85 void Set(T value,
string system =
"")
129 void Add( T value,
string system =
"" )
eBleedingSourceType m_Type
Super root of all classes in Enforce script.
void SetPlayer(Man player)
void SetByFloat(float value)
void OnStoreSave(ParamsWriteContext ctx)
bool OnStoreLoad(ParamsReadContext ctx)
array< PlayerStatRecord > GetRecords()
void SerializeValue(array< ref StatDebugObject > objects, int flags)
void SetByFloatEx(float value, string system="")
void OnRPC(ParamsReadContext ctx)
Serialization general interface. Serializer API works with:
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
enum MagnumStableStateID init
class PlayerStatBase m_MinValue
void Add(T value, string system="")
void Set(T value, string system="")
void PlayerStat(T min, T max, T init, string label, int flags)
void CreateRecord(float value, string system)
PlayerStats m_Manager
DEPRECATED.
ref array< PlayerStatRecord > m_Records
void PlayerStats(Man player)