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actiondrinkthroughcontinuous.c
Go to the documentation of this file.
1
class
ActionDrinkThroughContinuous
:
ActionDrinkPondContinuous
2
{
3
override
void
CreateConditionComponents
()
4
{
5
m_ConditionItem =
new
CCINone
();
6
m_ConditionTarget =
new
CCTCursor
(
UAMaxDistances
.SMALL);
7
}
8
9
override
bool
ActionCondition(
PlayerBase
player, ActionTarget target,
ItemBase
item)
10
{
11
if
(item && item.IsHeavyBehaviour())
12
return
false
;
13
14
if
(!player.CanEatAndDrink())
15
return
false
;
16
17
return
target.GetObject() && target.GetObject().GetWaterSourceObjectType() ==
EWaterSourceObjectType
.THROUGH;
18
}
19
20
override
bool
IsLockTargetOnUse
()
21
{
22
return
false
;
23
}
24
}
CreateConditionComponents
override void CreateConditionComponents()
Definition
actionactivatetrap.c:30
ActionDrinkPondContinuous
void ActionDrinkPondContinuous()
Definition
actiondrinkpondcontinuous.c:14
IsLockTargetOnUse
override bool IsLockTargetOnUse()
Definition
actiondrinkwellcontinuous.c:81
ActionDrinkThroughContinuous
Definition
actiondrinkthroughcontinuous.c:2
CCINone
Definition
ccinone.c:2
CCTCursor
Definition
cctcursor.c:2
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
UAMaxDistances
Definition
actionconstants.c:110
EWaterSourceObjectType
EWaterSourceObjectType
Definition
ewatersourceobjecttype.c:2
Daten
4_world
classes
useractionscomponent
actions
continuous
actiondrinkthroughcontinuous.c
Generated by
1.16.1