Definition at line 141 of file animatedactionbase.c.
◆ AnimatedActionBase()
| void AnimatedActionBase::AnimatedActionBase |
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◆ ActionCondition()
◆ ActionConditionContinue()
| override bool AnimatedActionBase::ActionConditionContinue |
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ActionData | action_data | ) |
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◆ CheckAnimationEvent()
| void AnimatedActionBase::CheckAnimationEvent |
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ActionData | action_data | ) |
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◆ CreateAndSetupActionCallback()
| void AnimatedActionBase::CreateAndSetupActionCallback |
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ActionData | action_data | ) |
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◆ Do()
| void AnimatedActionBase::Do |
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ActionData | action_data, |
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int | state ) |
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◆ End()
| override void AnimatedActionBase::End |
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ActionData | action_data | ) |
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◆ GetActionCommand()
◆ GetActionCommandEx()
| int AnimatedActionBase::GetActionCommandEx |
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ActionData | actionData | ) |
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◆ GetCallbackClassTypename()
| AnimatedActionBase::GetCallbackClassTypename |
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◆ GetCommandOverride()
| int AnimatedActionBase::GetCommandOverride |
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ActionData | actionData | ) |
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◆ GetProgress()
◆ GetProgressWidgetMultiplier()
| override float AnimatedActionBase::GetProgressWidgetMultiplier |
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ActionData | action_data | ) |
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◆ GetStanceMaskEx()
◆ GetStanceMaskOverride()
| int AnimatedActionBase::GetStanceMaskOverride |
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ItemBase | item | ) |
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◆ HasMultipleExecution()
| bool AnimatedActionBase::HasMultipleExecution |
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ActionData | action_data | ) |
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◆ HasProneException()
| override bool AnimatedActionBase::HasProneException |
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◆ Interrupt()
| override void AnimatedActionBase::Interrupt |
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ActionData | action_data | ) |
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◆ OnAlternativeEndClient()
| void AnimatedActionBase::OnAlternativeEndClient |
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PlayerBase | player | ) |
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◆ OnAlternativeEndServer()
| void AnimatedActionBase::OnAlternativeEndServer |
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PlayerBase | player | ) |
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◆ OnAnimationEvent()
| void AnimatedActionBase::OnAnimationEvent |
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ActionData | action_data | ) |
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◆ OnEndServer()
| override void AnimatedActionBase::OnEndServer |
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ActionData | action_data | ) |
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◆ OnExecute()
| void AnimatedActionBase::OnExecute |
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ActionData | action_data | ) |
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◆ OnExecuteClient()
| void AnimatedActionBase::OnExecuteClient |
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ActionData | action_data | ) |
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◆ OnExecuteServer()
| void AnimatedActionBase::OnExecuteServer |
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ActionData | action_data | ) |
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◆ OnInterruptClient()
| void AnimatedActionBase::OnInterruptClient |
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PlayerBase | player | ) |
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◆ OnInterruptServer()
| void AnimatedActionBase::OnInterruptServer |
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PlayerBase | player | ) |
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◆ OnJumpStart()
| void AnimatedActionBase::OnJumpStart |
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◆ OnStartServer()
| override void AnimatedActionBase::OnStartServer |
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ActionData | action_data | ) |
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◆ OnUpdate()
| override void AnimatedActionBase::OnUpdate |
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ActionData | action_data | ) |
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◆ Start()
| override void AnimatedActionBase::Start |
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ActionData | action_data | ) |
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◆ m_CallbackClass
| AnimatedActionBase::m_CallbackClass |
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◆ m_CommandUID
| int AnimatedActionBase::m_CommandUID |
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◆ m_CommandUIDProne
| int AnimatedActionBase::m_CommandUIDProne |
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The documentation for this class was generated from the following file: