Dayz Explorer 1.28.160049
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CGame Member List

This is the complete list of members for CGame, including all inherited members.

AbortMission()CGameprotected
AddPPMask(float ndcX, float ndcY, float ndcRadius, float ndcBlur)CGameprotected
AddVisitedServer(string ip, int port)CGameprotected
AddVoiceNotification(VONStopSpeakingEventParams vonStartParams)CGameprotected
ARROW_PIERCE_DEPTHCGameprotected
AutoTestLaunch(string param)CGameprotected
CanDisplayMouseCursor()CGameprotected
CanRespawnPlayer()CGameprotected
CheckAmmoCompability(EntityAI weaponInHand, EntityAI ammo)CGameprotectedstatic
CheckDialogs()CGameprotected
CloseCombatEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, bool isWater, string ammoType)CGameprotected
ConfigFindClassIndex(string config_path, string searched_member)CGameprotected
Connect()CGameprotected
ConnectFromCLI()CGameprotected
ConnectFromJoin(string ip, int port)CGameprotected
ConnectFromServerBrowser(string ip, int port, string password="")CGameprotected
ConnectFromServerBrowserEx(string ip, int port, int steamQueryPort, string password="")CGameprotected
ConnectLaunch()CGameprotected
CorrectLiquidType(int liquidType)CGameprotected
CreateDefaultPlayer()CGameprotected
CreateDefaultPlayer()CGameprotected
CreateGamepadDisconnectMenu()CGameprotected
CreateMission(string path)CGameprotected
CreateRandomPlayer()CGameprotected
CreateRandomPlayer()CGameprotected
CreateTitleScreen()CGameprotected
DelayedMidAirDetonation(float x, float y, float z)CGameprotected
DeleteGamepadDisconnectMenu()CGameprotected
DeleteTitleScreen()CGameprotected
DisconnectSessionEx(DisconnectSessionFlags flags)CGameprotected
DisconnectSessionScript(bool displayJoinError=false)CGameprotected
EnterLoginQueue(UIMenuPanel parent)CGameprotected
EnterLoginTime(UIMenuPanel parent)CGameprotected
ExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)CGameprotected
ExplosionEffectsEx(Object source, Object directHit, int componentIndex, float energyFactor, float explosionFactor, HitInfo hitInfo)CGameprotected
FirearmEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, bool isWater, bool deflected, string ammoType)CGameprotected
GamepadCheck()CGameprotected
GetAnalyticsClient()CGameprotected
GetAnalyticsServer()CGameprotected
GetBillboardHandler()CGameprotected
GetCallQueue(int call_category)CGameprotected
GetConnectedInputDeviceList()CGameprotected
GetContentDLCService()CGameprotected
GetCurrentDisplayLanguageIdx()CGameprotected
GetCurrentEVValue()CGameprotected
GetDatabaseID()CGameprotected
GetDeltaT()CGameprotected
GetDragQueue()CGameprotected
GetEntityByPersitentID(int b1, int b2, int b3, int b4)CGameprotected
GetFoodDecayModifier()CGameprotected
GetFOVByZoomType(ECameraZoomType type)CGameprotected
GetHighestSurfaceYDifference(array< vector > positions)CGameprotected
GetHUDBrightnessSetting()CGameprotected
GetLastVisitedServer(out string ip, out int port)CGameprotected
GetMainMenuWorld()CGameprotected
GetMenuDefaultCharacterData(bool fill_data=true)CGameprotected
GetMouseCursorDesiredVisibility()CGameprotected
GetPlayerGameName()CGameprotected
GetPlayerIndentities(out array< PlayerIdentity > identities)CGameprotected
GetPostUpdateQueue(int call_category)CGameprotected
GetPreviousEVValue()CGameprotected
GetPreviousGamepad()CGameprotected
GetSurface(SurfaceDetectionParameters params, SurfaceDetectionResult result)CGameprotected
GetSurfaceDigPile(string surface, out string result)CGameprotected
GetSurfaceOrientation(float x, float z)CGameprotected
GetTime()CGameprotected
GetTimerQueue(int call_category)CGameprotected
GetUpdateQueue(int call_category)CGameprotected
GetUserFOV()CGameprotected
GetUserFOVFromConfig()CGameprotectedstatic
GetUserManager()CGameprotected
GetWaterDepth(vector posWS)CGameprotected
GetWeather()CGameprotected
InitCharacterMenuDataInfo(int menudata_count)CGameprotected
InitDamageEffects(Object effect)CGameprotected
InitNotifications()CGameprotected
IsBoxColliding(vector center, vector orientation, vector edgeLength, array< Object > excludeObjects, array< Object > collidedObjects=NULL)CGameprotected
IsBoxCollidingGeometry(vector center, vector orientation, vector edgeLength, int iPrimaryType, int iSecondaryType, array< Object > excludeObjects, array< Object > collidedObjects=NULL)CGameprotected
IsBoxCollidingGeometryProxy(notnull BoxCollidingParams params, array< Object > excludeObjects, array< ref BoxCollidingResult > collidedObjects=NULL)CGameprotected
IsClient()CGameprotected
IsConnecting()CGameprotected
IsDebug()CGameprotected
IsDebugMonitor()CGameprotected
IsDedicatedServer()CGameprotected
IsDigitalCopy()CGameprotectedstatic
IsFoodDecayEnabled()CGameprotected
IsInventoryOpen()CGameprotected
IsKindOf(string cfg_class_name, string cfg_parent_name)CGameprotected
IsLeftCtrlDown()CGameprotected
IsLoading()CGameprotected
IsMissionMainMenu()CGameprotected
IsMultiplayer()CGameprotected
IsNewCharacter()CGameprotected
IsServer()CGameprotected
IsSurfaceDigable(string surface)CGameprotected
IsSurfaceFertile(string surface)CGameprotected
IsVisited(string ip, int port)CGameprotected
IsWorldWetTempUpdateEnabled()CGameprotected
JoinLaunch()CGameprotected
ListAvailableCharacters()CGameprotected
ListAvailableCharacters()CGameprotected
LoadingHide(bool force=false)CGameprotected
LoadingShow()CGameprotected
LoadProgressUpdate(int progressState, float progress, string title)CGameprotected
LoginTimeCountdown()CGameprotected
LogoutRequestCancel()CGameprotected
LogoutRequestTime()CGameprotected
m_AutotestEnabledCGameprotected
m_BillboardSetHandlerCGameprotected
m_ConnectAddressCGameprotected
m_ConnectPasswordCGameprotected
m_ConnectPortCGameprotected
m_ConnectSteamQueryPortCGameprotected
m_DatabaseIDCGameprotected
m_FirstConnectCGameprotected
m_GamepadDisconnectMenuCGameprotected
m_GameStateCGameprotected
m_IntroMenuCGameprotected
m_loadingCGameprotected
m_LoadStateCGameprotected
m_NotificationsCGameprotected
m_PrevBlurCGameprotected
m_VisitedCGameprotected
MainMenuLaunch()CGameprotected
MAX_VISITEDCGameprotected
MISSION_STATE_FINNISHCGameprotected
MISSION_STATE_GAMECGameprotected
MISSION_STATE_MAINMENUCGameprotected
MissionLaunch()CGameprotected
NightVissionLightParams(float lightIntensityMul, float noiseIntensity)CGameprotected
ObjectIsKindOf(Object object, string cfg_parent_name)CGameprotected
OnActivateMessage()CGameprotected
OnAfterCreate()CGameprotected
OnConnectivityStatChange(EConnectivityStatType type, EConnectivityStatLevel newLevel, EConnectivityStatLevel oldLevel)CGameprotected
OnDeactivateMessage()CGameprotected
OnDeviceReset()CGameprotected
OnInitialize()CGameprotected
OnKeyPress(int key)CGameprotected
OnKeyRelease(int key)CGameprotected
OnLoginTimeEvent(int loginTime)CGameprotected
OnMouseButtonPress(int button)CGameprotected
OnMouseButtonRelease(int button)CGameprotected
OnMPConnectionLostEvent(int duration)CGameprotected
OnPostUpdate(bool doSim, float timeslice)CGameprotected
OnPreloadEvent(vector pos)CGameprotected
OnProjectileStopped(ProjectileStoppedInfo info)CGameprotected
OnProjectileStoppedInObject(ObjectCollisionInfo info)CGameprotected
OnProjectileStoppedInTerrain(TerrainCollisionInfo info)CGameprotected
OnRespawnEvent(int time)CGameprotected
OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx)CGameprotected
OnUpdate(bool doSim, float timeslice)CGameprotected
OpenURL(string url)CGameprotected
OverrideDOF(bool enable, float focusDistance, float focusLength, float focusLengthNear, float blur, float focusDepthOffset)CGameprotected
OverrideInventoryLights(vector diffuse, vector ambient, vector ground, vector dir)CGameprotected
PartyLaunch()CGameprotected
RefreshCurrentServerInfo()CGameprotected
RefreshMouseCursorVisibility()CGameprotected
RemoveVoiceNotification(VONStopSpeakingEventParams vonStopParams)CGameprotected
ResetPPMask()CGameprotected
RespawnPlayer()CGameprotected
RestartMission()CGameprotected
SelectGamepad()CGameprotected
SelectUser(int gamepad=-1)CGameprotected
ServerConfigGetInt(string name)CGameprotected
SetConnecting(bool value)CGameprotected
SetDatabaseID(string id)CGameprotected
SetDebugMonitorEnabled(int value)CGameprotected
SetEVUser(float value)CGameprotected
SetEVValue(float value)CGameprotected
SetHudBrightness(float value)CGameprotected
SetKeyboardHandle(UIScriptedMenu handler)CGameprotected
SetLoginTimerFinished()CGameprotected
SetMainMenuWorld(string world)CGameprotected
SetMouseCursorDesiredVisibility(bool visible)CGameprotected
SetNewCharacter(bool state)CGameprotected
SetPlayerGameName(string name)CGameprotected
SetPreviousGamepad(int gamepad)CGameprotected
SetUserFOV(float pFov)CGameprotected
ShouldShowControllerDisconnect()CGameprotected
StoreLoginDataPrepare()CGameprotected
SurfaceGetNoiseMultiplier(Object directHit, vector pos, int componentIndex)CGameprotected
SurfaceGetNormal(float x, float z)CGameprotected
SurfaceGetSeaLevel()CGameprotected
SurfaceGetSeaLevelMax()CGameprotected
SurfaceGetSeaLevelMin()CGameprotected
SurfaceGetType(float x, float z, out string type)CGameprotected
SurfaceGetType3D(float x, float y, float z, out string type)CGameprotected
SurfaceIsPond(float x, float z)CGameprotected
SurfaceIsSea(float x, float z)CGameprotected
SurfaceRoadY(float x, float z, RoadSurfaceDetection rsd=RoadSurfaceDetection.LEGACY)CGameprotected
SurfaceRoadY3D(float x, float y, float z, RoadSurfaceDetection rsd)CGameprotected
SurfaceUnderObject(notnull Object object, out string type, out int liquidType)CGameprotected
SurfaceUnderObjectByBone(notnull Object object, int boneType, out string type, out int liquidType)CGameprotected
SurfaceUnderObjectByBoneCorrectedLiquid(notnull Object object, int boneType, out string type, out int liquidType)CGameprotected
SurfaceUnderObjectCorrectedLiquid(notnull Object object, out string type, out int liquidType)CGameprotected
SurfaceUnderObjectEx(notnull Object object, out string type, out string impact, out int liquidType)CGameprotected
SurfaceUnderObjectExCorrectedLiquid(notnull Object object, out string type, out string impact, out int liquidType)CGameprotected
SurfaceY(float x, float z)CGameprotected
TryConnect()CGameprotected
UpdateInputDeviceDisconnectWarning()CGameprotected
UpdateLoginQueue(float timeslice)CGameprotected
UpdatePathgraphRegion(vector regionMin, vector regionMax)CGameprotected
UpdatePathgraphRegionByObject(Object object)CGameprotected
UpdateVoiceLevel(int level)CGameprotected