1class House : BuildingBase
8class BuildingBase : Building
22 if (!m_InputActionMap)
49 ActionBase action = ActionManagerBase.GetAction(actionName);
53 Debug.LogError(
"Action " + actionName +
" dosn't exist!");
73 Debug.ActionLog(action.ToString() +
" -> " + ai,
this.ToString() ,
"n/a",
"Add action" );
75 action_array.Insert(action);
81 ActionBase action = player.GetActionManager().GetAction(actionName);
87 action_array.RemoveItem(action);
House m_BuildingTypeActionsMap
map< typename, ref array< ActionBase_Basic > > TInputActionMap
void AddAction(typename actionName)
void RemoveAction(typename actionName)
TInputActionMap m_InputActionMap
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()