![]() |
Dayz Explorer 1.28.160049
|
This is the complete list of members for CGame, including all inherited members.
| AbortMission() | CGame | protected |
| AddPPMask(float ndcX, float ndcY, float ndcRadius, float ndcBlur) | CGame | protected |
| AddVisitedServer(string ip, int port) | CGame | protected |
| AddVoiceNotification(VONStopSpeakingEventParams vonStartParams) | CGame | protected |
| ARROW_PIERCE_DEPTH | CGame | protected |
| AutoTestLaunch(string param) | CGame | protected |
| CanDisplayMouseCursor() | CGame | protected |
| CanRespawnPlayer() | CGame | protected |
| CheckAmmoCompability(EntityAI weaponInHand, EntityAI ammo) | CGame | protectedstatic |
| CheckDialogs() | CGame | protected |
| CloseCombatEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, bool isWater, string ammoType) | CGame | protected |
| ConfigFindClassIndex(string config_path, string searched_member) | CGame | protected |
| Connect() | CGame | protected |
| ConnectFromCLI() | CGame | protected |
| ConnectFromJoin(string ip, int port) | CGame | protected |
| ConnectFromServerBrowser(string ip, int port, string password="") | CGame | protected |
| ConnectFromServerBrowserEx(string ip, int port, int steamQueryPort, string password="") | CGame | protected |
| ConnectLaunch() | CGame | protected |
| CorrectLiquidType(int liquidType) | CGame | protected |
| CreateDefaultPlayer() | CGame | protected |
| CreateDefaultPlayer() | CGame | protected |
| CreateGamepadDisconnectMenu() | CGame | protected |
| CreateMission(string path) | CGame | protected |
| CreateRandomPlayer() | CGame | protected |
| CreateRandomPlayer() | CGame | protected |
| CreateTitleScreen() | CGame | protected |
| DelayedMidAirDetonation(float x, float y, float z) | CGame | protected |
| DeleteGamepadDisconnectMenu() | CGame | protected |
| DeleteTitleScreen() | CGame | protected |
| DisconnectSessionEx(DisconnectSessionFlags flags) | CGame | protected |
| DisconnectSessionScript(bool displayJoinError=false) | CGame | protected |
| EnterLoginQueue(UIMenuPanel parent) | CGame | protected |
| EnterLoginTime(UIMenuPanel parent) | CGame | protected |
| ExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) | CGame | protected |
| ExplosionEffectsEx(Object source, Object directHit, int componentIndex, float energyFactor, float explosionFactor, HitInfo hitInfo) | CGame | protected |
| FirearmEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, bool isWater, bool deflected, string ammoType) | CGame | protected |
| GamepadCheck() | CGame | protected |
| GetAnalyticsClient() | CGame | protected |
| GetAnalyticsServer() | CGame | protected |
| GetBillboardHandler() | CGame | protected |
| GetCallQueue(int call_category) | CGame | protected |
| GetConnectedInputDeviceList() | CGame | protected |
| GetContentDLCService() | CGame | protected |
| GetCurrentDisplayLanguageIdx() | CGame | protected |
| GetCurrentEVValue() | CGame | protected |
| GetDatabaseID() | CGame | protected |
| GetDeltaT() | CGame | protected |
| GetDragQueue() | CGame | protected |
| GetEntityByPersitentID(int b1, int b2, int b3, int b4) | CGame | protected |
| GetFoodDecayModifier() | CGame | protected |
| GetFOVByZoomType(ECameraZoomType type) | CGame | protected |
| GetHighestSurfaceYDifference(array< vector > positions) | CGame | protected |
| GetHUDBrightnessSetting() | CGame | protected |
| GetLastVisitedServer(out string ip, out int port) | CGame | protected |
| GetMainMenuWorld() | CGame | protected |
| GetMenuDefaultCharacterData(bool fill_data=true) | CGame | protected |
| GetMouseCursorDesiredVisibility() | CGame | protected |
| GetPlayerGameName() | CGame | protected |
| GetPlayerIndentities(out array< PlayerIdentity > identities) | CGame | protected |
| GetPostUpdateQueue(int call_category) | CGame | protected |
| GetPreviousEVValue() | CGame | protected |
| GetPreviousGamepad() | CGame | protected |
| GetSurface(SurfaceDetectionParameters params, SurfaceDetectionResult result) | CGame | protected |
| GetSurfaceDigPile(string surface, out string result) | CGame | protected |
| GetSurfaceOrientation(float x, float z) | CGame | protected |
| GetTime() | CGame | protected |
| GetTimerQueue(int call_category) | CGame | protected |
| GetUpdateQueue(int call_category) | CGame | protected |
| GetUserFOV() | CGame | protected |
| GetUserFOVFromConfig() | CGame | protectedstatic |
| GetUserManager() | CGame | protected |
| GetWaterDepth(vector posWS) | CGame | protected |
| GetWeather() | CGame | protected |
| InitCharacterMenuDataInfo(int menudata_count) | CGame | protected |
| InitDamageEffects(Object effect) | CGame | protected |
| InitNotifications() | CGame | protected |
| IsBoxColliding(vector center, vector orientation, vector edgeLength, array< Object > excludeObjects, array< Object > collidedObjects=NULL) | CGame | protected |
| IsBoxCollidingGeometry(vector center, vector orientation, vector edgeLength, int iPrimaryType, int iSecondaryType, array< Object > excludeObjects, array< Object > collidedObjects=NULL) | CGame | protected |
| IsBoxCollidingGeometryProxy(notnull BoxCollidingParams params, array< Object > excludeObjects, array< ref BoxCollidingResult > collidedObjects=NULL) | CGame | protected |
| IsClient() | CGame | protected |
| IsConnecting() | CGame | protected |
| IsDebug() | CGame | protected |
| IsDebugMonitor() | CGame | protected |
| IsDedicatedServer() | CGame | protected |
| IsDigitalCopy() | CGame | protectedstatic |
| IsFoodDecayEnabled() | CGame | protected |
| IsInventoryOpen() | CGame | protected |
| IsKindOf(string cfg_class_name, string cfg_parent_name) | CGame | protected |
| IsLeftCtrlDown() | CGame | protected |
| IsLoading() | CGame | protected |
| IsMissionMainMenu() | CGame | protected |
| IsMultiplayer() | CGame | protected |
| IsNewCharacter() | CGame | protected |
| IsServer() | CGame | protected |
| IsSurfaceDigable(string surface) | CGame | protected |
| IsSurfaceFertile(string surface) | CGame | protected |
| IsVisited(string ip, int port) | CGame | protected |
| IsWorldWetTempUpdateEnabled() | CGame | protected |
| JoinLaunch() | CGame | protected |
| ListAvailableCharacters() | CGame | protected |
| ListAvailableCharacters() | CGame | protected |
| LoadingHide(bool force=false) | CGame | protected |
| LoadingShow() | CGame | protected |
| LoadProgressUpdate(int progressState, float progress, string title) | CGame | protected |
| LoginTimeCountdown() | CGame | protected |
| LogoutRequestCancel() | CGame | protected |
| LogoutRequestTime() | CGame | protected |
| m_AutotestEnabled | CGame | protected |
| m_BillboardSetHandler | CGame | protected |
| m_ConnectAddress | CGame | protected |
| m_ConnectPassword | CGame | protected |
| m_ConnectPort | CGame | protected |
| m_ConnectSteamQueryPort | CGame | protected |
| m_DatabaseID | CGame | protected |
| m_FirstConnect | CGame | protected |
| m_GamepadDisconnectMenu | CGame | protected |
| m_GameState | CGame | protected |
| m_IntroMenu | CGame | protected |
| m_loading | CGame | protected |
| m_LoadState | CGame | protected |
| m_Notifications | CGame | protected |
| m_PrevBlur | CGame | protected |
| m_Visited | CGame | protected |
| MainMenuLaunch() | CGame | protected |
| MAX_VISITED | CGame | protected |
| MISSION_STATE_FINNISH | CGame | protected |
| MISSION_STATE_GAME | CGame | protected |
| MISSION_STATE_MAINMENU | CGame | protected |
| MissionLaunch() | CGame | protected |
| NightVissionLightParams(float lightIntensityMul, float noiseIntensity) | CGame | protected |
| ObjectIsKindOf(Object object, string cfg_parent_name) | CGame | protected |
| OnActivateMessage() | CGame | protected |
| OnAfterCreate() | CGame | protected |
| OnConnectivityStatChange(EConnectivityStatType type, EConnectivityStatLevel newLevel, EConnectivityStatLevel oldLevel) | CGame | protected |
| OnDeactivateMessage() | CGame | protected |
| OnDeviceReset() | CGame | protected |
| OnInitialize() | CGame | protected |
| OnKeyPress(int key) | CGame | protected |
| OnKeyRelease(int key) | CGame | protected |
| OnLoginTimeEvent(int loginTime) | CGame | protected |
| OnMouseButtonPress(int button) | CGame | protected |
| OnMouseButtonRelease(int button) | CGame | protected |
| OnMPConnectionLostEvent(int duration) | CGame | protected |
| OnPostUpdate(bool doSim, float timeslice) | CGame | protected |
| OnPreloadEvent(vector pos) | CGame | protected |
| OnProjectileStopped(ProjectileStoppedInfo info) | CGame | protected |
| OnProjectileStoppedInObject(ObjectCollisionInfo info) | CGame | protected |
| OnProjectileStoppedInTerrain(TerrainCollisionInfo info) | CGame | protected |
| OnRespawnEvent(int time) | CGame | protected |
| OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx) | CGame | protected |
| OnUpdate(bool doSim, float timeslice) | CGame | protected |
| OpenURL(string url) | CGame | protected |
| OverrideDOF(bool enable, float focusDistance, float focusLength, float focusLengthNear, float blur, float focusDepthOffset) | CGame | protected |
| OverrideInventoryLights(vector diffuse, vector ambient, vector ground, vector dir) | CGame | protected |
| PartyLaunch() | CGame | protected |
| RefreshCurrentServerInfo() | CGame | protected |
| RefreshMouseCursorVisibility() | CGame | protected |
| RemoveVoiceNotification(VONStopSpeakingEventParams vonStopParams) | CGame | protected |
| ResetPPMask() | CGame | protected |
| RespawnPlayer() | CGame | protected |
| RestartMission() | CGame | protected |
| SelectGamepad() | CGame | protected |
| SelectUser(int gamepad=-1) | CGame | protected |
| ServerConfigGetInt(string name) | CGame | protected |
| SetConnecting(bool value) | CGame | protected |
| SetDatabaseID(string id) | CGame | protected |
| SetDebugMonitorEnabled(int value) | CGame | protected |
| SetEVUser(float value) | CGame | protected |
| SetEVValue(float value) | CGame | protected |
| SetHudBrightness(float value) | CGame | protected |
| SetKeyboardHandle(UIScriptedMenu handler) | CGame | protected |
| SetLoginTimerFinished() | CGame | protected |
| SetMainMenuWorld(string world) | CGame | protected |
| SetMouseCursorDesiredVisibility(bool visible) | CGame | protected |
| SetNewCharacter(bool state) | CGame | protected |
| SetPlayerGameName(string name) | CGame | protected |
| SetPreviousGamepad(int gamepad) | CGame | protected |
| SetUserFOV(float pFov) | CGame | protected |
| ShouldShowControllerDisconnect() | CGame | protected |
| StoreLoginDataPrepare() | CGame | protected |
| SurfaceGetNoiseMultiplier(Object directHit, vector pos, int componentIndex) | CGame | protected |
| SurfaceGetNormal(float x, float z) | CGame | protected |
| SurfaceGetSeaLevel() | CGame | protected |
| SurfaceGetSeaLevelMax() | CGame | protected |
| SurfaceGetSeaLevelMin() | CGame | protected |
| SurfaceGetType(float x, float z, out string type) | CGame | protected |
| SurfaceGetType3D(float x, float y, float z, out string type) | CGame | protected |
| SurfaceIsPond(float x, float z) | CGame | protected |
| SurfaceIsSea(float x, float z) | CGame | protected |
| SurfaceRoadY(float x, float z, RoadSurfaceDetection rsd=RoadSurfaceDetection.LEGACY) | CGame | protected |
| SurfaceRoadY3D(float x, float y, float z, RoadSurfaceDetection rsd) | CGame | protected |
| SurfaceUnderObject(notnull Object object, out string type, out int liquidType) | CGame | protected |
| SurfaceUnderObjectByBone(notnull Object object, int boneType, out string type, out int liquidType) | CGame | protected |
| SurfaceUnderObjectByBoneCorrectedLiquid(notnull Object object, int boneType, out string type, out int liquidType) | CGame | protected |
| SurfaceUnderObjectCorrectedLiquid(notnull Object object, out string type, out int liquidType) | CGame | protected |
| SurfaceUnderObjectEx(notnull Object object, out string type, out string impact, out int liquidType) | CGame | protected |
| SurfaceUnderObjectExCorrectedLiquid(notnull Object object, out string type, out string impact, out int liquidType) | CGame | protected |
| SurfaceY(float x, float z) | CGame | protected |
| TryConnect() | CGame | protected |
| UpdateInputDeviceDisconnectWarning() | CGame | protected |
| UpdateLoginQueue(float timeslice) | CGame | protected |
| UpdatePathgraphRegion(vector regionMin, vector regionMax) | CGame | protected |
| UpdatePathgraphRegionByObject(Object object) | CGame | protected |
| UpdateVoiceLevel(int level) | CGame | protected |