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actiondisarmexplosivewithremotedetonatorunpaired.c File Reference

Go to the source code of this file.

Classes

class  ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB

Functions

ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartServer (ActionData action_data)
override void OnEndServer (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

explosives only

RD trigger

RD kit

Definition at line 26 of file actiondisarmexplosivewithremotedetonatorunpaired.c.

◆ ActionDisarmExplosiveWithRemoteDetonatorUnpaired()

ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired ( )

◆ CreateActionComponent()

override void ActionDisarmExplosiveWithRemoteDetonatorUnpaired::CreateActionComponent ( )

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

claymore has integrated detonator

refresh IK, item changed

Definition at line 91 of file actiondisarmexplosivewithremotedetonatorunpaired.c.

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)