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Dayz Explorer 1.28.160049
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Protected Member Functions | |
| bool | OnConnectivityStatChange (EConnectivityStatType type, EConnectivityStatLevel newLevel, EConnectivityStatLevel oldLevel) |
| void | AddVoiceNotification (VONStopSpeakingEventParams vonStartParams) |
| void | RemoveVoiceNotification (VONStopSpeakingEventParams vonStopParams) |
| void | UpdateLoginQueue (float timeslice) |
| void | OnLoginTimeEvent (int loginTime) |
| void | LoginTimeCountdown () |
| void | OnRespawnEvent (int time) |
| void | OnPreloadEvent (vector pos) |
| void | StoreLoginDataPrepare () |
| void | EnterLoginQueue (UIMenuPanel parent) |
| void | EnterLoginTime (UIMenuPanel parent) |
| void | OnMPConnectionLostEvent (int duration) |
| void | LoadProgressUpdate (int progressState, float progress, string title) |
| override void | OnAfterCreate () |
| override void | OnActivateMessage () |
| override void | OnDeactivateMessage () |
| override bool | OnInitialize () |
| void | InitNotifications () |
| string | GetDatabaseID () |
| void | SetDatabaseID (string id) |
| void | CreateTitleScreen () |
| void | DeleteTitleScreen () |
| bool | ShouldShowControllerDisconnect () |
| void | UpdateInputDeviceDisconnectWarning () |
| void | JoinLaunch () |
| void | ConnectLaunch () |
| void | PartyLaunch () |
| void | MainMenuLaunch () |
| void | MissionLaunch () |
| void | AutoTestLaunch (string param) |
| void | SelectUser (int gamepad=-1) |
| void | SetPreviousGamepad (int gamepad) |
| int | GetPreviousGamepad () |
| void | GamepadCheck () |
| void | SelectGamepad () |
| void | TryConnect () |
| bool | GetLastVisitedServer (out string ip, out int port) |
| void | AddVisitedServer (string ip, int port) |
| bool | IsVisited (string ip, int port) |
| void | RefreshCurrentServerInfo () |
| void | Connect () |
| void | DisconnectSessionScript (bool displayJoinError=false) |
| void | DisconnectSessionEx (DisconnectSessionFlags flags) |
| void | ConnectFromServerBrowser (string ip, int port, string password="") |
| void | ConnectFromServerBrowserEx (string ip, int port, int steamQueryPort, string password="") |
| void | ConnectFromJoin (string ip, int port) |
| void | ConnectFromCLI () |
| bool | IsLeftCtrlDown () |
| override void | OnKeyPress (int key) |
| override void | OnKeyRelease (int key) |
| override void | OnMouseButtonPress (int button) |
| override void | OnMouseButtonRelease (int button) |
| override void | OnDeviceReset () |
| float | GetDeltaT () |
| override void | OnUpdate (bool doSim, float timeslice) |
| override void | OnPostUpdate (bool doSim, float timeslice) |
| override void | OnRPC (PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx) |
| void | DelayedMidAirDetonation (float x, float y, float z) |
| void | CheckDialogs () |
| void | SetConnecting (bool value) |
| Returns true when connecting to server. | |
| bool | IsConnecting () |
| bool | IsLoading () |
| void | SetKeyboardHandle (UIScriptedMenu handler) |
| void | LoadingShow () |
| void | LoadingHide (bool force=false) |
| override string | CreateDefaultPlayer () |
| override string | CreateRandomPlayer () |
| override TStringArray | ListAvailableCharacters () |
| void | ExplosionEffectsEx (Object source, Object directHit, int componentIndex, float energyFactor, float explosionFactor, HitInfo hitInfo) |
| void | ExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) |
| void | OnProjectileStopped (ProjectileStoppedInfo info) |
| void | OnProjectileStoppedInTerrain (TerrainCollisionInfo info) |
| void | OnProjectileStoppedInObject (ObjectCollisionInfo info) |
| void | FirearmEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, bool isWater, bool deflected, string ammoType) |
| void | CloseCombatEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, bool isWater, string ammoType) |
| void | UpdateVoiceLevel (int level) |
| void | InitCharacterMenuDataInfo (int menudata_count) |
| void | SetPlayerGameName (string name) |
| string | GetPlayerGameName () |
| void | SetNewCharacter (bool state) |
| bool | IsNewCharacter () |
| void | SetUserFOV (float pFov) |
| float | GetUserFOV () |
| float | GetFOVByZoomType (ECameraZoomType type) |
| void | SetHudBrightness (float value) |
| float | GetHUDBrightnessSetting () |
| void | SetEVValue (float value) |
| float | GetCurrentEVValue () |
| float | GetPreviousEVValue () |
| int | GetCurrentDisplayLanguageIdx () |
| bool | IsWorldWetTempUpdateEnabled () |
| bool | IsFoodDecayEnabled () |
| float | GetFoodDecayModifier () |
| array< int > | GetConnectedInputDeviceList () |
| void | SetMouseCursorDesiredVisibility (bool visible) |
| bool | GetMouseCursorDesiredVisibility () |
| bool | CanDisplayMouseCursor () |
| extend as needed, only game focus and M&K setting (consoles only!) are checked natively | |
| void | RefreshMouseCursorVisibility () |
| BillboardSetHandler | GetBillboardHandler () |
| void | CreateGamepadDisconnectMenu () |
| void | DeleteGamepadDisconnectMenu () |
| native void | CreateMission (string path) |
| Create only enforce script mission, used for mission script reloading. | |
| proto native void | RestartMission () |
| proto native void | AbortMission () |
| Returns to main menu, leave world empty for using last mission world. | |
| proto native void | RespawnPlayer () |
| proto native bool | CanRespawnPlayer () |
| proto native void | SetLoginTimerFinished () |
| proto native void | SetMainMenuWorld (string world) |
| proto native owned string | GetMainMenuWorld () |
| proto native void | LogoutRequestTime () |
| Logout methods. | |
| proto native void | LogoutRequestCancel () |
| proto native bool | IsMultiplayer () |
| proto native bool | IsClient () |
| proto native bool | IsServer () |
| proto native bool | IsDedicatedServer () |
| Robust check which is preferred than the above, as it is valid much sooner. | |
| proto native int | ServerConfigGetInt (string name) |
| Server config parsing. Returns 0 if not found. | |
| proto native bool | IsDebug () |
| void | SetDebugMonitorEnabled (int value) |
| bool | IsDebugMonitor () |
| proto native void | GetPlayerIndentities (out array< PlayerIdentity > identities) |
| proto native bool | GetSurface (SurfaceDetectionParameters params, SurfaceDetectionResult result) |
| API for surface detection. | |
| proto native float | SurfaceY (float x, float z) |
| proto native float | SurfaceRoadY (float x, float z, RoadSurfaceDetection rsd=RoadSurfaceDetection.LEGACY) |
| proto native float | SurfaceRoadY3D (float x, float y, float z, RoadSurfaceDetection rsd) |
| proto float | SurfaceGetType (float x, float z, out string type) |
| Returns: Y position the surface was found. | |
| proto float | SurfaceGetType3D (float x, float y, float z, out string type) |
| Y input: Maximum Y to trace down from; Returns: Y position the surface was found. | |
| proto void | SurfaceUnderObject (notnull Object object, out string type, out int liquidType) |
| proto void | SurfaceUnderObjectEx (notnull Object object, out string type, out string impact, out int liquidType) |
| proto void | SurfaceUnderObjectByBone (notnull Object object, int boneType, out string type, out int liquidType) |
| proto native float | SurfaceGetNoiseMultiplier (Object directHit, vector pos, int componentIndex) |
| proto native vector | SurfaceGetNormal (float x, float z) |
| proto native float | SurfaceGetSeaLevelMin () |
| proto native float | SurfaceGetSeaLevelMax () |
| proto native float | SurfaceGetSeaLevel () |
| proto native bool | SurfaceIsSea (float x, float z) |
| proto native bool | SurfaceIsPond (float x, float z) |
| proto native float | GetWaterDepth (vector posWS) |
| proto native void | UpdatePathgraphRegion (vector regionMin, vector regionMax) |
| float | GetHighestSurfaceYDifference (array< vector > positions) |
| Returns the largest height difference between the given positions. | |
| vector | GetSurfaceOrientation (float x, float z) |
| Returns tilt of the ground on the given position in degrees, so you can use this value to rotate any item according to terrain. | |
| bool | IsSurfaceDigable (string surface) |
| Checks if the surface is digable. | |
| bool | GetSurfaceDigPile (string surface, out string result) |
| bool | IsSurfaceFertile (string surface) |
| Checks if the surface is fertile. | |
| int | CorrectLiquidType (int liquidType) |
| void | SurfaceUnderObjectCorrectedLiquid (notnull Object object, out string type, out int liquidType) |
| void | SurfaceUnderObjectExCorrectedLiquid (notnull Object object, out string type, out string impact, out int liquidType) |
| void | SurfaceUnderObjectByBoneCorrectedLiquid (notnull Object object, int boneType, out string type, out int liquidType) |
| void | UpdatePathgraphRegionByObject (Object object) |
| proto native bool | IsBoxColliding (vector center, vector orientation, vector edgeLength, array< Object > excludeObjects, array< Object > collidedObjects=NULL) |
| Finds all objects that are in choosen oriented bounding box (OBB) | |
| proto native bool | IsBoxCollidingGeometry (vector center, vector orientation, vector edgeLength, int iPrimaryType, int iSecondaryType, array< Object > excludeObjects, array< Object > collidedObjects=NULL) |
| Finds all objects with geometry iType that are in choosen oriented bounding box (OBB) | |
| proto native bool | IsBoxCollidingGeometryProxy (notnull BoxCollidingParams params, array< Object > excludeObjects, array< ref BoxCollidingResult > collidedObjects=NULL) |
| proto native Weather | GetWeather () |
| Returns weather controller object. | |
| proto native void | SetEVUser (float value) |
| Sets custom camera camera EV. range: -50.0..50.0? //TODO. | |
| proto native void | OverrideDOF (bool enable, float focusDistance, float focusLength, float focusLengthNear, float blur, float focusDepthOffset) |
| proto native void | AddPPMask (float ndcX, float ndcY, float ndcRadius, float ndcBlur) |
| proto native void | ResetPPMask () |
| proto native void | OverrideInventoryLights (vector diffuse, vector ambient, vector ground, vector dir) |
| proto native void | NightVissionLightParams (float lightIntensityMul, float noiseIntensity) |
| proto native void | OpenURL (string url) |
| proto native void | InitDamageEffects (Object effect) |
| Initialization of damage effects. | |
| proto native EntityAI | GetEntityByPersitentID (int b1, int b2, int b3, int b4) |
| bool | IsKindOf (string cfg_class_name, string cfg_parent_name) |
| Returns is class name inherited from parent class name. | |
| bool | ObjectIsKindOf (Object object, string cfg_parent_name) |
| Returns is object inherited from parent class name. | |
| int | ConfigFindClassIndex (string config_path, string searched_member) |
| proto int | GetTime () |
| returns mission time in milliseconds | |
| ScriptCallQueue | GetCallQueue (int call_category) |
| ScriptInvoker | GetUpdateQueue (int call_category) |
| ScriptInvoker | GetPostUpdateQueue (int call_category) |
| TimerQueue | GetTimerQueue (int call_category) |
| DragQueue | GetDragQueue () |
| string | CreateDefaultPlayer () |
| returns class name of first valid survivor (TODO address confusing naming?) | |
| string | CreateRandomPlayer () |
| returns class name of random survivor (TODO address confusing naming?) | |
| TStringArray | ListAvailableCharacters () |
| outputs array of all valid survivor class names | |
| bool | IsInventoryOpen () |
| proto native BiosUserManager | GetUserManager () |
| proto native ContentDLC | GetContentDLCService () |
| Return DLC service (service for entitlement keys for unlock content) | |
| bool | IsMissionMainMenu () |
| Returns true when current mission is Main Menu. | |
| MenuDefaultCharacterData | GetMenuDefaultCharacterData (bool fill_data=true) |
| AnalyticsManagerServer | GetAnalyticsServer () |
| AnalyticsManagerClient | GetAnalyticsClient () |
Static Protected Member Functions | |
| static float | GetUserFOVFromConfig () |
| static bool | CheckAmmoCompability (EntityAI weaponInHand, EntityAI ammo) |
| static bool | IsDigitalCopy () |
Protected Attributes | |
| ref BillboardSetHandler | m_BillboardSetHandler |
| const int | MISSION_STATE_MAINMENU = 0 |
| const int | MISSION_STATE_GAME = 1 |
| const int | MISSION_STATE_FINNISH = 2 |
| bool | m_AutotestEnabled |
| DayZGameState | m_GameState |
| DayZLoadState | m_LoadState |
| ref NotificationUI | m_Notifications |
| bool | m_FirstConnect = true |
| ref LoadingScreen | m_loading |
| ref Widget | m_IntroMenu |
| ref Widget | m_GamepadDisconnectMenu |
| int | m_PrevBlur |
| string | m_DatabaseID |
| string | m_ConnectAddress |
| int | m_ConnectPort |
| int | m_ConnectSteamQueryPort |
| string | m_ConnectPassword |
| const int | MAX_VISITED = 50 |
| ref TStringArray | m_Visited |
| const float | ARROW_PIERCE_DEPTH = 0.05 |
Definition at line 889 of file dayzgame.c.
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Returns to main menu, leave world empty for using last mission world.
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Definition at line 2599 of file dayzgame.c.
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Definition at line 1815 of file dayzgame.c.
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Definition at line 2306 of file dayzgame.c.
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extend as needed, only game focus and M&K setting (consoles only!) are checked natively
Only checking on console because while loading on PC, the mouse might not be detected
Platform defaults
Definition at line 3810 of file dayzgame.c.
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Definition at line 3716 of file dayzgame.c.
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Definition at line 3312 of file dayzgame.c.
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Definition at line 3594 of file dayzgame.c.
Searches given config path (config_path) for the given member (searched_member) and returns its index. \nReturns -1 if not found.
usage:
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Definition at line 2645 of file dayzgame.c.
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Definition at line 2761 of file dayzgame.c.
Definition at line 2753 of file dayzgame.c.
Definition at line 2738 of file dayzgame.c.
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Definition at line 2747 of file dayzgame.c.
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Definition at line 2223 of file dayzgame.c.
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Definition at line 3375 of file dayzgame.c.
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Create only enforce script mission, used for mission script reloading.
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Definition at line 3384 of file dayzgame.c.
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Definition at line 2141 of file dayzgame.c.
Definition at line 3305 of file dayzgame.c.
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Definition at line 2181 of file dayzgame.c.
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Definition at line 2679 of file dayzgame.c.
Definition at line 2667 of file dayzgame.c.
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Definition at line 1965 of file dayzgame.c.
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Definition at line 1971 of file dayzgame.c.
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Definition at line 3419 of file dayzgame.c.
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Definition at line 3396 of file dayzgame.c.
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Definition at line 3540 of file dayzgame.c.
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Definition at line 2421 of file dayzgame.c.
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Definition at line 3856 of file dayzgame.c.
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Returns CallQueue for certain category
| call_category | call category, valid values are: CALL_CATEGORY_SYSTEM - calls & timers in this queue are processed every time without any restrictions CALL_CATEGORY_GUI - calls & timers in this queue are processed when GUI is enabled (even during pase game) CALL_CATEGORY_GAMEPLAY - calls & timers in this queue are processed only during mission, when game is not paused usage: GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(this, "Refresh"); // calls "Refresh" function on "this" with no arguments
GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(this, "Show", new Param1<bool>(true)); // calls "Show" function on "this" with one bool argument
GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(this, "SetPos", new Param2<float, float>(0.2, 0.5)); // calls "SetPos" function on "this" with two float arguments
Definition ppeconstants.c:68 proto native CGame GetGame() |
Definition at line 3788 of file dayzgame.c.
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Return DLC service (service for entitlement keys for unlock content)
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Definition at line 3752 of file dayzgame.c.
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Definition at line 3742 of file dayzgame.c.
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Definition at line 2127 of file dayzgame.c.
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Definition at line 2885 of file dayzgame.c.
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Returns EntityAI by its persistent ID parts or null if entity with given persistent ID does not exists.
This function returns valid data only inside AfterLoad event. Do not use this in anywhere else.
Its main purpose is only for keep track on object connections after server restarts, all data related to this function are deleted when server initialization is done.
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Definition at line 3776 of file dayzgame.c.
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Definition at line 3688 of file dayzgame.c.
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Definition at line 3710 of file dayzgame.c.
Definition at line 2582 of file dayzgame.c.
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Definition at line 3804 of file dayzgame.c.
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Definition at line 3646 of file dayzgame.c.
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Definition at line 3747 of file dayzgame.c.
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Definition at line 2416 of file dayzgame.c.
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API for surface detection.
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returns mission time in milliseconds
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Returns TimerQueue for certain category
| call_category | call category, valid values are: CALL_CATEGORY_SYSTEM - calls & timers in this queue are processed every time without any restrictions CALL_CATEGORY_GUI - calls & timers in this queue are processed when GUI is enabled (even during pase game) CALL_CATEGORY_GAMEPLAY - calls & timers in this queue are processed only during mission, when game is not paused |
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Definition at line 3672 of file dayzgame.c.
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Definition at line 3677 of file dayzgame.c.
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Returns weather controller object.
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Definition at line 3636 of file dayzgame.c.
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Initialization of damage effects.
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Definition at line 2107 of file dayzgame.c.
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Finds all objects that are in choosen oriented bounding box (OBB)
| center | vector, center of OBB |
| orientation | vector, direction (front vector), used for calculation of OBB rotation |
| edgeLength | vector, sizes of whole box |
| excludeObjects | array<Object>, objects that should be excluded from collision check |
| collidedObjects | array<Object>, out parameter, objects that collided with OBB |
bool, true if at least one object collided with OBB, false otherwise
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Finds all objects with geometry iType that are in choosen oriented bounding box (OBB)
| center | vector, center of OBB |
| orientation | vector, direction (front vector), used for calculation of OBB rotation |
| edgeLength | vector, sizes of whole box |
| iPrimaryType | int, type of intersection, possible values ObjIntersectFire(0), ObjIntersectView(1), ObjIntersectGeom(2), ObjIntersectIFire(3), ObjIntersectNone(4) |
| iSecondaryType | int, type of intersection, possible values ObjIntersectFire(0), ObjIntersectView(1), ObjIntersectGeom(2), ObjIntersectIFire(3), ObjIntersectNone(4) |
| excludeObjects | array<Object>, objects that should be excluded from collision check |
| collidedObjects | array<Object>, out parameter, objects that collided with OBB |
bool, true if at least one object collided with OBB, false otherwise
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Definition at line 3330 of file dayzgame.c.
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Robust check which is preferred than the above, as it is valid much sooner.
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Definition at line 3771 of file dayzgame.c.
Returns is class name inherited from parent class name.
| cfg_class_name | Config Class name ("Animal_CervusElaphus") |
| cfg_parent_name | Parent Config Class name ("DZ_LightAI") |
bool is class name inherited from parent class name
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Definition at line 2776 of file dayzgame.c.
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Definition at line 3336 of file dayzgame.c.
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Definition at line 3656 of file dayzgame.c.
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Definition at line 2626 of file dayzgame.c.
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Definition at line 3766 of file dayzgame.c.
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Definition at line 2208 of file dayzgame.c.
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Definition at line 3390 of file dayzgame.c.
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Definition at line 3356 of file dayzgame.c.
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Definition at line 3348 of file dayzgame.c.
Definition at line 1998 of file dayzgame.c.
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Definition at line 1898 of file dayzgame.c.
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Logout methods.
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Definition at line 2258 of file dayzgame.c.
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Definition at line 2277 of file dayzgame.c.
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set night vission parameters (set to zero when to disable it)
| lightIntensityMul | multiplicator of lights intensity |
| noiseIntensity | intensity of noise PP |
Returns is object inherited from parent class name.
bool is object inherited from parent class name
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Definition at line 2046 of file dayzgame.c.
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Definition at line 2040 of file dayzgame.c.
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Definition at line 1749 of file dayzgame.c.
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Definition at line 2052 of file dayzgame.c.
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Definition at line 2876 of file dayzgame.c.
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Definition at line 2058 of file dayzgame.c.
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Definition at line 2782 of file dayzgame.c.
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Definition at line 2821 of file dayzgame.c.
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Definition at line 1860 of file dayzgame.c.
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Definition at line 2856 of file dayzgame.c.
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Definition at line 2866 of file dayzgame.c.
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Definition at line 1977 of file dayzgame.c.
Definition at line 2980 of file dayzgame.c.
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Definition at line 1943 of file dayzgame.c.
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Definition at line 3454 of file dayzgame.c.
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Definition at line 3500 of file dayzgame.c.
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Definition at line 3475 of file dayzgame.c.
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Definition at line 1915 of file dayzgame.c.
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Definition at line 3012 of file dayzgame.c.
Definition at line 2891 of file dayzgame.c.
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override inventory light
| diffuse | directional light |
| ambient | ambient light |
| ground | ground light |
| dir | direction of light, Vector(0,0,1) is from camera |
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Definition at line 2244 of file dayzgame.c.
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Definition at line 2633 of file dayzgame.c.
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Definition at line 1820 of file dayzgame.c.
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Definition at line 2463 of file dayzgame.c.
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Definition at line 2324 of file dayzgame.c.
Server config parsing. Returns 0 if not found.
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Returns true when connecting to server.
Definition at line 3325 of file dayzgame.c.
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Definition at line 2132 of file dayzgame.c.
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Sets custom camera camera EV. range: -50.0..50.0? //TODO.
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Definition at line 3735 of file dayzgame.c.
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Definition at line 3704 of file dayzgame.c.
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Definition at line 3342 of file dayzgame.c.
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Definition at line 3797 of file dayzgame.c.
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Definition at line 3651 of file dayzgame.c.
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Definition at line 3641 of file dayzgame.c.
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Definition at line 2411 of file dayzgame.c.
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Definition at line 3661 of file dayzgame.c.
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Definition at line 2189 of file dayzgame.c.
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Definition at line 1955 of file dayzgame.c.
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Returns: Y position the surface was found.
Y input: Maximum Y to trace down from; Returns: Y position the surface was found.
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Definition at line 2528 of file dayzgame.c.
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Definition at line 2194 of file dayzgame.c.
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Display login queue position dialog
manually update static login queue dialog
Definition at line 1826 of file dayzgame.c.
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Definition at line 3631 of file dayzgame.c.
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Definition at line 3472 of file dayzgame.c.
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Definition at line 897 of file dayzgame.c.
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Definition at line 891 of file dayzgame.c.
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Definition at line 2119 of file dayzgame.c.
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Definition at line 2122 of file dayzgame.c.
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Definition at line 2120 of file dayzgame.c.
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Definition at line 2121 of file dayzgame.c.
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Definition at line 2117 of file dayzgame.c.
Definition at line 908 of file dayzgame.c.
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Definition at line 2114 of file dayzgame.c.
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Definition at line 905 of file dayzgame.c.
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Definition at line 2113 of file dayzgame.c.
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Definition at line 911 of file dayzgame.c.
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Definition at line 906 of file dayzgame.c.
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Definition at line 907 of file dayzgame.c.
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Definition at line 2115 of file dayzgame.c.
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Definition at line 2125 of file dayzgame.c.
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Definition at line 2124 of file dayzgame.c.
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Definition at line 895 of file dayzgame.c.
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Definition at line 894 of file dayzgame.c.
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Definition at line 893 of file dayzgame.c.