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actionattachontentproxy.c
Go to the documentation of this file.
1
class
ActionAttachOnTentProxy
:
ActionAttachOnProxy
2
{
3
void
ActionAttachOnTentProxy
() {};
4
5
override
void
CreateConditionComponents()
6
{
7
m_ConditionItem =
new
CCINonRuined
;
8
m_ConditionTarget =
new
CCTCursorParent
;
9
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_ATTACHITEM;
10
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
11
}
12
13
override
bool
ActionCondition(
PlayerBase
player, ActionTarget target,
ItemBase
item )
14
{
15
TentBase
tent =
TentBase
.Cast(target.GetParent());
16
if
( !tent )
17
return
false
;
18
19
return
super.ActionCondition(player,target,item);
20
}
21
}
m_CommandUID
int m_CommandUID
Definition
actionbase.c:31
m_StanceMask
int m_StanceMask
Definition
actionbase.c:33
ActionAttachOnProxy
Definition
actionattachonproxy.c:2
ActionAttachOnTentProxy
Definition
actionattachontentproxy.c:2
CCINonRuined
Definition
ccinonruined.c:2
CCTCursorParent
Definition
cctcursorparent.c:2
ItemBase
Definition
inventoryitem.c:731
PlayerBase
Definition
playerbaseclient.c:2
TentBase
Definition
cartent.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Daten
4_world
classes
useractionscomponent
actions
singleuse
actionattachontentproxy.c
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1.12.0