Dayz Explorer CPP 1.28.160049
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config.cpp
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1class CfgPatches
2{
3 class DZ_Weapons_Projectiles
4 {
5 units[]={};
6 weapons[]={};
7 requiredVersion=0.1;
8 requiredAddons[]={};
9 };
10};
11class CfgAmmo
12{
13 class ShotgunCore;
14 class DefaultAmmo;
15 class BulletCore;
16 class Bullet_Base: BulletCore
17 {
18 scope=0;
19 hit=8;
20 indirectHit=0;
21 indirectHitRange=0;
22 model="\dz\weapons\projectiles\empty.p3d";
23 soundFly[]=
24 {
25 "",
26 9.9999973e-09,
27 1
28 };
29 soundSnow1[]=
30 {
31 "dz\sounds\weapons\hits\bullet\Snow_01",
32 0.60000002,
33 1,
34 40
35 };
36 soundSnow2[]=
37 {
38 "dz\sounds\weapons\hits\bullet\Snow_02",
39 0.60000002,
40 1,
41 40
42 };
43 soundSnow3[]=
44 {
45 "dz\sounds\weapons\hits\bullet\Snow_03",
46 0.60000002,
47 1,
48 40
49 };
50 soundSnow4[]=
51 {
52 "dz\sounds\weapons\hits\bullet\Snow_04",
53 0.60000002,
54 1,
55 40
56 };
57 soundSnow5[]=
58 {
59 "dz\sounds\weapons\hits\bullet\Snow_05",
60 0.60000002,
61 1,
62 40
63 };
64 soundSnow6[]=
65 {
66 "dz\sounds\weapons\hits\bullet\Snow_06",
67 0.60000002,
68 1,
69 40
70 };
71 soundSnow7[]=
72 {
73 "dz\sounds\weapons\hits\bullet\Snow_07",
74 0.60000002,
75 1,
76 40
77 };
78 soundSnow8[]=
79 {
80 "dz\sounds\weapons\hits\bullet\Snow_08",
81 0.60000002,
82 1,
83 40
84 };
85 soundIce1[]=
86 {
87 "dz\sounds\weapons\hits\bullet\Ice_01",
88 0.60000002,
89 1,
90 60
91 };
92 soundIce2[]=
93 {
94 "dz\sounds\weapons\hits\bullet\Ice_02",
95 0.60000002,
96 1,
97 60
98 };
99 soundIce3[]=
100 {
101 "dz\sounds\weapons\hits\bullet\Ice_03",
102 0.60000002,
103 1,
104 60
105 };
106 soundIce4[]=
107 {
108 "dz\sounds\weapons\hits\bullet\Ice_04",
109 0.60000002,
110 1,
111 60
112 };
113 soundIce5[]=
114 {
115 "dz\sounds\weapons\hits\bullet\Ice_05",
116 0.60000002,
117 1,
118 60
119 };
120 soundIce6[]=
121 {
122 "dz\sounds\weapons\hits\bullet\Ice_06",
123 0.60000002,
124 1,
125 60
126 };
127 soundIce7[]=
128 {
129 "dz\sounds\weapons\hits\bullet\Ice_07",
130 0.60000002,
131 1,
132 60
133 };
134 soundIce8[]=
135 {
136 "dz\sounds\weapons\hits\bullet\Ice_08",
137 0.60000002,
138 1,
139 60
140 };
141 soundDefault1[]=
142 {
143 "dz\sounds\weapons\hits\bullet\soft_ground_1",
144 0.60000002,
145 1,
146 50
147 };
148 soundDefault2[]=
149 {
150 "dz\sounds\weapons\hits\bullet\soft_ground_2",
151 0.60000002,
152 1,
153 50
154 };
155 soundDefault3[]=
156 {
157 "dz\sounds\weapons\hits\bullet\soft_ground_3",
158 0.60000002,
159 1,
160 50
161 };
162 soundDefault4[]=
163 {
164 "dz\sounds\weapons\hits\bullet\soft_ground_4",
165 0.60000002,
166 1,
167 50
168 };
169 soundDefault5[]=
170 {
171 "dz\sounds\weapons\hits\bullet\soft_ground_5",
172 0.60000002,
173 1,
174 50
175 };
176 soundDefault6[]=
177 {
178 "dz\sounds\weapons\hits\bullet\soft_ground_6",
179 0.60000002,
180 1,
181 50
182 };
183 soundDefault7[]=
184 {
185 "dz\sounds\weapons\hits\bullet\soft_ground_7",
186 0.60000002,
187 1,
188 50
189 };
190 soundDefault8[]=
191 {
192 "dz\sounds\weapons\hits\bullet\soft_ground_8",
193 0.60000002,
194 1,
195 50
196 };
197 soundGroundSoft1[]=
198 {
199 "dz\sounds\weapons\hits\bullet\soft_ground_1",
200 0.60000002,
201 1,
202 50
203 };
204 soundGroundSoft2[]=
205 {
206 "dz\sounds\weapons\hits\bullet\soft_ground_2",
207 0.60000002,
208 1,
209 50
210 };
211 soundGroundSoft3[]=
212 {
213 "dz\sounds\weapons\hits\bullet\soft_ground_3",
214 0.60000002,
215 1,
216 50
217 };
218 soundGroundSoft4[]=
219 {
220 "dz\sounds\weapons\hits\bullet\soft_ground_4",
221 0.60000002,
222 1,
223 50
224 };
225 soundGroundSoft5[]=
226 {
227 "dz\sounds\weapons\hits\bullet\soft_ground_5",
228 0.60000002,
229 1,
230 50
231 };
232 soundGroundSoft6[]=
233 {
234 "dz\sounds\weapons\hits\bullet\soft_ground_6",
235 0.60000002,
236 1,
237 50
238 };
239 soundGroundSoft7[]=
240 {
241 "dz\sounds\weapons\hits\bullet\soft_ground_7",
242 0.60000002,
243 1,
244 50
245 };
246 soundGroundSoft8[]=
247 {
248 "dz\sounds\weapons\hits\bullet\soft_ground_8",
249 0.60000002,
250 1,
251 50
252 };
253 soundGroundHard1[]=
254 {
255 "dz\sounds\weapons\hits\bullet\hard_ground_1",
256 0.60000002,
257 1,
258 60
259 };
260 soundGroundHard2[]=
261 {
262 "dz\sounds\weapons\hits\bullet\hard_ground_2",
263 0.60000002,
264 1,
265 60
266 };
267 soundGroundHard3[]=
268 {
269 "dz\sounds\weapons\hits\bullet\hard_ground_3",
270 0.60000002,
271 1,
272 60
273 };
274 soundGroundHard4[]=
275 {
276 "dz\sounds\weapons\hits\bullet\hard_ground_4",
277 0.60000002,
278 1,
279 60
280 };
281 soundGroundHard5[]=
282 {
283 "dz\sounds\weapons\hits\bullet\hard_ground_5",
284 0.60000002,
285 1,
286 60
287 };
288 soundGroundHard6[]=
289 {
290 "dz\sounds\weapons\hits\bullet\hard_ground_6",
291 0.60000002,
292 1,
293 60
294 };
295 soundGroundHard7[]=
296 {
297 "dz\sounds\weapons\hits\bullet\hard_ground_7",
298 0.60000002,
299 1,
300 60
301 };
302 soundGroundHard8[]=
303 {
304 "dz\sounds\weapons\hits\bullet\hard_ground_8",
305 0.60000002,
306 1,
307 60
308 };
309 soundMetal1[]=
310 {
311 "dz\sounds\weapons\hits\bullet\metal_1",
312 0.60000002,
313 1,
314 80
315 };
316 soundMetal2[]=
317 {
318 "dz\sounds\weapons\hits\bullet\metal_2",
319 0.60000002,
320 1,
321 80
322 };
323 soundMetal3[]=
324 {
325 "dz\sounds\weapons\hits\bullet\metal_3",
326 0.60000002,
327 1,
328 80
329 };
330 soundMetal4[]=
331 {
332 "dz\sounds\weapons\hits\bullet\metal_4",
333 0.60000002,
334 1,
335 80
336 };
337 soundMetal5[]=
338 {
339 "dz\sounds\weapons\hits\bullet\metal_5",
340 0.60000002,
341 1,
342 80
343 };
344 soundMetal6[]=
345 {
346 "dz\sounds\weapons\hits\bullet\metal_6",
347 0.60000002,
348 1,
349 80
350 };
351 soundMetal7[]=
352 {
353 "dz\sounds\weapons\hits\bullet\metal_7",
354 0.60000002,
355 1,
356 80
357 };
358 soundMetal8[]=
359 {
360 "dz\sounds\weapons\hits\bullet\metal_8",
361 0.60000002,
362 1,
363 80
364 };
365 soundGlass1[]=
366 {
367 "dz\sounds\weapons\hits\bullet\glass_1",
368 0.60000002,
369 1,
370 70
371 };
372 soundGlass2[]=
373 {
374 "dz\sounds\weapons\hits\bullet\glass_2",
375 0.60000002,
376 1,
377 70
378 };
379 soundGlass3[]=
380 {
381 "dz\sounds\weapons\hits\bullet\glass_3",
382 0.60000002,
383 1,
384 70
385 };
386 soundGlass4[]=
387 {
388 "dz\sounds\weapons\hits\bullet\glass_4",
389 0.60000002,
390 1,
391 70
392 };
393 soundGlass5[]=
394 {
395 "dz\sounds\weapons\hits\bullet\glass_5",
396 0.60000002,
397 1,
398 70
399 };
400 soundGlass6[]=
401 {
402 "dz\sounds\weapons\hits\bullet\glass_6",
403 0.60000002,
404 1,
405 70
406 };
407 soundGlass7[]=
408 {
409 "dz\sounds\weapons\hits\bullet\glass_7",
410 0.60000002,
411 1,
412 70
413 };
414 soundGlass8[]=
415 {
416 "dz\sounds\weapons\hits\bullet\glass_8",
417 0.60000002,
418 1,
419 70
420 };
421 soundGlassArmored1[]=
422 {
423 "dz\sounds\weapons\hits\bullet\glass_arm_1",
424 0.60000002,
425 1,
426 70
427 };
428 soundGlassArmored2[]=
429 {
430 "dz\sounds\weapons\hits\bullet\glass_arm_2",
431 0.60000002,
432 1,
433 70
434 };
435 soundGlassArmored3[]=
436 {
437 "dz\sounds\weapons\hits\bullet\glass_arm_3",
438 0.60000002,
439 1,
440 70
441 };
442 soundGlassArmored4[]=
443 {
444 "dz\sounds\weapons\hits\bullet\glass_arm_4",
445 0.60000002,
446 1,
447 70
448 };
449 soundGlassArmored5[]=
450 {
451 "dz\sounds\weapons\hits\bullet\glass_arm_5",
452 0.60000002,
453 1,
454 70
455 };
456 soundGlassArmored6[]=
457 {
458 "dz\sounds\weapons\hits\bullet\glass_arm_6",
459 0.60000002,
460 1,
461 70
462 };
463 soundGlassArmored7[]=
464 {
465 "dz\sounds\weapons\hits\bullet\glass_arm_7",
466 0.60000002,
467 1,
468 70
469 };
470 soundGlassArmored8[]=
471 {
472 "dz\sounds\weapons\hits\bullet\glass_arm_8",
473 0.60000002,
474 1,
475 70
476 };
477 soundVehiclePlate1[]=
478 {
479 "dz\sounds\weapons\hits\bullet\metal_plate_1",
480 0.60000002,
481 1,
482 80
483 };
484 soundVehiclePlate2[]=
485 {
486 "dz\sounds\weapons\hits\bullet\metal_plate_2",
487 0.60000002,
488 1,
489 80
490 };
491 soundVehiclePlate3[]=
492 {
493 "dz\sounds\weapons\hits\bullet\metal_plate_3",
494 0.60000002,
495 1,
496 80
497 };
498 soundVehiclePlate4[]=
499 {
500 "dz\sounds\weapons\hits\bullet\metal_plate_4",
501 0.60000002,
502 1,
503 80
504 };
505 soundVehiclePlate5[]=
506 {
507 "dz\sounds\weapons\hits\bullet\metal_plate_5",
508 0.60000002,
509 1,
510 80
511 };
512 soundVehiclePlate6[]=
513 {
514 "dz\sounds\weapons\hits\bullet\metal_plate_6",
515 0.60000002,
516 1,
517 80
518 };
519 soundVehiclePlate7[]=
520 {
521 "dz\sounds\weapons\hits\bullet\metal_plate_7",
522 0.60000002,
523 1,
524 80
525 };
526 soundVehiclePlate8[]=
527 {
528 "dz\sounds\weapons\hits\bullet\metal_plate_8",
529 0.60000002,
530 1,
531 80
532 };
533 soundWood1[]=
534 {
535 "dz\sounds\weapons\hits\bullet\wood_1",
536 0.69999999,
537 1,
538 60
539 };
540 soundWood2[]=
541 {
542 "dz\sounds\weapons\hits\bullet\wood_2",
543 0.69999999,
544 1,
545 60
546 };
547 soundWood3[]=
548 {
549 "dz\sounds\weapons\hits\bullet\wood_3",
550 0.69999999,
551 1,
552 60
553 };
554 soundWood4[]=
555 {
556 "dz\sounds\weapons\hits\bullet\wood_4",
557 0.69999999,
558 1,
559 60
560 };
561 soundWood5[]=
562 {
563 "dz\sounds\weapons\hits\bullet\wood_5",
564 0.69999999,
565 1,
566 60
567 };
568 soundWood6[]=
569 {
570 "dz\sounds\weapons\hits\bullet\wood_6",
571 0.69999999,
572 1,
573 60
574 };
575 soundWood7[]=
576 {
577 "dz\sounds\weapons\hits\bullet\wood_7",
578 0.69999999,
579 1,
580 60
581 };
582 soundWood8[]=
583 {
584 "dz\sounds\weapons\hits\bullet\wood_8",
585 0.69999999,
586 1,
587 60
588 };
589 soundHitBody1[]=
590 {
591 "dz\sounds\weapons\hits\bullet\body_1",
592 1,
593 1,
594 20
595 };
596 soundHitBody2[]=
597 {
598 "dz\sounds\weapons\hits\bullet\body_2",
599 1,
600 1,
601 20
602 };
603 soundHitBody3[]=
604 {
605 "dz\sounds\weapons\hits\bullet\body_3",
606 1,
607 1,
608 20
609 };
610 soundHitBody4[]=
611 {
612 "dz\sounds\weapons\hits\bullet\body_4",
613 1,
614 1,
615 20
616 };
617 soundHitBody5[]=
618 {
619 "dz\sounds\weapons\hits\bullet\body_5",
620 1,
621 1,
622 20
623 };
624 soundHitBody6[]=
625 {
626 "dz\sounds\weapons\hits\bullet\body_6",
627 1,
628 1,
629 20
630 };
631 soundHitBody7[]=
632 {
633 "dz\sounds\weapons\hits\bullet\body_7",
634 1,
635 1,
636 20
637 };
638 soundHitBody8[]=
639 {
640 "dz\sounds\weapons\hits\bullet\body_8",
641 1,
642 1,
643 20
644 };
645 soundHitBuilding1[]=
646 {
647 "dz\sounds\weapons\hits\bullet\building_1",
648 0.60000002,
649 1,
650 60
651 };
652 soundHitBuilding2[]=
653 {
654 "dz\sounds\weapons\hits\bullet\building_2",
655 0.60000002,
656 1,
657 60
658 };
659 soundHitBuilding3[]=
660 {
661 "dz\sounds\weapons\hits\bullet\building_3",
662 0.60000002,
663 1,
664 60
665 };
666 soundHitBuilding4[]=
667 {
668 "dz\sounds\weapons\hits\bullet\building_4",
669 0.60000002,
670 1,
671 60
672 };
673 soundHitBuilding5[]=
674 {
675 "dz\sounds\weapons\hits\bullet\building_5",
676 0.60000002,
677 1,
678 60
679 };
680 soundHitBuilding6[]=
681 {
682 "dz\sounds\weapons\hits\bullet\building_6",
683 0.60000002,
684 1,
685 60
686 };
687 soundHitBuilding7[]=
688 {
689 "dz\sounds\weapons\hits\bullet\building_7",
690 0.60000002,
691 1,
692 60
693 };
694 soundHitBuilding8[]=
695 {
696 "dz\sounds\weapons\hits\bullet\building_8",
697 0.60000002,
698 1,
699 60
700 };
701 soundHitFoliage1[]=
702 {
703 "dz\sounds\weapons\hits\bullet\foliage_1",
704 1,
705 1,
706 40
707 };
708 soundHitFoliage2[]=
709 {
710 "dz\sounds\weapons\hits\bullet\foliage_2",
711 1,
712 1,
713 40
714 };
715 soundHitFoliage3[]=
716 {
717 "dz\sounds\weapons\hits\bullet\foliage_3",
718 1,
719 1,
720 40
721 };
722 soundHitFoliage4[]=
723 {
724 "dz\sounds\weapons\hits\bullet\foliage_4",
725 1,
726 1,
727 40
728 };
729 soundHitFoliage5[]=
730 {
731 "dz\sounds\weapons\hits\bullet\foliage_5",
732 1,
733 1,
734 40
735 };
736 soundHitFoliage6[]=
737 {
738 "dz\sounds\weapons\hits\bullet\foliage_6",
739 1,
740 1,
741 40
742 };
743 soundHitFoliage7[]=
744 {
745 "dz\sounds\weapons\hits\bullet\foliage_7",
746 1,
747 1,
748 40
749 };
750 soundHitFoliage8[]=
751 {
752 "dz\sounds\weapons\hits\bullet\foliage_8",
753 1,
754 1,
755 40
756 };
757 soundPlastic1[]=
758 {
759 "dz\sounds\weapons\hits\bullet\plastic_1",
760 0.60000002,
761 1,
762 60
763 };
764 soundPlastic2[]=
765 {
766 "dz\sounds\weapons\hits\bullet\plastic_2",
767 0.60000002,
768 1,
769 60
770 };
771 soundPlastic3[]=
772 {
773 "dz\sounds\weapons\hits\bullet\plastic_3",
774 0.60000002,
775 1,
776 60
777 };
778 soundPlastic4[]=
779 {
780 "dz\sounds\weapons\hits\bullet\plastic_4",
781 0.60000002,
782 1,
783 60
784 };
785 soundPlastic5[]=
786 {
787 "dz\sounds\weapons\hits\bullet\plastic_5",
788 0.60000002,
789 1,
790 60
791 };
792 soundPlastic6[]=
793 {
794 "dz\sounds\weapons\hits\bullet\plastic_6",
795 0.60000002,
796 1,
797 60
798 };
799 soundPlastic7[]=
800 {
801 "dz\sounds\weapons\hits\bullet\plastic_7",
802 0.60000002,
803 1,
804 60
805 };
806 soundPlastic8[]=
807 {
808 "dz\sounds\weapons\hits\bullet\plastic_8",
809 0.60000002,
810 1,
811 60
812 };
813 soundConcrete1[]=
814 {
815 "dz\sounds\weapons\hits\bullet\concrete_1",
816 0.60000002,
817 1,
818 60
819 };
820 soundConcrete2[]=
821 {
822 "dz\sounds\weapons\hits\bullet\concrete_2",
823 0.60000002,
824 1,
825 60
826 };
827 soundConcrete3[]=
828 {
829 "dz\sounds\weapons\hits\bullet\concrete_3",
830 0.60000002,
831 1,
832 60
833 };
834 soundConcrete4[]=
835 {
836 "dz\sounds\weapons\hits\bullet\concrete_4",
837 0.60000002,
838 1,
839 60
840 };
841 soundConcrete5[]=
842 {
843 "dz\sounds\weapons\hits\bullet\concrete_5",
844 0.60000002,
845 1,
846 60
847 };
848 soundConcrete6[]=
849 {
850 "dz\sounds\weapons\hits\bullet\concrete_6",
851 0.60000002,
852 1,
853 60
854 };
855 soundConcrete7[]=
856 {
857 "dz\sounds\weapons\hits\bullet\concrete_7",
858 0.60000002,
859 1,
860 60
861 };
862 soundConcrete8[]=
863 {
864 "dz\sounds\weapons\hits\bullet\concrete_8",
865 0.60000002,
866 1,
867 60
868 };
869 soundRubber1[]=
870 {
871 "dz\sounds\weapons\hits\bullet\tyre_1",
872 0.60000002,
873 1,
874 40
875 };
876 soundRubber2[]=
877 {
878 "dz\sounds\weapons\hits\bullet\tyre_2",
879 0.60000002,
880 1,
881 40
882 };
883 soundRubber3[]=
884 {
885 "dz\sounds\weapons\hits\bullet\tyre_3",
886 0.60000002,
887 1,
888 40
889 };
890 soundRubber4[]=
891 {
892 "dz\sounds\weapons\hits\bullet\tyre_4",
893 0.60000002,
894 1,
895 40
896 };
897 soundRubber5[]=
898 {
899 "dz\sounds\weapons\hits\bullet\tyre_5",
900 0.60000002,
901 1,
902 40
903 };
904 soundRubber6[]=
905 {
906 "dz\sounds\weapons\hits\bullet\tyre_6",
907 0.60000002,
908 1,
909 40
910 };
911 soundRubber7[]=
912 {
913 "dz\sounds\weapons\hits\bullet\tyre_7",
914 0.60000002,
915 1,
916 40
917 };
918 soundRubber8[]=
919 {
920 "dz\sounds\weapons\hits\bullet\tyre_8",
921 0.60000002,
922 1,
923 40
924 };
925 soundWater1[]=
926 {
927 "dz\sounds\weapons\hits\bullet\water_1",
928 0.60000002,
929 1,
930 50
931 };
932 soundWater2[]=
933 {
934 "dz\sounds\weapons\hits\bullet\water_2",
935 0.60000002,
936 1,
937 50
938 };
939 soundWater3[]=
940 {
941 "dz\sounds\weapons\hits\bullet\water_3",
942 0.60000002,
943 1,
944 50
945 };
946 soundWater4[]=
947 {
948 "dz\sounds\weapons\hits\bullet\water_4",
949 0.60000002,
950 1,
951 50
952 };
953 soundWater5[]=
954 {
955 "dz\sounds\weapons\hits\bullet\water_5",
956 0.60000002,
957 1,
958 50
959 };
960 soundWater6[]=
961 {
962 "dz\sounds\weapons\hits\bullet\water_6",
963 0.60000002,
964 1,
965 50
966 };
967 soundWater7[]=
968 {
969 "dz\sounds\weapons\hits\bullet\water_7",
970 0.60000002,
971 1,
972 50
973 };
974 soundWater8[]=
975 {
976 "dz\sounds\weapons\hits\bullet\water_8",
977 0.60000002,
978 1,
979 50
980 };
981 hitSnow[]=
982 {
983 "soundSnow1",
984 0.125,
985 "soundSnow2",
986 0.125,
987 "soundSnow3",
988 0.125,
989 "soundSnow4",
990 0.125,
991 "soundSnow5",
992 0.125,
993 "soundSnow6",
994 0.125,
995 "soundSnow7",
996 0.125,
997 "soundSnow8",
998 0.125
999 };
1000 hitIce[]=
1001 {
1002 "soundIce1",
1003 0.125,
1004 "soundIce2",
1005 0.125,
1006 "soundIce3",
1007 0.125,
1008 "soundIce4",
1009 0.125,
1010 "soundIce5",
1011 0.125,
1012 "soundIce6",
1013 0.125,
1014 "soundIce7",
1015 0.125,
1016 "soundIce8",
1017 0.125
1018 };
1019 hitGroundSoft[]=
1020 {
1021 "soundGroundSoft1",
1022 0.125,
1023 "soundGroundSoft2",
1024 0.125,
1025 "soundGroundSoft3",
1026 0.125,
1027 "soundGroundSoft4",
1028 0.125,
1029 "soundGroundSoft5",
1030 0.125,
1031 "soundGroundSoft6",
1032 0.125,
1033 "soundGroundSoft7",
1034 0.125,
1035 "soundGroundSoft8",
1036 0.125
1037 };
1038 hitGroundHard[]=
1039 {
1040 "soundGroundHard1",
1041 0.125,
1042 "soundGroundHard2",
1043 0.125,
1044 "soundGroundHard3",
1045 0.125,
1046 "soundGroundHard4",
1047 0.125,
1048 "soundGroundHard5",
1049 0.125,
1050 "soundGroundHard6",
1051 0.125,
1052 "soundGroundHard7",
1053 0.125,
1054 "soundGroundHard8",
1055 0.125
1056 };
1057 hitMan[]=
1058 {
1059 "soundHitBody1",
1060 0.125,
1061 "soundHitBody2",
1062 0.125,
1063 "soundHitBody3",
1064 0.125,
1065 "soundHitBody4",
1066 0.125,
1067 "soundHitBody5",
1068 0.125,
1069 "soundHitBody6",
1070 0.125,
1071 "soundHitBody7",
1072 0.125,
1073 "soundHitBody8",
1074 0.125
1075 };
1076 hitArmor[]=
1077 {
1078 "soundVehiclePlate1",
1079 0.125,
1080 "soundVehiclePlate2",
1081 0.125,
1082 "soundVehiclePlate3",
1083 0.125,
1084 "soundVehiclePlate4",
1085 0.125,
1086 "soundVehiclePlate5",
1087 0.125,
1088 "soundVehiclePlate6",
1089 0.125,
1090 "soundVehiclePlate7",
1091 0.125,
1092 "soundVehiclePlate8",
1093 0.125
1094 };
1095 hitBuilding[]=
1096 {
1097 "soundHitBuilding1",
1098 0.125,
1099 "soundHitBuilding2",
1100 0.125,
1101 "soundHitBuilding3",
1102 0.125,
1103 "soundHitBuilding4",
1104 0.125,
1105 "soundHitBuilding5",
1106 0.125,
1107 "soundHitBuilding6",
1108 0.125,
1109 "soundHitBuilding7",
1110 0.125,
1111 "soundHitBuilding8",
1112 0.125
1113 };
1114 hitFoliage[]=
1115 {
1116 "soundHitFoliage1",
1117 0.125,
1118 "soundHitFoliage2",
1119 0.125,
1120 "soundHitFoliage3",
1121 0.125,
1122 "soundHitFoliage4",
1123 0.125,
1124 "soundHitFoliage5",
1125 0.125,
1126 "soundHitFoliage6",
1127 0.125,
1128 "soundHitFoliage7",
1129 0.125,
1130 "soundHitFoliage8",
1131 0.125
1132 };
1133 hitWood[]=
1134 {
1135 "soundWood1",
1136 0.125,
1137 "soundWood2",
1138 0.125,
1139 "soundWood3",
1140 0.125,
1141 "soundWood4",
1142 0.125,
1143 "soundWood5",
1144 0.125,
1145 "soundWood6",
1146 0.125,
1147 "soundWood7",
1148 0.125,
1149 "soundWood8",
1150 0.125
1151 };
1152 hitGlass[]=
1153 {
1154 "soundGlass1",
1155 0.125,
1156 "soundGlass2",
1157 0.125,
1158 "soundGlass3",
1159 0.125,
1160 "soundGlass4",
1161 0.125,
1162 "soundGlass5",
1163 0.125,
1164 "soundGlass6",
1165 0.125,
1166 "soundGlass7",
1167 0.125,
1168 "soundGlass8",
1169 0.125
1170 };
1171 hitGlassArmored[]=
1172 {
1173 "soundGlassArmored1",
1174 0.125,
1175 "soundGlassArmored2",
1176 0.125,
1177 "soundGlassArmored3",
1178 0.125,
1179 "soundGlassArmored4",
1180 0.125,
1181 "soundGlassArmored5",
1182 0.125,
1183 "soundGlassArmored6",
1184 0.125,
1185 "soundGlassArmored7",
1186 0.125,
1187 "soundGlassArmored8",
1188 0.125
1189 };
1190 hitConcrete[]=
1191 {
1192 "soundConcrete1",
1193 0.125,
1194 "soundConcrete2",
1195 0.125,
1196 "soundConcrete3",
1197 0.125,
1198 "soundConcrete4",
1199 0.125,
1200 "soundConcrete5",
1201 0.125,
1202 "soundConcrete6",
1203 0.125,
1204 "soundConcrete7",
1205 0.125,
1206 "soundConcrete8",
1207 0.125
1208 };
1209 hitRubber[]=
1210 {
1211 "soundRubber1",
1212 0.25,
1213 "soundRubber2",
1214 0.25,
1215 "soundRubber3",
1216 0.25,
1217 "soundRubber4",
1218 0.25
1219 };
1220 hitPlastic[]=
1221 {
1222 "soundPlastic1",
1223 0.125,
1224 "soundPlastic2",
1225 0.125,
1226 "soundPlastic3",
1227 0.125,
1228 "soundPlastic4",
1229 0.125,
1230 "soundPlastic5",
1231 0.125,
1232 "soundPlastic6",
1233 0.125,
1234 "soundPlastic7",
1235 0.125,
1236 "soundPlastic8",
1237 0.125
1238 };
1239 hitDefault[]=
1240 {
1241 "soundDefault1",
1242 0.125,
1243 "soundDefault2",
1244 0.125,
1245 "soundDefault3",
1246 0.125,
1247 "soundDefault4",
1248 0.125,
1249 "soundDefault5",
1250 0.125,
1251 "soundDefault6",
1252 0.125,
1253 "soundDefault7",
1254 0.125,
1255 "soundDefault8",
1256 0.125
1257 };
1258 hitMetal[]=
1259 {
1260 "soundMetal1",
1261 0.125,
1262 "soundMetal2",
1263 0.125,
1264 "soundMetal3",
1265 0.125,
1266 "soundMetal4",
1267 0.125,
1268 "soundMetal5",
1269 0.125,
1270 "soundMetal6",
1271 0.125,
1272 "soundMetal7",
1273 0.125,
1274 "soundMetal8",
1275 0.125
1276 };
1277 hitMetalplate[]=
1278 {
1279 "soundVehiclePlate1",
1280 0.125,
1281 "soundVehiclePlate2",
1282 0.125,
1283 "soundVehiclePlate3",
1284 0.125,
1285 "soundVehiclePlate4",
1286 0.125,
1287 "soundVehiclePlate5",
1288 0.125,
1289 "soundVehiclePlate6",
1290 0.125,
1291 "soundVehiclePlate7",
1292 0.125,
1293 "soundVehiclePlate8",
1294 0.125
1295 };
1296 hitWater[]=
1297 {
1298 "soundWater1",
1299 0.125,
1300 "soundWater2",
1301 0.125,
1302 "soundWater3",
1303 0.125,
1304 "soundWater4",
1305 0.125,
1306 "soundWater5",
1307 0.125,
1308 "soundWater6",
1309 0.125,
1310 "soundWater7",
1311 0.125,
1312 "soundWater8",
1313 0.125
1314 };
1315 soundSetBulletFly[]=
1316 {
1317 "bulletFlyBy_SoundSet"
1318 };
1319 soundSetSuperSonic[]=
1320 {
1321 "SuperSonicCrack_SoundSet",
1322 "SuperSonicCrackTail_SoundSet"
1323 };
1324 class SoundSetsGroundHits
1325 {
1326 default[]=
1327 {
1328 "Shell_39mm_default_SoundSet"
1329 };
1330 sakhal_snow[]=
1331 {
1332 "Shell_39mm_leaves_SoundSet"
1333 };
1334 sakhal_snow_forest[]=
1335 {
1336 "Shell_39mm_leaves_SoundSet"
1337 };
1338 sakhal_ice_sea[]=
1339 {
1340 "Shell_39mm_dirt_SoundSet"
1341 };
1342 sakhal_ice_lake[]=
1343 {
1344 "Shell_39mm_default_SoundSet"
1345 };
1346 sakhal_grass_brown[]=
1347 {
1348 "Shell_39mm_grass_SoundSet"
1349 };
1350 sakhal_grass_green[]=
1351 {
1352 "Shell_39mm_grass_SoundSet"
1353 };
1354 sakhal_forest_birch[]=
1355 {
1356 "Shell_39mm_grass_SoundSet"
1357 };
1358 sakhal_forest_spruce[]=
1359 {
1360 "Shell_39mm_grass_SoundSet"
1361 };
1362 sakhal_volcanic_red[]=
1363 {
1364 "Shell_39mm_gravel_SoundSet"
1365 };
1366 sakhal_volcanic_yellow[]=
1367 {
1368 "Shell_39mm_gravel_SoundSet"
1369 };
1370 sakhal_beach[]=
1371 {
1372 "Shell_39mm_dirt_SoundSet"
1373 };
1374 sakhal_hotwater[]=
1375 {
1376 "Shell_39mm_water_SoundSet"
1377 };
1378 asphalt_ext[]=
1379 {
1380 "Shell_39mm_default_SoundSet"
1381 };
1382 asphalt_destroyed_ext[]=
1383 {
1384 "Shell_39mm_default_SoundSet"
1385 };
1386 asphalt_int[]=
1387 {
1388 "Shell_39mm_default_int_SoundSet"
1389 };
1390 asphalt_destroyed_int[]=
1391 {
1392 "Shell_39mm_default_int_SoundSet"
1393 };
1394 asphalt_felt[]=
1395 {
1396 "Shell_39mm_default_SoundSet"
1397 };
1398 asphalt_felt_int[]=
1399 {
1400 "Shell_39mm_default_int_SoundSet"
1401 };
1402 cp_broadleaf_dense1[]=
1403 {
1404 "Shell_39mm_leaves_SoundSet"
1405 };
1406 cp_broadleaf_dense2[]=
1407 {
1408 "Shell_39mm_leaves_SoundSet"
1409 };
1410 cp_broadleaf_sparse1[]=
1411 {
1412 "Shell_39mm_leaves_SoundSet"
1413 };
1414 cp_broadleaf_sparse2[]=
1415 {
1416 "Shell_39mm_leaves_SoundSet"
1417 };
1418 cp_conifer_common1[]=
1419 {
1420 "Shell_39mm_leaves_SoundSet"
1421 };
1422 cp_conifer_common2[]=
1423 {
1424 "Shell_39mm_leaves_SoundSet"
1425 };
1426 cp_conifer_moss1[]=
1427 {
1428 "Shell_39mm_leaves_SoundSet"
1429 };
1430 cp_conifer_moss2[]=
1431 {
1432 "Shell_39mm_leaves_SoundSet"
1433 };
1434 cp_concrete1[]=
1435 {
1436 "Shell_39mm_default_SoundSet"
1437 };
1438 cp_concrete2[]=
1439 {
1440 "Shell_39mm_default_SoundSet"
1441 };
1442 concrete_ext[]=
1443 {
1444 "Shell_39mm_default_SoundSet"
1445 };
1446 concrete_stairs_ext[]=
1447 {
1448 "Shell_39mm_default_SoundSet"
1449 };
1450 concrete_int[]=
1451 {
1452 "Shell_39mm_default_int_SoundSet"
1453 };
1454 concrete_stairs[]=
1455 {
1456 "Shell_39mm_default_SoundSet"
1457 };
1458 ceramic_tiles_ext[]=
1459 {
1460 "Shell_39mm_default_SoundSet"
1461 };
1462 ceramic_tiles_int[]=
1463 {
1464 "Shell_39mm_default_int_SoundSet"
1465 };
1466 ceramic_tiles_roof_ext[]=
1467 {
1468 "Shell_39mm_default_SoundSet"
1469 };
1470 ceramic_tiles_roof_int[]=
1471 {
1472 "Shell_39mm_default_int_SoundSet"
1473 };
1474 cp_dirt[]=
1475 {
1476 "Shell_39mm_dirt_SoundSet"
1477 };
1478 dirt_ext[]=
1479 {
1480 "Shell_39mm_dirt_SoundSet"
1481 };
1482 dirt_int[]=
1483 {
1484 "Shell_39mm_dirt_int_SoundSet"
1485 };
1486 cp_grass[]=
1487 {
1488 "Shell_39mm_grass_SoundSet"
1489 };
1490 grass_dry_ext[]=
1491 {
1492 "Shell_39mm_grass_SoundSet"
1493 };
1494 grass_dry_int[]=
1495 {
1496 "Shell_39mm_grass_int_SoundSet"
1497 };
1498 cp_grass_tall[]=
1499 {
1500 "Shell_39mm_grass_SoundSet"
1501 };
1502 cp_gravel[]=
1503 {
1504 "Shell_39mm_gravel_SoundSet"
1505 };
1506 gravel_small_ext[]=
1507 {
1508 "Shell_39mm_gravel_SoundSet"
1509 };
1510 gravel_small_int[]=
1511 {
1512 "Shell_39mm_gravel_int_SoundSet"
1513 };
1514 gravel_large_ext[]=
1515 {
1516 "Shell_39mm_gravel_SoundSet"
1517 };
1518 gravel_large_int[]=
1519 {
1520 "Shell_39mm_gravel_int_SoundSet"
1521 };
1522 lino_ext[]=
1523 {
1524 "Shell_39mm_default_SoundSet"
1525 };
1526 lino_int[]=
1527 {
1528 "Shell_39mm_default_int_SoundSet"
1529 };
1530 metal_thick_ext[]=
1531 {
1532 "Shell_39mm_metal_SoundSet"
1533 };
1534 metal_stairs_ext[]=
1535 {
1536 "Shell_39mm_metal_SoundSet"
1537 };
1538 metal_thick_int[]=
1539 {
1540 "Shell_39mm_metal_int_SoundSet"
1541 };
1542 metal_thin_ext[]=
1543 {
1544 "Shell_39mm_metal_SoundSet"
1545 };
1546 metal_thin_int[]=
1547 {
1548 "Shell_39mm_metal_int_SoundSet"
1549 };
1550 metal_thin_mesh_ext[]=
1551 {
1552 "Shell_39mm_metal_SoundSet"
1553 };
1554 metal_thin_mesh_int[]=
1555 {
1556 "Shell_39mm_metal_int_SoundSet"
1557 };
1558 cp_rock[]=
1559 {
1560 "Shell_39mm_default_SoundSet"
1561 };
1562 rubble_large_ext[]=
1563 {
1564 "Shell_39mm_gravel_SoundSet"
1565 };
1566 rubble_large_int[]=
1567 {
1568 "Shell_39mm_gravel_int_SoundSet"
1569 };
1570 rubble_small_ext[]=
1571 {
1572 "Shell_39mm_gravel_SoundSet"
1573 };
1574 rubble_small_int[]=
1575 {
1576 "Shell_39mm_gravel_int_SoundSet"
1577 };
1578 sand_ext[]=
1579 {
1580 "Shell_39mm_sand_SoundSet"
1581 };
1582 sand_int[]=
1583 {
1584 "Shell_39mm_sand_int_SoundSet"
1585 };
1586 stone_ext[]=
1587 {
1588 "Shell_39mm_sand_SoundSet"
1589 };
1590 stone_int[]=
1591 {
1592 "Shell_39mm_sand_int_SoundSet"
1593 };
1594 textile_carpet_ext[]=
1595 {
1596 "Shell_39mm_carpet_SoundSet"
1597 };
1598 textile_carpet_int[]=
1599 {
1600 "Shell_39mm_carpet_int_SoundSet"
1601 };
1602 trash_ext[]=
1603 {
1604 "Shell_39mm_default_SoundSet"
1605 };
1606 trash_int[]=
1607 {
1608 "Shell_39mm_default_int_SoundSet"
1609 };
1610 wood_parquet_ext[]=
1611 {
1612 "Shell_39mm_wood_SoundSet"
1613 };
1614 wood_parquet_int[]=
1615 {
1616 "Shell_39mm_wood_int_SoundSet"
1617 };
1618 wood_planks_ext[]=
1619 {
1620 "Shell_39mm_wood_SoundSet"
1621 };
1622 wood_planks_stairs_ext[]=
1623 {
1624 "Shell_39mm_wood_SoundSet"
1625 };
1626 wood_planks_int[]=
1627 {
1628 "Shell_39mm_wood_int_SoundSet"
1629 };
1630 wood_planks_stairs_int[]=
1631 {
1632 "Shell_39mm_wood_int_SoundSet"
1633 };
1634 fresh_water_ext[]=
1635 {
1636 "Shell_39mm_water_SoundSet"
1637 };
1638 fresh_water_int[]=
1639 {
1640 "Shell_39mm_water_int_SoundSet"
1641 };
1642 water[]=
1643 {
1644 "Shell_39mm_water_SoundSet"
1645 };
1646 };
1647 supersonicCrackNear[]={};
1648 supersonicCrackFar[]={};
1649 unconRefillModifier=6;
1650 casing="FxCartridge_556";
1651 round="FxRound_556";
1652 timeToLive=6;
1653 deflecting=10;
1654 tracerStartTime=-1;
1655 muzzleEffect="BIS_Effects_Rifle";
1656 maxLeadSpeed=23;
1657 typicalSpeed=900;
1658 initSpeed=900;
1659 damageBarrel=100;
1660 damageBarrelDestroyed=100;
1661 weight=0.015;
1662 impactBehaviour=0;
1663 SimulationScriptClass="";
1664 dmgPerUse=0;
1665 class DamageApplied
1666 {
1667 type="Projectile";
1668 dispersion=0;
1669 bleedThreshold=1;
1670 defaultDamageOverride[]=
1671 {
1672 {0.5,1}
1673 };
1674 class Health
1675 {
1676 damage=99;
1677 };
1678 class Blood
1679 {
1680 damage=100;
1681 };
1682 class Shock
1683 {
1684 damage=0;
1685 };
1686 };
1687 class DamageSystem
1688 {
1689 class GlobalHealth
1690 {
1691 class Health
1692 {
1693 hitpoints=100;
1694 healthLevels[]=
1695 {
1696
1697 {
1698 1,
1699 {}
1700 },
1701
1702 {
1703 0.69999999,
1704 {}
1705 },
1706
1707 {
1708 0.5,
1709 {}
1710 },
1711
1712 {
1713 0.30000001,
1714 {}
1715 },
1716
1717 {
1718 0,
1719 {}
1720 }
1721 };
1722 };
1723 };
1724 };
1725 };
1726 class Shotgun_Base: ShotgunCore
1727 {
1728 scope=0;
1729 model="\dz\weapons\projectiles\empty.p3d";
1730 waterEffectOffset=-0.80000001;
1731 soundSnow1[]=
1732 {
1733 "dz\sounds\weapons\hits\bullet\Snow_01",
1734 0.60000002,
1735 1,
1736 40
1737 };
1738 soundSnow2[]=
1739 {
1740 "dz\sounds\weapons\hits\bullet\Snow_02",
1741 0.60000002,
1742 1,
1743 40
1744 };
1745 soundSnow3[]=
1746 {
1747 "dz\sounds\weapons\hits\bullet\Snow_03",
1748 0.60000002,
1749 1,
1750 40
1751 };
1752 soundSnow4[]=
1753 {
1754 "dz\sounds\weapons\hits\bullet\Snow_04",
1755 0.60000002,
1756 1,
1757 40
1758 };
1759 soundSnow5[]=
1760 {
1761 "dz\sounds\weapons\hits\bullet\Snow_05",
1762 0.60000002,
1763 1,
1764 40
1765 };
1766 soundSnow6[]=
1767 {
1768 "dz\sounds\weapons\hits\bullet\Snow_06",
1769 0.60000002,
1770 1,
1771 40
1772 };
1773 soundSnow7[]=
1774 {
1775 "dz\sounds\weapons\hits\bullet\Snow_07",
1776 0.60000002,
1777 1,
1778 40
1779 };
1780 soundSnow8[]=
1781 {
1782 "dz\sounds\weapons\hits\bullet\Snow_08",
1783 0.60000002,
1784 1,
1785 40
1786 };
1787 soundIce1[]=
1788 {
1789 "dz\sounds\weapons\hits\bullet\Ice_01",
1790 0.60000002,
1791 1,
1792 60
1793 };
1794 soundIce2[]=
1795 {
1796 "dz\sounds\weapons\hits\bullet\Ice_02",
1797 0.60000002,
1798 1,
1799 60
1800 };
1801 soundIce3[]=
1802 {
1803 "dz\sounds\weapons\hits\bullet\Ice_03",
1804 0.60000002,
1805 1,
1806 60
1807 };
1808 soundIce4[]=
1809 {
1810 "dz\sounds\weapons\hits\bullet\Ice_04",
1811 0.60000002,
1812 1,
1813 60
1814 };
1815 soundIce5[]=
1816 {
1817 "dz\sounds\weapons\hits\bullet\Ice_05",
1818 0.60000002,
1819 1,
1820 60
1821 };
1822 soundIce6[]=
1823 {
1824 "dz\sounds\weapons\hits\bullet\Ice_06",
1825 0.60000002,
1826 1,
1827 60
1828 };
1829 soundIce7[]=
1830 {
1831 "dz\sounds\weapons\hits\bullet\Ice_07",
1832 0.60000002,
1833 1,
1834 60
1835 };
1836 soundIce8[]=
1837 {
1838 "dz\sounds\weapons\hits\bullet\Ice_08",
1839 0.60000002,
1840 1,
1841 60
1842 };
1843 soundDefault1[]=
1844 {
1845 "dz\sounds\weapons\hits\bullet\soft_ground_1",
1846 0.60000002,
1847 1,
1848 50
1849 };
1850 soundDefault2[]=
1851 {
1852 "dz\sounds\weapons\hits\bullet\soft_ground_2",
1853 0.60000002,
1854 1,
1855 50
1856 };
1857 soundDefault3[]=
1858 {
1859 "dz\sounds\weapons\hits\bullet\soft_ground_3",
1860 0.60000002,
1861 1,
1862 50
1863 };
1864 soundDefault4[]=
1865 {
1866 "dz\sounds\weapons\hits\bullet\soft_ground_4",
1867 0.60000002,
1868 1,
1869 50
1870 };
1871 soundDefault5[]=
1872 {
1873 "dz\sounds\weapons\hits\bullet\soft_ground_5",
1874 0.60000002,
1875 1,
1876 50
1877 };
1878 soundDefault6[]=
1879 {
1880 "dz\sounds\weapons\hits\bullet\soft_ground_6",
1881 0.60000002,
1882 1,
1883 50
1884 };
1885 soundDefault7[]=
1886 {
1887 "dz\sounds\weapons\hits\bullet\soft_ground_7",
1888 0.60000002,
1889 1,
1890 50
1891 };
1892 soundDefault8[]=
1893 {
1894 "dz\sounds\weapons\hits\bullet\soft_ground_8",
1895 0.60000002,
1896 1,
1897 50
1898 };
1899 soundGroundSoft1[]=
1900 {
1901 "dz\sounds\weapons\hits\bullet\soft_ground_1",
1902 0.60000002,
1903 1,
1904 50
1905 };
1906 soundGroundSoft2[]=
1907 {
1908 "dz\sounds\weapons\hits\bullet\soft_ground_2",
1909 0.60000002,
1910 1,
1911 50
1912 };
1913 soundGroundSoft3[]=
1914 {
1915 "dz\sounds\weapons\hits\bullet\soft_ground_3",
1916 0.60000002,
1917 1,
1918 50
1919 };
1920 soundGroundSoft4[]=
1921 {
1922 "dz\sounds\weapons\hits\bullet\soft_ground_4",
1923 0.60000002,
1924 1,
1925 50
1926 };
1927 soundGroundSoft5[]=
1928 {
1929 "dz\sounds\weapons\hits\bullet\soft_ground_5",
1930 0.60000002,
1931 1,
1932 50
1933 };
1934 soundGroundSoft6[]=
1935 {
1936 "dz\sounds\weapons\hits\bullet\soft_ground_6",
1937 0.60000002,
1938 1,
1939 50
1940 };
1941 soundGroundSoft7[]=
1942 {
1943 "dz\sounds\weapons\hits\bullet\soft_ground_7",
1944 0.60000002,
1945 1,
1946 50
1947 };
1948 soundGroundSoft8[]=
1949 {
1950 "dz\sounds\weapons\hits\bullet\soft_ground_8",
1951 0.60000002,
1952 1,
1953 50
1954 };
1955 soundGroundHard1[]=
1956 {
1957 "dz\sounds\weapons\hits\bullet\hard_ground_1",
1958 0.60000002,
1959 1,
1960 60
1961 };
1962 soundGroundHard2[]=
1963 {
1964 "dz\sounds\weapons\hits\bullet\hard_ground_2",
1965 0.60000002,
1966 1,
1967 60
1968 };
1969 soundGroundHard3[]=
1970 {
1971 "dz\sounds\weapons\hits\bullet\hard_ground_3",
1972 0.60000002,
1973 1,
1974 60
1975 };
1976 soundGroundHard4[]=
1977 {
1978 "dz\sounds\weapons\hits\bullet\hard_ground_4",
1979 0.60000002,
1980 1,
1981 60
1982 };
1983 soundGroundHard5[]=
1984 {
1985 "dz\sounds\weapons\hits\bullet\hard_ground_5",
1986 0.60000002,
1987 1,
1988 60
1989 };
1990 soundGroundHard6[]=
1991 {
1992 "dz\sounds\weapons\hits\bullet\hard_ground_6",
1993 0.60000002,
1994 1,
1995 60
1996 };
1997 soundGroundHard7[]=
1998 {
1999 "dz\sounds\weapons\hits\bullet\hard_ground_7",
2000 0.60000002,
2001 1,
2002 60
2003 };
2004 soundGroundHard8[]=
2005 {
2006 "dz\sounds\weapons\hits\bullet\hard_ground_8",
2007 0.60000002,
2008 1,
2009 60
2010 };
2011 soundMetal1[]=
2012 {
2013 "dz\sounds\weapons\hits\bullet\metal_1",
2014 0.60000002,
2015 1,
2016 80
2017 };
2018 soundMetal2[]=
2019 {
2020 "dz\sounds\weapons\hits\bullet\metal_2",
2021 0.60000002,
2022 1,
2023 80
2024 };
2025 soundMetal3[]=
2026 {
2027 "dz\sounds\weapons\hits\bullet\metal_3",
2028 0.60000002,
2029 1,
2030 80
2031 };
2032 soundMetal4[]=
2033 {
2034 "dz\sounds\weapons\hits\bullet\metal_4",
2035 0.60000002,
2036 1,
2037 80
2038 };
2039 soundMetal5[]=
2040 {
2041 "dz\sounds\weapons\hits\bullet\metal_5",
2042 0.60000002,
2043 1,
2044 80
2045 };
2046 soundMetal6[]=
2047 {
2048 "dz\sounds\weapons\hits\bullet\metal_6",
2049 0.60000002,
2050 1,
2051 80
2052 };
2053 soundMetal7[]=
2054 {
2055 "dz\sounds\weapons\hits\bullet\metal_7",
2056 0.60000002,
2057 1,
2058 80
2059 };
2060 soundMetal8[]=
2061 {
2062 "dz\sounds\weapons\hits\bullet\metal_8",
2063 0.60000002,
2064 1,
2065 80
2066 };
2067 soundGlass1[]=
2068 {
2069 "dz\sounds\weapons\hits\bullet\glass_1",
2070 0.60000002,
2071 1,
2072 70
2073 };
2074 soundGlass2[]=
2075 {
2076 "dz\sounds\weapons\hits\bullet\glass_2",
2077 0.60000002,
2078 1,
2079 70
2080 };
2081 soundGlass3[]=
2082 {
2083 "dz\sounds\weapons\hits\bullet\glass_3",
2084 0.60000002,
2085 1,
2086 70
2087 };
2088 soundGlass4[]=
2089 {
2090 "dz\sounds\weapons\hits\bullet\glass_4",
2091 0.60000002,
2092 1,
2093 70
2094 };
2095 soundGlass5[]=
2096 {
2097 "dz\sounds\weapons\hits\bullet\glass_5",
2098 0.60000002,
2099 1,
2100 70
2101 };
2102 soundGlass6[]=
2103 {
2104 "dz\sounds\weapons\hits\bullet\glass_6",
2105 0.60000002,
2106 1,
2107 70
2108 };
2109 soundGlass7[]=
2110 {
2111 "dz\sounds\weapons\hits\bullet\glass_7",
2112 0.60000002,
2113 1,
2114 70
2115 };
2116 soundGlass8[]=
2117 {
2118 "dz\sounds\weapons\hits\bullet\glass_8",
2119 0.60000002,
2120 1,
2121 70
2122 };
2123 soundGlassArmored1[]=
2124 {
2125 "dz\sounds\weapons\hits\bullet\glass_arm_1",
2126 0.60000002,
2127 1,
2128 70
2129 };
2130 soundGlassArmored2[]=
2131 {
2132 "dz\sounds\weapons\hits\bullet\glass_arm_2",
2133 0.60000002,
2134 1,
2135 70
2136 };
2137 soundGlassArmored3[]=
2138 {
2139 "dz\sounds\weapons\hits\bullet\glass_arm_3",
2140 0.60000002,
2141 1,
2142 70
2143 };
2144 soundGlassArmored4[]=
2145 {
2146 "dz\sounds\weapons\hits\bullet\glass_arm_4",
2147 0.60000002,
2148 1,
2149 70
2150 };
2151 soundGlassArmored5[]=
2152 {
2153 "dz\sounds\weapons\hits\bullet\glass_arm_5",
2154 0.60000002,
2155 1,
2156 70
2157 };
2158 soundGlassArmored6[]=
2159 {
2160 "dz\sounds\weapons\hits\bullet\glass_arm_6",
2161 0.60000002,
2162 1,
2163 70
2164 };
2165 soundGlassArmored7[]=
2166 {
2167 "dz\sounds\weapons\hits\bullet\glass_arm_7",
2168 0.60000002,
2169 1,
2170 70
2171 };
2172 soundGlassArmored8[]=
2173 {
2174 "dz\sounds\weapons\hits\bullet\glass_arm_8",
2175 0.60000002,
2176 1,
2177 70
2178 };
2179 soundVehiclePlate1[]=
2180 {
2181 "dz\sounds\weapons\hits\bullet\metal_plate_1",
2182 0.60000002,
2183 1,
2184 80
2185 };
2186 soundVehiclePlate2[]=
2187 {
2188 "dz\sounds\weapons\hits\bullet\metal_plate_2",
2189 0.60000002,
2190 1,
2191 80
2192 };
2193 soundVehiclePlate3[]=
2194 {
2195 "dz\sounds\weapons\hits\bullet\metal_plate_3",
2196 0.60000002,
2197 1,
2198 80
2199 };
2200 soundVehiclePlate4[]=
2201 {
2202 "dz\sounds\weapons\hits\bullet\metal_plate_4",
2203 0.60000002,
2204 1,
2205 80
2206 };
2207 soundVehiclePlate5[]=
2208 {
2209 "dz\sounds\weapons\hits\bullet\metal_plate_5",
2210 0.60000002,
2211 1,
2212 80
2213 };
2214 soundVehiclePlate6[]=
2215 {
2216 "dz\sounds\weapons\hits\bullet\metal_plate_6",
2217 0.60000002,
2218 1,
2219 80
2220 };
2221 soundVehiclePlate7[]=
2222 {
2223 "dz\sounds\weapons\hits\bullet\metal_plate_7",
2224 0.60000002,
2225 1,
2226 80
2227 };
2228 soundVehiclePlate8[]=
2229 {
2230 "dz\sounds\weapons\hits\bullet\metal_plate_8",
2231 0.60000002,
2232 1,
2233 80
2234 };
2235 soundWood1[]=
2236 {
2237 "dz\sounds\weapons\hits\bullet\wood_1",
2238 0.69999999,
2239 1,
2240 60
2241 };
2242 soundWood2[]=
2243 {
2244 "dz\sounds\weapons\hits\bullet\wood_2",
2245 0.69999999,
2246 1,
2247 60
2248 };
2249 soundWood3[]=
2250 {
2251 "dz\sounds\weapons\hits\bullet\wood_3",
2252 0.69999999,
2253 1,
2254 60
2255 };
2256 soundWood4[]=
2257 {
2258 "dz\sounds\weapons\hits\bullet\wood_4",
2259 0.69999999,
2260 1,
2261 60
2262 };
2263 soundWood5[]=
2264 {
2265 "dz\sounds\weapons\hits\bullet\wood_5",
2266 0.69999999,
2267 1,
2268 60
2269 };
2270 soundWood6[]=
2271 {
2272 "dz\sounds\weapons\hits\bullet\wood_6",
2273 0.69999999,
2274 1,
2275 60
2276 };
2277 soundWood7[]=
2278 {
2279 "dz\sounds\weapons\hits\bullet\wood_7",
2280 0.69999999,
2281 1,
2282 60
2283 };
2284 soundWood8[]=
2285 {
2286 "dz\sounds\weapons\hits\bullet\wood_8",
2287 0.69999999,
2288 1,
2289 60
2290 };
2291 soundHitBody1[]=
2292 {
2293 "dz\sounds\weapons\hits\bullet\body_1",
2294 1,
2295 1,
2296 20
2297 };
2298 soundHitBody2[]=
2299 {
2300 "dz\sounds\weapons\hits\bullet\body_2",
2301 1,
2302 1,
2303 20
2304 };
2305 soundHitBody3[]=
2306 {
2307 "dz\sounds\weapons\hits\bullet\body_3",
2308 1,
2309 1,
2310 20
2311 };
2312 soundHitBody4[]=
2313 {
2314 "dz\sounds\weapons\hits\bullet\body_4",
2315 1,
2316 1,
2317 20
2318 };
2319 soundHitBody5[]=
2320 {
2321 "dz\sounds\weapons\hits\bullet\body_5",
2322 1,
2323 1,
2324 20
2325 };
2326 soundHitBody6[]=
2327 {
2328 "dz\sounds\weapons\hits\bullet\body_6",
2329 1,
2330 1,
2331 20
2332 };
2333 soundHitBody7[]=
2334 {
2335 "dz\sounds\weapons\hits\bullet\body_7",
2336 1,
2337 1,
2338 20
2339 };
2340 soundHitBody8[]=
2341 {
2342 "dz\sounds\weapons\hits\bullet\body_8",
2343 1,
2344 1,
2345 20
2346 };
2347 soundHitBuilding1[]=
2348 {
2349 "dz\sounds\weapons\hits\bullet\building_1",
2350 0.60000002,
2351 1,
2352 60
2353 };
2354 soundHitBuilding2[]=
2355 {
2356 "dz\sounds\weapons\hits\bullet\building_2",
2357 0.60000002,
2358 1,
2359 60
2360 };
2361 soundHitBuilding3[]=
2362 {
2363 "dz\sounds\weapons\hits\bullet\building_3",
2364 0.60000002,
2365 1,
2366 60
2367 };
2368 soundHitBuilding4[]=
2369 {
2370 "dz\sounds\weapons\hits\bullet\building_4",
2371 0.60000002,
2372 1,
2373 60
2374 };
2375 soundHitBuilding5[]=
2376 {
2377 "dz\sounds\weapons\hits\bullet\building_5",
2378 0.60000002,
2379 1,
2380 60
2381 };
2382 soundHitBuilding6[]=
2383 {
2384 "dz\sounds\weapons\hits\bullet\building_6",
2385 0.60000002,
2386 1,
2387 60
2388 };
2389 soundHitBuilding7[]=
2390 {
2391 "dz\sounds\weapons\hits\bullet\building_7",
2392 0.60000002,
2393 1,
2394 60
2395 };
2396 soundHitBuilding8[]=
2397 {
2398 "dz\sounds\weapons\hits\bullet\building_8",
2399 0.60000002,
2400 1,
2401 60
2402 };
2403 soundHitFoliage1[]=
2404 {
2405 "dz\sounds\weapons\hits\bullet\foliage_1",
2406 1,
2407 1,
2408 40
2409 };
2410 soundHitFoliage2[]=
2411 {
2412 "dz\sounds\weapons\hits\bullet\foliage_2",
2413 1,
2414 1,
2415 40
2416 };
2417 soundHitFoliage3[]=
2418 {
2419 "dz\sounds\weapons\hits\bullet\foliage_3",
2420 1,
2421 1,
2422 40
2423 };
2424 soundHitFoliage4[]=
2425 {
2426 "dz\sounds\weapons\hits\bullet\foliage_4",
2427 1,
2428 1,
2429 40
2430 };
2431 soundHitFoliage5[]=
2432 {
2433 "dz\sounds\weapons\hits\bullet\foliage_5",
2434 1,
2435 1,
2436 40
2437 };
2438 soundHitFoliage6[]=
2439 {
2440 "dz\sounds\weapons\hits\bullet\foliage_6",
2441 1,
2442 1,
2443 40
2444 };
2445 soundHitFoliage7[]=
2446 {
2447 "dz\sounds\weapons\hits\bullet\foliage_7",
2448 1,
2449 1,
2450 40
2451 };
2452 soundHitFoliage8[]=
2453 {
2454 "dz\sounds\weapons\hits\bullet\foliage_8",
2455 1,
2456 1,
2457 40
2458 };
2459 soundPlastic1[]=
2460 {
2461 "dz\sounds\weapons\hits\bullet\plastic_1",
2462 0.60000002,
2463 1,
2464 60
2465 };
2466 soundPlastic2[]=
2467 {
2468 "dz\sounds\weapons\hits\bullet\plastic_2",
2469 0.60000002,
2470 1,
2471 60
2472 };
2473 soundPlastic3[]=
2474 {
2475 "dz\sounds\weapons\hits\bullet\plastic_3",
2476 0.60000002,
2477 1,
2478 60
2479 };
2480 soundPlastic4[]=
2481 {
2482 "dz\sounds\weapons\hits\bullet\plastic_4",
2483 0.60000002,
2484 1,
2485 60
2486 };
2487 soundPlastic5[]=
2488 {
2489 "dz\sounds\weapons\hits\bullet\plastic_5",
2490 0.60000002,
2491 1,
2492 60
2493 };
2494 soundPlastic6[]=
2495 {
2496 "dz\sounds\weapons\hits\bullet\plastic_6",
2497 0.60000002,
2498 1,
2499 60
2500 };
2501 soundPlastic7[]=
2502 {
2503 "dz\sounds\weapons\hits\bullet\plastic_7",
2504 0.60000002,
2505 1,
2506 60
2507 };
2508 soundPlastic8[]=
2509 {
2510 "dz\sounds\weapons\hits\bullet\plastic_8",
2511 0.60000002,
2512 1,
2513 60
2514 };
2515 soundConcrete1[]=
2516 {
2517 "dz\sounds\weapons\hits\bullet\concrete_1",
2518 0.60000002,
2519 1,
2520 60
2521 };
2522 soundConcrete2[]=
2523 {
2524 "dz\sounds\weapons\hits\bullet\concrete_2",
2525 0.60000002,
2526 1,
2527 60
2528 };
2529 soundConcrete3[]=
2530 {
2531 "dz\sounds\weapons\hits\bullet\concrete_3",
2532 0.60000002,
2533 1,
2534 60
2535 };
2536 soundConcrete4[]=
2537 {
2538 "dz\sounds\weapons\hits\bullet\concrete_4",
2539 0.60000002,
2540 1,
2541 60
2542 };
2543 soundConcrete5[]=
2544 {
2545 "dz\sounds\weapons\hits\bullet\concrete_5",
2546 0.60000002,
2547 1,
2548 60
2549 };
2550 soundConcrete6[]=
2551 {
2552 "dz\sounds\weapons\hits\bullet\concrete_6",
2553 0.60000002,
2554 1,
2555 60
2556 };
2557 soundConcrete7[]=
2558 {
2559 "dz\sounds\weapons\hits\bullet\concrete_7",
2560 0.60000002,
2561 1,
2562 60
2563 };
2564 soundConcrete8[]=
2565 {
2566 "dz\sounds\weapons\hits\bullet\concrete_8",
2567 0.60000002,
2568 1,
2569 60
2570 };
2571 soundRubber1[]=
2572 {
2573 "dz\sounds\weapons\hits\bullet\tyre_1",
2574 0.60000002,
2575 1,
2576 40
2577 };
2578 soundRubber2[]=
2579 {
2580 "dz\sounds\weapons\hits\bullet\tyre_2",
2581 0.60000002,
2582 1,
2583 40
2584 };
2585 soundRubber3[]=
2586 {
2587 "dz\sounds\weapons\hits\bullet\tyre_3",
2588 0.60000002,
2589 1,
2590 40
2591 };
2592 soundRubber4[]=
2593 {
2594 "dz\sounds\weapons\hits\bullet\tyre_4",
2595 0.60000002,
2596 1,
2597 40
2598 };
2599 soundRubber5[]=
2600 {
2601 "dz\sounds\weapons\hits\bullet\tyre_5",
2602 0.60000002,
2603 1,
2604 40
2605 };
2606 soundRubber6[]=
2607 {
2608 "dz\sounds\weapons\hits\bullet\tyre_6",
2609 0.60000002,
2610 1,
2611 40
2612 };
2613 soundRubber7[]=
2614 {
2615 "dz\sounds\weapons\hits\bullet\tyre_7",
2616 0.60000002,
2617 1,
2618 40
2619 };
2620 soundRubber8[]=
2621 {
2622 "dz\sounds\weapons\hits\bullet\tyre_8",
2623 0.60000002,
2624 1,
2625 40
2626 };
2627 soundWater1[]=
2628 {
2629 "dz\sounds\weapons\hits\bullet\water_1",
2630 0.60000002,
2631 1,
2632 50
2633 };
2634 soundWater2[]=
2635 {
2636 "dz\sounds\weapons\hits\bullet\water_2",
2637 0.60000002,
2638 1,
2639 50
2640 };
2641 soundWater3[]=
2642 {
2643 "dz\sounds\weapons\hits\bullet\water_3",
2644 0.60000002,
2645 1,
2646 50
2647 };
2648 soundWater4[]=
2649 {
2650 "dz\sounds\weapons\hits\bullet\water_4",
2651 0.60000002,
2652 1,
2653 50
2654 };
2655 soundWater5[]=
2656 {
2657 "dz\sounds\weapons\hits\bullet\water_5",
2658 0.60000002,
2659 1,
2660 50
2661 };
2662 soundWater6[]=
2663 {
2664 "dz\sounds\weapons\hits\bullet\water_6",
2665 0.60000002,
2666 1,
2667 50
2668 };
2669 soundWater7[]=
2670 {
2671 "dz\sounds\weapons\hits\bullet\water_7",
2672 0.60000002,
2673 1,
2674 50
2675 };
2676 soundWater8[]=
2677 {
2678 "dz\sounds\weapons\hits\bullet\water_8",
2679 0.60000002,
2680 1,
2681 50
2682 };
2683 hitSnow[]=
2684 {
2685 "soundSnow1",
2686 0.125,
2687 "soundSnow2",
2688 0.125,
2689 "soundSnow3",
2690 0.125,
2691 "soundSnow4",
2692 0.125,
2693 "soundSnow5",
2694 0.125,
2695 "soundSnow6",
2696 0.125,
2697 "soundSnow7",
2698 0.125,
2699 "soundSnow8",
2700 0.125
2701 };
2702 hitIce[]=
2703 {
2704 "soundIce1",
2705 0.125,
2706 "soundIce2",
2707 0.125,
2708 "soundIce3",
2709 0.125,
2710 "soundIce4",
2711 0.125,
2712 "soundIce5",
2713 0.125,
2714 "soundIce6",
2715 0.125,
2716 "soundIce7",
2717 0.125,
2718 "soundIce8",
2719 0.125
2720 };
2721 hitGroundSoft[]=
2722 {
2723 "soundGroundSoft1",
2724 0.125,
2725 "soundGroundSoft2",
2726 0.125,
2727 "soundGroundSoft3",
2728 0.125,
2729 "soundGroundSoft4",
2730 0.125,
2731 "soundGroundSoft5",
2732 0.125,
2733 "soundGroundSoft6",
2734 0.125,
2735 "soundGroundSoft7",
2736 0.125,
2737 "soundGroundSoft8",
2738 0.125
2739 };
2740 hitGroundHard[]=
2741 {
2742 "soundGroundHard1",
2743 0.125,
2744 "soundGroundHard2",
2745 0.125,
2746 "soundGroundHard3",
2747 0.125,
2748 "soundGroundHard4",
2749 0.125,
2750 "soundGroundHard5",
2751 0.125,
2752 "soundGroundHard6",
2753 0.125,
2754 "soundGroundHard7",
2755 0.125,
2756 "soundGroundHard8",
2757 0.125
2758 };
2759 hitMan[]=
2760 {
2761 "soundHitBody1",
2762 0.125,
2763 "soundHitBody2",
2764 0.125,
2765 "soundHitBody3",
2766 0.125,
2767 "soundHitBody4",
2768 0.125,
2769 "soundHitBody5",
2770 0.125,
2771 "soundHitBody6",
2772 0.125,
2773 "soundHitBody7",
2774 0.125,
2775 "soundHitBody8",
2776 0.125
2777 };
2778 hitArmor[]=
2779 {
2780 "soundVehiclePlate1",
2781 0.125,
2782 "soundVehiclePlate2",
2783 0.125,
2784 "soundVehiclePlate3",
2785 0.125,
2786 "soundVehiclePlate4",
2787 0.125,
2788 "soundVehiclePlate5",
2789 0.125,
2790 "soundVehiclePlate6",
2791 0.125,
2792 "soundVehiclePlate7",
2793 0.125,
2794 "soundVehiclePlate8",
2795 0.125
2796 };
2797 hitBuilding[]=
2798 {
2799 "soundHitBuilding1",
2800 0.125,
2801 "soundHitBuilding2",
2802 0.125,
2803 "soundHitBuilding3",
2804 0.125,
2805 "soundHitBuilding4",
2806 0.125,
2807 "soundHitBuilding5",
2808 0.125,
2809 "soundHitBuilding6",
2810 0.125,
2811 "soundHitBuilding7",
2812 0.125,
2813 "soundHitBuilding8",
2814 0.125
2815 };
2816 hitFoliage[]=
2817 {
2818 "soundHitFoliage1",
2819 0.125,
2820 "soundHitFoliage2",
2821 0.125,
2822 "soundHitFoliage3",
2823 0.125,
2824 "soundHitFoliage4",
2825 0.125,
2826 "soundHitFoliage5",
2827 0.125,
2828 "soundHitFoliage6",
2829 0.125,
2830 "soundHitFoliage7",
2831 0.125,
2832 "soundHitFoliage8",
2833 0.125
2834 };
2835 hitWood[]=
2836 {
2837 "soundWood1",
2838 0.125,
2839 "soundWood2",
2840 0.125,
2841 "soundWood3",
2842 0.125,
2843 "soundWood4",
2844 0.125,
2845 "soundWood5",
2846 0.125,
2847 "soundWood6",
2848 0.125,
2849 "soundWood7",
2850 0.125,
2851 "soundWood8",
2852 0.125
2853 };
2854 hitGlass[]=
2855 {
2856 "soundGlass1",
2857 0.125,
2858 "soundGlass2",
2859 0.125,
2860 "soundGlass3",
2861 0.125,
2862 "soundGlass4",
2863 0.125,
2864 "soundGlass5",
2865 0.125,
2866 "soundGlass6",
2867 0.125,
2868 "soundGlass7",
2869 0.125,
2870 "soundGlass8",
2871 0.125
2872 };
2873 hitGlassArmored[]=
2874 {
2875 "soundGlassArmored1",
2876 0.125,
2877 "soundGlassArmored2",
2878 0.125,
2879 "soundGlassArmored3",
2880 0.125,
2881 "soundGlassArmored4",
2882 0.125,
2883 "soundGlassArmored5",
2884 0.125,
2885 "soundGlassArmored6",
2886 0.125,
2887 "soundGlassArmored7",
2888 0.125,
2889 "soundGlassArmored8",
2890 0.125
2891 };
2892 hitConcrete[]=
2893 {
2894 "soundConcrete1",
2895 0.125,
2896 "soundConcrete2",
2897 0.125,
2898 "soundConcrete3",
2899 0.125,
2900 "soundConcrete4",
2901 0.125,
2902 "soundConcrete5",
2903 0.125,
2904 "soundConcrete6",
2905 0.125,
2906 "soundConcrete7",
2907 0.125,
2908 "soundConcrete8",
2909 0.125
2910 };
2911 hitRubber[]=
2912 {
2913 "soundRubber1",
2914 0.25,
2915 "soundRubber2",
2916 0.25,
2917 "soundRubber3",
2918 0.25,
2919 "soundRubber4",
2920 0.25
2921 };
2922 hitPlastic[]=
2923 {
2924 "soundPlastic1",
2925 0.125,
2926 "soundPlastic2",
2927 0.125,
2928 "soundPlastic3",
2929 0.125,
2930 "soundPlastic4",
2931 0.125,
2932 "soundPlastic5",
2933 0.125,
2934 "soundPlastic6",
2935 0.125,
2936 "soundPlastic7",
2937 0.125,
2938 "soundPlastic8",
2939 0.125
2940 };
2941 hitDefault[]=
2942 {
2943 "soundDefault1",
2944 0.125,
2945 "soundDefault2",
2946 0.125,
2947 "soundDefault3",
2948 0.125,
2949 "soundDefault4",
2950 0.125,
2951 "soundDefault5",
2952 0.125,
2953 "soundDefault6",
2954 0.125,
2955 "soundDefault7",
2956 0.125,
2957 "soundDefault8",
2958 0.125
2959 };
2960 hitMetal[]=
2961 {
2962 "soundMetal1",
2963 0.125,
2964 "soundMetal2",
2965 0.125,
2966 "soundMetal3",
2967 0.125,
2968 "soundMetal4",
2969 0.125,
2970 "soundMetal5",
2971 0.125,
2972 "soundMetal6",
2973 0.125,
2974 "soundMetal7",
2975 0.125,
2976 "soundMetal8",
2977 0.125
2978 };
2979 hitMetalplate[]=
2980 {
2981 "soundVehiclePlate1",
2982 0.125,
2983 "soundVehiclePlate2",
2984 0.125,
2985 "soundVehiclePlate3",
2986 0.125,
2987 "soundVehiclePlate4",
2988 0.125,
2989 "soundVehiclePlate5",
2990 0.125,
2991 "soundVehiclePlate6",
2992 0.125,
2993 "soundVehiclePlate7",
2994 0.125,
2995 "soundVehiclePlate8",
2996 0.125
2997 };
2998 hitWater[]=
2999 {
3000 "soundWater1",
3001 0.125,
3002 "soundWater2",
3003 0.125,
3004 "soundWater3",
3005 0.125,
3006 "soundWater4",
3007 0.125,
3008 "soundWater5",
3009 0.125,
3010 "soundWater6",
3011 0.125,
3012 "soundWater7",
3013 0.125,
3014 "soundWater8",
3015 0.125
3016 };
3017 soundSetBulletFly[]=
3018 {
3019 "bulletFlyBy_SoundSet"
3020 };
3021 impactBehaviour=1;
3022 class SoundSetsGroundHits
3023 {
3024 default[]=
3025 {
3026 "Shell_12ga_default_SoundSet"
3027 };
3028 sakhal_snow[]=
3029 {
3030 "Shell_12ga_leaves_SoundSet"
3031 };
3032 sakhal_snow_forest[]=
3033 {
3034 "Shell_12ga_leaves_SoundSet"
3035 };
3036 sakhal_ice_sea[]=
3037 {
3038 "Shell_12ga_dirt_SoundSet"
3039 };
3040 sakhal_ice_lake[]=
3041 {
3042 "Shell_12ga_default_SoundSet"
3043 };
3044 sakhal_grass_brown[]=
3045 {
3046 "Shell_12ga_grass_SoundSet"
3047 };
3048 sakhal_grass_green[]=
3049 {
3050 "Shell_12ga_grass_SoundSet"
3051 };
3052 sakhal_forest_birch[]=
3053 {
3054 "Shell_12ga_grass_SoundSet"
3055 };
3056 sakhal_forest_spruce[]=
3057 {
3058 "Shell_12ga_grass_SoundSet"
3059 };
3060 sakhal_volcanic_red[]=
3061 {
3062 "Shell_12ga_gravel_SoundSet"
3063 };
3064 sakhal_volcanic_yellow[]=
3065 {
3066 "Shell_12ga_gravel_SoundSet"
3067 };
3068 sakhal_beach[]=
3069 {
3070 "Shell_12ga_grass_SoundSet"
3071 };
3072 sakhal_hotwater[]=
3073 {
3074 "Shell_12ga_water_SoundSet"
3075 };
3076 asphalt_ext[]=
3077 {
3078 "Shell_12ga_default_SoundSet"
3079 };
3080 asphalt_destroyed_ext[]=
3081 {
3082 "Shell_12ga_default_SoundSet"
3083 };
3084 asphalt_int[]=
3085 {
3086 "Shell_12ga_default_int_SoundSet"
3087 };
3088 asphalt_destroyed_int[]=
3089 {
3090 "Shell_12ga_default_int_SoundSet"
3091 };
3092 asphalt_felt[]=
3093 {
3094 "Shell_12ga_default_SoundSet"
3095 };
3096 asphalt_felt_int[]=
3097 {
3098 "Shell_12ga_default_int_SoundSet"
3099 };
3100 cp_broadleaf_dense1[]=
3101 {
3102 "Shell_12ga_leaves_SoundSet"
3103 };
3104 cp_broadleaf_dense2[]=
3105 {
3106 "Shell_12ga_leaves_SoundSet"
3107 };
3108 cp_broadleaf_sparse1[]=
3109 {
3110 "Shell_12ga_leaves_SoundSet"
3111 };
3112 cp_broadleaf_sparse2[]=
3113 {
3114 "Shell_12ga_leaves_SoundSet"
3115 };
3116 cp_conifer_common1[]=
3117 {
3118 "Shell_12ga_leaves_SoundSet"
3119 };
3120 cp_conifer_common2[]=
3121 {
3122 "Shell_12ga_leaves_SoundSet"
3123 };
3124 cp_conifer_moss1[]=
3125 {
3126 "Shell_12ga_leaves_SoundSet"
3127 };
3128 cp_conifer_moss2[]=
3129 {
3130 "Shell_12ga_leaves_SoundSet"
3131 };
3132 cp_concrete1[]=
3133 {
3134 "Shell_12ga_default_SoundSet"
3135 };
3136 cp_concrete2[]=
3137 {
3138 "Shell_12ga_default_SoundSet"
3139 };
3140 concrete_ext[]=
3141 {
3142 "Shell_12ga_default_SoundSet"
3143 };
3144 concrete_stairs_ext[]=
3145 {
3146 "Shell_12ga_default_SoundSet"
3147 };
3148 concrete_int[]=
3149 {
3150 "Shell_12ga_default_int_SoundSet"
3151 };
3152 concrete_stairs[]=
3153 {
3154 "Shell_12ga_default_SoundSet"
3155 };
3156 ceramic_tiles_ext[]=
3157 {
3158 "Shell_12ga_default_SoundSet"
3159 };
3160 ceramic_tiles_int[]=
3161 {
3162 "Shell_12ga_default_SoundSet"
3163 };
3164 ceramic_tiles_roof_ext[]=
3165 {
3166 "Shell_12ga_default_SoundSet"
3167 };
3168 ceramic_tiles_roof_int[]=
3169 {
3170 "Shell_12ga_default_SoundSet"
3171 };
3172 cp_dirt[]=
3173 {
3174 "Shell_12ga_dirt_SoundSet"
3175 };
3176 dirt_ext[]=
3177 {
3178 "Shell_12ga_dirt_SoundSet"
3179 };
3180 dirt_int[]=
3181 {
3182 "Shell_12ga_dirt_int_SoundSet"
3183 };
3184 cp_grass[]=
3185 {
3186 "Shell_12ga_grass_SoundSet"
3187 };
3188 grass_dry_ext[]=
3189 {
3190 "Shell_12ga_grass_SoundSet"
3191 };
3192 grass_dry_int[]=
3193 {
3194 "Shell_12ga_grass_int_SoundSet"
3195 };
3196 cp_grass_tall[]=
3197 {
3198 "Shell_12ga_grass_SoundSet"
3199 };
3200 cp_gravel[]=
3201 {
3202 "Shell_12ga_gravel_SoundSet"
3203 };
3204 gravel_small_ext[]=
3205 {
3206 "Shell_12ga_gravel_SoundSet"
3207 };
3208 gravel_small_int[]=
3209 {
3210 "Shell_12ga_gravel_int_SoundSet"
3211 };
3212 gravel_large_ext[]=
3213 {
3214 "Shell_12ga_gravel_SoundSet"
3215 };
3216 gravel_large_int[]=
3217 {
3218 "Shell_12ga_gravel_int_SoundSet"
3219 };
3220 lino_ext[]=
3221 {
3222 "Shell_12ga_default_SoundSet"
3223 };
3224 lino_int[]=
3225 {
3226 "Shell_12ga_default_SoundSet"
3227 };
3228 metal_thick_ext[]=
3229 {
3230 "Shell_12ga_metal_SoundSet"
3231 };
3232 metal_stairs_ext[]=
3233 {
3234 "Shell_12ga_metal_SoundSet"
3235 };
3236 metal_thick_int[]=
3237 {
3238 "Shell_12ga_metal_int_SoundSet"
3239 };
3240 metal_thin_ext[]=
3241 {
3242 "Shell_12ga_metal_SoundSet"
3243 };
3244 metal_thin_int[]=
3245 {
3246 "Shell_12ga_metal_int_SoundSet"
3247 };
3248 metal_thin_mesh_ext[]=
3249 {
3250 "Shell_12ga_metal_SoundSet"
3251 };
3252 metal_thin_mesh_int[]=
3253 {
3254 "Shell_12ga_metal_int_SoundSet"
3255 };
3256 cp_rock[]=
3257 {
3258 "Shell_12ga_default_SoundSet"
3259 };
3260 rubble_large_ext[]=
3261 {
3262 "Shell_12ga_gravel_SoundSet"
3263 };
3264 rubble_large_int[]=
3265 {
3266 "Shell_12ga_gravel_SoundSet"
3267 };
3268 rubble_small_ext[]=
3269 {
3270 "Shell_12ga_gravel_SoundSet"
3271 };
3272 rubble_small_int[]=
3273 {
3274 "Shell_12ga_gravel_SoundSet"
3275 };
3276 sand_ext[]=
3277 {
3278 "Shell_12ga_sand_SoundSet"
3279 };
3280 sand_int[]=
3281 {
3282 "Shell_12ga_sand_int_SoundSet"
3283 };
3284 stone_ext[]=
3285 {
3286 "Shell_12ga_sand_SoundSet"
3287 };
3288 stone_int[]=
3289 {
3290 "Shell_12ga_sand_int_SoundSet"
3291 };
3292 textile_carpet_ext[]=
3293 {
3294 "Shell_12ga_carpet_SoundSet"
3295 };
3296 textile_carpet_int[]=
3297 {
3298 "Shell_12ga_carpet_int_SoundSet"
3299 };
3300 trash_ext[]=
3301 {
3302 "Shell_12ga_default_SoundSet"
3303 };
3304 trash_int[]=
3305 {
3306 "Shell_12ga_default_SoundSet"
3307 };
3308 wood_parquet_ext[]=
3309 {
3310 "Shell_12ga_wood_SoundSet"
3311 };
3312 wood_parquet_int[]=
3313 {
3314 "Shell_12ga_wood_int_SoundSet"
3315 };
3316 wood_planks_ext[]=
3317 {
3318 "Shell_12ga_wood_SoundSet"
3319 };
3320 wood_planks_stairs_ext[]=
3321 {
3322 "Shell_12ga_wood_SoundSet"
3323 };
3324 wood_planks_int[]=
3325 {
3326 "Shell_12ga_wood_int_SoundSet"
3327 };
3328 wood_planks_stairs_int[]=
3329 {
3330 "Shell_12ga_wood_int_SoundSet"
3331 };
3332 fresh_water_ext[]=
3333 {
3334 "Shell_12ga_water_SoundSet"
3335 };
3336 fresh_water_int[]=
3337 {
3338 "Shell_12ga_water_int_SoundSet"
3339 };
3340 water_int[]=
3341 {
3342 "Shell_12ga_water_int_SoundSet"
3343 };
3344 water[]=
3345 {
3346 "Shell_12ga_water_int_SoundSet"
3347 };
3348 };
3349 damageBarrel=100;
3350 damageBarrelDestroyed=100;
3351 unconRefillModifier=2.75;
3352 class DamageApplied
3353 {
3354 type="Projectile";
3355 dispersion=0;
3356 bleedThreshold=1;
3357 defaultDamageOverride[]=
3358 {
3359 {0.5,1}
3360 };
3361 class Health
3362 {
3363 damage=99;
3364 };
3365 class Blood
3366 {
3367 damage=100;
3368 };
3369 class Shock
3370 {
3371 damage=0;
3372 };
3373 };
3374 class DamageSystem
3375 {
3376 class GlobalHealth
3377 {
3378 class Health
3379 {
3380 hitpoints=100;
3381 healthLevels[]=
3382 {
3383
3384 {
3385 1,
3386 {}
3387 },
3388
3389 {
3390 0.69999999,
3391 {}
3392 },
3393
3394 {
3395 0.5,
3396 {}
3397 },
3398
3399 {
3400 0.30000001,
3401 {}
3402 },
3403
3404 {
3405 0,
3406 {}
3407 }
3408 };
3409 };
3410 };
3411 };
3412 };
3413 class Bullet_12GaugePellets: Shotgun_Base
3414 {
3415 scope=1;
3416 proxyShape="\dz\weapons\projectiles\shotgunshell_pellets.p3d";
3417 muzzleFlashParticle="weapon_shot_pellets";
3418 casing="FxCartridge_12Pellet";
3419 round="FxRound_12Pellet";
3420 spawnPileType="Ammo_12gaPellets";
3421 initSpeed=340;
3422 typicalSpeed=420;
3423 airFriction=-0.00575;
3424 caliber=0.5;
3425 deflecting=0;
3426 dispersion=0.050000001;
3427 projectilesCount=8;
3428 damageBarrel=600;
3429 damageBarrelDestroyed=600;
3430 weight=0.0049999999;
3431 impactBehaviour=0;
3432 hitAnimation=0;
3433 unconRefillModifier=1.75;
3434 class DamageApplied
3435 {
3436 type="Projectile";
3437 dispersion=0;
3438 bleedThreshold=1;
3439 defaultDamageOverride[]=
3440 {
3441 {0.89999998,1}
3442 };
3443 class Health
3444 {
3445 damage=35;
3446 };
3447 class Blood
3448 {
3449 damage=100;
3450 };
3451 class Shock
3452 {
3453 damage=35;
3454 };
3455 };
3456 class NoiseHit
3457 {
3458 strength=2;
3459 type="sound";
3460 };
3461 };
3462 class Bullet_12GaugeSlug: Bullet_Base
3463 {
3464 scope=1;
3465 proxyShape="\dz\weapons\projectiles\shotgunshell_slug.p3d";
3466 casing="FxCartridge_12Slug";
3467 round="FxRound_12Slug";
3468 spawnPileType="Ammo_12gaSlug";
3469 hit=11;
3470 indirectHit=0;
3471 indirectHitRange=0;
3472 initSpeed=380;
3473 typicalSpeed=420;
3474 airFriction=-0.0049999999;
3475 caliber=1;
3476 deflecting=0;
3477 damageBarrel=600;
3478 damageBarrelDestroyed=600;
3479 weight=0.028000001;
3480 impactBehaviour=0;
3481 hitAnimation=1;
3482 unconRefillModifier=1.75;
3483 class SoundSetsGroundHits
3484 {
3485 default[]=
3486 {
3487 "Shell_12ga_default_SoundSet"
3488 };
3489 sakhal_snow[]=
3490 {
3491 "Shell_12ga_leaves_SoundSet"
3492 };
3493 sakhal_snow_forest[]=
3494 {
3495 "Shell_12ga_leaves_SoundSet"
3496 };
3497 sakhal_ice_sea[]=
3498 {
3499 "Shell_12ga_dirt_SoundSet"
3500 };
3501 sakhal_ice_lake[]=
3502 {
3503 "Shell_12ga_default_SoundSet"
3504 };
3505 sakhal_grass_brown[]=
3506 {
3507 "Shell_12ga_grass_SoundSet"
3508 };
3509 sakhal_grass_green[]=
3510 {
3511 "Shell_12ga_grass_SoundSet"
3512 };
3513 sakhal_forest_birch[]=
3514 {
3515 "Shell_12ga_grass_SoundSet"
3516 };
3517 sakhal_forest_spruce[]=
3518 {
3519 "Shell_12ga_grass_SoundSet"
3520 };
3521 sakhal_volcanic_red[]=
3522 {
3523 "Shell_12ga_gravel_SoundSet"
3524 };
3525 sakhal_volcanic_yellow[]=
3526 {
3527 "Shell_12ga_gravel_SoundSet"
3528 };
3529 sakhal_beach[]=
3530 {
3531 "Shell_12ga_grass_SoundSet"
3532 };
3533 sakhal_hotwater[]=
3534 {
3535 "Shell_12ga_water_SoundSet"
3536 };
3537 asphalt_ext[]=
3538 {
3539 "Shell_12ga_default_SoundSet"
3540 };
3541 asphalt_destroyed_ext[]=
3542 {
3543 "Shell_12ga_default_SoundSet"
3544 };
3545 asphalt_int[]=
3546 {
3547 "Shell_12ga_default_int_SoundSet"
3548 };
3549 asphalt_destroyed_int[]=
3550 {
3551 "Shell_12ga_default_int_SoundSet"
3552 };
3553 asphalt_felt[]=
3554 {
3555 "Shell_12ga_default_SoundSet"
3556 };
3557 asphalt_felt_int[]=
3558 {
3559 "Shell_12ga_default_int_SoundSet"
3560 };
3561 cp_broadleaf_dense1[]=
3562 {
3563 "Shell_12ga_leaves_SoundSet"
3564 };
3565 cp_broadleaf_dense2[]=
3566 {
3567 "Shell_12ga_leaves_SoundSet"
3568 };
3569 cp_broadleaf_sparse1[]=
3570 {
3571 "Shell_12ga_leaves_SoundSet"
3572 };
3573 cp_broadleaf_sparse2[]=
3574 {
3575 "Shell_12ga_leaves_SoundSet"
3576 };
3577 cp_conifer_common1[]=
3578 {
3579 "Shell_12ga_leaves_SoundSet"
3580 };
3581 cp_conifer_common2[]=
3582 {
3583 "Shell_12ga_leaves_SoundSet"
3584 };
3585 cp_conifer_moss1[]=
3586 {
3587 "Shell_12ga_leaves_SoundSet"
3588 };
3589 cp_conifer_moss2[]=
3590 {
3591 "Shell_12ga_leaves_SoundSet"
3592 };
3593 cp_concrete1[]=
3594 {
3595 "Shell_12ga_default_SoundSet"
3596 };
3597 cp_concrete2[]=
3598 {
3599 "Shell_12ga_default_SoundSet"
3600 };
3601 concrete_ext[]=
3602 {
3603 "Shell_12ga_default_SoundSet"
3604 };
3605 concrete_stairs_ext[]=
3606 {
3607 "Shell_12ga_default_SoundSet"
3608 };
3609 concrete_int[]=
3610 {
3611 "Shell_12ga_default_int_SoundSet"
3612 };
3613 concrete_stairs[]=
3614 {
3615 "Shell_12ga_default_SoundSet"
3616 };
3617 ceramic_tiles_ext[]=
3618 {
3619 "Shell_12ga_default_SoundSet"
3620 };
3621 ceramic_tiles_int[]=
3622 {
3623 "Shell_12ga_default_SoundSet"
3624 };
3625 ceramic_tiles_roof_ext[]=
3626 {
3627 "Shell_12ga_default_SoundSet"
3628 };
3629 ceramic_tiles_roof_int[]=
3630 {
3631 "Shell_12ga_default_SoundSet"
3632 };
3633 cp_dirt[]=
3634 {
3635 "Shell_12ga_dirt_SoundSet"
3636 };
3637 dirt_ext[]=
3638 {
3639 "Shell_12ga_dirt_SoundSet"
3640 };
3641 dirt_int[]=
3642 {
3643 "Shell_12ga_dirt_int_SoundSet"
3644 };
3645 cp_grass[]=
3646 {
3647 "Shell_12ga_grass_SoundSet"
3648 };
3649 grass_dry_ext[]=
3650 {
3651 "Shell_12ga_grass_SoundSet"
3652 };
3653 grass_dry_int[]=
3654 {
3655 "Shell_12ga_grass_int_SoundSet"
3656 };
3657 cp_grass_tall[]=
3658 {
3659 "Shell_12ga_grass_SoundSet"
3660 };
3661 cp_gravel[]=
3662 {
3663 "Shell_12ga_gravel_SoundSet"
3664 };
3665 gravel_small_ext[]=
3666 {
3667 "Shell_12ga_gravel_SoundSet"
3668 };
3669 gravel_small_int[]=
3670 {
3671 "Shell_12ga_gravel_int_SoundSet"
3672 };
3673 gravel_large_ext[]=
3674 {
3675 "Shell_12ga_gravel_SoundSet"
3676 };
3677 gravel_large_int[]=
3678 {
3679 "Shell_12ga_gravel_int_SoundSet"
3680 };
3681 lino_ext[]=
3682 {
3683 "Shell_12ga_default_SoundSet"
3684 };
3685 lino_int[]=
3686 {
3687 "Shell_12ga_default_SoundSet"
3688 };
3689 metal_thick_ext[]=
3690 {
3691 "Shell_12ga_metal_SoundSet"
3692 };
3693 metal_stairs_ext[]=
3694 {
3695 "Shell_12ga_metal_SoundSet"
3696 };
3697 metal_thick_int[]=
3698 {
3699 "Shell_12ga_metal_int_SoundSet"
3700 };
3701 metal_thin_ext[]=
3702 {
3703 "Shell_12ga_metal_SoundSet"
3704 };
3705 metal_thin_int[]=
3706 {
3707 "Shell_12ga_metal_int_SoundSet"
3708 };
3709 metal_thin_mesh_ext[]=
3710 {
3711 "Shell_12ga_metal_SoundSet"
3712 };
3713 metal_thin_mesh_int[]=
3714 {
3715 "Shell_12ga_metal_int_SoundSet"
3716 };
3717 cp_rock[]=
3718 {
3719 "Shell_12ga_default_SoundSet"
3720 };
3721 rubble_large_ext[]=
3722 {
3723 "Shell_12ga_gravel_SoundSet"
3724 };
3725 rubble_large_int[]=
3726 {
3727 "Shell_12ga_gravel_SoundSet"
3728 };
3729 rubble_small_ext[]=
3730 {
3731 "Shell_12ga_gravel_SoundSet"
3732 };
3733 rubble_small_int[]=
3734 {
3735 "Shell_12ga_gravel_SoundSet"
3736 };
3737 sand_ext[]=
3738 {
3739 "Shell_12ga_sand_SoundSet"
3740 };
3741 sand_int[]=
3742 {
3743 "Shell_12ga_sand_int_SoundSet"
3744 };
3745 stone_ext[]=
3746 {
3747 "Shell_12ga_sand_SoundSet"
3748 };
3749 stone_int[]=
3750 {
3751 "Shell_12ga_sand_int_SoundSet"
3752 };
3753 textile_carpet_ext[]=
3754 {
3755 "Shell_12ga_carpet_SoundSet"
3756 };
3757 textile_carpet_int[]=
3758 {
3759 "Shell_12ga_carpet_int_SoundSet"
3760 };
3761 trash_ext[]=
3762 {
3763 "Shell_12ga_default_SoundSet"
3764 };
3765 trash_int[]=
3766 {
3767 "Shell_12ga_default_SoundSet"
3768 };
3769 wood_parquet_ext[]=
3770 {
3771 "Shell_12ga_wood_SoundSet"
3772 };
3773 wood_parquet_int[]=
3774 {
3775 "Shell_12ga_wood_int_SoundSet"
3776 };
3777 wood_planks_ext[]=
3778 {
3779 "Shell_12ga_wood_SoundSet"
3780 };
3781 wood_planks_stairs_ext[]=
3782 {
3783 "Shell_12ga_wood_SoundSet"
3784 };
3785 wood_planks_int[]=
3786 {
3787 "Shell_12ga_wood_int_SoundSet"
3788 };
3789 wood_planks_stairs_int[]=
3790 {
3791 "Shell_12ga_wood_int_SoundSet"
3792 };
3793 fresh_water_ext[]=
3794 {
3795 "Shell_12ga_water_SoundSet"
3796 };
3797 fresh_water_int[]=
3798 {
3799 "Shell_12ga_water_int_SoundSet"
3800 };
3801 water_int[]=
3802 {
3803 "Shell_12ga_water_int_SoundSet"
3804 };
3805 water[]=
3806 {
3807 "Shell_12ga_water_int_SoundSet"
3808 };
3809 };
3810 class DamageApplied
3811 {
3812 type="Projectile";
3813 dispersion=0;
3814 bleedThreshold=1;
3815 class Health
3816 {
3817 damage=110;
3818 };
3819 class Blood
3820 {
3821 damage=100;
3822 };
3823 class Shock
3824 {
3825 damage=110;
3826 };
3827 };
3828 class NoiseHit
3829 {
3830 strength=10;
3831 type="sound";
3832 };
3833 };
3834 class Bullet_12GaugeRubberSlug: Bullet_12GaugeSlug
3835 {
3836 scope=1;
3837 proxyShape="\dz\weapons\projectiles\shotgunshell_rubber.p3d";
3838 model="\dz\weapons\projectiles\tracer_rubberslug.p3d";
3839 casing="FxCartridge_12RubberSlug";
3840 round="FxRound_12RubberSlug";
3841 spawnPileType="Ammo_12gaRubberSlug";
3842 initSpeed=60;
3843 typicalSpeed=80;
3844 airFriction=-0.02;
3845 caliber=0.1;
3846 deflecting=30;
3847 damageBarrel=480;
3848 damageBarrelDestroyed=480;
3849 weight=0.0049999999;
3850 unconRefillModifier=1.75;
3851 class DamageApplied
3852 {
3853 type="Projectile";
3854 dispersion=0.050000001;
3855 bleedThreshold=0;
3856 transferShockToDamage=1;
3857 class Health
3858 {
3859 damage=0;
3860 };
3861 class Blood
3862 {
3863 damage=0;
3864 };
3865 class Shock
3866 {
3867 damage=150;
3868 };
3869 };
3870 class NoiseHit
3871 {
3872 strength=2;
3873 type="sound";
3874 };
3875 };
3876 class Bullet_12GaugeBeanbag: Bullet_12GaugeSlug
3877 {
3878 scope=1;
3879 proxyShape="\dz\weapons\projectiles\shotgunshell_beanbag.p3d";
3880 model="\dz\weapons\projectiles\tracer_beanbag.p3d";
3881 casing="FxCartridge_12Beanbag";
3882 round="FxRound_12Beanbag";
3883 spawnPileType="Ammo_12gaBeanbag";
3884 initSpeed=240;
3885 typicalSpeed=240;
3886 airFriction=-0.0060000001;
3887 caliber=0.1;
3888 deflecting=30;
3889 dispersion=0.050000001;
3890 damageBarrel=500;
3891 damageBarrelDestroyed=500;
3892 weight=0.0049999999;
3893 class DamageApplied
3894 {
3895 type="Projectile";
3896 dispersion=0.1;
3897 bleedThreshold=0;
3898 transferShockToDamage=1;
3899 defaultDamageOverride[]=
3900 {
3901 {0.5,1}
3902 };
3903 class Health
3904 {
3905 damage=0;
3906 };
3907 class Blood
3908 {
3909 damage=0;
3910 };
3911 class Shock
3912 {
3913 damage=100;
3914 };
3915 };
3916 class NoiseHit
3917 {
3918 strength=2;
3919 type="sound";
3920 };
3921 };
3922 class Bullet_556x45: Bullet_Base
3923 {
3924 scope=1;
3925 spawnPileType="Ammo_556x45";
3926 casing="FxCartridge_556";
3927 round="FxRound_556";
3928 hit=8;
3929 indirectHit=0;
3930 indirectHitRange=0;
3931 initSpeed=850;
3932 typicalSpeed=1000;
3933 airFriction=-0.00125;
3934 caliber=1;
3935 deflecting=10;
3936 tracerScale=1;
3937 tracerStartTime=-1;
3938 tracerEndTime=1;
3939 nvgOnly=1;
3940 damageBarrel=250;
3941 damageBarrelDestroyed=250;
3942 weight=0.0040000002;
3943 impactBehaviour=0;
3944 hitAnimation=1;
3945 unconRefillModifier=4;
3946 class DamageApplied
3947 {
3948 type="Projectile";
3949 dispersion=0;
3950 bleedThreshold=1;
3951 defaultDamageOverride[]=
3952 {
3953 {0.87,1}
3954 };
3955 class Health
3956 {
3957 damage=110;
3958 };
3959 class Blood
3960 {
3961 damage=100;
3962 };
3963 class Shock
3964 {
3965 damage=110;
3966 };
3967 };
3968 class NoiseHit
3969 {
3970 strength=10;
3971 type="sound";
3972 };
3973 };
3974 class Bullet_556x45Tracer: Bullet_556x45
3975 {
3976 scope=1;
3977 model="\dz\weapons\projectiles\tracer_red.p3d";
3978 spawnPileType="Ammo_556x45Tracer";
3979 tracerScale=1;
3980 tracerStartTime=0.075000003;
3981 tracerEndTime=3;
3982 };
3983 class Bullet_545x39: Bullet_Base
3984 {
3985 scope=1;
3986 spawnPileType="Ammo_545x39";
3987 casing="FxCartridge_556";
3988 round="FxRound_556";
3989 hit=7.1999998;
3990 airFriction=-0.00125;
3991 typicalSpeed=880;
3992 initSpeed=880;
3993 caliber=0.89999998;
3994 deflecting=10;
3995 damageBarrel=214.28572;
3996 damageBarrelDestroyed=214.28572;
3997 weight=0.00343;
3998 impactBehaviour=0;
3999 hitAnimation=1;
4000 unconRefillModifier=4;
4001 class DamageApplied
4002 {
4003 type="Projectile";
4004 dispersion=0;
4005 bleedThreshold=1;
4006 class Health
4007 {
4008 damage=115;
4009 };
4010 class Blood
4011 {
4012 damage=100;
4013 };
4014 class Shock
4015 {
4016 damage=115;
4017 damageOverride[]=
4018 {
4019 {0.89999998,1}
4020 };
4021 };
4022 };
4023 class NoiseHit
4024 {
4025 strength=10;
4026 type="sound";
4027 };
4028 };
4029 class Bullet_545x39Tracer: Bullet_545x39
4030 {
4031 scope=1;
4032 model="\dz\weapons\projectiles\tracer_green.p3d";
4033 spawnPileType="Ammo_545x39Tracer";
4034 tracerScale=1.2;
4035 tracerStartTime=0.075000003;
4036 tracerEndTime=3;
4037 };
4038 class Bullet_762x54: Bullet_Base
4039 {
4040 scope=1;
4041 casing="FxCartridge_762";
4042 round="FxRound_762";
4043 spawnPileType="Ammo_762x54";
4044 hit=12;
4045 indirectHit=0;
4046 indirectHitRange=0;
4047 airLock=1;
4048 initSpeed=785;
4049 typicalSpeed=865;
4050 airFriction=-0.001;
4051 caliber=1;
4052 deflecting=10;
4053 damageBarrel=500;
4054 damageBarrelDestroyed=500;
4055 weight=0.012;
4056 impactBehaviour=1;
4057 hitAnimation=1;
4058 unconRefillModifier=2.75;
4059 class DamageApplied
4060 {
4061 type="Projectile";
4062 dispersion=0;
4063 bleedThreshold=1;
4064 defaultDamageOverride[]=
4065 {
4066 {0.94,1}
4067 };
4068 class Health
4069 {
4070 damage=150;
4071 };
4072 class Blood
4073 {
4074 damage=100;
4075 };
4076 class Shock
4077 {
4078 damage=150;
4079 damageOverride[]=
4080 {
4081 {0.86000001,1}
4082 };
4083 };
4084 };
4085 class NoiseHit
4086 {
4087 strength=10;
4088 type="sound";
4089 };
4090 };
4091 class Bullet_762x54Tracer: Bullet_762x54
4092 {
4093 scope=1;
4094 model="\dz\weapons\projectiles\tracer_green.p3d";
4095 spawnPileType="Ammo_762x54Tracer";
4096 tracerScale=1.2;
4097 tracerStartTime=0.075000003;
4098 tracerEndTime=3;
4099 };
4100 class Bullet_308Win: Bullet_Base
4101 {
4102 scope=1;
4103 casing="FxCartridge_762";
4104 round="FxRound_308Win";
4105 spawnPileType="Ammo_308Win";
4106 hit=12;
4107 indirectHit=0;
4108 indirectHitRange=0;
4109 airLock=1;
4110 initSpeed=770;
4111 typicalSpeed=940;
4112 tracerScale=1.2;
4113 tracerStartTime=-1;
4114 tracerEndTime=1;
4115 airFriction=-0.001;
4116 caliber=1;
4117 deflecting=10;
4118 damageBarrel=500;
4119 damageBarrelDestroyed=500;
4120 weight=0.0099999998;
4121 impactBehaviour=1;
4122 hitAnimation=1;
4123 unconRefillModifier=2.75;
4124 class DamageApplied
4125 {
4126 type="Projectile";
4127 dispersion=0;
4128 bleedThreshold=1;
4129 defaultDamageOverride[]=
4130 {
4131 {0.89999998,1}
4132 };
4133 class Health
4134 {
4135 damage=150;
4136 };
4137 class Blood
4138 {
4139 damage=100;
4140 };
4141 class Shock
4142 {
4143 damage=150;
4144 };
4145 };
4146 class NoiseHit
4147 {
4148 strength=10;
4149 type="sound";
4150 };
4151 };
4152 class Bullet_308WinTracer: Bullet_308Win
4153 {
4154 scope=1;
4155 model="\dz\weapons\projectiles\tracer_red.p3d";
4156 spawnPileType="Ammo_308WinTracer";
4157 tracerScale=1.2;
4158 tracerStartTime=0.075000003;
4159 tracerEndTime=3;
4160 };
4161 class Bullet_762x39: Bullet_Base
4162 {
4163 scope=1;
4164 casing="FxCartridge_762x39";
4165 round="FxRound_762x39";
4166 spawnPileType="Ammo_762x39";
4167 hit=9.5;
4168 indirectHit=0;
4169 indirectHitRange=0;
4170 airLock=1;
4171 initSpeed=640;
4172 typicalSpeed=740;
4173 airFriction=-0.0015;
4174 caliber=1;
4175 deflecting=10;
4176 damageBarrel=500;
4177 damageBarrelDestroyed=500;
4178 weight=0.0080000004;
4179 impactBehaviour=0;
4180 hitAnimation=1;
4181 unconRefillModifier=4;
4182 class DamageApplied
4183 {
4184 type="Projectile";
4185 dispersion=0;
4186 bleedThreshold=1;
4187 defaultDamageOverride[]=
4188 {
4189 {0.94999999,1}
4190 };
4191 class Health
4192 {
4193 damage=110;
4194 };
4195 class Blood
4196 {
4197 damage=100;
4198 };
4199 class Shock
4200 {
4201 damage=110;
4202 damageOverride[]=
4203 {
4204 {0.80000001,1}
4205 };
4206 };
4207 };
4208 class NoiseHit
4209 {
4210 strength=10;
4211 type="sound";
4212 };
4213 };
4214 class Bullet_762x39Tracer: Bullet_762x39
4215 {
4216 scope=1;
4217 model="\dz\weapons\projectiles\tracer_green.p3d";
4218 spawnPileType="Ammo_762x39Tracer";
4219 tracerScale=1.2;
4220 tracerStartTime=0.075000003;
4221 tracerEndTime=3;
4222 };
4223 class Bullet_45ACP: Bullet_Base
4224 {
4225 scope=1;
4226 casing="FxCartridge_9mm";
4227 round="FxRound_45acp";
4228 spawnPileType="Ammo_45ACP";
4229 hit=0;
4230 indirectHit=0;
4231 indirectHitRange=0;
4232 tracerScale=1;
4233 caliber=0.80000001;
4234 deflecting=30;
4235 initSpeed=260;
4236 typicalSpeed=290;
4237 airFriction=-0.001;
4238 supersonicCrackNear[]={};
4239 supersonicCrackFar[]={};
4240 damageBarrel=187.5;
4241 damageBarrelDestroyed=187.5;
4242 weight=0.0149;
4243 impactBehaviour=0;
4244 hitAnimation=1;
4245 unconRefillModifier=6;
4246 class DamageApplied
4247 {
4248 type="Projectile";
4249 dispersion=0;
4250 bleedThreshold=1;
4251 class Health
4252 {
4253 damage=40;
4254 };
4255 class Blood
4256 {
4257 damage=100;
4258 };
4259 class Shock
4260 {
4261 damage=40;
4262 damageOverride[]=
4263 {
4264 {0.89999998,1}
4265 };
4266 };
4267 };
4268 class NoiseHit
4269 {
4270 strength=10;
4271 type="sound";
4272 };
4273 };
4274 class Bullet_357: Bullet_Base
4275 {
4276 scope=1;
4277 casing="FxCartridge_357";
4278 round="FxRound_357";
4279 spawnPileType="Ammo_357";
4280 hit=9;
4281 indirectHit=0;
4282 indirectHitRange=0;
4283 tracerScale=1;
4284 caliber=1;
4285 deflecting=30;
4286 airFriction=-0.0024999999;
4287 typicalSpeed=520;
4288 initSpeed=440;
4289 damageBarrel=187.5;
4290 damageBarrelDestroyed=187.5;
4291 weight=0.0102;
4292 impactBehaviour=0;
4293 hitAnimation=1;
4294 unconRefillModifier=2.75;
4295 class DamageApplied
4296 {
4297 type="Projectile";
4298 dispersion=0;
4299 bleedThreshold=1;
4300 defaultDamageOverride[]=
4301 {
4302 {0.85000002,1}
4303 };
4304 class Health
4305 {
4306 damage=65;
4307 };
4308 class Blood
4309 {
4310 damage=100;
4311 };
4312 class Shock
4313 {
4314 damage=90;
4315 };
4316 };
4317 class NoiseHit
4318 {
4319 strength=10;
4320 type="sound";
4321 };
4322 };
4323 class Bullet_9x19: Bullet_Base
4324 {
4325 scope=1;
4326 casing="FxCartridge_9mm";
4327 round="FxRound_9mm";
4328 spawnPileType="Ammo_9x19";
4329 hit=7;
4330 indirectHit=0;
4331 indirectHitRange=0;
4332 tracerScale=1;
4333 caliber=0.80000001;
4334 deflecting=30;
4335 initSpeed=350;
4336 typicalSpeed=380;
4337 airFriction=-0.0023000001;
4338 supersonicCrackNear[]={};
4339 supersonicCrackFar[]={};
4340 damageBarrel=166.66667;
4341 damageBarrelDestroyed=166.66667;
4342 weight=0.0083999997;
4343 impactBehaviour=0;
4344 hitAnimation=0;
4345 unconRefillModifier=6;
4346 class DamageApplied
4347 {
4348 type="Projectile";
4349 dispersion=0;
4350 bleedThreshold=1;
4351 defaultDamageOverride[]=
4352 {
4353 {0.94999999,1}
4354 };
4355 class Health
4356 {
4357 damage=40;
4358 };
4359 class Blood
4360 {
4361 damage=100;
4362 };
4363 class Shock
4364 {
4365 damage=40;
4366 };
4367 };
4368 class NoiseHit
4369 {
4370 strength=10;
4371 type="sound";
4372 };
4373 };
4374 class Bullet_380: Bullet_Base
4375 {
4376 scope=1;
4377 casing="FxCartridge_9mm";
4378 round="FxRound_9mm";
4379 spawnPileType="Ammo_380";
4380 hit=5.5;
4381 indirectHit=0;
4382 indirectHitRange=0;
4383 tracerScale=1;
4384 caliber=0.80000001;
4385 deflecting=30;
4386 initSpeed=300;
4387 typicalSpeed=345;
4388 airFriction=-0.0015;
4389 supersonicCrackNear[]={};
4390 supersonicCrackFar[]={};
4391 damageBarrel=150;
4392 damageBarrelDestroyed=150;
4393 weight=0.0060000001;
4394 hitAnimation=0;
4395 unconRefillModifier=6;
4396 class DamageApplied
4397 {
4398 type="Projectile";
4399 dispersion=0;
4400 bleedThreshold=1;
4401 class Health
4402 {
4403 damage=35;
4404 };
4405 class Blood
4406 {
4407 damage=100;
4408 };
4409 class Shock
4410 {
4411 damage=35;
4412 };
4413 };
4414 class NoiseHit
4415 {
4416 strength=10;
4417 type="sound";
4418 };
4419 };
4420 class Bullet_22: Bullet_Base
4421 {
4422 scope=1;
4423 casing="FxCartridge_22";
4424 round="FxRound_22";
4425 spawnPileType="Ammo_22";
4426 hit=4.5;
4427 indirectHit=0;
4428 indirectHitRange=0;
4429 tracerScale=0.60000002;
4430 tracerStartTime=-1;
4431 tracerEndTime=1;
4432 deflecting=30;
4433 caliber=0.69999999;
4434 airFriction=-0.0024999999;
4435 typicalSpeed=440;
4436 initSpeed=370;
4437 damageBarrel=115.38461;
4438 damageBarrelDestroyed=115.38461;
4439 weight=0.0024999999;
4440 soundFly[]={};
4441 supersonicCrackNear[]={};
4442 supersonicCrackFar[]={};
4443 unconRefillModifier=6;
4444 class DamageApplied
4445 {
4446 type="Projectile";
4447 dispersion=0;
4448 bleedThreshold=1;
4449 defaultDamageOverride[]=
4450 {
4451 {0.69999999,1}
4452 };
4453 class Health
4454 {
4455 damage=20;
4456 };
4457 class Blood
4458 {
4459 damage=100;
4460 };
4461 class Shock
4462 {
4463 damage=20;
4464 };
4465 };
4466 class NoiseHit
4467 {
4468 strength=10;
4469 type="sound";
4470 };
4471 };
4472 class Bullet_9x39AP: Bullet_Base
4473 {
4474 scope=1;
4475 casing="FxCartridge_762x39";
4476 round="FxRound_762x39";
4477 spawnPileType="Ammo_9x39AP";
4478 hit=11;
4479 indirectHit=0;
4480 indirectHitRange=0;
4481 tracerScale=1;
4482 caliber=1.2;
4483 deflecting=15;
4484 typicalSpeed=320;
4485 airFriction=-0.0015;
4486 initSpeed=320;
4487 damageBarrel=250;
4488 damageBarrelDestroyed=250;
4489 weight=0.017999999;
4490 supersonicCrackNear[]={};
4491 supersonicCrackFar[]={};
4492 impactBehaviour=0;
4493 hitAnimation=1;
4494 unconRefillModifier=4;
4495 class DamageApplied
4496 {
4497 type="Projectile";
4498 dispersion=0;
4499 bleedThreshold=1;
4500 defaultDamageOverride[]=
4501 {
4502 {0.94999999,1}
4503 };
4504 class Health
4505 {
4506 damage=75;
4507 armorDamage=3;
4508 };
4509 class Blood
4510 {
4511 damage=100;
4512 };
4513 class Shock
4514 {
4515 damage=75;
4516 };
4517 };
4518 class NoiseHit
4519 {
4520 strength=10;
4521 type="sound";
4522 };
4523 };
4524 class Bullet_9x39: Bullet_Base
4525 {
4526 scope=1;
4527 casing="FxCartridge_762x39";
4528 round="FxRound_762x39";
4529 spawnPileType="Ammo_9x39";
4530 hit=11;
4531 indirectHit=0;
4532 indirectHitRange=0;
4533 tracerScale=1;
4534 caliber=0.89999998;
4535 deflecting=20;
4536 typicalSpeed=280;
4537 airFriction=-0.0015;
4538 initSpeed=280;
4539 damageBarrel=250;
4540 damageBarrelDestroyed=250;
4541 weight=0.017000001;
4542 supersonicCrackNear[]={};
4543 supersonicCrackFar[]={};
4544 impactBehaviour=0;
4545 hitAnimation=1;
4546 unconRefillModifier=4;
4547 class DamageApplied
4548 {
4549 type="Projectile";
4550 dispersion=0;
4551 bleedThreshold=1;
4552 class Health
4553 {
4554 damage=75;
4555 };
4556 class Blood
4557 {
4558 damage=100;
4559 };
4560 class Shock
4561 {
4562 damage=75;
4563 damageOverride[]=
4564 {
4565 {0.89999998,1}
4566 };
4567 };
4568 };
4569 class NoiseHit
4570 {
4571 strength=10;
4572 type="sound";
4573 };
4574 };
4575 class Bolt_Base: BulletCore
4576 {
4577 scope=0;
4578 hit=8;
4579 indirectHit=0;
4580 indirectHitRange=0;
4581 model="\dz\weapons\projectiles\empty.p3d";
4582 soundFly[]=
4583 {
4584 "",
4585 9.9999973e-09,
4586 1
4587 };
4588 soundSnow1[]=
4589 {
4590 "dz\sounds\weapons\hits\arrow\soft_ground_1",
4591 1,
4592 1,
4593 40
4594 };
4595 soundSnow2[]=
4596 {
4597 "dz\sounds\weapons\hits\arrow\soft_ground_2",
4598 1,
4599 1,
4600 40
4601 };
4602 soundSnow3[]=
4603 {
4604 "dz\sounds\weapons\hits\arrow\soft_ground_3",
4605 1,
4606 1,
4607 40
4608 };
4609 soundSnow4[]=
4610 {
4611 "dz\sounds\weapons\hits\arrow\soft_ground_4",
4612 1,
4613 1,
4614 40
4615 };
4616 soundSnow5[]=
4617 {
4618 "dz\sounds\weapons\hits\arrow\soft_ground_5",
4619 1,
4620 1,
4621 40
4622 };
4623 soundSnow6[]=
4624 {
4625 "dz\sounds\weapons\hits\arrow\soft_ground_6",
4626 1,
4627 1,
4628 40
4629 };
4630 soundSnow7[]=
4631 {
4632 "dz\sounds\weapons\hits\arrow\soft_ground_7",
4633 1,
4634 1,
4635 40
4636 };
4637 soundSnow8[]=
4638 {
4639 "dz\sounds\weapons\hits\arrow\soft_ground_8",
4640 1,
4641 1,
4642 40
4643 };
4644 soundIce1[]=
4645 {
4646 "dz\sounds\weapons\hits\arrow\concrete_1",
4647 1,
4648 1,
4649 50
4650 };
4651 soundIce2[]=
4652 {
4653 "dz\sounds\weapons\hits\arrow\concrete_2",
4654 1,
4655 1,
4656 50
4657 };
4658 soundIce3[]=
4659 {
4660 "dz\sounds\weapons\hits\arrow\concrete_3",
4661 1,
4662 1,
4663 50
4664 };
4665 soundIce4[]=
4666 {
4667 "dz\sounds\weapons\hits\arrow\concrete_4",
4668 1,
4669 1,
4670 50
4671 };
4672 soundIce5[]=
4673 {
4674 "dz\sounds\weapons\hits\arrow\concrete_5",
4675 1,
4676 1,
4677 50
4678 };
4679 soundIce6[]=
4680 {
4681 "dz\sounds\weapons\hits\arrow\concrete_6",
4682 1,
4683 1,
4684 50
4685 };
4686 soundIce7[]=
4687 {
4688 "dz\sounds\weapons\hits\arrow\concrete_7",
4689 1,
4690 1,
4691 50
4692 };
4693 soundIce8[]=
4694 {
4695 "dz\sounds\weapons\hits\arrow\concrete_8",
4696 1,
4697 1,
4698 50
4699 };
4700 soundDefault1[]=
4701 {
4702 "dz\sounds\weapons\hits\arrow\soft_ground_1",
4703 10,
4704 1,
4705 40
4706 };
4707 soundDefault2[]=
4708 {
4709 "dz\sounds\weapons\hits\arrow\soft_ground_2",
4710 10,
4711 1,
4712 40
4713 };
4714 soundDefault3[]=
4715 {
4716 "dz\sounds\weapons\hits\arrow\soft_ground_3",
4717 10,
4718 1,
4719 40
4720 };
4721 soundDefault4[]=
4722 {
4723 "dz\sounds\weapons\hits\arrow\soft_ground_4",
4724 10,
4725 1,
4726 40
4727 };
4728 soundDefault5[]=
4729 {
4730 "dz\sounds\weapons\hits\arrow\soft_ground_5",
4731 10,
4732 1,
4733 40
4734 };
4735 soundDefault6[]=
4736 {
4737 "dz\sounds\weapons\hits\arrow\soft_ground_6",
4738 10,
4739 1,
4740 40
4741 };
4742 soundDefault7[]=
4743 {
4744 "dz\sounds\weapons\hits\arrow\soft_ground_7",
4745 10,
4746 1,
4747 40
4748 };
4749 soundDefault8[]=
4750 {
4751 "dz\sounds\weapons\hits\arrow\soft_ground_8",
4752 10,
4753 1,
4754 40
4755 };
4756 soundGroundSoft1[]=
4757 {
4758 "dz\sounds\weapons\hits\arrow\soft_ground_1",
4759 10,
4760 1,
4761 40
4762 };
4763 soundGroundSoft2[]=
4764 {
4765 "dz\sounds\weapons\hits\arrow\soft_ground_2",
4766 10,
4767 1,
4768 40
4769 };
4770 soundGroundSoft3[]=
4771 {
4772 "dz\sounds\weapons\hits\arrow\soft_ground_3",
4773 10,
4774 1,
4775 40
4776 };
4777 soundGroundSoft4[]=
4778 {
4779 "dz\sounds\weapons\hits\arrow\soft_ground_4",
4780 10,
4781 1,
4782 40
4783 };
4784 soundGroundSoft5[]=
4785 {
4786 "dz\sounds\weapons\hits\arrow\soft_ground_5",
4787 10,
4788 1,
4789 40
4790 };
4791 soundGroundSoft6[]=
4792 {
4793 "dz\sounds\weapons\hits\arrow\soft_ground_6",
4794 10,
4795 1,
4796 40
4797 };
4798 soundGroundSoft7[]=
4799 {
4800 "dz\sounds\weapons\hits\arrow\soft_ground_7",
4801 10,
4802 1,
4803 40
4804 };
4805 soundGroundSoft8[]=
4806 {
4807 "dz\sounds\weapons\hits\arrow\soft_ground_8",
4808 10,
4809 1,
4810 40
4811 };
4812 soundGroundHard1[]=
4813 {
4814 "dz\sounds\weapons\hits\arrow\hard_ground_1",
4815 10,
4816 1,
4817 50
4818 };
4819 soundGroundHard2[]=
4820 {
4821 "dz\sounds\weapons\hits\arrow\hard_ground_2",
4822 10,
4823 1,
4824 50
4825 };
4826 soundGroundHard3[]=
4827 {
4828 "dz\sounds\weapons\hits\arrow\hard_ground_3",
4829 10,
4830 1,
4831 50
4832 };
4833 soundGroundHard4[]=
4834 {
4835 "dz\sounds\weapons\hits\arrow\hard_ground_4",
4836 10,
4837 1,
4838 50
4839 };
4840 soundGroundHard5[]=
4841 {
4842 "dz\sounds\weapons\hits\arrow\hard_ground_5",
4843 10,
4844 1,
4845 50
4846 };
4847 soundGroundHard6[]=
4848 {
4849 "dz\sounds\weapons\hits\arrow\hard_ground_6",
4850 10,
4851 1,
4852 50
4853 };
4854 soundGroundHard7[]=
4855 {
4856 "dz\sounds\weapons\hits\arrow\hard_ground_7",
4857 10,
4858 1,
4859 50
4860 };
4861 soundGroundHard8[]=
4862 {
4863 "dz\sounds\weapons\hits\arrow\hard_ground_8",
4864 10,
4865 1,
4866 50
4867 };
4868 soundMetal1[]=
4869 {
4870 "dz\sounds\weapons\hits\arrow\metal_1",
4871 7,
4872 1,
4873 80
4874 };
4875 soundMetal2[]=
4876 {
4877 "dz\sounds\weapons\hits\arrow\metal_2",
4878 7,
4879 1,
4880 80
4881 };
4882 soundMetal3[]=
4883 {
4884 "dz\sounds\weapons\hits\arrow\metal_3",
4885 7,
4886 1,
4887 80
4888 };
4889 soundMetal4[]=
4890 {
4891 "dz\sounds\weapons\hits\arrow\metal_4",
4892 7,
4893 1,
4894 80
4895 };
4896 soundMetal5[]=
4897 {
4898 "dz\sounds\weapons\hits\arrow\metal_5",
4899 7,
4900 1,
4901 80
4902 };
4903 soundMetal6[]=
4904 {
4905 "dz\sounds\weapons\hits\arrow\metal_6",
4906 7,
4907 1,
4908 80
4909 };
4910 soundMetal7[]=
4911 {
4912 "dz\sounds\weapons\hits\arrow\metal_7",
4913 7,
4914 1,
4915 80
4916 };
4917 soundMetal8[]=
4918 {
4919 "dz\sounds\weapons\hits\arrow\metal_8",
4920 7,
4921 1,
4922 80
4923 };
4924 soundGlass1[]=
4925 {
4926 "dz\sounds\weapons\hits\arrow\glass_1",
4927 10,
4928 1,
4929 70
4930 };
4931 soundGlass2[]=
4932 {
4933 "dz\sounds\weapons\hits\arrow\glass_2",
4934 10,
4935 1,
4936 70
4937 };
4938 soundGlass3[]=
4939 {
4940 "dz\sounds\weapons\hits\arrow\glass_3",
4941 10,
4942 1,
4943 70
4944 };
4945 soundGlass4[]=
4946 {
4947 "dz\sounds\weapons\hits\arrow\glass_4",
4948 10,
4949 1,
4950 70
4951 };
4952 soundGlass5[]=
4953 {
4954 "dz\sounds\weapons\hits\arrow\glass_5",
4955 10,
4956 1,
4957 70
4958 };
4959 soundGlass6[]=
4960 {
4961 "dz\sounds\weapons\hits\arrow\glass_6",
4962 10,
4963 1,
4964 70
4965 };
4966 soundGlass7[]=
4967 {
4968 "dz\sounds\weapons\hits\arrow\glass_7",
4969 10,
4970 1,
4971 70
4972 };
4973 soundGlass8[]=
4974 {
4975 "dz\sounds\weapons\hits\arrow\glass_8",
4976 10,
4977 1,
4978 70
4979 };
4980 soundGlassArmored1[]=
4981 {
4982 "dz\sounds\weapons\hits\arrow\glass_arm_1",
4983 10,
4984 1,
4985 70
4986 };
4987 soundGlassArmored2[]=
4988 {
4989 "dz\sounds\weapons\hits\arrow\glass_arm_2",
4990 10,
4991 1,
4992 70
4993 };
4994 soundGlassArmored3[]=
4995 {
4996 "dz\sounds\weapons\hits\arrow\glass_arm_3",
4997 10,
4998 1,
4999 70
5000 };
5001 soundGlassArmored4[]=
5002 {
5003 "dz\sounds\weapons\hits\arrow\glass_arm_4",
5004 10,
5005 1,
5006 70
5007 };
5008 soundGlassArmored5[]=
5009 {
5010 "dz\sounds\weapons\hits\arrow\glass_arm_5",
5011 10,
5012 1,
5013 70
5014 };
5015 soundGlassArmored6[]=
5016 {
5017 "dz\sounds\weapons\hits\arrow\glass_arm_6",
5018 10,
5019 1,
5020 70
5021 };
5022 soundGlassArmored7[]=
5023 {
5024 "dz\sounds\weapons\hits\arrow\glass_arm_7",
5025 10,
5026 1,
5027 70
5028 };
5029 soundGlassArmored8[]=
5030 {
5031 "dz\sounds\weapons\hits\arrow\glass_arm_8",
5032 10,
5033 1,
5034 70
5035 };
5036 soundVehiclePlate1[]=
5037 {
5038 "dz\sounds\weapons\hits\arrow\metal_plate_1",
5039 7,
5040 1,
5041 80
5042 };
5043 soundVehiclePlate2[]=
5044 {
5045 "dz\sounds\weapons\hits\arrow\metal_plate_2",
5046 7,
5047 1,
5048 80
5049 };
5050 soundVehiclePlate3[]=
5051 {
5052 "dz\sounds\weapons\hits\arrow\metal_plate_3",
5053 7,
5054 1,
5055 80
5056 };
5057 soundVehiclePlate4[]=
5058 {
5059 "dz\sounds\weapons\hits\arrow\metal_plate_4",
5060 7,
5061 1,
5062 80
5063 };
5064 soundVehiclePlate5[]=
5065 {
5066 "dz\sounds\weapons\hits\arrow\metal_plate_5",
5067 7,
5068 1,
5069 80
5070 };
5071 soundVehiclePlate6[]=
5072 {
5073 "dz\sounds\weapons\hits\arrow\metal_plate_6",
5074 7,
5075 1,
5076 80
5077 };
5078 soundVehiclePlate7[]=
5079 {
5080 "dz\sounds\weapons\hits\arrow\metal_plate_7",
5081 7,
5082 1,
5083 80
5084 };
5085 soundVehiclePlate8[]=
5086 {
5087 "dz\sounds\weapons\hits\arrow\metal_plate_8",
5088 7,
5089 1,
5090 80
5091 };
5092 soundWood1[]=
5093 {
5094 "dz\sounds\weapons\hits\arrow\wood_1",
5095 7,
5096 1,
5097 60
5098 };
5099 soundWood2[]=
5100 {
5101 "dz\sounds\weapons\hits\arrow\wood_2",
5102 7,
5103 1,
5104 60
5105 };
5106 soundWood3[]=
5107 {
5108 "dz\sounds\weapons\hits\arrow\wood_3",
5109 7,
5110 1,
5111 60
5112 };
5113 soundWood4[]=
5114 {
5115 "dz\sounds\weapons\hits\arrow\wood_4",
5116 7,
5117 1,
5118 60
5119 };
5120 soundWood5[]=
5121 {
5122 "dz\sounds\weapons\hits\arrow\wood_5",
5123 7,
5124 1,
5125 60
5126 };
5127 soundWood6[]=
5128 {
5129 "dz\sounds\weapons\hits\arrow\wood_6",
5130 7,
5131 1,
5132 60
5133 };
5134 soundWood7[]=
5135 {
5136 "dz\sounds\weapons\hits\arrow\wood_7",
5137 7,
5138 1,
5139 60
5140 };
5141 soundWood8[]=
5142 {
5143 "dz\sounds\weapons\hits\arrow\wood_8",
5144 7,
5145 1,
5146 60
5147 };
5148 soundHitBody1[]=
5149 {
5150 "dz\sounds\weapons\hits\arrow\body_1",
5151 8,
5152 1,
5153 20
5154 };
5155 soundHitBody2[]=
5156 {
5157 "dz\sounds\weapons\hits\arrow\body_2",
5158 8,
5159 1,
5160 20
5161 };
5162 soundHitBody3[]=
5163 {
5164 "dz\sounds\weapons\hits\arrow\body_3",
5165 8,
5166 1,
5167 20
5168 };
5169 soundHitBody4[]=
5170 {
5171 "dz\sounds\weapons\hits\arrow\body_4",
5172 8,
5173 1,
5174 20
5175 };
5176 soundHitBody5[]=
5177 {
5178 "dz\sounds\weapons\hits\arrow\body_5",
5179 8,
5180 1,
5181 20
5182 };
5183 soundHitBody6[]=
5184 {
5185 "dz\sounds\weapons\hits\arrow\body_6",
5186 8,
5187 1,
5188 20
5189 };
5190 soundHitBody7[]=
5191 {
5192 "dz\sounds\weapons\hits\arrow\body_7",
5193 8,
5194 1,
5195 20
5196 };
5197 soundHitBody8[]=
5198 {
5199 "dz\sounds\weapons\hits\arrow\body_8",
5200 8,
5201 1,
5202 20
5203 };
5204 soundHitBuilding1[]=
5205 {
5206 "dz\sounds\weapons\hits\arrow\building_1",
5207 10,
5208 1,
5209 50
5210 };
5211 soundHitBuilding2[]=
5212 {
5213 "dz\sounds\weapons\hits\arrow\building_2",
5214 10,
5215 1,
5216 50
5217 };
5218 soundHitBuilding3[]=
5219 {
5220 "dz\sounds\weapons\hits\arrow\building_3",
5221 10,
5222 1,
5223 50
5224 };
5225 soundHitBuilding4[]=
5226 {
5227 "dz\sounds\weapons\hits\arrow\building_4",
5228 10,
5229 1,
5230 50
5231 };
5232 soundHitBuilding5[]=
5233 {
5234 "dz\sounds\weapons\hits\arrow\building_5",
5235 10,
5236 1,
5237 50
5238 };
5239 soundHitBuilding6[]=
5240 {
5241 "dz\sounds\weapons\hits\arrow\building_6",
5242 10,
5243 1,
5244 50
5245 };
5246 soundHitBuilding7[]=
5247 {
5248 "dz\sounds\weapons\hits\arrow\building_7",
5249 10,
5250 1,
5251 50
5252 };
5253 soundHitBuilding8[]=
5254 {
5255 "dz\sounds\weapons\hits\arrow\building_8",
5256 10,
5257 1,
5258 50
5259 };
5260 soundHitFoliage1[]=
5261 {
5262 "dz\sounds\weapons\hits\arrow\foliage_1",
5263 10,
5264 1,
5265 40
5266 };
5267 soundHitFoliage2[]=
5268 {
5269 "dz\sounds\weapons\hits\arrow\foliage_2",
5270 10,
5271 1,
5272 40
5273 };
5274 soundHitFoliage3[]=
5275 {
5276 "dz\sounds\weapons\hits\arrow\foliage_3",
5277 10,
5278 1,
5279 40
5280 };
5281 soundHitFoliage4[]=
5282 {
5283 "dz\sounds\weapons\hits\arrow\foliage_4",
5284 10,
5285 1,
5286 40
5287 };
5288 soundHitFoliage5[]=
5289 {
5290 "dz\sounds\weapons\hits\arrow\foliage_5",
5291 10,
5292 1,
5293 40
5294 };
5295 soundHitFoliage6[]=
5296 {
5297 "dz\sounds\weapons\hits\arrow\foliage_6",
5298 10,
5299 1,
5300 40
5301 };
5302 soundHitFoliage7[]=
5303 {
5304 "dz\sounds\weapons\hits\arrow\foliage_7",
5305 10,
5306 1,
5307 40
5308 };
5309 soundHitFoliage8[]=
5310 {
5311 "dz\sounds\weapons\hits\arrow\foliage_8",
5312 10,
5313 1,
5314 40
5315 };
5316 soundPlastic1[]=
5317 {
5318 "dz\sounds\weapons\hits\arrow\plastic_1",
5319 10,
5320 1,
5321 40
5322 };
5323 soundPlastic2[]=
5324 {
5325 "dz\sounds\weapons\hits\arrow\plastic_2",
5326 10,
5327 1,
5328 40
5329 };
5330 soundPlastic3[]=
5331 {
5332 "dz\sounds\weapons\hits\arrow\plastic_3",
5333 10,
5334 1,
5335 40
5336 };
5337 soundPlastic4[]=
5338 {
5339 "dz\sounds\weapons\hits\arrow\plastic_4",
5340 10,
5341 1,
5342 40
5343 };
5344 soundPlastic5[]=
5345 {
5346 "dz\sounds\weapons\hits\arrow\plastic_5",
5347 10,
5348 1,
5349 40
5350 };
5351 soundPlastic6[]=
5352 {
5353 "dz\sounds\weapons\hits\arrow\plastic_6",
5354 10,
5355 1,
5356 40
5357 };
5358 soundPlastic7[]=
5359 {
5360 "dz\sounds\weapons\hits\arrow\plastic_7",
5361 10,
5362 1,
5363 40
5364 };
5365 soundPlastic8[]=
5366 {
5367 "dz\sounds\weapons\hits\arrow\plastic_8",
5368 10,
5369 1,
5370 40
5371 };
5372 soundConcrete1[]=
5373 {
5374 "dz\sounds\weapons\hits\arrow\concrete_1",
5375 10,
5376 1,
5377 50
5378 };
5379 soundConcrete2[]=
5380 {
5381 "dz\sounds\weapons\hits\arrow\concrete_2",
5382 10,
5383 1,
5384 50
5385 };
5386 soundConcrete3[]=
5387 {
5388 "dz\sounds\weapons\hits\arrow\concrete_3",
5389 10,
5390 1,
5391 50
5392 };
5393 soundConcrete4[]=
5394 {
5395 "dz\sounds\weapons\hits\arrow\concrete_4",
5396 10,
5397 1,
5398 50
5399 };
5400 soundConcrete5[]=
5401 {
5402 "dz\sounds\weapons\hits\arrow\concrete_5",
5403 10,
5404 1,
5405 50
5406 };
5407 soundConcrete6[]=
5408 {
5409 "dz\sounds\weapons\hits\arrow\concrete_6",
5410 10,
5411 1,
5412 50
5413 };
5414 soundConcrete7[]=
5415 {
5416 "dz\sounds\weapons\hits\arrow\concrete_7",
5417 10,
5418 1,
5419 50
5420 };
5421 soundConcrete8[]=
5422 {
5423 "dz\sounds\weapons\hits\arrow\concrete_8",
5424 10,
5425 1,
5426 50
5427 };
5428 soundRubber1[]=
5429 {
5430 "dz\sounds\weapons\hits\arrow\tyre_1",
5431 10,
5432 1,
5433 40
5434 };
5435 soundRubber2[]=
5436 {
5437 "dz\sounds\weapons\hits\arrow\tyre_2",
5438 10,
5439 1,
5440 40
5441 };
5442 soundRubber3[]=
5443 {
5444 "dz\sounds\weapons\hits\arrow\tyre_3",
5445 10,
5446 1,
5447 40
5448 };
5449 soundRubber4[]=
5450 {
5451 "dz\sounds\weapons\hits\arrow\tyre_4",
5452 10,
5453 1,
5454 40
5455 };
5456 soundRubber5[]=
5457 {
5458 "dz\sounds\weapons\hits\arrow\tyre_5",
5459 10,
5460 1,
5461 40
5462 };
5463 soundRubber6[]=
5464 {
5465 "dz\sounds\weapons\hits\arrow\tyre_6",
5466 10,
5467 1,
5468 40
5469 };
5470 soundRubber7[]=
5471 {
5472 "dz\sounds\weapons\hits\arrow\tyre_7",
5473 10,
5474 1,
5475 40
5476 };
5477 soundRubber8[]=
5478 {
5479 "dz\sounds\weapons\hits\arrow\tyre_8",
5480 10,
5481 1,
5482 40
5483 };
5484 soundWater1[]=
5485 {
5486 "dz\sounds\weapons\hits\arrow\water_1",
5487 7,
5488 1,
5489 40
5490 };
5491 soundWater2[]=
5492 {
5493 "dz\sounds\weapons\hits\arrow\water_2",
5494 7,
5495 1,
5496 40
5497 };
5498 soundWater3[]=
5499 {
5500 "dz\sounds\weapons\hits\arrow\water_3",
5501 7,
5502 1,
5503 40
5504 };
5505 soundWater4[]=
5506 {
5507 "dz\sounds\weapons\hits\arrow\water_4",
5508 7,
5509 1,
5510 40
5511 };
5512 soundWater5[]=
5513 {
5514 "dz\sounds\weapons\hits\arrow\water_5",
5515 7,
5516 1,
5517 40
5518 };
5519 soundWater6[]=
5520 {
5521 "dz\sounds\weapons\hits\arrow\water_6",
5522 7,
5523 1,
5524 40
5525 };
5526 soundWater7[]=
5527 {
5528 "dz\sounds\weapons\hits\arrow\water_7",
5529 7,
5530 1,
5531 40
5532 };
5533 soundWater8[]=
5534 {
5535 "dz\sounds\weapons\hits\arrow\water_8",
5536 7,
5537 1,
5538 40
5539 };
5540 hitSnow[]=
5541 {
5542 "soundSnow1",
5543 0.125,
5544 "soundSnow2",
5545 0.125,
5546 "soundSnow3",
5547 0.125,
5548 "soundSnow4",
5549 0.125,
5550 "soundSnow5",
5551 0.125,
5552 "soundSnow6",
5553 0.125,
5554 "soundSnow7",
5555 0.125,
5556 "soundSnow8",
5557 0.125
5558 };
5559 hitIce[]=
5560 {
5561 "soundIce1",
5562 0.125,
5563 "soundIce2",
5564 0.125,
5565 "soundIce3",
5566 0.125,
5567 "soundIce4",
5568 0.125,
5569 "soundIce5",
5570 0.125,
5571 "soundIce6",
5572 0.125,
5573 "soundIce7",
5574 0.125,
5575 "soundIce8",
5576 0.125
5577 };
5578 hitGroundSoft[]=
5579 {
5580 "soundGroundSoft1",
5581 0.125,
5582 "soundGroundSoft2",
5583 0.125,
5584 "soundGroundSoft3",
5585 0.125,
5586 "soundGroundSoft4",
5587 0.125,
5588 "soundGroundSoft5",
5589 0.125,
5590 "soundGroundSoft6",
5591 0.125,
5592 "soundGroundSoft7",
5593 0.125,
5594 "soundGroundSoft8",
5595 0.125
5596 };
5597 hitGroundHard[]=
5598 {
5599 "soundGroundHard1",
5600 0.125,
5601 "soundGroundHard2",
5602 0.125,
5603 "soundGroundHard3",
5604 0.125,
5605 "soundGroundHard4",
5606 0.125,
5607 "soundGroundHard5",
5608 0.125,
5609 "soundGroundHard6",
5610 0.125,
5611 "soundGroundHard7",
5612 0.125,
5613 "soundGroundHard8",
5614 0.125
5615 };
5616 hitMan[]=
5617 {
5618 "soundHitBody1",
5619 0.125,
5620 "soundHitBody2",
5621 0.125,
5622 "soundHitBody3",
5623 0.125,
5624 "soundHitBody4",
5625 0.125,
5626 "soundHitBody5",
5627 0.125,
5628 "soundHitBody6",
5629 0.125,
5630 "soundHitBody7",
5631 0.125,
5632 "soundHitBody8",
5633 0.125
5634 };
5635 hitArmor[]=
5636 {
5637 "soundVehiclePlate1",
5638 0.125,
5639 "soundVehiclePlate2",
5640 0.125,
5641 "soundVehiclePlate3",
5642 0.125,
5643 "soundVehiclePlate4",
5644 0.125,
5645 "soundVehiclePlate5",
5646 0.125,
5647 "soundVehiclePlate6",
5648 0.125,
5649 "soundVehiclePlate7",
5650 0.125,
5651 "soundVehiclePlate8",
5652 0.125
5653 };
5654 hitBuilding[]=
5655 {
5656 "soundHitBuilding1",
5657 0.125,
5658 "soundHitBuilding2",
5659 0.125,
5660 "soundHitBuilding3",
5661 0.125,
5662 "soundHitBuilding4",
5663 0.125,
5664 "soundHitBuilding5",
5665 0.125,
5666 "soundHitBuilding6",
5667 0.125,
5668 "soundHitBuilding7",
5669 0.125,
5670 "soundHitBuilding8",
5671 0.125
5672 };
5673 hitFoliage[]=
5674 {
5675 "soundHitFoliage1",
5676 0.125,
5677 "soundHitFoliage2",
5678 0.125,
5679 "soundHitFoliage3",
5680 0.125,
5681 "soundHitFoliage4",
5682 0.125,
5683 "soundHitFoliage5",
5684 0.125,
5685 "soundHitFoliage6",
5686 0.125,
5687 "soundHitFoliage7",
5688 0.125,
5689 "soundHitFoliage8",
5690 0.125
5691 };
5692 hitWood[]=
5693 {
5694 "soundWood1",
5695 0.125,
5696 "soundWood2",
5697 0.125,
5698 "soundWood3",
5699 0.125,
5700 "soundWood4",
5701 0.125,
5702 "soundWood5",
5703 0.125,
5704 "soundWood6",
5705 0.125,
5706 "soundWood7",
5707 0.125,
5708 "soundWood8",
5709 0.125
5710 };
5711 hitGlass[]=
5712 {
5713 "soundGlass1",
5714 0.125,
5715 "soundGlass2",
5716 0.125,
5717 "soundGlass3",
5718 0.125,
5719 "soundGlass4",
5720 0.125,
5721 "soundGlass5",
5722 0.125,
5723 "soundGlass6",
5724 0.125,
5725 "soundGlass7",
5726 0.125,
5727 "soundGlass8",
5728 0.125
5729 };
5730 hitGlassArmored[]=
5731 {
5732 "soundGlassArmored1",
5733 0.125,
5734 "soundGlassArmored2",
5735 0.125,
5736 "soundGlassArmored3",
5737 0.125,
5738 "soundGlassArmored4",
5739 0.125,
5740 "soundGlassArmored5",
5741 0.125,
5742 "soundGlassArmored6",
5743 0.125,
5744 "soundGlassArmored7",
5745 0.125,
5746 "soundGlassArmored8",
5747 0.125
5748 };
5749 hitConcrete[]=
5750 {
5751 "soundConcrete1",
5752 0.125,
5753 "soundConcrete2",
5754 0.125,
5755 "soundConcrete3",
5756 0.125,
5757 "soundConcrete4",
5758 0.125,
5759 "soundConcrete5",
5760 0.125,
5761 "soundConcrete6",
5762 0.125,
5763 "soundConcrete7",
5764 0.125,
5765 "soundConcrete8",
5766 0.125
5767 };
5768 hitRubber[]=
5769 {
5770 "soundRubber1",
5771 0.25,
5772 "soundRubber2",
5773 0.25,
5774 "soundRubber3",
5775 0.25,
5776 "soundRubber4",
5777 0.25
5778 };
5779 hitPlastic[]=
5780 {
5781 "soundPlastic1",
5782 0.125,
5783 "soundPlastic2",
5784 0.125,
5785 "soundPlastic3",
5786 0.125,
5787 "soundPlastic4",
5788 0.125,
5789 "soundPlastic5",
5790 0.125,
5791 "soundPlastic6",
5792 0.125,
5793 "soundPlastic7",
5794 0.125,
5795 "soundPlastic8",
5796 0.125
5797 };
5798 hitDefault[]=
5799 {
5800 "soundDefault1",
5801 0.125,
5802 "soundDefault2",
5803 0.125,
5804 "soundDefault3",
5805 0.125,
5806 "soundDefault4",
5807 0.125,
5808 "soundDefault5",
5809 0.125,
5810 "soundDefault6",
5811 0.125,
5812 "soundDefault7",
5813 0.125,
5814 "soundDefault8",
5815 0.125
5816 };
5817 hitMetal[]=
5818 {
5819 "soundMetal1",
5820 0.125,
5821 "soundMetal2",
5822 0.125,
5823 "soundMetal3",
5824 0.125,
5825 "soundMetal4",
5826 0.125,
5827 "soundMetal5",
5828 0.125,
5829 "soundMetal6",
5830 0.125,
5831 "soundMetal7",
5832 0.125,
5833 "soundMetal8",
5834 0.125
5835 };
5836 hitMetalplate[]=
5837 {
5838 "soundVehiclePlate1",
5839 0.125,
5840 "soundVehiclePlate2",
5841 0.125,
5842 "soundVehiclePlate3",
5843 0.125,
5844 "soundVehiclePlate4",
5845 0.125,
5846 "soundVehiclePlate5",
5847 0.125,
5848 "soundVehiclePlate6",
5849 0.125,
5850 "soundVehiclePlate7",
5851 0.125,
5852 "soundVehiclePlate8",
5853 0.125
5854 };
5855 hitWater[]=
5856 {
5857 "soundWater1",
5858 0.125,
5859 "soundWater2",
5860 0.125,
5861 "soundWater3",
5862 0.125,
5863 "soundWater4",
5864 0.125,
5865 "soundWater5",
5866 0.125,
5867 "soundWater6",
5868 0.125,
5869 "soundWater7",
5870 0.125,
5871 "soundWater8",
5872 0.125
5873 };
5874 soundSetBulletFly[]=
5875 {
5876 "bulletFlyBy_SoundSet"
5877 };
5878 soundSetSuperSonic[]=
5879 {
5880 "SuperSonicCrack_SoundSet",
5881 "SuperSonicCrackTail_SoundSet"
5882 };
5883 supersonicCrackNear[]={};
5884 supersonicCrackFar[]={};
5885 unconRefillModifier=6;
5886 casing="FxCartridge_556";
5887 round="FxRound_556";
5888 timeToLive=20;
5889 tracerStartTime=-1;
5890 muzzleEffect="BIS_Effects_Rifle";
5891 damageBarrel=300;
5892 damageBarrelDestroyed=300;
5893 SimulationScriptClass="";
5894 class DamageApplied
5895 {
5896 type="Projectile";
5897 dispersion=0;
5898 bleedThreshold=1;
5899 defaultDamageOverride[]=
5900 {
5901 {0.5,1}
5902 };
5903 class Health
5904 {
5905 damage=99;
5906 };
5907 class Blood
5908 {
5909 damage=100;
5910 };
5911 class Shock
5912 {
5913 damage=0;
5914 };
5915 };
5916 class DamageSystem
5917 {
5918 class GlobalHealth
5919 {
5920 class Health
5921 {
5922 hitpoints=100;
5923 healthLevels[]=
5924 {
5925
5926 {
5927 1,
5928 {}
5929 },
5930
5931 {
5932 0.69999999,
5933 {}
5934 },
5935
5936 {
5937 0.5,
5938 {}
5939 },
5940
5941 {
5942 0.30000001,
5943 {}
5944 },
5945
5946 {
5947 0,
5948 {}
5949 }
5950 };
5951 };
5952 };
5953 };
5954 };
5955 class Bullet_HuntingBolt: Bolt_Base
5956 {
5957 scope=1;
5958 model="\dz\weapons\projectiles\bolt_flying.p3d";
5959 proxyShape="\dz\weapons\projectiles\bolt_biggame.p3d";
5960 simulation="shotArrow";
5961 hit=12;
5962 indirectHit=0;
5963 indirectHitRange=0;
5964 casing="";
5965 round="FxRound_HuntingBolt";
5966 deflecting=25;
5967 dispersion=0.0015;
5968 initSpeed=105;
5969 typicalSpeed=105;
5970 caliber=3.0999999;
5971 airFriction=-0.0013;
5972 weight=0.029999999;
5973 impactBehaviour=1;
5974 hitAnimation=1;
5975 unconRefillModifier=4;
5976 spawnPileType="Ammo_HuntingBolt";
5977 dmgPerUse=0.090000004;
5978 class DamageApplied
5979 {
5980 type="Projectile";
5981 dispersion=0;
5982 bleedThreshold=0;
5983 defaultDamageOverride[]=
5984 {
5985 {0.98000002,0.95999998},
5986 {0.96100003,0.95999998},
5987 {0.935,0.92500001},
5988 {0.90499997,0.70999998},
5989 {0.87,0.56}
5990 };
5991 class Health
5992 {
5993 damage=125;
5994 };
5995 class Blood
5996 {
5997 damage=100;
5998 };
5999 class Shock
6000 {
6001 damage=95;
6002 };
6003 };
6004 };
6005 class Bullet_ImprovisedBolt_1: Bolt_Base
6006 {
6007 scope=1;
6008 model="\dz\weapons\projectiles\bolt_flying.p3d";
6009 proxyShape="\dz\weapons\projectiles\bolt_crude.p3d";
6010 simulation="shotArrow";
6011 hit=10;
6012 indirectHit=0;
6013 indirectHitRange=0;
6014 round="FxRound_ImprovisedBolt_1";
6015 deflecting=35;
6016 dispersion=0.037999999;
6017 initSpeed=85;
6018 typicalSpeed=85;
6019 caliber=1.1900001;
6020 airFriction=-0.0099999998;
6021 weight=0.045000002;
6022 impactBehaviour=1;
6023 hitAnimation=1;
6024 unconRefillModifier=4;
6025 spawnPileType="Ammo_ImprovisedBolt_1";
6026 dmgPerUse=0.2;
6027 class DamageApplied
6028 {
6029 type="Projectile";
6030 dispersion=0;
6031 bleedThreshold=0;
6032 defaultDamageOverride[]=
6033 {
6034 {0.89999998,0.95999998},
6035 {0.77999997,0.80000001},
6036 {0.61000001,0.51999998},
6037 {0.5,0.1},
6038 {0.40000001,0}
6039 };
6040 class Health
6041 {
6042 damage=125;
6043 };
6044 class Blood
6045 {
6046 damage=100;
6047 };
6048 class Shock
6049 {
6050 damage=85;
6051 };
6052 };
6053 };
6054 class Bullet_ImprovisedBolt_2: Bolt_Base
6055 {
6056 scope=1;
6057 model="\dz\weapons\projectiles\bolt_flying.p3d";
6058 proxyShape="\dz\weapons\projectiles\bolt_crafted.p3d";
6059 simulation="shotArrow";
6060 hit=10;
6061 indirectHit=0;
6062 indirectHitRange=0;
6063 round="FxRound_ImprovisedBolt_2";
6064 deflecting=35;
6065 dispersion=0.0065000001;
6066 initSpeed=90;
6067 typicalSpeed=90;
6068 caliber=1.1900001;
6069 airFriction=-0.0040000002;
6070 weight=0.029999999;
6071 impactBehaviour=1;
6072 hitAnimation=1;
6073 unconRefillModifier=4;
6074 spawnPileType="Ammo_ImprovisedBolt_2";
6075 dmgPerUse=0.25;
6076 class DamageApplied
6077 {
6078 type="Projectile";
6079 dispersion=0;
6080 bleedThreshold=0;
6081 defaultDamageOverride[]=
6082 {
6083 {0.96499997,0.95999998},
6084 {0.90499997,0.81},
6085 {0.80000001,0.64999998},
6086 {0.74599999,0.60000002},
6087 {0.67000002,0.36000001}
6088 };
6089 class Health
6090 {
6091 damage=125;
6092 };
6093 class Blood
6094 {
6095 damage=100;
6096 };
6097 class Shock
6098 {
6099 damage=85;
6100 };
6101 };
6102 };
6103 class Bullet_CupidsBolt: Bolt_Base
6104 {
6105 scope=1;
6106 model="\dz\weapons\projectiles\bolt_flying.p3d";
6107 proxyShape="\dz\weapons\projectiles\bolt_cupids.p3d";
6108 simulation="shotIlluminating";
6109 hit=10;
6110 indirectHit=0;
6111 indirectHitRange=0;
6112 round="FxRound_CupidsBolt";
6113 deflecting=35;
6114 dispersion=0.0065000001;
6115 initSpeed=90;
6116 typicalSpeed=90;
6117 caliber=1.1900001;
6118 airFriction=-0.0040000002;
6119 SimulationScriptClass="CupidsBoltSimulation";
6120 weight=0.029999999;
6121 impactBehaviour=1;
6122 hitAnimation=0;
6123 unconRefillModifier=4;
6124 spawnPileType="Ammo_CupidsBolt";
6125 dmgPerUse=1;
6126 class DamageApplied
6127 {
6128 type="Projectile";
6129 dispersion=0;
6130 bleedThreshold=0;
6131 class Health
6132 {
6133 damage=0;
6134 };
6135 class Blood
6136 {
6137 damage=0;
6138 };
6139 class Shock
6140 {
6141 damage=0;
6142 };
6143 };
6144 };
6145 class Dart_Syringe: Bullet_Base
6146 {
6147 scope=1;
6148 model="\dz\weapons\projectiles\dart_syringe.p3d";
6149 spawnPileType="Ammo_DartSyringe";
6150 hit=9;
6151 indirectHit=0;
6152 indirectHitRange=0;
6153 casing="";
6154 round="";
6155 deflecting=20;
6156 caliber=0.5;
6157 airFriction=-0.0021500001;
6158 typicalSpeed=100;
6159 weight=0.025;
6160 soundFly[]={};
6161 supersonicCrackNear[]={};
6162 supersonicCrackFar[]={};
6163 initSpeed=30;
6164 class DamageApplied
6165 {
6166 type="Projectile";
6167 dispersion=0;
6168 bleedThreshold=1;
6169 defaultDamageOverride[]=
6170 {
6171 {0.5,1}
6172 };
6173 class Health
6174 {
6175 damage=35;
6176 };
6177 class Blood
6178 {
6179 damage=100;
6180 };
6181 class Shock
6182 {
6183 damage=0;
6184 };
6185 };
6186 };
6187 class Bullet_Flare: Bullet_Base
6188 {
6189 scope=1;
6190 model="\dz\weapons\projectiles\Flare_Projectile.p3d";
6191 proxyShape="\dz\weapons\projectiles\Flare_SingleRound.p3d";
6192 casing="FxCartridge_Flare";
6193 round="FxRound_Flare";
6194 spawnPileType="Ammo_Flare";
6195 caliber=0;
6196 airFriction=-0.059999999;
6197 airFrictionChangeOnActivation=-0.2;
6198 typicalSpeed=80;
6199 initSpeed=80;
6200 weight=0.0049999999;
6201 coefGravity=0.1;
6202 soundFly[]={};
6203 supersonicCrackNear[]={};
6204 supersonicCrackFar[]={};
6205 hit=5;
6206 indirectHit=2;
6207 indirectHitRange=0.2;
6208 simulation="shotIlluminating";
6209 simulationStep=0.050000001;
6210 explosive=0;
6211 soundHit[]=
6212 {
6213 "",
6214 0,
6215 1
6216 };
6217 SimulationScriptClass="FlareSimulation";
6218 deflecting=30;
6219 timeToLive=40;
6220 explosionTime=40;
6221 radius=300;
6222 soundEngine[]=
6223 {
6224 "dz\sounds\effects\crafting\fire\flare_1",
6225 0.099999994,
6226 1,
6227 100
6228 };
6229 class DamageApplied
6230 {
6231 type="Projectile";
6232 dispersion=0;
6233 bleedThreshold=0;
6234 defaultDamageOverride[]=
6235 {
6236 {0.5,1}
6237 };
6238 class Health
6239 {
6240 damage=10;
6241 };
6242 class Blood
6243 {
6244 damage=100;
6245 };
6246 class Shock
6247 {
6248 damage=0;
6249 };
6250 };
6251 };
6252 class Bullet_FlareRed: Bullet_Flare
6253 {
6254 SimulationScriptClass="FlareSimulation_Red";
6255 spawnPileType="Ammo_FlareRed";
6256 casing="FxCartridge_Flare_Red";
6257 round="FxRound_Flare_Red";
6258 proxyShape="\dz\weapons\projectiles\Flare_SingleRound_Red.p3d";
6259 };
6260 class Bullet_FlareGreen: Bullet_Flare
6261 {
6262 SimulationScriptClass="FlareSimulation_Green";
6263 spawnPileType="Ammo_FlareGreen";
6264 casing="FxCartridge_Flare_Green";
6265 round="FxRound_Flare_Green";
6266 proxyShape="\dz\weapons\projectiles\Flare_SingleRound_Green.p3d";
6267 };
6268 class Bullet_FlareBlue: Bullet_Flare
6269 {
6270 SimulationScriptClass="FlareSimulation_Blue";
6271 spawnPileType="Ammo_FlareBlue";
6272 casing="FxCartridge_Flare_Blue";
6273 round="FxRound_Flare_Blue";
6274 proxyShape="\dz\weapons\projectiles\Flare_SingleRound_Blue.p3d";
6275 };
6276 class GrenadeM4: Bullet_Base
6277 {
6278 scope=1;
6279 simulation="shotShell";
6280 simulationStep=0.050000001;
6281 soundFly[]=
6282 {
6283 "dz\sounds\weapons\effects\bullet_crack_mid",
6284 9.9999973e-09,
6285 1
6286 };
6287 model="\dz\weapons\ammunition\rocket_rpg7_inflight.p3d";
6288 proxyShape="\dz\weapons\projectiles\rocket_rpg7_inflight.p3d";
6289 spawnPileType="Ammo_GrenadeM4";
6290 hit=60;
6291 indirectHit=28;
6292 indirectHitRange=7;
6293 explosive=1;
6294 typicalSpeed=3;
6295 initSpeed=3;
6296 weight=0.2;
6297 fuseDistance=5;
6298 soundHit[]=
6299 {
6300 "",
6301 10,
6302 1
6303 };
6304 soundEngine[]=
6305 {
6306 "",
6307 9.9999983e-05,
6308 4
6309 };
6310 timeToLive=20;
6311 deflecting=60;
6312 class DamageApplied
6313 {
6314 type="Projectile";
6315 dispersion=0;
6316 bleedThreshold=0.75;
6317 defaultDamageOverride[]=
6318 {
6319 {0.5,1}
6320 };
6321 class Health
6322 {
6323 damage=99;
6324 };
6325 class Blood
6326 {
6327 damage=100;
6328 };
6329 class Shock
6330 {
6331 damage=0;
6332 };
6333 };
6334 };
6335 class Rocket_RPG7_Base: Bullet_Base
6336 {
6337 scope=1;
6338 model="\dz\weapons\ammunition\rocket_rpg7_inflight.p3d";
6339 proxyShape="\dz\weapons\projectiles\rocket_rpg7_inflight.p3d";
6340 casing="-";
6341 round="-";
6342 caliber=0.2;
6343 airFriction=-0.0021500001;
6344 typicalSpeed=180;
6345 initSpeed=180;
6346 soundFly[]={};
6347 supersonicCrackNear[]={};
6348 supersonicCrackFar[]={};
6349 simulationStep=0.050000001;
6350 soundHit[]=
6351 {
6352 "",
6353 0,
6354 1
6355 };
6356 soundEngine[]=
6357 {
6358 "dz\sounds\effects\crafting\fire\flare_1",
6359 0.099999994,
6360 1,
6361 100
6362 };
6363 explosive=1;
6364 hit=500;
6365 indirectHit=150;
6366 indirectHitRange=2;
6367 maxSpeed=1;
6368 initTime=0;
6369 thrustTime=0.2;
6370 thrust=2000;
6371 timeToLive=20;
6372 explosionTime=20;
6373 maneuvrability=0;
6374 maxControlRange=0;
6375 deflecting=5;
6376 class DamageApplied
6377 {
6378 type="Projectile";
6379 dispersion=0;
6380 bleedThreshold=0.80000001;
6381 defaultDamageOverride[]=
6382 {
6383 {0.5,1}
6384 };
6385 class Health
6386 {
6387 damage=150;
6388 };
6389 class Blood
6390 {
6391 damage=100;
6392 };
6393 class Shock
6394 {
6395 damage=0;
6396 };
6397 };
6398 };
6399 class Rocket_RPG7_HE: Rocket_RPG7_Base
6400 {
6401 hit=208;
6402 indirectHit=20;
6403 indirectHitRange=2;
6404 model="\dz\weapons\ammunition\rocket_rpg7_inflight.p3d";
6405 spawnPileType="Ammo_RPG7_HE";
6406 initTime=0.1;
6407 thrust=280;
6408 thrustTime=1;
6409 maxSpeed=295;
6410 sideAirFriction=0.5;
6411 timeToLive=4.5;
6412 fuseDistance=5;
6413 class DamageApplied
6414 {
6415 type="Projectile";
6416 dispersion=0;
6417 bleedThreshold=0.80000001;
6418 defaultDamageOverride[]=
6419 {
6420 {0.5,1}
6421 };
6422 class Health
6423 {
6424 damage=150;
6425 };
6426 class Blood
6427 {
6428 damage=100;
6429 };
6430 class Shock
6431 {
6432 damage=0;
6433 };
6434 };
6435 };
6436 class Rocket_RPG7_AP: Rocket_RPG7_Base
6437 {
6438 hit=128;
6439 indirectHit=80;
6440 indirectHitRange=30;
6441 model="\dz\weapons\ammunition\rocket_rpg7_inflight.p3d";
6442 spawnPileType="Ammo_RPG7_AP";
6443 initTime=0.1;
6444 thrust=280;
6445 thrustTime=1;
6446 maxSpeed=295;
6447 sideAirFriction=0.5;
6448 timeToLive=4.5;
6449 fuseDistance=5;
6450 class DamageApplied
6451 {
6452 type="Projectile";
6453 dispersion=0;
6454 bleedThreshold=0.80000001;
6455 defaultDamageOverride[]=
6456 {
6457 {0.5,1}
6458 };
6459 class Health
6460 {
6461 damage=150;
6462 };
6463 class Blood
6464 {
6465 damage=100;
6466 };
6467 class Shock
6468 {
6469 damage=0;
6470 };
6471 };
6472 };
6473 class Rocket_LAW_Base: Bullet_Base
6474 {
6475 scope=1;
6476 model="\dz\weapons\ammunition\rocket_rpg7_inflight.p3d";
6477 proxyShape="\dz\weapons\projectiles\rocket_rpg7_inflight.p3d";
6478 casing="-";
6479 round="-";
6480 caliber=0.2;
6481 airFriction=-0.0021500001;
6482 typicalSpeed=145;
6483 initSpeed=145;
6484 soundFly[]={};
6485 supersonicCrackNear[]={};
6486 supersonicCrackFar[]={};
6487 simulationStep=0.050000001;
6488 soundHit[]=
6489 {
6490 "",
6491 0,
6492 1
6493 };
6494 soundEngine[]=
6495 {
6496 "dz\sounds\effects\crafting\fire\flare_1",
6497 0.099999994,
6498 1,
6499 100
6500 };
6501 explosive=1;
6502 hit=500;
6503 indirectHit=150;
6504 indirectHitRange=2;
6505 maxSpeed=1;
6506 initTime=0;
6507 thrustTime=0.2;
6508 thrust=2000;
6509 timeToLive=20;
6510 explosionTime=20;
6511 maneuvrability=0;
6512 maxControlRange=0;
6513 deflecting=5;
6514 explosionEffects="VehicleExplosionEffects";
6515 class DamageApplied
6516 {
6517 type="Projectile";
6518 dispersion=0;
6519 bleedThreshold=0.80000001;
6520 defaultDamageOverride[]=
6521 {
6522 {0.5,1}
6523 };
6524 class Health
6525 {
6526 damage=150;
6527 };
6528 class Blood
6529 {
6530 damage=100;
6531 };
6532 class Shock
6533 {
6534 damage=0;
6535 };
6536 };
6537 };
6538 class Rocket_LAW_HE: Rocket_LAW_Base
6539 {
6540 hit=208;
6541 indirectHit=20;
6542 indirectHitRange=2;
6543 model="\dz\weapons\ammunition\rocket_rpg7_inflight.p3d";
6544 spawnPileType="Ammo_LAW_HE";
6545 initTime=0.1;
6546 thrust=280;
6547 thrustTime=1;
6548 maxSpeed=295;
6549 sideAirFriction=0.5;
6550 timeToLive=4.5;
6551 fuseDistance=5;
6552 class DamageApplied
6553 {
6554 type="Projectile";
6555 dispersion=0;
6556 bleedThreshold=0.80000001;
6557 defaultDamageOverride[]=
6558 {
6559 {0.5,1}
6560 };
6561 class Health
6562 {
6563 damage=150;
6564 };
6565 class Blood
6566 {
6567 damage=100;
6568 };
6569 class Shock
6570 {
6571 damage=0;
6572 };
6573 };
6574 };
6575 class Bullet_40mm_Base: Bullet_Base
6576 {
6577 scope=1;
6578 model="\dz\weapons\projectiles\tracer_40mm_grenade.p3d";
6579 proxyShape="\dz\weapons\projectiles\40mm_grenade_SingleRound.p3d";
6580 casing="FxCartridge_40mm";
6581 round="FxRound_40mm";
6582 hit=9.5;
6583 indirectHit=0;
6584 indirectHitRange=0;
6585 timeToLive=20;
6586 airLock=0;
6587 initSpeed=76;
6588 typicalSpeed=76;
6589 airFriction=-0.0013;
6590 airFrictionChangeOnActivation=-0.0013;
6591 tracerScale=1.2;
6592 tracerStartTime=9.9999997e-06;
6593 tracerEndTime=3;
6594 caliber=0;
6595 deflecting=90;
6596 deflectingMultiplier="3f";
6597 deflectionSlowDown="0.45f";
6598 damageBarrel=500;
6599 damageBarrelDestroyed=500;
6600 weight=0.23;
6601 impactBehaviour=0;
6602 hitAnimation=1;
6603 unconRefillModifier=4;
6604 spawnPileType="Ammo_40mm_Base";
6605 class DamageApplied
6606 {
6607 type="Projectile";
6608 dispersion=0;
6609 bleedThreshold=1;
6610 defaultDamageOverride[]=
6611 {
6612 {0.94999999,1}
6613 };
6614 class Health
6615 {
6616 damage=110;
6617 };
6618 class Blood
6619 {
6620 damage=100;
6621 };
6622 class Shock
6623 {
6624 damage=110;
6625 damageOverride[]=
6626 {
6627 {0.80000001,1}
6628 };
6629 };
6630 };
6631 class NoiseHit
6632 {
6633 strength=10;
6634 type="sound";
6635 };
6636 };
6637 class Bullet_40mm_Explosive: Bullet_40mm_Base
6638 {
6639 hit=5;
6640 indirectHit=1;
6641 indirectHitRange=10;
6642 indirectHitRangeMultiplier=1;
6643 explosive=1;
6644 caliber=1;
6645 deflecting=0;
6646 spawnPileType="Ammo_40mm_Explosive";
6647 soundSetExplosion[]={};
6648 };
6649 class Bullet_40mm_ChemGas: Bullet_40mm_Base
6650 {
6651 caliber=1;
6652 deflecting=0;
6653 spawnPileType="Ammo_40mm_ChemGas";
6654 model="\dz\weapons\projectiles\tracer_40mm_grenade_ChemGas.p3d";
6655 proxyShape="\dz\weapons\projectiles\40mm_grenade_ChemGas_SingleRound.p3d";
6656 round="FxRound_40mmChemGas";
6657 };
6658 class Bullet_40mm_Smoke_Red: Bullet_40mm_Base
6659 {
6660 timeToLive=40;
6661 explosionTime=40;
6662 simulation="shotIlluminating";
6663 spawnPileType="Ammo_40mm_Smoke_Red";
6664 SimulationScriptClass="SmokeSimulation_Red";
6665 model="\dz\weapons\projectiles\tracer_40mm_grenade.p3d";
6666 proxyShape="\dz\weapons\projectiles\tracer_40mm_grenade_smoke_r.p3d";
6667 round="FxRound_40mmRed";
6668 };
6669 class Bullet_40mm_Smoke_Green: Bullet_40mm_Base
6670 {
6671 timeToLive=40;
6672 explosionTime=40;
6673 simulation="shotIlluminating";
6674 spawnPileType="Ammo_40mm_Smoke_Green";
6675 SimulationScriptClass="SmokeSimulation_Green";
6676 model="\dz\weapons\projectiles\tracer_40mm_grenade.p3d";
6677 proxyShape="\dz\weapons\projectiles\tracer_40mm_grenade_smoke_g.p3d";
6678 round="FxRound_40mmGreen";
6679 };
6680 class Bullet_40mm_Smoke_White: Bullet_40mm_Base
6681 {
6682 timeToLive=40;
6683 explosionTime=40;
6684 simulation="shotIlluminating";
6685 spawnPileType="Ammo_40mm_Smoke_White";
6686 SimulationScriptClass="SmokeSimulation_White";
6687 model="\dz\weapons\projectiles\tracer_40mm_grenade.p3d";
6688 proxyShape="\dz\weapons\projectiles\tracer_40mm_grenade_smoke_w.p3d";
6689 round="FxRound_40mmWhite";
6690 };
6691 class Bullet_40mm_Smoke_Black: Bullet_40mm_Base
6692 {
6693 timeToLive=40;
6694 explosionTime=40;
6695 simulation="shotIlluminating";
6696 spawnPileType="Ammo_40mm_Smoke_Black";
6697 SimulationScriptClass="SmokeSimulation_Black";
6698 model="\dz\weapons\projectiles\tracer_40mm_grenade_smoke_b.p3d";
6699 proxyShape="\dz\weapons\projectiles\40mm_grenade_smoke_b_SingleRound.p3d";
6700 round="FxRound_40mmBlack";
6701 };
6702};
6703class CfgVehicles
6704{
6705 class All;
6706 class Strategic;
6707 class ThingEffect;
6708 class FxCartridge: ThingEffect
6709 {
6710 model="\dz\weapons\projectiles\nabojnice_556.p3d";
6711 displayName="";
6712 submerged=0;
6713 submergeSpeed=0;
6714 timeToLive=5;
6715 disappearAtContact=1;
6716 airRotation=1.5;
6717 };
6718 class FxCartridge_Small: ThingEffect
6719 {
6720 model="\dz\weapons\projectiles\nabojnice_small.p3d";
6721 displayName="";
6722 submerged=0;
6723 submergeSpeed=0;
6724 timeToLive=5;
6725 disappearAtContact=1;
6726 airRotation=1.5;
6727 };
6728 class FxCartridge_9mm: FxCartridge_Small
6729 {
6730 };
6731 class FxCartridge_556: FxCartridge
6732 {
6733 };
6734 class FxCartridge_357: FxCartridge
6735 {
6736 model="\dz\weapons\projectiles\nabojnice_357.p3d";
6737 };
6738 class FxCartridge_762: FxCartridge
6739 {
6740 model="\dz\weapons\projectiles\nabojnice_762.p3d";
6741 };
6742 class FxCartridge_762x39: FxCartridge
6743 {
6744 model="\dz\weapons\projectiles\nabojnice_762x39.p3d";
6745 };
6746 class FxCartridge_12Pellet: FxCartridge
6747 {
6748 model="\dz\weapons\projectiles\shotgunshell_pellets.p3d";
6749 };
6750 class FxCartridge_12Slug: FxCartridge
6751 {
6752 model="\dz\weapons\projectiles\shotgunshell_slug.p3d";
6753 };
6754 class FxCartridge_12RubberSlug: FxCartridge
6755 {
6756 model="\dz\weapons\projectiles\shotgunshell_rubber.p3d";
6757 };
6758 class FxCartridge_12Beanbag: FxCartridge
6759 {
6760 model="\dz\weapons\projectiles\shotgunshell_beanbag.p3d";
6761 };
6762 class FxCartridge_22: FxCartridge
6763 {
6764 model="\dz\weapons\projectiles\nabojnice_22.p3d";
6765 };
6766 class FxCartridge_Flare: FxCartridge
6767 {
6768 model="\dz\weapons\projectiles\Flare_SingleRound.p3d";
6769 };
6770 class FxCartridge_Flare_Red: FxCartridge
6771 {
6772 model="\dz\weapons\projectiles\Flare_SingleRound_Red.p3d";
6773 };
6774 class FxCartridge_Flare_Green: FxCartridge
6775 {
6776 model="\dz\weapons\projectiles\Flare_SingleRound_Green.p3d";
6777 };
6778 class FxCartridge_Flare_Blue: FxCartridge
6779 {
6780 model="\dz\weapons\projectiles\Flare_SingleRound_Blue.p3d";
6781 };
6782 class FxCartridge_40mm: FxCartridge
6783 {
6784 model="\dz\weapons\projectiles\40mm_grenade_shell.p3d";
6785 };
6786 class FxRound: FxCartridge
6787 {
6788 model="\dz\weapons\projectiles\556_SingleRound.p3d";
6789 displayName="";
6790 submerged=0;
6791 submergeSpeed=0;
6792 timeToLive=5;
6793 disappearAtContact=1;
6794 airRotation=1;
6795 };
6796 class FxRound_9mm: FxRound
6797 {
6798 model="\dz\weapons\projectiles\9mm_SingleRound.p3d";
6799 };
6800 class FxRound_45acp: FxRound
6801 {
6802 model="\dz\weapons\projectiles\45acp_SingleRound.p3d";
6803 };
6804 class FxRound_357: FxRound
6805 {
6806 model="\dz\weapons\projectiles\357_SingleRound.p3d";
6807 };
6808 class FxRound_556: FxRound
6809 {
6810 model="\dz\weapons\projectiles\556_SingleRound.p3d";
6811 };
6812 class FxRound_762: FxRound
6813 {
6814 model="\dz\weapons\projectiles\762_SingleRound.p3d";
6815 };
6816 class FxRound_762x39: FxRound
6817 {
6818 model="\dz\weapons\projectiles\762x39_SingleRound.p3d";
6819 };
6820 class FxRound_12Pellet: FxRound
6821 {
6822 model="\dz\weapons\projectiles\shotgunshell_pellets.p3d";
6823 };
6824 class FxRound_12Slug: FxRound
6825 {
6826 model="\dz\weapons\projectiles\shotgunshell_slug.p3d";
6827 };
6828 class FxRound_12RubberSlug: FxRound
6829 {
6830 model="\dz\weapons\projectiles\shotgunshell_rubber.p3d";
6831 };
6832 class FxRound_12Beanbag: FxRound
6833 {
6834 model="\dz\weapons\projectiles\shotgunshell_beanbag.p3d";
6835 };
6836 class FxRound_22: FxRound
6837 {
6838 model="\dz\weapons\projectiles\22_SingleRound.p3d";
6839 };
6840 class FxRound_308Win: FxRound
6841 {
6842 model="\dz\weapons\projectiles\308Win_SingleRound.p3d";
6843 };
6844 class FxRound_HuntingBolt: FxRound
6845 {
6846 model="\dz\weapons\projectiles\bolt_biggame.p3d";
6847 };
6848 class FxRound_ImprovisedBolt_1: FxRound
6849 {
6850 model="\dz\weapons\projectiles\bolt_crude.p3d";
6851 };
6852 class FxRound_ImprovisedBolt_2: FxRound
6853 {
6854 model="\dz\weapons\projectiles\bolt_crafted.p3d";
6855 };
6856 class FxRound_CupidsBolt: FxRound
6857 {
6858 model="\dz\weapons\projectiles\bolt_cupids.p3d";
6859 };
6860 class FxRound_Flare: FxRound
6861 {
6862 model="\dz\weapons\projectiles\Flare_SingleRound.p3d";
6863 };
6864 class FxRound_Flare_Red: FxRound
6865 {
6866 model="\dz\weapons\projectiles\Flare_SingleRound_Red.p3d";
6867 };
6868 class FxRound_Flare_Green: FxRound
6869 {
6870 model="\dz\weapons\projectiles\Flare_SingleRound_Green.p3d";
6871 };
6872 class FxRound_Flare_Blue: FxRound
6873 {
6874 model="\dz\weapons\projectiles\Flare_SingleRound_Blue.p3d";
6875 };
6876 class FxRound_40mm: FxRound
6877 {
6878 model="\dz\weapons\projectiles\40mm_grenade_SingleRound.p3d";
6879 };
6880 class FxRound_40mmChemGas: FxCartridge
6881 {
6882 model="\dz\weapons\projectiles\40mm_grenade_ChemGas_SingleRound.p3d";
6883 };
6884 class FxRound_40mmRed: FxCartridge
6885 {
6886 model="\dz\weapons\projectiles\40mm_grenade_smoke_r_SingleRound.p3d";
6887 };
6888 class FxRound_40mmGreen: FxCartridge
6889 {
6890 model="\dz\weapons\projectiles\40mm_grenade_smoke_g_SingleRound.p3d";
6891 };
6892 class FxRound_40mmWhite: FxCartridge
6893 {
6894 model="\dz\weapons\projectiles\40mm_grenade_smoke_w_SingleRound.p3d";
6895 };
6896 class FxRound_40mmBlack: FxCartridge
6897 {
6898 model="\dz\weapons\projectiles\40mm_grenade_smoke_b_SingleRound.p3d";
6899 };
6900};