Dayz Explorer 1.28.160049
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statecb.c
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1class SymptomCB extends HumanCommandActionCallback
2{
3 //int m_SymptomUID;
4 float m_RunTime;
5 float m_StartingTime;
7
8 override void OnFinish(bool pCanceled)
9 {
10 if( m_Player && m_Player.GetSymptomManager())
11 {
12 m_Player.GetSymptomManager().OnAnimationFinished();
13 }
14 }
15
16
17 void Init(float run_time, PlayerBase player)
18 {
19 EnableCancelCondition(true);
20 m_RunTime = run_time * 1000;
21 m_StartingTime = GetGame().GetTime();
22 m_Player = player;
23
24 if( m_Player && m_Player.GetSymptomManager())
25 {
26 m_Player.GetSymptomManager().OnAnimationStarted();
27 }
28 }
29
30 bool CancelCondition()
31 {
32 if(m_RunTime > 0 && (GetGame().GetTime() > m_StartingTime + m_RunTime))
33 {
34 return true;
35 }
36 else
37 {
38 return false;
39 }
40 }
41
42 override bool IsSymptomCallback()
43 {
44 return true;
45 }
46
47};
bool CancelCondition()
proto int GetTime()
returns mission time in milliseconds
override Widget Init()
Definition dayzgame.c:127
proto native CGame GetGame()
float m_RunTime
Definition tools.c:226
DayZPlayer m_Player
Definition hand_events.c:42
float GetTime()