OrientalMachete0";
3084 descriptionShort="$STR_OrientalMachete1";
3085 model="\dz\weapons\melee\blade\machete_oriental.p3d";
3086 debug_ItemCategory=2;
3087 animClass="Knife";
3088 RestrainUnlockType=1;
3089 repairableWithKits[]={4};
3090 repairCosts[]={12};
3091 inventorySlot[]=
3092 {
3093 "Backpack_1"
3094 };
3095 rotationFlags=17;
3096 canSkinBodies=1;
3097 weight=500;
3098 itemSize[]={1,4};
3099 itemInfo[]=
3100 {
3101 "Knife"
3102 };
3103 openItemSpillRange[]={10,20};
3104 class DamageSystem
3105 {
3106 class GlobalHealth
3107 {
3108 class Health
3109 {
3110 hitpoints=200;
3111 healthLevels[]=
3112 {
3113
3114 {
3115 1,
3116
3117 {
3118 "DZ\weapons\melee\blade\data\machete_oriental.rvmat"
3119 }
3120 },
3121
3122 {
3123 0.69999999,
3124
3125 {
3126 "DZ\weapons\melee\blade\data\machete_oriental.rvmat"
3127 }
3128 },
3129
3130 {
3131 0.5,
3132
3133 {
3134 "DZ\weapons\melee\blade\data\machete_oriental_damage.rvmat"
3135 }
3136 },
3137
3138 {
3139 0.30000001,
3140
3141 {
3142 "DZ\weapons\melee\blade\data\machete_oriental_damage.rvmat"
3143 }
3144 },
3145
3146 {
3147 0,
3148
3149 {
3150 "DZ\weapons\melee\blade\data\machete_oriental_destruct.rvmat"
3151 }
3152 }
3153 };
3154 };
3155 };
3156 };
3157 isMeleeWeapon=1;
3158 suicideAnim="onehanded";
3159 class MeleeModes
3160 {
3161 class Default
3162 {
3163 ammo="MeleeSharpLight_3";
3164 range=1.4;
3165 };
3166 class Heavy
3167 {
3168 ammo="MeleeSharpHeavy_3";
3169 range=1.4;
3170 };
3171 class Sprint
3172 {
3173 ammo="MeleeSharpHeavy_3";
3174 range=3.3;
3175 };
3176 };
3177 soundImpactType="metal";
3178 class AnimEvents
3179 {
3180 class SoundWeapon
3181 {
3182 class animalSkinning_in
3183 {
3184 soundSet="animalSkinning_in_SoundSet";
3185 id=516;
3186 };
3187 class animalSkinning
3188 {
3189 soundSet="animalSkinning_SoundSet";
3190 id=517;
3191 };
3192 class animalSkinning_out
3193 {
3194 soundSet="animalSkinning_out_SoundSet";
3195 id=518;
3196 };
3197 class CutTies_end
3198 {
3199 soundSet="CutTies_end_SoundSet";
3200 id=519;
3201 };
3202 class CutTies_loop
3203 {
3204 soundSet="CutTies_loop_SoundSet";
3205 id=520;
3206 };
3207 class pickup
3208 {
3209 soundSet="hatchet_pickup_SoundSet";
3210 id=797;
3211 };
3212 class drop
3213 {
3214 soundset="woodaxe_drop_SoundSet";
3215 id=898;
3216 };
3217 };
3218 class Sound
3219 {
3220 class SurfaceDig
3221 {
3222 class DigPrimary
3223 {
3224 default=907;
3225 sakhal_snow=907;
3226 sakhal_snow_forest=907;
3227 sakhal_grass_brown=907;
3228 };
3229 };
3230 };
3231 };
3232 };
3233};
3234class CfgNonAIVehicles
3235{
3236 class ProxyAttachment;
3237 class Proxycombatknife: ProxyAttachment
3238 {
3239 scope=2;
3240 inventorySlot="Knife";
3241 model="\DZ\weapons\melee\blade\combatknife.p3d";
3242 };
3243};