87 void ~SmptAnimMetaFB()
90 m_Player.m_isFBsymptomPlaying =
false;
95 super.Init(ctx, manager, player);
107 callback =
m_Player.GetCommandModifier_Action();
117 SymptomCB anim_callback = SymptomCB.Cast(
m_Player.StartCommand_Action(
m_AnimID, SymptomCB, m_StanceMask));
121 anim_callback.Init(m_Duration,
m_Player);
123 m_Player.m_isFBsymptomPlaying =
true;
195 override void Update(HumanMovementState movement_state)
198 if( movement_state.m_iMovement !=
DayZPlayerConstants.MOVEMENTIDX_IDLE || movement_state.IsInProne())
200 HumanCommandAdditives ad =
m_Player.GetCommandModifier_Additives();
201 if(ad && ad.IsModifierActive())
207 super.Update(movement_state);