26 class CZ75_Base: Pistol_Base
31 repairableWithKits[]={1};
33 PPDOFProperties[]={1,0.55000001,10,280,4,10};
34 WeaponLength=0.20999999;
35 ShoulderDistance=0.40000001;
36 ObstructionDistance=0.43099999;
38 initSpeedMultiplier=1;
50 recoilModifier[]={1,1,1};
51 swayModifier[]={1.2,1.2,0.55000001};
71 "CZ75_InteriorTail_SoundSet"
77 "CZ75_silencerPro_SoundSet",
78 "CZ75_silencerTail_SoundSet",
79 "CZ75_silencerInteriorTail_SoundSet"
84 recoilProne=
"recoil_cz75_prone";
85 dispersion=0.0044999998;
86 magazineSlot=
"magazine";
90 memoryPointCamera=
"eye";
91 discreteDistance[]={25};
92 discreteDistanceInitIndex=0;
103 overrideParticle=
"weapon_shot_winded_smoke";
107 overrideParticle=
"weapon_shot_cz75_01";
108 ignoreIfSuppressed=1;
110 positionOffset[]={0,0,0};
115 maxOverheatingValue=8;
116 shotsToStartOverheating=8;
117 overheatingDecayInterval=1;
120 overrideParticle=
"smoking_barrel_small";
121 onlyWithinOverheatLimits[]={0,1};
122 positionOffset[]={0,0,0};
123 onlyWithinRainLimits[]={0,1};
125 class OpenChamberSmoke
128 overrideParticle=
"smoking_barrel_small";
129 overridePoint=
"Nabojnicestart";
132 class OnBulletCasingEject
134 class ChamberSmokeRaise
136 overrideParticle=
"weapon_shot_chamber_smoke";
137 overridePoint=
"Nabojnicestart";
141 weaponStateAnim=
"dz\anims\anm\player\reloads\CZ75\w_CZ75_states.anm";
143 class CZ75: CZ75_Base
146 displayName=
"$STR_cfgWeapons_CZ750";
147 descriptionShort=
"$STR_cfgWeapons_CZ751";
148 model=
"\dz\weapons\pistols\CZ75\cz75.p3d";
156 hiddenSelectionsTextures[]=
158 "DZ\weapons\pistols\CZ75\data\cz75_co.paa"
160 hiddenSelectionsMaterials[]=
162 "DZ\weapons\pistols\CZ75\data\cz75.rvmat"
178 "DZ\weapons\pistols\cz75\data\cz75.rvmat"
186 "DZ\weapons\pistols\cz75\data\cz75.rvmat"
194 "DZ\weapons\pistols\cz75\data\cz75_damage.rvmat"
202 "DZ\weapons\pistols\cz75\data\cz75_damage.rvmat"
210 "DZ\weapons\pistols\cz75\data\cz75_destruct.rvmat"
221 class ProxyAttachment;
222 class ProxyCZ75: ProxyAttachment
225 inventorySlot=
"pistol";
226 model=
"\dz\weapons\pistols\CZ75\cz75.p3d";