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actionemptyseedspack.c
Go to the documentation of this file.
1
/*
2
User action for emptying packs of seeds (horticulture)
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*/
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5
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class
ActionEmptySeedsPack
:
ActionSingleUseBase
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{
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void
ActionEmptySeedsPack
()
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{
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m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_EMPTYSEEDSPACK;
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m_FullBody
=
false
;
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m_Text
=
"#unbox"
;
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}
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override
void
CreateConditionComponents()
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{
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m_ConditionItem
=
new
CCINone
;
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m_ConditionTarget
=
new
CCTNone
;
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}
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override
bool
HasTarget()
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{
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return
false
;
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}
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override
bool
ActionCondition(
PlayerBase
player, ActionTarget target,
ItemBase
item )
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{
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return
true
;
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}
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override
void
OnExecuteServer( ActionData action_data )
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{
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SeedPackBase
item_SPB =
SeedPackBase
.Cast( action_data.m_MainItem );
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// The following careful script fixes an issue with VME with unknown repro.
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if
(item_SPB)
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{
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PlayerBase
player;
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if
(action_data)
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player = action_data.m_Player;
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item_SPB.EmptySeedPack( player );
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}
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}
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};
ActionBase::m_Text
string m_Text
Definition
actionbase.c:58
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Definition
actionbase.c:64
ActionBase::m_FullBody
bool m_FullBody
Definition
actionbase.c:61
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
actionbase.c:65
ActionEmptySeedsPack
Definition
actionemptyseedspack.c:7
ActionSingleUseBase
Definition
actionsingleusebase.c:30
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
animatedactionbase.c:143
CCINone
Definition
ccinone.c:2
CCTNone
Definition
cctnone.c:2
ItemBase
Definition
inventoryitem.c:731
PlayerBase
Definition
playerbaseclient.c:2
SeedPackBase
Definition
cannabisseedspack.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:602
Daten
4_world
classes
useractionscomponent
actions
singleuse
actionemptyseedspack.c
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