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constants.c File Reference

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Variables

const int INPUT_MODULE_TYPE_MASK = 0x00700000
const int INPUT_KEY_MASK = 0x000000ff
const int INPUT_ACTION_TYPE_MASK = 0x00000f00
const int INPUT_AXIS = 0x00010000
const int INPUT_POV = 0x00020000
const int INPUT_COMBO_MASK = 0xff000000
const int INPUT_COMBO_AXIS = 0x00800000
const int INPUT_COMBO_AXIS_OFFSET = 0x00000080
const int INPUT_COMBO_KEY_OFFSET = 0x01000000
const int INPUT_DEVICE_KEYBOARD = 0x00000000
const int INPUT_DEVICE_MOUSE = 0x00100000
const int INPUT_DEVICE_STICK = 0x00200000
const int INPUT_DEVICE_XINPUT = 0x00300000
const int INPUT_DEVICE_TRACKIR = 0x00400000
const int INPUT_DEVICE_GAMEPAD = 0x00500000
const int INPUT_DEVICE_CHEAT = 0x00600000
const int INPUT_ACTION_TYPE_NONE = 0x00000000
const int INPUT_ACTION_TYPE_STATE = 0x00000100
const int INPUT_ACTION_TYPE_DOWN_EVENT = 0x00000200
const int INPUT_ACTION_TYPE_UP_EVENT = 0x00000300
const int INPUT_ACTION_TYPE_SHORTCLICK_EVENT = 0x00000400
const int INPUT_ACTION_TYPE_HOLD_EVENT = 0x00000500
const int INPUT_ACTION_TYPE_COMBO = 0x00002000
const int INPUT_ACTION_TYPE_SPECIALCOMBO = 0x00004000
const int INPUT_ACTION_TYPE_DOUBLETAP = 0x00008000
const int INPUT_DEVICE_MOUSE_AXIS = (INPUT_DEVICE_MOUSE | INPUT_AXIS)
const int INPUT_DEVICE_STICK_AXIS = (INPUT_DEVICE_STICK | INPUT_AXIS)
const int INPUT_DEVICE_STICK_POV = (INPUT_DEVICE_STICK | INPUT_POV)
const int INPUT_DEVICE_GAMEPAD_AXIS = (INPUT_DEVICE_GAMEPAD | INPUT_AXIS)
const string STRING_EMPTY = ""
const int COLOR_WHITE = 0xFFFFFFFF
const int COLOR_RED = 0xFFF22613
const int COLOR_GREEN = 0xFF2ECC71
const int COLOR_BLUE = 0xFF4B77BE
const int COLOR_YELLOW = 0xFFF7CA18
const int COLOR_RED_A = 0x1fF22613
const int COLOR_GREEN_A = 0x1f2ECC71
const int COLOR_BLUE_A = 0x1f4B77BE
const int COLOR_YELLOW_A = 0x1fF7CA18
const int MATERIAL_DEFAULT = 0
const int MATERIAL_METAL = 1
const int MATERIAL_IRON = 2
const int MATERIAL_GLASS = 3
const int MATERIAL_PLASTIC = 4
const int MATERIAL_LIQUID = 5
const int MATERIAL_SLIME = 6
const int MATERIAL_BETON = 7
const int MATERIAL_RUBBER = 8
const int MATERIAL_FLESH = 9
const int MATERIAL_GRASS = 10
const int MATERIAL_WOOD = 11
const int MATERIAL_SNOW = 12
const int MATERIAL_SAND = 13
const int MATERIAL_DIRT = 14
const int MATERIAL_GRAVEL = 15
const int MATERIAL_STONE = 16