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| class | Param |
| | Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Param4 templates. More...
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| class | Param7< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7 > |
| | Param Class Template with seven parameters. More...
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| class | Param8< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8 > |
| | Param Class Template with eight parameters. More...
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| class | Param9< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9 > |
| | Param Class Template with nine parameters. More...
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| class | Param10< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9, Class T10 > |
| | Param Class Template with ten parameters. More...
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| class | CallQueueContext |
| class | array< ref CallQueueContext > |
| | CallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI)
usage: More...
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| class | CallQueue |
| | DragQueue Class provide callbacks while mouse is dragging. Callback function must have exact arguments: More...
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| class | array< TimerBase > |
| | TimerQueue Class using for system purpose only. More...
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| class | TimerBase |
| | Simple class for fading Widgets. More...
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| class | AnimationTimer |
| | AnimationTimer class. This timer is for animating float value.
usage: More...
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| class | AnimatorTimer |
| class | multiMap< Class K, Class V > |
| | Associative array template, with multiple values per key
usage: More...
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| void | ~TimerBase () |
| void | Pause () |
| | Pause Timer, internal counter is not restarted, so timer can continue later. Can be unpaused via Continue.
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| void | Continue () |
| | Timer continue when it was paused.
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| void | Stop () |
| | Stop Timer and restart internal counter. Cannot be unpaused, must be started again.
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| bool | IsRunning () |
| void | Tick (float timeslice) |
| | System function, don't call.
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| void | OnTimerQueueDestoryed () |
| | System function, don't call.
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| float | GetTime () |
| float | GetDuration () |
| float | GetRemaining () |
| float | GetRunTime () |
| void | OnInit (int category) |
| void | OnStart (float duration, bool loop) |
| void | OnUpdate () |
| void | OnTimer () |
| | DEPRECATED.
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| void | SetRunning (bool running) |
| int | GetTemperatureColor (int temperature) |
| bool | GetProfileValueBool (string name, bool def=false) |
| | Return value from profile variable, if variable with given name is not present, default value is returned.
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| void | SetProfileValueBool (string name, bool value) |
| | Writes bool variable to profile, after write don't forget to call CGame::SaveProfile() to save profile to storage!
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| int | GetNumberOfSetBits (int i) |
\desc Helpful functions & classes