Dayz Explorer 1.28.160049
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actionuseundergroundpanel.c
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2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
7 m_Text = "#use";
8 }
9
10 override void CreateConditionComponents()
11 {
14 }
15
16 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
17 {
18 if (item.IsDamageDestroyed())
19 return false;
20 Land_Underground_Panel trgt = Land_Underground_Panel.Cast(target.GetObject());
21
22 if ( !trgt )
23 return false;
24
25 if (trgt.ClassName() != "Land_Underground_Panel")
26 return false;
27
28 return (trgt.CanInteract());
29 }
30
31 override void OnStartServer( ActionData action_data )
32 {
33 super.OnStartServer(action_data);
34
35 Land_Underground_Panel target = Land_Underground_Panel.Cast(action_data.m_Target.GetObject());
36
37 if (!target)
38 return;
39
40 target.Interact();
41 PunchedCard.Cast(action_data.m_MainItem).OnUse();
42 }
43
44 override bool IsLockTargetOnUse()
45 {
46 return false;
47 }
48
49};
int m_StanceMask
Definition actionbase.c:62
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602