Dayz Explorer 1.28.160049
Loading...
Searching...
No Matches
CCTCursorParent Class Reference
Inheritance diagram for CCTCursorParent:
CCTBase

Protected Member Functions

void CCTCursorParent (float maximal_target_distance=UAMaxDistances.DEFAULT)
 
override bool Can (PlayerBase player, ActionTarget target)
 

Protected Attributes

float m_MaximalActionDistanceSq
 
const float HEIGHT_ERECT = 1.6
 
const float HEIGHT_CROUCH = 1.05
 
const float HEIGHT_PRONE = 0.66
 

Detailed Description

Definition at line 1 of file cctcursorparent.c.

Constructor & Destructor Documentation

◆ CCTCursorParent()

void CCTCursorParent::CCTCursorParent ( float maximal_target_distance = UAMaxDistances.DEFAULT)
protected

Definition at line 10 of file cctcursorparent.c.

Member Function Documentation

◆ Can()

override bool CCTCursorParent::Can ( PlayerBase player,
ActionTarget target )
protected

Definition at line 15 of file cctcursorparent.c.

Member Data Documentation

◆ HEIGHT_CROUCH

const float CCTCursorParent::HEIGHT_CROUCH = 1.05
protected

Definition at line 7 of file cctcursorparent.c.

◆ HEIGHT_ERECT

const float CCTCursorParent::HEIGHT_ERECT = 1.6
protected

Definition at line 6 of file cctcursorparent.c.

◆ HEIGHT_PRONE

const float CCTCursorParent::HEIGHT_PRONE = 0.66
protected

Definition at line 8 of file cctcursorparent.c.

◆ m_MaximalActionDistanceSq

float CCTCursorParent::m_MaximalActionDistanceSq
protected

Definition at line 3 of file cctcursorparent.c.


The documentation for this class was generated from the following file: