Dayz Explorer 1.28.160049
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actionwashhandsitem.c
Go to the documentation of this file.
2{
3 protected const float WASH_HANDS_AMOUNT = 250; //ml
4
6 {
7 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_CLEANHANDSBOTTLE;
8 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_CLEANHANDSBOTTLE;
9 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
10 m_Text = "#wash_hands";
11 }
12
18
19 override bool HasTarget()
20 {
21 return false;
22 }
23
24 override bool HasProneException()
25 {
26 return true;
27 }
28
29 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
30 {
31 //Print(item.GetQuantity());
32 if ( player.GetItemOnSlot("Gloves") )
33 return false;
34
35 return player.HasBloodyHands() && ( item.GetQuantity() >= item.GetDisinfectQuantity() );
36 }
37
38 override void OnEndServer( ActionData action_data )
39 {
40 super.OnEndServer(action_data);
41
42 if (action_data.m_State != UA_CANCEL)
43 {
44 PluginLifespan module_lifespan = PluginLifespan.Cast( GetPlugin( PluginLifespan ) );
45 module_lifespan.UpdateBloodyHandsVisibility( action_data.m_Player, false );
46 action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(eAgents.SALMONELLA);
47 action_data.m_MainItem.AddQuantity( -action_data.m_MainItem.GetDisinfectQuantity(), false );
48 }
49 }
50};
int m_StanceMask
Definition actionbase.c:62
string m_Text
Definition actionbase.c:58
ref CCIBase m_ConditionItem
Definition actionbase.c:64
ref CCTBase m_ConditionTarget
Definition actionbase.c:65
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
override bool HasTarget()
override bool HasProneException()
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
eAgents
Definition eagents.c:3
const int UA_CANCEL
Definition constants.c:467
void PluginLifespan()
PluginBase GetPlugin(typename plugin_type)