Dayz Explorer 1.29.162510
Loading...
Searching...
No Matches
actionturnoffwhileinhands.c
Go to the documentation of this file.
1class ActionTurnOffWhileInHands : ActionSingleUseBase
2{
3 void ActionTurnOffWhileInHands()
4 {
5 m_Text = "#switch_off";
6 }
7
8 override void CreateConditionComponents()
9 {
12 }
13
14 override bool HasTarget()
15 {
16 return false;
17 }
18
19 override bool HasProneException()
20 {
21 return true;
22 }
23
24 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
25 {
26 if (item.IsInherited(Roadflare))
27 {
28 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE;
29 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LIGHTFLARE;
30 }
31 else if (item.IsInherited(Chemlight_ColorBase))
32 {
33 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT;
34 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT;
35 }
36 else if (item.IsInherited(GPSReceiver))
37 {
38 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER;
39 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER;
40 }
41 else
42 {
43 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF;
44 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF;
45 }
46
47 return item.HasEnergyManager() && item.GetCompEM().CanSwitchOff();
48 }
49
50 override void OnExecuteServer(ActionData action_data)
51 {
52 action_data.m_MainItem.GetCompEM().SwitchOff();
53 }
54}
ActionBase ActionData
Definition actionbase.c:30
bool HasTarget()
Definition actionbase.c:250
string m_Text
Definition actionbase.c:64
ref CCIBase m_ConditionItem
Definition actionbase.c:70
void CreateConditionComponents()
Definition actionbase.c:236
ref CCTBase m_ConditionTarget
Definition actionbase.c:71
override bool HasProneException()
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602