![]() |
Dayz Explorer 1.28.160049
|
Classes | |
| class | AbstractSoundScene |
| class | SoundObject |
| class | AbstractWaveEvents |
Functions | |
| SetSoundControllerOverride (string controllerName, float value, SoundControllerAction action) | |
| proto native void | MuteAllSoundControllers () |
| proto native void | ResetAllSoundControllers () |
| class AbstractSoundScene | SoundObjectBuilder (SoundParams soundParams) |
| SoundObject | BuildSoundObject () |
| proto native void | Initialize (SoundParams soundParams) |
| proto native void | AddEnvSoundVariables (vector position) |
| proto native void | AddVariable (string name, float value) |
| proto void | AddVariables (notnull array< string > names, array< float > values=null) |
| void | UpdateEnvSoundControllers (vector position) |
| Deprecated - same functionality, just poor naming. | |
| void | SetVariable (string name, float value) |
| Deprecated - same functionality, just poor naming. | |
| class SoundObject | SoundParams (string name) |
| void | SoundObject (SoundParams soundParams) |
| proto void | UpdateVariables (notnull array< float > values) |
| proto native void | SetParent (IEntity parent, int pivot=-1) |
| proto native IEntity | GetParent () |
| Get parent of the Effect. | |
| proto native int | GetHierarchyPivot () |
| proto native void | SetPosition (vector position) |
| Note: Sets the position locally if parented, retrieves globally with the sound offset. | |
| proto native vector | GetPosition () |
| Get the world position of the Effect. | |
| proto native void | SetSpeed (vector speed) |
| Note: Sets the speed locally if parented, retrieves globally with the parent speed. | |
| proto native vector | GetSpeed () |
| proto native void | SetOcclusionObstruction (float occlusion, float obstruction) |
| proto native void | SetKind (WaveKind kind) |
| proto native bool | Load (string name) |
| proto native bool | IsValid () |
| Checks if the ScriptCaller is valid. | |
| proto string | GetName () |
| Test name getter. Strictly for UI porposes! | |
| class AbstractWaveEvents | InitEvents () |
| void | AbstractWave () |
| proto void | SetUserData (Managed inst) |
| proto Managed | GetUserData () |
| proto void | Play () |
| void | PlayWithOffset (float offset) |
| proto void | Stop () |
| Stops all elements this effect consists of. | |
| proto void | Restart () |
| proto void | SetStartOffset (float offset) |
| proto float | GetLength () |
| WARNING: Blocking! Waits for header to load. | |
| proto float | GetCurrPosition () |
| Current position in percentage of total length. | |
| proto void | Loop (bool setLoop) |
| proto float | GetVolume () |
| proto void | SetVolume (float value) |
| proto void | SetVolumeRelative (float value) |
| proto void | SetFrequency (float value) |
| proto float | GetFrequency () |
| proto void | SetPosition (vector position, vector velocity="0 0 0") |
| proto void | SetFadeInFactor (float volume) |
| proto void | SetFadeOutFactor (float volume) |
| proto void | SetDoppler (bool setDoppler) |
| proto void | Skip (float timeSec) |
| proto bool | IsHeaderLoaded () |
| AbstractWaveEvents | GetEvents () |
| void | OnPlay () |
| void | OnStop () |
| void | OnLoad () |
| void | OnHeaderLoad () |
| void | OnEnd () |
| proto native void AddEnvSoundVariables | ( | vector | position | ) |
| SoundObject BuildSoundObject | ( | ) |
| proto float GetCurrPosition | ( | ) |
Current position in percentage of total length.
| AbstractWaveEvents GetEvents | ( | ) |
| proto float GetFrequency | ( | ) |
| proto native int SoundParams::GetHierarchyPivot | ( | ) |
| proto float GetLength | ( | ) |
WARNING: Blocking! Waits for header to load.
| proto string GetName | ( | ) |
Test name getter. Strictly for UI porposes!
Gets the name which is set for the ParticleManager, default is "ParticleSourceManager".
Suite class name getter. Strictly for UI porposes!
Definition at line 50 of file syncedvalue.c.
| proto native IEntity SoundParams::GetParent | ( | ) |
| proto native vector SoundParams::GetPosition | ( | ) |
Get the world position of the Effect.
vector The world position of the Effect Definition at line 47 of file undergroundarealoader.c.
| proto native vector SoundParams::GetSpeed | ( | ) |
| proto Managed GetUserData | ( | ) |
| proto float GetVolume | ( | ) |
| class AbstractWaveEvents InitEvents | ( | ) |
| proto native void Initialize | ( | SoundParams | soundParams | ) |
| proto bool IsHeaderLoaded | ( | ) |
| proto native bool IsValid | ( | ) |
Checks if the ScriptCaller is valid.
Checks if the ScriptCaller is valid.
Definition at line 251 of file catchingcontextbase.c.
| proto void Loop | ( | bool | setLoop | ) |
| proto native void MuteAllSoundControllers | ( | ) |
Overrides all the environment controllers to be muted
| override EAnimPlayState Play | ( | ) |
Definition at line 144 of file smptanimmeta.c.
| proto native void ResetAllSoundControllers | ( | ) |
Removes all the previously set overrides of sound controllers
| proto void Restart | ( | ) |
| proto void SetDoppler | ( | bool | setDoppler | ) |
| proto void SetFadeInFactor | ( | float | volume | ) |
| proto void SetFadeOutFactor | ( | float | volume | ) |
| proto void SetFrequency | ( | float | value | ) |
| proto native void SoundParams::SetKind | ( | WaveKind | kind | ) |
Note: 'SoundObject' is not an Entity, and therefore can not be accessed by using 'IEntity.GetChildren', though internally 'SoundObject.SetParent' is similiar to 'IEntity.AddChild' by creating an 'EntityHierarchyComponent'
| proto native void SoundParams::SetPosition | ( | vector | pos | ) |
Note: Sets the position locally if parented, retrieves globally with the sound offset.
Note: Sets the position locally if parented, retrieves globally with the sound offset.
| pos | vector The world position for the Effect |
Overrides or limits soundmap value for a sound cotroller
| controllerName | the sound controller name. One of: rain,night,meadow,trees,hills,houses,windy,deadBody,sea,forest,altitudeGround,altitudeSea,altitudeSurface,daytime,shooting,coast,waterDepth,overcast,fog,snowfall,caveSmall,caveBig |
| action | what action will be used on the normal landscape sound controller value |
| value | the new value of sound controller |
| proto native void SoundParams::SetSpeed | ( | vector | speed | ) |
Note: Sets the speed locally if parented, retrieves globally with the parent speed.
| proto void SetStartOffset | ( | float | offset | ) |
| proto void SetUserData | ( | Managed | inst | ) |
| proto void SetVolume | ( | float | value | ) |
| proto void SetVolumeRelative | ( | float | value | ) |
| proto void Skip | ( | float | timeSec | ) |
| void SoundParams::SoundObject | ( | SoundParams | soundParams | ) |
| class AbstractSoundScene SoundObjectBuilder | ( | SoundParams | soundParams | ) |
| class SoundObject SoundParams | ( | string | name | ) |
| proto void Stop | ( | ) |
| void UpdateEnvSoundControllers | ( | vector | position | ) |
| ref ScriptInvoker Event_OnSoundWaveEnded = new ScriptInvoker() |
| ref ScriptInvoker Event_OnSoundWaveHeaderLoaded = new ScriptInvoker() |
| ref ScriptInvoker Event_OnSoundWaveLoaded = new ScriptInvoker() |
| ref ScriptInvoker Event_OnSoundWaveStarted = new ScriptInvoker() |
| ref ScriptInvoker Event_OnSoundWaveStopped = new ScriptInvoker() |
| Limit |
| None |