26 class MakarovIJ70_Base: Pistol_Base
31 repairableWithKits[]={1};
33 PPDOFProperties[]={1,0.5,10,280,4,10};
35 ShoulderDistance=0.38;
36 ObstructionDistance=0.403;
38 initSpeedMultiplier=1;
50 recoilModifier[]={1,1,1};
51 swayModifier[]={1.1,1.1,0.44999999};
65 "Makarov_Shot_SoundSet",
66 "Makarov_Tail_SoundSet",
67 "Makarov_InteriorTail_SoundSet"
73 "Makarov_silencerPro_SoundSet",
74 "Makarov_silencerTail_SoundSet",
75 "Makarov_silencerInteriorTail_SoundSet"
80 recoilProne=
"recoil_if70_prone";
81 dispersion=0.0060000001;
82 magazineSlot=
"magazine";
86 memoryPointCamera=
"eye";
87 discreteDistance[]={25};
88 discreteDistanceInitIndex=0;
99 overrideParticle=
"weapon_shot_winded_smoke";
103 overrideParticle=
"weapon_shot_fnx_01";
104 ignoreIfSuppressed=1;
106 positionOffset[]={0,0,0};
111 maxOverheatingValue=8;
112 shotsToStartOverheating=8;
113 overheatingDecayInterval=1;
116 overrideParticle=
"smoking_barrel_small";
117 onlyWithinOverheatLimits[]={0,1};
118 positionOffset[]={0,0,0};
119 onlyWithinRainLimits[]={0,1};
121 class OpenChamberSmoke
124 overrideParticle=
"smoking_barrel_small";
125 overridePoint=
"Nabojnicestart";
128 class OnBulletCasingEject
130 class ChamberSmokeRaise
132 overrideParticle=
"weapon_shot_chamber_smoke";
133 overridePoint=
"Nabojnicestart";
137 weaponStateAnim=
"dz\anims\anm\player\reloads\IJ70\w_IJ70_states.anm";
139 class MakarovIJ70: MakarovIJ70_Base
142 displayName=
"$STR_cfgWeapons_MakarovIJ700";
143 descriptionShort=
"$STR_cfgWeapons_MakarovIJ701";
144 model=
"\DZ\weapons\pistols\pmm\ij70.p3d";
164 "DZ\weapons\pistols\pmm\data\pmm.rvmat"
172 "DZ\weapons\pistols\pmm\data\pmm.rvmat"
180 "DZ\weapons\pistols\pmm\data\pmm_damage.rvmat"
188 "DZ\weapons\pistols\pmm\data\pmm_damage.rvmat"
196 "DZ\weapons\pistols\pmm\data\pmm_destruct.rvmat"
207 class ProxyAttachment;
208 class Proxyij70: ProxyAttachment
211 inventorySlot=
"pistol";
212 model=
"\DZ\weapons\pistols\pmm\ij70.p3d";