26 class P1_Base: Pistol_Base
30 repairableWithKits[]={1};
32 PPDOFProperties[]={1,0.55000001,10,240,4,10};
34 ShoulderDistance=0.40000001;
35 ObstructionDistance=0.43099999;
37 initSpeedMultiplier=0.89999998;
49 recoilModifier[]={1,1,1};
50 swayModifier[]={1.1,1.1,0.44999999};
68 "WaltherP1_Shot_SoundSet",
69 "WaltherP1_Tail_SoundSet",
70 "WaltherP1_InteriorTail_SoundSet"
76 "WaltherP1_silencerPro_SoundSet",
77 "WaltherP1_silencerTail_SoundSet",
78 "WaltherP1_silencerInteriorTail_SoundSet"
82 "WaltherP1_silencerHomeMade_SoundSet",
83 "WaltherP1_silencerHomeMadeTail_SoundSet",
84 "WaltherP1_silencerInteriorHomeMadeTail_SoundSet"
89 recoilProne=
"recoil_p1_prone";
91 magazineSlot=
"magazine";
95 memoryPointCamera=
"eye";
96 discreteDistance[]={25};
97 discreteDistanceInitIndex=0;
108 overrideParticle=
"weapon_shot_winded_smoke";
112 overrideParticle=
"weapon_shot_cz75_01";
113 ignoreIfSuppressed=1;
115 positionOffset[]={0,0,0};
118 class OnBulletCasingEject
120 class ChamberSmokeRaise
122 overrideParticle=
"weapon_shot_chamber_smoke";
123 overridePoint=
"Nabojnicestart";
127 weaponStateAnim=
"dz\anims\anm\player\reloads\P1\w_states_p1.anm";
132 displayName=
"$STR_cfgWeapons_P10";
133 descriptionShort=
"$STR_cfgWeapons_P11";
134 model=
"\dz\weapons\pistols\p1\p1.p3d";
135 hiddenSelectionsTextures[]=
137 "DZ\weapons\pistols\p1\data\p38_co.paa"
139 hiddenSelectionsMaterials[]=
141 "DZ\weapons\pistols\p1\data\p38.rvmat"
162 "DZ\weapons\pistols\p1\data\p38.rvmat"
170 "DZ\weapons\pistols\p1\data\p38.rvmat"
178 "DZ\weapons\pistols\p1\data\p38_damage.rvmat"
186 "DZ\weapons\pistols\p1\data\p38_damage.rvmat"
194 "DZ\weapons\pistols\p1\data\p38_destruct.rvmat"
205 class ProxyAttachment;
206 class ProxyP1: ProxyAttachment
209 inventorySlot=
"pistol";
210 model=
"\dz\weapons\pistols\p1\p1.p3d";