Dayz Explorer 1.28.160049
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actionturnonwhileinhands.c
Go to the documentation of this file.
2{
4 {
5 m_Text = "#switch_on";
6 }
7
8 override void CreateConditionComponents()
9 {
12 }
13
14 override bool HasTarget()
15 {
16 return false;
17 }
18
19 override bool HasProneException()
20 {
21 return true;
22 }
23
24 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
25 {
26 if (item.IsInherited(Roadflare))
27 {
28 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE;
29 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT;
30 }
31 else if (item.IsInherited(Chemlight_ColorBase))
32 {
33 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT;
34 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT;
35 }
36 else if (item.IsInherited(GPSReceiver))
37 {
38 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER;
39 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER;
40 }
41 else if (item.IsInherited(Heatpack))
42 {
43 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_HEATPACK;
44 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_HEATPACK;
45 }
46 else
47 {
48 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON;
49 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_ON;
50 }
51
52 return item.HasEnergyManager() && item.GetCompEM().CanSwitchOn() && item.GetCompEM().CanWork();
53 }
54
55 override void OnExecuteServer(ActionData action_data)
56 {
57 if ( action_data.m_MainItem.HasEnergyManager() )
58 {
59 if (action_data.m_MainItem.GetCompEM().CanWork())
60 {
61 action_data.m_MainItem.GetCompEM().SwitchOn();
62 }
63 }
64 }
65
66 override void OnStartClient(ActionData action_data)
67 {
68 if (action_data.m_MainItem && action_data.m_MainItem.IsInherited(Roadflare))
69 {
70 Roadflare flare = Roadflare.Cast(action_data.m_MainItem);
71 flare.SetModelState(RoadflareModelStates.UNCAPPED_UNIGNITED);
72 }
73 }
74
75 override void OnStartServer( ActionData action_data )
76 {
77 super.OnStartServer(action_data);
78
79 if (action_data.m_MainItem && action_data.m_MainItem.IsInherited(Roadflare))
80 {
81 Roadflare flare = Roadflare.Cast(action_data.m_MainItem);
82 flare.SetModelState(RoadflareModelStates.UNCAPPED_UNIGNITED);
83 }
84 }
85}
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
RoadflareModelStates
Definition roadflare.c:17