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ak_railhndgrd.c
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1class AK_RailHndgrd extends Inventory_Base
2{
3 override bool CanDetachAttachment (EntityAI parent)
4 {
5 if ( Weapon_Base.Cast(parent) && parent.FindAttachmentBySlotName("weaponFlashlight")/*.IsKindOf("UniversalLight")*/ )
6 {
7 return false;
8 }
9 return true;
10 }
11}