Class for sending RPC over network.
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Class for sending RPC over network.
void Send()
{
rpc.Write(645);
rpc.Write("hello");
rpc.Write(farray);
}
{
int num;
string text;
array<float> farray;
ctx.Read(num);
ctx.Read(text);
ctx.Read(farray);
}
void OnRPC(ParamsReadContext ctx)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Definition at line 49 of file gameplay.c.
The documentation for this class was generated from the following file: