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| void | PlayerStat (T min, T max, T init, string label, int flags) |
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| override void | Init (int id) |
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| override void | SerializeValue (array< ref StatDebugObject > objects, int flags) |
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| override bool | IsSynced () |
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| override void | OnRPC (ParamsReadContext ctx) |
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| void | Set (T value, string system="") |
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| void | SetByFloat (float value, string system="") |
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| override void | SetByFloatEx (float value, string system="") |
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| void | Add (T value, string system="") |
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| override float | Get () |
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| override string | GetLabel () |
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| override float | GetMax () |
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| override float | GetMin () |
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| override float | GetNormalized () |
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| override array< PlayerStatRecord > | GetRecords () |
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| void | CreateRecord (float value, string system) |
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| override void | OnStoreSave (ParamsWriteContext ctx) |
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| override bool | OnStoreLoad (ParamsReadContext ctx) |
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| override void | OnAfterStoreLoad () |
| | engine reaction to load from database originates in: engine - Person::BinLoad script - PlayerBase.OnAfterStoreLoad
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| PlayerStats | GetManager () |
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◆ Add()
| void Add |
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T | value, |
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string | system = "" ) |
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◆ CreateRecord()
◆ Get()
◆ GetLabel()
◆ GetManager()
◆ GetMax()
| override float GetMax |
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◆ GetMin()
| override float GetMin |
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◆ GetNormalized()
| override float GetNormalized |
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◆ GetRecords()
◆ Init()
| override void Init |
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int | id | ) |
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◆ IsSynced()
| override bool IsSynced |
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◆ OnAfterStoreLoad()
| override void OnAfterStoreLoad |
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engine reaction to load from database originates in: engine - Person::BinLoad script - PlayerBase.OnAfterStoreLoad
Definition at line 189 of file playerstatbase.c.
◆ OnRPC()
◆ OnStoreLoad()
◆ OnStoreSave()
◆ PlayerStat()
| void PlayerStat |
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T | min, |
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T | max, |
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T | init, |
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string | label, |
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int | flags ) |
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◆ SerializeValue()
◆ Set()
| void Set |
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T | value, |
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string | system = "" ) |
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◆ SetByFloat()
◆ SetByFloatEx()
| override void SetByFloatEx |
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float | value, |
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string | system = "" ) |
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◆ m_Flags
◆ m_Manager
◆ m_MaxValue
◆ m_MinValue
◆ m_Records
◆ m_Value
◆ m_ValueLabel
◆ m_ValueLastSynced