Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Pistols_Encore
4 {
5 units[]=
6 {
7 "LongHorn"
8 };
9 weapons[]={};
10 requiredVersion=0.1;
11 requiredAddons[]=
12 {
13 "DZ_Data",
14 "DZ_Pistols"
15 };
16 };
17};
18class Mode_Safe;
19class Mode_SemiAuto;
20class Mode_Single;
21class Mode_Burst;
22class Mode_FullAuto;
23class OpticsInfoRifle;
24class cfgWeapons
25{
26 class Pistol_Base;
27 class LongHorn_Base: Pistol_Base
28 {
29 scope=0;
30 weight=2050;
31 absorbency=0;
32 repairableWithKits[]={1};
33 repairCosts[]={25};
34 WeaponLength=0.44;
35 ShoulderDistance=0.41;
36 ObstructionDistance=0.66900003;
37 initSpeedMultiplier=0.80000001;
38 barrelArmor=2;
39 PPDOFProperties[]={1,0.89999998,10,150,5,10};
40 distanceZoomMin=100;
41 distanceZoomMax=100;
42 hiddenSelections[]=
43 {
44 "camo"
45 };
46 chamberSize=1;
47 chamberedRound="";
48 magazines[]={};
49 chamberableFrom[]=
50 {
51 "Ammo_308Win",
52 "Ammo_308WinTracer"
53 };
54 ejectType=2;
55 recoilModifier[]={1,1,1};
56 swayModifier[]={1.45,1.45,0.60000002};
57 class NoiseShoot
58 {
59 strength=80;
60 type="shot";
61 };
62 modes[]=
63 {
64 "Single"
65 };
66 class Single: Mode_Single
67 {
68 soundSetShot[]=
69 {
70 "LongHorn_Shot_SoundSet",
71 "LongHorn_Tail_SoundSet",
72 "LongHorn_InteriorTail_SoundSet"
73 };
74 soundSetShotExt[]=
75 {
76
77 {
78 "LongHorn_silencerHomeMade_SoundSet",
79 "LongHorn_silencerHomeMadeTail_SoundSet",
80 "LongHorn_silencerInteriorHomeMadeTail_SoundSet"
81 }
82 };
83 reloadTime=1;
84 recoil="recoil_longhorn";
85 recoilProne="recoil_longhorn_prone";
86 dispersion=0.003;
87 magazineSlot="magazine";
88 };
89 class Particles
90 {
91 class OnFire
92 {
93 class SmokeCloud
94 {
95 overrideParticle="weapon_shot_winded_smoke";
96 };
97 class MuzzleFlash
98 {
99 overrideParticle="weapon_shot_fnx_01";
100 ignoreIfSuppressed=1;
101 illuminateWorld=1;
102 positionOffset[]={0,0,0};
103 };
104 };
105 class OnBulletCasingEject
106 {
107 class ChamberSmokeRaise
108 {
109 overrideParticle="weapon_shot_chamber_smoke";
110 overridePoint="Nabojnicestart";
111 };
112 };
113 };
114 weaponStateAnim="dz\anims\anm\player\reloads\LongHorn\w_longhorn_states.anm";
115 boneRemap[]=
116 {
117 "latch",
118 "Weapon_Bone_01",
119 "hammer",
120 "Weapon_Bone_02",
121 "reload",
122 "Weapon_Bolt",
123 "trigger",
124 "Weapon_Trigger",
125 "bullet",
126 "Weapon_Bullet"
127 };
128 };
129 class LongHorn: LongHorn_Base
130 {
131 scope=2;
132 displayName="$STR_cfgWeapons_LongHorn0";
133 descriptionShort="$STR_cfgWeapons_LongHorn1";
134 model="\dz\weapons\pistols\LongHorn\LongHorn.p3d";
135 hiddenSelectionsTextures[]=
136 {
137 "DZ\weapons\pistols\LongHorn\data\longhorn_co.paa"
138 };
139 hiddenSelectionsMaterials[]=
140 {
141 "DZ\weapons\pistols\LongHorn\data\longhorn.rvmat"
142 };
143 attachments[]=
144 {
145 "weaponOpticsCrossbow",
146 "suppressorImpro"
147 };
148 DisplayMagazine=0;
149 itemSize[]={5,2};
150 class DamageSystem
151 {
152 class GlobalHealth
153 {
154 class Health
155 {
156 hitpoints=200;
157 healthLevels[]=
158 {
159
160 {
161 1,
162
163 {
164 "DZ\weapons\pistols\LongHorn\data\LongHorn.rvmat"
165 }
166 },
167
168 {
169 0.69999999,
170
171 {
172 "DZ\weapons\pistols\LongHorn\data\LongHorn.rvmat"
173 }
174 },
175
176 {
177 0.5,
178
179 {
180 "DZ\weapons\pistols\LongHorn\data\LongHorn_damage.rvmat"
181 }
182 },
183
184 {
185 0.30000001,
186
187 {
188 "DZ\weapons\pistols\LongHorn\data\LongHorn_damage.rvmat"
189 }
190 },
191
192 {
193 0,
194
195 {
196 "DZ\weapons\pistols\LongHorn\data\LongHorn_destruct.rvmat"
197 }
198 }
199 };
200 };
201 };
202 };
203 };
204};
206{
207 class ProxyAttachment;
208 class ProxyLongHorn: ProxyAttachment
209 {
210 scope=2;
211 inventorySlot="pistol";
212 model="\dz\weapons\pistols\LongHorn\LongHorn.p3d";
213 };
214};