6 m_Text =
"#switch_to_next_material";
9 override void CreateConditionComponents()
15 override bool IsInstant()
20 override bool RemoveForceTargetAfterUse()
25 override bool UseAcknowledgment()
30 override typename GetInputType()
38 if ( target_entity && target_entity.CanUseConstruction() )
46 string main_part_name = target_entity.GetActionComponentName( target.GetComponentIndex() );
58 override void Start( ActionData action_data )
60 super.Start( action_data );