8 override void OnFinish(
bool pCanceled)
10 if( m_Player && m_Player.GetSymptomManager())
12 m_Player.GetSymptomManager().OnAnimationFinished();
19 EnableCancelCondition(
true);
20 m_RunTime = run_time * 1000;
21 m_StartingTime =
g_Game.GetTime();
24 if( m_Player && m_Player.GetSymptomManager())
26 m_Player.GetSymptomManager().OnAnimationStarted();
32 return m_RunTime > 0 && (
g_Game.GetTime() > m_StartingTime + m_RunTime);
35 override bool IsSymptomCallback()