Dayz Explorer 1.28.160049
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actionrepairwithtoolfromhands.c
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1// This is just a test action!
3{
5 {
6 m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_HIGH;
7 m_Text = "#repair";
8 }
9
10 override void CreateConditionComponents()
11 {
14 }
15
16 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
17 {
18 Object targetObject = target.GetObject();
19 if ( targetObject /*&& targetObject.IsKindOf("ItemBase")*/ )
20 {
21 ItemBase item_to_repair = ItemBase.Cast( targetObject );
22 bool can_repair = item_to_repair.CanRepair(item);
23 return can_repair;
24 }
25
26 return false;
27 }
28
29 override void OnExecuteServer( ActionData action_data )
30 {
31 Object targetObject = action_data.m_Target.GetObject();
32 if ( targetObject /* && targetObject.IsKindOf("ItemBase")*/ )
33 {
34 ItemBase item_to_repair = ItemBase.Cast( targetObject );
35 Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
36 bool was_repaired = item_to_repair.Repair(action_data.m_Player, action_data.m_MainItem, nacdata.param1);
37 }
38 }
39};
float m_SpecialtyWeight
Definition actionbase.c:77
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
ref CCTBase m_ConditionTarget
Definition actionbase.c:65