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actionturnonspotlight.c
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2{
4 {
5 m_Text = "#switch_on";
6 }
7
8 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
9 {
10 Object targetObject = target.GetObject();
11 ItemBase target_IB = ItemBase.Cast( targetObject );
12
13 Spotlight s = Spotlight.Cast(target_IB);
14
15 if (s && s.IsFolded())
16 return false;
17
18 int component_id = target.GetComponentIndex();
19 string selection = targetObject.GetActionComponentName(component_id);
20
21 if ( selection == Spotlight.SEL_REFLECTOR_COMP_U && target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOn() )
22 {
23 return true;
24 }
25
26 return false;
27 }
28
29 override void OnExecuteServer( ActionData action_data )
30 {
31 Object targetObject = action_data.m_Target.GetObject();
32 if (targetObject)
33 {
34 EntityAI target_EAI = EntityAI.Cast( targetObject );
35 target_EAI.GetCompEM().SwitchOn();
36 }
37 }
38};
string m_Text
Definition actionbase.c:58