27 class Deagle_Base: Pistol_Base
32 repairableWithKits[]={1};
34 PPDOFProperties[]={1,0.89999998,10,250,5,10};
36 ShoulderDistance=0.38999999;
37 ObstructionDistance=0.47299999;
38 barrelArmor=0.80000001;
39 initSpeedMultiplier=1;
51 recoilModifier[]={1,1,1};
52 swayModifier[]={1.3,1.3,0.60000002};
53 simpleHiddenSelections[]=
77 "DEG_InteriorTail_SoundSet"
83 "DEG_silencerPro_SoundSet",
84 "DEG_silencerTail_SoundSet",
85 "DEG_silencerInteriorTail_SoundSet"
90 magazineSlot=
"magazine";
94 memoryPointCamera=
"eye";
95 discreteDistance[]={25};
96 discreteDistanceInitIndex=0;
107 overrideParticle=
"weapon_shot_winded_smoke";
111 overrideParticle=
"weapon_shot_fnx_01";
112 ignoreIfSuppressed=1;
114 positionOffset[]={0,0,0};
119 maxOverheatingValue=8;
120 shotsToStartOverheating=8;
121 overheatingDecayInterval=1;
124 overrideParticle=
"smoking_barrel_small";
125 onlyWithinOverheatLimits[]={0,1};
126 positionOffset[]={0,0,0};
127 onlyWithinRainLimits[]={0,1};
129 class OpenChamberSmoke
132 overrideParticle=
"smoking_barrel_small";
133 overridePoint=
"Nabojnicestart";
136 class OnBulletCasingEject
138 class ChamberSmokeRaise
140 overrideParticle=
"weapon_shot_chamber_smoke";
141 overridePoint=
"Nabojnicestart";
145 weaponStateAnim=
"dz\anims\anm\player\reloads\Deagle\w_Deagle_states.anm";
147 class Deagle: Deagle_Base
150 displayName=
"$STR_cfgWeapons_DE0";
151 descriptionShort=
"$STR_cfgWeapons_DE1";
152 model=
"\dz\weapons\pistols\DE\DE.p3d";
155 "weaponOpticsCrossbow",
159 hiddenSelectionsTextures[]=
161 "dz\weapons\pistols\DE\data\deagle_co.paa",
162 "dz\weapons\pistols\DE\data\deagle_co.paa"
164 hiddenSelectionsMaterials[]=
166 "dz\weapons\pistols\DE\data\deagle.rvmat",
167 "dz\weapons\pistols\DE\data\deagle_plastic.rvmat"
183 "dz\weapons\pistols\DE\data\deagle.rvmat",
184 "dz\weapons\pistols\DE\data\deagle_plastic.rvmat"
192 "dz\weapons\pistols\DE\data\deagle.rvmat",
193 "dz\weapons\pistols\DE\data\deagle_plastic.rvmat"
201 "dz\weapons\pistols\DE\data\deagle_damage.rvmat",
202 "dz\weapons\pistols\DE\data\deagle_plastic_damage.rvmat"
210 "dz\weapons\pistols\DE\data\deagle_damage.rvmat",
211 "dz\weapons\pistols\DE\data\deagle_plastic_damage.rvmat"
219 "dz\weapons\pistols\DE\data\deagle_destruct.rvmat",
220 "dz\weapons\pistols\DE\data\deagle_plastic_destruct.rvmat"
228 class Deagle_Gold: Deagle
230 hiddenSelectionsTextures[]=
232 "dz\weapons\pistols\DE\data\deagle_co.paa",
233 "dz\weapons\pistols\DE\data\deagle_co.paa"
235 hiddenSelectionsMaterials[]=
237 "dz\weapons\pistols\DE\data\deagle_g.rvmat",
238 "dz\weapons\pistols\DE\data\deagle_plastic.rvmat"
249 "dz\weapons\pistols\de\data\deagle.rvmat"
258 "dz\weapons\pistols\DE\data\deagle_g.rvmat",
259 "dz\weapons\pistols\DE\data\deagle_plastic.rvmat"
267 "dz\weapons\pistols\DE\data\deagle_g.rvmat",
268 "dz\weapons\pistols\DE\data\deagle_plastic.rvmat"
276 "dz\weapons\pistols\DE\data\deagle_g_damage.rvmat",
277 "dz\weapons\pistols\DE\data\deagle_plastic_damage.rvmat"
285 "dz\weapons\pistols\DE\data\deagle_g_damage.rvmat",
286 "dz\weapons\pistols\DE\data\deagle_plastic_damage.rvmat"
294 "dz\weapons\pistols\DE\data\deagle_g_destruct.rvmat",
295 "dz\weapons\pistols\DE\data\deagle_plastic_destruct.rvmat"
306 class ProxyAttachment;
307 class ProxyDE: ProxyAttachment
310 inventorySlot=
"pistol";
311 model=
"\dz\weapons\pistols\DE\DE.p3d";