3 class DZ_Nonlethal_Shockpistol
24 class NonlethalPistol;
25 class Shockpistol_Base: NonlethalPistol
29 repairableWithKits[]={1};
43 recoilModifier[]={1,1,1};
56 "Shockpistol_Shot_SoundSet",
57 "Shockpistol_Tail_SoundSet",
58 "Shockpistol_InteriorTail_SoundSet"
61 recoil=
"recoil_shockpistol";
62 recoilProne=
"recoil_shockpistol";
63 dispersion=0.0060000001;
64 magazineSlot=
"magazine";
71 "DZ\weapons\nonlethal\shockpistol\data\shockpistol_main.rvmat",
72 "DZ\weapons\nonlethal\shockpistol\data\shockpistol_main_damage.rvmat",
73 "DZ\weapons\nonlethal\shockpistol\data\shockpistol_main_destruct.rvmat"
77 class Shockpistol: Shockpistol_Base
80 displayName=
"$STR_cfgWeapons_Shockpistol0";
81 descriptionShort=
"$STR_cfgWeapons_Shockpistol1";
82 model=
"\dz\weapons\nonlethal\shockpistol\shockpistol.p3d";
92 hiddenSelectionsTextures[]=
94 "\dz\weapons\nonlethal\shockpistol\data\shockpistol_main_yel_co.paa"
97 class Shockpistol_Black: Shockpistol
99 descriptionShort=
"$STR_cfgWeapons_Shockpistol_Black0";
104 hiddenSelectionsTextures[]=
106 "\dz\weapons\nonlethal\shockpistol\data\shockpistol_main_bk_co.paa"
112 class ProxyAttachment;
113 class ProxyShockpistol: ProxyAttachment
116 inventorySlot=
"pistol";
117 model=
"\dz\weapons\nonlethal\shockpistol\shockpistol.p3d";