8 override void CreateConditionComponents()
16 HumanCommandLadder cl = player.GetCommand_Ladder();
17 if (cl && cl.CanExit())
23 override void Start(ActionData action_data)
25 super.Start(action_data);
27 HumanCommandLadder cl = action_data.m_Player.GetCommand_Ladder();
32 override bool IsInstant()
37 override bool CanBeUsedOnLadder()
42 override bool IsLockTargetOnUse()