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Dayz Explorer 1.28.160049
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Go to the source code of this file.
Classes | |
| class | JsonSerializer |
| Class for sending RPC over network. More... | |
| class | ScriptRPC |
| class | ScriptInputUserData |
| class | ScriptReadWriteContext |
| class | ScriptRemoteInputUserData |
| class | ScriptJunctureData |
| class | MeleeCombatData |
| class | Selection |
| Selection class. More... | |
| class | LOD |
| LOD class. More... | |
| class | ObjectTyped |
| class | Entity |
| class | ItemPreviewWidget |
| class | PlayerPreviewWidget |
| class | RichTextWidget |
| class | MapWidget |
| class | PlayerIdentityBase |
| Player description (base engine class) More... | |
| class | PlayerIdentity |
| The class that will be instanced (moddable) More... | |
| class | CursorIcons |
| class | Hud |
| class | Mission |
| Mission class. More... | |
| class | MenuData |
| class | MenuDefaultCharacterData |
| class | OptionsAccess |
| class | OptionsAccessEvents |
| Invokers for ParticleManager events. More... | |
| class | GameOptions |
| class | Static |
| class | PrtTest |
Typedefs | |
| typedef Serializer | ParamsReadContext |
| typedef Serializer | ParamsWriteContext |
| typedef int | ChatChannel |
| typedef Param3< int, float, string > | ProgressEventParams |
| state, progress, title | |
| typedef Param1< string > | ScriptLogEventParams |
| typedef Param4< int, string, string, string > | ChatMessageEventParams |
| channel, from, text, color config class | |
| typedef Param1< int > | ChatChannelEventParams |
| typedef Param1< int > | SQFConsoleEventParams |
| typedef Param2< string, string > | ClientConnectedEventParams |
| Name, uid. | |
| typedef Param5< PlayerIdentity, bool, vector, float, int > | ClientPrepareEventParams |
| PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData) | |
| typedef Param3< PlayerIdentity, vector, Serializer > | ClientNewEventParams |
| PlayerIdentity, PlayerPos, Top, Bottom, Shoe, Skin. | |
| typedef Param2< PlayerIdentity, Man > | ClientNewReadyEventParams |
| PlayerIdentity, Man. | |
| typedef Param2< PlayerIdentity, Man > | ClientRespawnEventParams |
| PlayerIdentity, Man. | |
| typedef Param2< PlayerIdentity, Man > | ClientReadyEventParams |
| PlayerIdentity, Man. | |
| typedef Param2< PlayerIdentity, Man > | ClientReconnectEventParams |
| PlayerIdentity, Man. | |
| typedef Param4< PlayerIdentity, Man, int, bool > | ClientDisconnectedEventParams |
| PlayerIdentity, Man, LogoutTime, AuthFailed. | |
| typedef Param1< int > | LoginTimeEventParams |
| LoginTime. | |
| typedef Param1< int > | RespawnEventParams |
| RespawnTime. | |
| typedef Param1< vector > | PreloadEventParams |
| Position. | |
| typedef Param1< Man > | LogoutCancelEventParams |
| Player. | |
| typedef Param1< PlayerIdentity > | ConnectivityStatsUpdatedEventParams |
| PlayerIdentity. | |
| typedef Param4< float, float, int, int > | ServerFpsStatsUpdatedEventParams |
| average server fps, highest frame time, skipped physics simulation steps server/client | |
| typedef Param2< string, string > | LoginStatusEventParams |
| text message for line 1, text message for line 2 | |
| typedef Param1< int > | LogoutEventParams |
| logoutTime | |
| typedef Param3< int, int, bool > | WindowsResizeEventParams |
| Width, Height, Windowed. | |
| typedef Param2< bool, bool > | VONStateEventParams |
| listening, toggled | |
| typedef Param2< string, string > | VONStartSpeakingEventParams |
| player name, player id | |
| typedef Param2< string, string > | VONStopSpeakingEventParams |
| player name, player id | |
| typedef Param1< string > | DLCOwnerShipFailedParams |
| world name | |
| typedef Param1< FreeDebugCamera > | SetFreeCameraEventParams |
| Camera. | |
| typedef Param1< int > | MPConnectionLostEventParams |
| Duration. | |
| typedef Param2< int, string > | MPConnectionCloseEventParams |
| EClientKicked, AdditionalInfo. | |
| typedef Param2< DayZPlayer, Object > | PlayerDeathEventParams |
| Player, "Killer" (Beware: Not necessarily actually the killer, Client doesn't have this info) | |
| typedef Param1< bool > | NetworkInputBufferEventParams |
| isFull | |
| typedef Link< Object > | OLinkT |
Functions | |
| proto native CGame | GetGame () |
| proto native void | WriteValue (float value) |
| proto native float | GetMin () |
| proto native float | GetMax () |
| proto native float | GetDefault () |
| EntityAI | SpawnEntity (string object_name, notnull InventoryLocation inv_loc, int iSetupFlags, int iRotation) |
| typedef int ChatChannel |
Definition at line 400 of file gameplay.c.
| typedef Param1<int> ChatChannelEventParams |
Definition at line 408 of file gameplay.c.
| typedef Param4<int, string, string, string> ChatMessageEventParams |
channel, from, text, color config class
Definition at line 407 of file gameplay.c.
| typedef Param2<string, string> ClientConnectedEventParams |
Name, uid.
Definition at line 412 of file gameplay.c.
| typedef Param4<PlayerIdentity, Man, int, bool> ClientDisconnectedEventParams |
PlayerIdentity, Man, LogoutTime, AuthFailed.
Definition at line 426 of file gameplay.c.
| typedef Param3<PlayerIdentity, vector, Serializer> ClientNewEventParams |
PlayerIdentity, PlayerPos, Top, Bottom, Shoe, Skin.
Definition at line 416 of file gameplay.c.
| typedef Param2<PlayerIdentity, Man> ClientNewReadyEventParams |
PlayerIdentity, Man.
Definition at line 418 of file gameplay.c.
| typedef Param5<PlayerIdentity, bool, vector, float, int> ClientPrepareEventParams |
PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData)
Definition at line 414 of file gameplay.c.
| typedef Param2<PlayerIdentity, Man> ClientReadyEventParams |
PlayerIdentity, Man.
Definition at line 422 of file gameplay.c.
| typedef Param2<PlayerIdentity, Man> ClientReconnectEventParams |
PlayerIdentity, Man.
Definition at line 424 of file gameplay.c.
| typedef Param2<PlayerIdentity, Man> ClientRespawnEventParams |
PlayerIdentity, Man.
Definition at line 420 of file gameplay.c.
| typedef Param1<PlayerIdentity> ConnectivityStatsUpdatedEventParams |
Definition at line 437 of file gameplay.c.
| typedef Param1<string> DLCOwnerShipFailedParams |
world name
Definition at line 453 of file gameplay.c.
| typedef Param2<string, string> LoginStatusEventParams |
text message for line 1, text message for line 2
Definition at line 441 of file gameplay.c.
| typedef Param1<int> LoginTimeEventParams |
LoginTime.
Definition at line 429 of file gameplay.c.
| typedef Param1<Man> LogoutCancelEventParams |
Player.
Definition at line 435 of file gameplay.c.
| typedef Param1<int> LogoutEventParams |
logoutTime
Definition at line 443 of file gameplay.c.
| typedef Param2<int, string> MPConnectionCloseEventParams |
EClientKicked, AdditionalInfo.
Definition at line 459 of file gameplay.c.
| typedef Param1<int> MPConnectionLostEventParams |
Duration.
Definition at line 457 of file gameplay.c.
| typedef Param1<bool> NetworkInputBufferEventParams |
isFull
Definition at line 463 of file gameplay.c.
Definition at line 1516 of file gameplay.c.
| typedef Serializer ParamsReadContext |
Definition at line 15 of file gameplay.c.
| typedef Serializer ParamsWriteContext |
Definition at line 16 of file gameplay.c.
| typedef Param2<DayZPlayer, Object> PlayerDeathEventParams |
Player, "Killer" (Beware: Not necessarily actually the killer, Client doesn't have this info)
Definition at line 461 of file gameplay.c.
| typedef Param1<vector> PreloadEventParams |
Position.
Definition at line 433 of file gameplay.c.
| typedef Param3<int, float, string> ProgressEventParams |
state, progress, title
Definition at line 404 of file gameplay.c.
| typedef Param1<int> RespawnEventParams |
RespawnTime.
Definition at line 431 of file gameplay.c.
| typedef Param1<string> ScriptLogEventParams |
Definition at line 405 of file gameplay.c.
| typedef Param4<float, float, int, int> ServerFpsStatsUpdatedEventParams |
average server fps, highest frame time, skipped physics simulation steps server/client
Definition at line 439 of file gameplay.c.
| typedef Param1<FreeDebugCamera> SetFreeCameraEventParams |
Definition at line 455 of file gameplay.c.
| typedef Param1<int> SQFConsoleEventParams |
Definition at line 409 of file gameplay.c.
| typedef Param2<string, string> VONStartSpeakingEventParams |
player name, player id
Definition at line 449 of file gameplay.c.
| typedef Param2<bool, bool> VONStateEventParams |
listening, toggled
Definition at line 447 of file gameplay.c.
| typedef Param2<string, string> VONStopSpeakingEventParams |
player name, player id
Definition at line 451 of file gameplay.c.
| typedef Param3<int, int, bool> WindowsResizeEventParams |
Width, Height, Windowed.
Definition at line 445 of file gameplay.c.
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
| Enumerator | |
|---|---|
| PREORDER | |
| INORDER | |
| POSTORDER | |
| LEVELORDER | |
Definition at line 5 of file gameplay.c.
| enum OptionAccessType |
C++ OptionAccessType.
Definition at line 1223 of file gameplay.c.
| enum OptionIDsScript |
Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" above.
Definition at line 1292 of file gameplay.c.
| proto native float GetDefault | ( | ) |
| proto native CGame GetGame | ( | ) |
| proto native float GetMax | ( | ) |
Definition at line 144 of file playerstatbase.c.
| proto native float GetMin | ( | ) |
Definition at line 149 of file playerstatbase.c.
| EntityAI SpawnEntity | ( | string | object_name, |
| notnull InventoryLocation | inv_loc, | ||
| int | iSetupFlags, | ||
| int | iRotation ) |
Definition at line 1526 of file gameplay.c.
| proto native void WriteValue | ( | float | value | ) |
| const EventType ChatChannelEventTypeID |
params: ChatChannelEventParams
Definition at line 501 of file gameplay.c.
| const EventType ChatMessageEventTypeID |
params: ChatMessageEventParams
Definition at line 499 of file gameplay.c.
| const EventType ClientConnectedEventTypeID |
params: ClientConnectedEventParams
Definition at line 505 of file gameplay.c.
| const EventType ClientDisconnectedEventTypeID |
params: ClientDisconnectedEventParams
Definition at line 519 of file gameplay.c.
| const EventType ClientNewEventTypeID |
params: ClientNewEventParams
Definition at line 509 of file gameplay.c.
| const EventType ClientNewReadyEventTypeID |
params: ClientNewReadyEventParams
Definition at line 511 of file gameplay.c.
| const EventType ClientPrepareEventTypeID |
params: ClientPrepareEventParams
Definition at line 507 of file gameplay.c.
| const EventType ClientReadyEventTypeID |
params: ClientReadyEventParams
Definition at line 517 of file gameplay.c.
| const EventType ClientReconnectEventTypeID |
params: ClientReconnectEventParams
Definition at line 515 of file gameplay.c.
| const EventType ClientRemovedEventTypeID |
no params
Definition at line 521 of file gameplay.c.
| const EventType ClientRespawnEventTypeID |
params: ClientRespawnEventParams
Definition at line 513 of file gameplay.c.
| const EventType ConnectingAbortEventTypeID |
no params
Definition at line 569 of file gameplay.c.
| const EventType ConnectingStartEventTypeID |
no params
Definition at line 567 of file gameplay.c.
| const EventType ConnectivityStatsUpdatedEventTypeID |
params: ConnectivityStatsUpdatedEventParams
Definition at line 525 of file gameplay.c.
| const EventType DialogQueuedEventTypeID |
no params
Definition at line 495 of file gameplay.c.
| const EventType DLCOwnerShipFailedEventTypeID |
params: DLCOwnerShipFailedParams
Definition at line 563 of file gameplay.c.
| ref ScriptInvoker Event_OnRevert = new ScriptInvoker() |
Definition at line 0 of file gameplay.c.
| const int INDEX_NOT_FOUND = -1 |
Definition at line 13 of file gameplay.c.
| const EventType LoginStatusEventTypeID |
params: LoginStatusEventParams
Definition at line 539 of file gameplay.c.
| const EventType LoginTimeEventTypeID |
params: LoginTimeEventParams
Definition at line 531 of file gameplay.c.
| const EventType LogoutCancelEventTypeID |
params: LogoutCancelEventParams
Definition at line 529 of file gameplay.c.
| const EventType LogoutEventTypeID |
params: LogoutEventParams
Definition at line 537 of file gameplay.c.
| class MenuDefaultCharacterData m_AttachmentSlots |
| const EventType MPConnectionCloseEventTypeID |
params: MPConnectionCloseEventParams
Definition at line 485 of file gameplay.c.
| const EventType MPConnectionLostEventTypeID |
params: MPConnectionLostEventParams
Definition at line 483 of file gameplay.c.
| const EventType MPSessionEndEventTypeID |
no params
Definition at line 477 of file gameplay.c.
| const EventType MPSessionFailEventTypeID |
no params
Definition at line 479 of file gameplay.c.
| const EventType MPSessionPlayerReadyEventTypeID |
no params
Definition at line 481 of file gameplay.c.
| const EventType MPSessionStartEventTypeID |
no params
Definition at line 475 of file gameplay.c.
| const EventType NetworkInputBufferEventTypeID |
params: NetworkInputBufferEventParams
Definition at line 573 of file gameplay.c.
| const EventType NetworkManagerClientEventTypeID |
no params
Definition at line 491 of file gameplay.c.
| const EventType NetworkManagerServerEventTypeID |
no params
Definition at line 493 of file gameplay.c.
| class MeleeCombatData NullStringArray[1] = { "" } |
| class LOD Object |
| const EventType PartyChatStatusChangedEventTypeID |
no params
Definition at line 561 of file gameplay.c.
| const EventType PlayerDeathEventTypeID |
params: PlayerDeathEventParams
Definition at line 571 of file gameplay.c.
| const EventType PreloadEventTypeID |
params: PreloadEventParams
Definition at line 535 of file gameplay.c.
| const int PROGRESS_FINISH = 1 |
Definition at line 395 of file gameplay.c.
| const int PROGRESS_PROGRESS = 2 |
Definition at line 396 of file gameplay.c.
| PlayerIdentity PROGRESS_START = 0 |
| const int PROGRESS_UPDATE = 3 |
Definition at line 397 of file gameplay.c.
| const EventType ProgressEventTypeID |
params: ProgressEventParams
Definition at line 489 of file gameplay.c.
| class OptionsAccessEvents ReadValue |
| const EventType RespawnEventTypeID |
params: RespawnEventParams
Definition at line 533 of file gameplay.c.
| const EventType ScriptLogEventTypeID |
params: ScriptLogEventParams
Definition at line 545 of file gameplay.c.
| const EventType SelectedUserChangedEventTypeID |
no params
Definition at line 543 of file gameplay.c.
| const EventType ServerFpsStatsUpdatedEventTypeID |
params: ServerFpsStatsUpdatedEventParams
Definition at line 527 of file gameplay.c.
| const EventType SetFreeCameraEventTypeID |
params: SetFreeCameraEventParams
Definition at line 565 of file gameplay.c.
| const EventType StartupEventTypeID |
no params
Definition at line 469 of file gameplay.c.
| const EventType VONStartSpeakingEventTypeID |
params: VONStartSpeakingEventParams
Definition at line 551 of file gameplay.c.
| const EventType VONStateEventTypeID |
params: VONStateEventParams
Definition at line 549 of file gameplay.c.
| const EventType VONStopSpeakingEventTypeID |
params: VONStopSpeakingEventParams
Definition at line 553 of file gameplay.c.
| const EventType VONUserStartedTransmittingAudioEventTypeID |
no params
Definition at line 555 of file gameplay.c.
| const EventType VONUserStoppedTransmittingAudioEventTypeID |
no params
Definition at line 557 of file gameplay.c.
| const EventType WorldCleaupEventTypeID |
no params
Definition at line 471 of file gameplay.c.