10 override void CreateConditionComponents()
18 if (item.IsDamageDestroyed())
20 Land_Underground_Panel trgt = Land_Underground_Panel.Cast(target.GetObject());
25 if (trgt.ClassName() !=
"Land_Underground_Panel")
28 return (trgt.CanInteract());
31 override void OnStartServer( ActionData action_data )
33 super.OnStartServer(action_data);
35 Land_Underground_Panel target = Land_Underground_Panel.Cast(action_data.m_Target.GetObject());
44 override bool IsLockTargetOnUse()