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actionlightitemonfire.c File Reference

Go to the source code of this file.

Classes

class  ActionLightItemOnFireCB
 

Functions

ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool CanBePerformedFromQuickbar ()
 
bool IsItemInCargoOfSomething (ItemBase item)
 
override bool ActionConditionContinue (ActionData action_data)
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 
void SetIgnitingAnimation (ItemBase target_item)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 70 of file actionlightitemonfire.c.

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)

Definition at line 56 of file actionlightitemonfire.c.

◆ ActionLightItemOnFire()

Definition at line 1 of file actionlightitemonfire.c.

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )

Definition at line 28 of file actionlightitemonfire.c.

◆ CreateActionComponent()

override void ActionLightItemOnFire::CreateActionComponent ( )

Definition at line 12 of file actionlightitemonfire.c.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 22 of file actionlightitemonfire.c.

◆ IsItemInCargoOfSomething()

bool IsItemInCargoOfSomething ( ItemBase item)

Definition at line 40 of file actionlightitemonfire.c.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 103 of file actionlightitemonfire.c.

◆ SetIgnitingAnimation()

void SetIgnitingAnimation ( ItemBase target_item)

Definition at line 155 of file actionlightitemonfire.c.

◆ SetupAction()

override bool SetupAction ( PlayerBase player,
ActionTarget target,
ItemBase item,
out ActionData action_data,
Param extra_data = NULL )

Definition at line 139 of file actionlightitemonfire.c.