![]() |
Dayz Explorer 1.29.162510
|
Protected Member Functions | |
| bool | OnConnectivityStatChange (EConnectivityStatType type, EConnectivityStatLevel newLevel, EConnectivityStatLevel oldLevel) |
| void | AddVoiceNotification (VONStopSpeakingEventParams vonStartParams) |
| void | RemoveVoiceNotification (VONStopSpeakingEventParams vonStopParams) |
| void | UpdateLoginQueue (float timeslice) |
| void | OnLoginTimeEvent (int loginTime) |
| void | LoginTimeCountdown () |
| void | OnRespawnEvent (int time) |
| void | OnPreloadEvent (vector pos) |
| void | StoreLoginDataPrepare () |
| void | EnterLoginQueue (UIMenuPanel parent) |
| void | EnterLoginTime (UIMenuPanel parent) |
| void | OnMPConnectionLostEvent (int duration) |
| void | LoadProgressUpdate (int progressState, float progress, string title) |
| override void | OnAfterCreate () |
| override void | OnActivateMessage () |
| override void | OnDeactivateMessage () |
| override bool | OnInitialize () |
| void | InitNotifications () |
| string | GetDatabaseID () |
| void | SetDatabaseID (string id) |
| void | CreateTitleScreen () |
| void | DeleteTitleScreen () |
| bool | ShouldShowControllerDisconnect () |
| void | UpdateInputDeviceDisconnectWarning () |
| void | JoinLaunch () |
| void | ConnectLaunch () |
| void | PartyLaunch () |
| void | MainMenuLaunch () |
| void | MissionLaunch () |
| void | AutoTestLaunch (string param) |
| void | SelectUser (int gamepad=-1) |
| void | SetPreviousGamepad (int gamepad) |
| int | GetPreviousGamepad () |
| void | GamepadCheck () |
| void | SelectGamepad () |
| void | TryConnect () |
| bool | GetLastVisitedServer (out string ip, out int port) |
| void | AddVisitedServer (string ip, int port) |
| bool | IsVisited (string ip, int port) |
| void | RefreshCurrentServerInfo () |
| void | Connect () |
| void | DisconnectSessionScript (bool displayJoinError=false) |
| void | DisconnectSessionEx (DisconnectSessionFlags flags) |
| void | ConnectFromServerBrowser (string ip, int port, string password="") |
| void | ConnectFromServerBrowserEx (string ip, int port, int steamQueryPort, string password="") |
| void | ConnectFromJoin (string ip, int port) |
| void | ConnectFromCLI () |
| bool | IsLeftCtrlDown () |
| override void | OnKeyPress (int key) |
| override void | OnKeyRelease (int key) |
| override void | OnMouseButtonPress (int button) |
| override void | OnMouseButtonRelease (int button) |
| override void | OnDeviceReset () |
| float | GetDeltaT () |
| override void | OnUpdate (bool doSim, float timeslice) |
| override void | OnPostUpdate (bool doSim, float timeslice) |
| override void | OnRPC (PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx) |
| void | DelayedMidAirDetonation (float x, float y, float z) |
| void | CheckDialogs () |
| void | SetConnecting (bool value) |
| Returns true when connecting to server. | |
| bool | IsConnecting () |
| bool | IsLoading () |
| void | SetKeyboardHandle (UIScriptedMenu handler) |
| void | LoadingShow () |
| void | LoadingHide (bool force=false) |
| override string | CreateDefaultPlayer () |
| override string | CreateRandomPlayer () |
| override TStringArray | ListAvailableCharacters () |
| void | ExplosionEffectsEx (Object source, Object directHit, int componentIndex, float energyFactor, float explosionFactor, HitInfo hitInfo) |
| void | ExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) |
| void | OnProjectileStopped (ProjectileStoppedInfo info) |
| void | OnProjectileStoppedInTerrain (TerrainCollisionInfo info) |
| void | OnProjectileStoppedInObject (ObjectCollisionInfo info) |
| void | FirearmEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, bool isWater, bool deflected, string ammoType) |
| void | CloseCombatEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, bool isWater, string ammoType) |
| void | UpdateVoiceLevel (int level) |
| void | InitCharacterMenuDataInfo (int menudata_count) |
| void | SetPlayerGameName (string name) |
| string | GetPlayerGameName () |
| void | SetNewCharacter (bool state) |
| bool | IsNewCharacter () |
| void | SetUserFOV (float pFov) |
| float | GetUserFOV () |
| float | GetFOVByZoomType (ECameraZoomType type) |
| void | SetHudBrightness (float value) |
| float | GetHUDBrightnessSetting () |
| void | SetEVValue (float value) |
| float | GetCurrentEVValue () |
| float | GetPreviousEVValue () |
| int | GetCurrentDisplayLanguageIdx () |
| bool | IsWorldWetTempUpdateEnabled () |
| bool | IsFoodDecayEnabled () |
| float | GetFoodDecayModifier () |
| array< int > | GetConnectedInputDeviceList () |
| void | SetMouseCursorDesiredVisibility (bool visible) |
| bool | GetMouseCursorDesiredVisibility () |
| bool | CanDisplayMouseCursor () |
| extend as needed, only game focus and M&K setting (consoles only!) are checked natively | |
| void | RefreshMouseCursorVisibility () |
| BillboardSetHandler | GetBillboardHandler () |
| void | CreateGamepadDisconnectMenu () |
| void | DeleteGamepadDisconnectMenu () |
| native void | CreateMission (string path) |
| Create only enforce script mission, used for mission script reloading. | |
| proto native void | RestartMission () |
| proto native void | AbortMission () |
| Returns to main menu, leave world empty for using last mission world. | |
| proto native void | RespawnPlayer () |
| proto native bool | CanRespawnPlayer () |
| proto native void | SetLoginTimerFinished () |
| proto native void | SetMainMenuWorld (string world) |
| proto native owned string | GetMainMenuWorld () |
| proto native void | LogoutRequestTime () |
| Logout methods. | |
| proto native void | LogoutRequestCancel () |
| proto native bool | IsMultiplayer () |
| proto native bool | IsClient () |
| proto native bool | IsServer () |
| proto native bool | IsDedicatedServer () |
| Robust check which is preferred than the above, as it is valid much sooner. | |
| proto native int | ServerConfigGetInt (string name) |
| Server config parsing. Returns 0 if not found. | |
| proto native bool | IsDebug () |
| void | SetDebugMonitorEnabled (int value) |
| bool | IsDebugMonitor () |
| proto native void | GetPlayerIndentities (out array< PlayerIdentity > identities) |
| proto native bool | GetSurface (SurfaceDetectionParameters params, SurfaceDetectionResult result) |
| API for surface detection. | |
| proto native float | SurfaceY (float x, float z) |
| proto native float | SurfaceRoadY (float x, float z, RoadSurfaceDetection rsd=RoadSurfaceDetection.LEGACY) |
| proto native float | SurfaceRoadY3D (float x, float y, float z, RoadSurfaceDetection rsd) |
| proto float | SurfaceGetType (float x, float z, out string type) |
| Returns: Y position the surface was found. | |
| proto float | SurfaceGetType3D (float x, float y, float z, out string type) |
| Y input: Maximum Y to trace down from; Returns: Y position the surface was found. | |
| proto void | SurfaceUnderObject (notnull Object object, out string type, out int liquidType) |
| proto void | SurfaceUnderObjectEx (notnull Object object, out string type, out string impact, out int liquidType) |
| proto void | SurfaceUnderObjectByBone (notnull Object object, int boneType, out string type, out int liquidType) |
| proto native float | SurfaceGetNoiseMultiplier (Object directHit, vector pos, int componentIndex) |
| proto native vector | SurfaceGetNormal (float x, float z) |
| proto native float | SurfaceGetSeaLevelMin () |
| proto native float | SurfaceGetSeaLevelMax () |
| proto native float | SurfaceGetSeaLevel () |
| proto native float | SurfaceGetSeaWaveMax () |
| Get max sea wave height. | |
| proto native float | SurfaceGetSeaWaveCurrent () |
| Get current sea wave height. | |
| proto native bool | SurfaceIsSea (float x, float z) |
| proto native bool | SurfaceIsPond (float x, float z) |
| proto native float | GetWaterDepth (vector posWS) |
| proto native float | GetWaterSurfaceHeightNoFakeWave (vector posWS) |
| Get the nearest water or object surface under a point, ignoring land (without the fake wave that's on top of the real wave). | |
| proto native float | GetWaterSurfaceHeightWithFakeWave (vector posWS) |
| Get the nearest water or object surface under a point, ignoring land (with the fake wave that's on top of the real wave). | |
| proto native void | UpdatePathgraphRegion (vector regionMin, vector regionMax) |
| float | GetHighestSurfaceYDifference (array< vector > positions) |
| Returns the largest height difference between the given positions. | |
| vector | GetSurfaceOrientation (float x, float z) |
| Returns tilt of the ground on the given position in degrees, so you can use this value to rotate any item according to terrain. | |
| bool | IsSurfaceDigable (string surface) |
| Checks if the surface is digable. | |
| bool | GetSurfaceDigPile (string surface, out string result) |
| bool | IsSurfaceFertile (string surface) |
| Checks if the surface is fertile. | |
| int | CorrectLiquidType (int liquidType) |
| void | SurfaceUnderObjectCorrectedLiquid (notnull Object object, out string type, out int liquidType) |
| void | SurfaceUnderObjectExCorrectedLiquid (notnull Object object, out string type, out string impact, out int liquidType) |
| void | SurfaceUnderObjectByBoneCorrectedLiquid (notnull Object object, int boneType, out string type, out int liquidType) |
| void | UpdatePathgraphRegionByObject (Object object) |
| proto native bool | IsBoxColliding (vector center, vector orientation, vector edgeLength, array< Object > excludeObjects, array< Object > collidedObjects=NULL) |
| Finds all objects that are in choosen oriented bounding box (OBB). | |
| proto native bool | IsBoxCollidingGeometry (vector center, vector orientation, vector edgeLength, int iPrimaryType, int iSecondaryType, array< Object > excludeObjects, array< Object > collidedObjects=NULL) |
| Finds all objects with geometry iType that are in choosen oriented bounding box (OBB). | |
| proto native bool | IsBoxCollidingGeometryProxy (notnull BoxCollidingParams params, array< Object > excludeObjects, array< ref BoxCollidingResult > collidedObjects=NULL) |
| proto native Weather | GetWeather () |
| Returns weather controller object. | |
| proto native void | SetEVUser (float value) |
| Sets custom camera camera EV. range: -50.0..50.0? //TODO. | |
| proto native void | OverrideDOF (bool enable, float focusDistance, float focusLength, float focusLengthNear, float blur, float focusDepthOffset) |
| proto native void | AddPPMask (float ndcX, float ndcY, float ndcRadius, float ndcBlur) |
| proto native void | ResetPPMask () |
| proto native void | OverrideInventoryLights (vector diffuse, vector ambient, vector ground, vector dir) |
| proto native void | NightVissionLightParams (float lightIntensityMul, float noiseIntensity) |
| proto native void | OpenURL (string url) |
| proto native void | InitDamageEffects (Object effect) |
| Initialization of damage effects. | |
| proto native EntityAI | GetEntityByPersitentID (int b1, int b2, int b3, int b4) |
| bool | IsKindOf (string cfg_class_name, string cfg_parent_name) |
| Returns is class name inherited from parent class name. | |
| bool | ObjectIsKindOf (Object object, string cfg_parent_name) |
| Returns is object inherited from parent class name. | |
| int | ConfigFindClassIndex (string config_path, string searched_member) |
| proto int | GetTime () |
| returns mission time in milliseconds | |
| ScriptCallQueue | GetCallQueue (int call_category) |
| ScriptInvoker | GetUpdateQueue (int call_category) |
| ScriptInvoker | GetPostUpdateQueue (int call_category) |
| TimerQueue | GetTimerQueue (int call_category) |
| DragQueue | GetDragQueue () |
| string | CreateDefaultPlayer () |
| returns class name of first valid survivor (TODO address confusing naming?) | |
| string | CreateRandomPlayer () |
| returns class name of random survivor (TODO address confusing naming?) | |
| TStringArray | ListAvailableCharacters () |
| outputs array of all valid survivor class names | |
| bool | IsInventoryOpen () |
| proto native BiosUserManager | GetUserManager () |
| proto native ContentDLC | GetContentDLCService () |
| Return DLC service (service for entitlement keys for unlock content). | |
| bool | IsMissionMainMenu () |
| Returns true when current mission is Main Menu. | |
| MenuDefaultCharacterData | GetMenuDefaultCharacterData (bool fill_data=true) |
| AnalyticsManagerServer | GetAnalyticsServer () |
| AnalyticsManagerClient | GetAnalyticsClient () |
| proto native int | GetLogoutAfterCancelTimeout () |
Static Protected Member Functions | |
| static float | GetUserFOVFromConfig () |
| static bool | CheckAmmoCompability (EntityAI weaponInHand, EntityAI ammo) |
| static bool | IsDigitalCopy () |
Protected Attributes | |
| ref BillboardSetHandler | m_BillboardSetHandler |
| const int | MISSION_STATE_MAINMENU = 0 |
| const int | MISSION_STATE_GAME = 1 |
| const int | MISSION_STATE_FINNISH = 2 |
| bool | m_AutotestEnabled |
| DayZGameState | m_GameState |
| DayZLoadState | m_LoadState |
| ref NotificationUI | m_Notifications |
| bool | m_FirstConnect = true |
| ref LoadingScreen | m_loading |
| ref Widget | m_IntroMenu |
| ref Widget | m_GamepadDisconnectMenu |
| int | m_PrevBlur |
| string | m_DatabaseID |
| string | m_ConnectAddress |
| int | m_ConnectPort |
| int | m_ConnectSteamQueryPort |
| string | m_ConnectPassword |
| const int | MAX_VISITED = 50 |
| ref TStringArray | m_Visited |
| const float | ARROW_PIERCE_DEPTH = 0.05 |
Definition at line 891 of file dayzgame.c.
|
protected |
Returns to main menu, leave world empty for using last mission world.
|
protected |
Definition at line 2621 of file dayzgame.c.
|
protected |
Definition at line 1827 of file dayzgame.c.
|
protected |
Definition at line 2320 of file dayzgame.c.
|
protected |
extend as needed, only game focus and M&K setting (consoles only!) are checked natively
Only checking on console because while loading on PC, the mouse might not be detected
Platform defaults
Definition at line 3884 of file dayzgame.c.
|
protected |
Definition at line 3790 of file dayzgame.c.
|
protected |
Definition at line 3386 of file dayzgame.c.
|
protected |
Definition at line 3668 of file dayzgame.c.
Searches given config path (config_path) for the given member (searched_member) and returns its index. \nReturns -1 if not found.
usage:
|
protected |
Definition at line 2667 of file dayzgame.c.
|
protected |
Definition at line 2783 of file dayzgame.c.
Definition at line 2775 of file dayzgame.c.
Definition at line 2760 of file dayzgame.c.
|
protected |
Definition at line 2769 of file dayzgame.c.
|
protected |
Definition at line 2237 of file dayzgame.c.
|
protected |
Definition at line 3449 of file dayzgame.c.
|
protected |
|
protected |
|
protected |
Create only enforce script mission, used for mission script reloading.
|
protected |
Definition at line 3458 of file dayzgame.c.
|
protected |
|
protected |
Definition at line 2153 of file dayzgame.c.
Definition at line 3379 of file dayzgame.c.
|
protected |
|
protected |
Definition at line 2193 of file dayzgame.c.
|
protected |
Definition at line 2701 of file dayzgame.c.
Definition at line 2689 of file dayzgame.c.
|
protected |
Definition at line 1977 of file dayzgame.c.
|
protected |
Definition at line 1983 of file dayzgame.c.
|
protected |
Definition at line 3493 of file dayzgame.c.
|
protected |
Definition at line 3470 of file dayzgame.c.
|
protected |
Definition at line 3614 of file dayzgame.c.
|
protected |
Definition at line 2435 of file dayzgame.c.
|
protected |
|
protected |
|
protected |
Definition at line 3930 of file dayzgame.c.
|
protected |
Returns CallQueue for certain category
| call_category | call category, valid values are: CALL_CATEGORY_SYSTEM - calls & timers in this queue are processed every time without any restrictions CALL_CATEGORY_GUI - calls & timers in this queue are processed when GUI is enabled (even during pase game) CALL_CATEGORY_GAMEPLAY - calls & timers in this queue are processed only during mission, when game is not paused usage: g_Game.GetCallQueue(CALL_CATEGORY_GUI).Call(this, "Refresh"); // calls "Refresh" function on "this" with no arguments
g_Game.GetCallQueue(CALL_CATEGORY_GUI).Call(this, "Show", new Param1<bool>(true)); // calls "Show" function on "this" with one bool argument
g_Game.GetCallQueue(CALL_CATEGORY_GUI).Call(this, "SetPos", new Param2<float, float>(0.2, 0.5)); // calls "SetPos" function on "this" with two float arguments
Definition ppeconstants.c:68 |
Definition at line 3862 of file dayzgame.c.
|
protected |
Return DLC service (service for entitlement keys for unlock content).
|
protected |
Definition at line 3826 of file dayzgame.c.
|
protected |
Definition at line 3816 of file dayzgame.c.
|
protected |
Definition at line 2139 of file dayzgame.c.
|
protected |
Definition at line 2950 of file dayzgame.c.
|
protected |
Returns EntityAI by its persistent ID parts or null if entity with given persistent ID does not exists.
This function returns valid data only inside AfterLoad event. Do not use this in anywhere else.
Its main purpose is only for keep track on object connections after server restarts, all data related to this function are deleted when server initialization is done.
|
protected |
Definition at line 3850 of file dayzgame.c.
|
protected |
Definition at line 3762 of file dayzgame.c.
|
protected |
Definition at line 3784 of file dayzgame.c.
Definition at line 2604 of file dayzgame.c.
|
protected |
|
protected |
|
protected |
|
protected |
Definition at line 3878 of file dayzgame.c.
|
protected |
Definition at line 3720 of file dayzgame.c.
|
protected |
|
protected |
|
protected |
Definition at line 3821 of file dayzgame.c.
|
protected |
Definition at line 2430 of file dayzgame.c.
|
protected |
API for surface detection.
|
protected |
returns mission time in milliseconds
|
protected |
Returns TimerQueue for certain category
| call_category | call category, valid values are: CALL_CATEGORY_SYSTEM - calls & timers in this queue are processed every time without any restrictions CALL_CATEGORY_GUI - calls & timers in this queue are processed when GUI is enabled (even during pase game) CALL_CATEGORY_GAMEPLAY - calls & timers in this queue are processed only during mission, when game is not paused |
|
protected |
|
protected |
Definition at line 3746 of file dayzgame.c.
|
staticprotected |
Definition at line 3751 of file dayzgame.c.
|
protected |
Get the nearest water or object surface under a point, ignoring land (without the fake wave that's on top of the real wave).
Get the nearest water or object surface under a point, ignoring land (with the fake wave that's on top of the real wave).
|
protected |
Returns weather controller object.
|
protected |
Definition at line 3710 of file dayzgame.c.
|
protected |
Initialization of damage effects.
|
protected |
Definition at line 2119 of file dayzgame.c.
|
protected |
Finds all objects that are in choosen oriented bounding box (OBB).
| center | vector, center of OBB |
| orientation | vector, direction (front vector), used for calculation of OBB rotation |
| edgeLength | vector, sizes of whole box |
| excludeObjects | array<Object>, objects that should be excluded from collision check |
| collidedObjects | array<Object>, out parameter, objects that collided with OBB |
bool, true if at least one object collided with OBB, false otherwise
|
protected |
Finds all objects with geometry iType that are in choosen oriented bounding box (OBB).
| center | vector, center of OBB |
| orientation | vector, direction (front vector), used for calculation of OBB rotation |
| edgeLength | vector, sizes of whole box |
| iPrimaryType | int, type of intersection, possible values ObjIntersectFire(0), ObjIntersectView(1), ObjIntersectGeom(2), ObjIntersectIFire(3), ObjIntersectNone(4) |
| iSecondaryType | int, type of intersection, possible values ObjIntersectFire(0), ObjIntersectView(1), ObjIntersectGeom(2), ObjIntersectIFire(3), ObjIntersectNone(4) |
| excludeObjects | array<Object>, objects that should be excluded from collision check |
| collidedObjects | array<Object>, out parameter, objects that collided with OBB |
bool, true if at least one object collided with OBB, false otherwise
|
protected |
|
protected |
|
protected |
Definition at line 3404 of file dayzgame.c.
|
protected |
|
protected |
Robust check which is preferred than the above, as it is valid much sooner.
|
protected |
Definition at line 3845 of file dayzgame.c.
Returns is class name inherited from parent class name.
| cfg_class_name | Config Class name ("Animal_CervusElaphus") |
| cfg_parent_name | Parent Config Class name ("DZ_LightAI") |
bool is class name inherited from parent class name
|
protected |
Definition at line 2798 of file dayzgame.c.
|
protected |
Definition at line 3410 of file dayzgame.c.
|
protected |
|
protected |
|
protected |
Definition at line 3730 of file dayzgame.c.
|
protected |
Definition at line 2648 of file dayzgame.c.
|
protected |
Definition at line 3840 of file dayzgame.c.
|
protected |
Definition at line 2222 of file dayzgame.c.
|
protected |
Definition at line 3464 of file dayzgame.c.
|
protected |
Definition at line 3430 of file dayzgame.c.
|
protected |
Definition at line 3422 of file dayzgame.c.
Definition at line 2010 of file dayzgame.c.
|
protected |
Definition at line 1910 of file dayzgame.c.
|
protected |
|
protected |
Logout methods.
|
protected |
Definition at line 2272 of file dayzgame.c.
|
protected |
Definition at line 2291 of file dayzgame.c.
|
protected |
set night vission parameters (set to zero when to disable it)
| lightIntensityMul | multiplicator of lights intensity |
| noiseIntensity | intensity of noise PP |
Returns is object inherited from parent class name.
bool is object inherited from parent class name
|
protected |
Definition at line 2058 of file dayzgame.c.
|
protected |
Definition at line 2052 of file dayzgame.c.
|
protected |
Definition at line 1761 of file dayzgame.c.
|
protected |
Definition at line 2064 of file dayzgame.c.
|
protected |
Definition at line 2941 of file dayzgame.c.
|
protected |
Definition at line 2070 of file dayzgame.c.
|
protected |
Definition at line 2804 of file dayzgame.c.
|
protected |
Definition at line 2886 of file dayzgame.c.
|
protected |
Definition at line 1872 of file dayzgame.c.
|
protected |
Definition at line 2921 of file dayzgame.c.
|
protected |
Definition at line 2931 of file dayzgame.c.
|
protected |
Definition at line 1989 of file dayzgame.c.
Definition at line 3043 of file dayzgame.c.
|
protected |
Definition at line 1955 of file dayzgame.c.
|
protected |
Definition at line 3528 of file dayzgame.c.
|
protected |
Definition at line 3574 of file dayzgame.c.
|
protected |
Definition at line 3549 of file dayzgame.c.
|
protected |
Definition at line 1927 of file dayzgame.c.
|
protected |
Definition at line 3086 of file dayzgame.c.
Definition at line 2956 of file dayzgame.c.
|
protected |
|
protected |
|
protected |
override inventory light
| diffuse | directional light |
| ambient | ambient light |
| ground | ground light |
| dir | direction of light, Vector(0,0,1) is from camera |
|
protected |
Definition at line 2258 of file dayzgame.c.
|
protected |
Definition at line 2655 of file dayzgame.c.
|
protected |
|
protected |
Definition at line 1832 of file dayzgame.c.
|
protected |
|
protected |
|
protected |
|
protected |
Definition at line 2485 of file dayzgame.c.
|
protected |
Definition at line 2338 of file dayzgame.c.
Server config parsing. Returns 0 if not found.
|
protected |
Returns true when connecting to server.
Definition at line 3399 of file dayzgame.c.
|
protected |
Definition at line 2144 of file dayzgame.c.
|
protected |
Sets custom camera camera EV. range: -50.0..50.0? //TODO.
|
protected |
Definition at line 3809 of file dayzgame.c.
|
protected |
Definition at line 3778 of file dayzgame.c.
|
protected |
Definition at line 3416 of file dayzgame.c.
|
protected |
|
protected |
|
protected |
Definition at line 3871 of file dayzgame.c.
|
protected |
Definition at line 3725 of file dayzgame.c.
|
protected |
Definition at line 3715 of file dayzgame.c.
|
protected |
Definition at line 2425 of file dayzgame.c.
|
protected |
Definition at line 3735 of file dayzgame.c.
|
protected |
Definition at line 2201 of file dayzgame.c.
|
protected |
Definition at line 1967 of file dayzgame.c.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
Get current sea wave height.
|
protected |
Get max sea wave height.
Returns: Y position the surface was found.
Y input: Maximum Y to trace down from; Returns: Y position the surface was found.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
Definition at line 2550 of file dayzgame.c.
|
protected |
Definition at line 2206 of file dayzgame.c.
|
protected |
Display login queue position dialog
manually update static login queue dialog
Definition at line 1838 of file dayzgame.c.
|
protected |
|
protected |
Definition at line 3705 of file dayzgame.c.
|
protected |
Definition at line 3546 of file dayzgame.c.
|
protected |
Definition at line 899 of file dayzgame.c.
|
protected |
Definition at line 893 of file dayzgame.c.
|
protected |
Definition at line 2131 of file dayzgame.c.
|
protected |
Definition at line 2134 of file dayzgame.c.
|
protected |
Definition at line 2132 of file dayzgame.c.
|
protected |
Definition at line 2133 of file dayzgame.c.
|
protected |
Definition at line 2129 of file dayzgame.c.
Definition at line 910 of file dayzgame.c.
|
protected |
Definition at line 2126 of file dayzgame.c.
|
protected |
Definition at line 907 of file dayzgame.c.
|
protected |
Definition at line 2125 of file dayzgame.c.
|
protected |
Definition at line 913 of file dayzgame.c.
|
protected |
Definition at line 908 of file dayzgame.c.
|
protected |
Definition at line 909 of file dayzgame.c.
|
protected |
Definition at line 2127 of file dayzgame.c.
|
protected |
Definition at line 2137 of file dayzgame.c.
|
protected |
Definition at line 2136 of file dayzgame.c.
|
protected |
Definition at line 897 of file dayzgame.c.
|
protected |
Definition at line 896 of file dayzgame.c.
|
protected |
Definition at line 895 of file dayzgame.c.