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ak_railhndgrd.c
Go to the documentation of this file.
1
class
AK_RailHndgrd
extends
Inventory_Base
2
{
3
override
bool
CanDetachAttachment (
EntityAI
parent)
4
{
5
if
(
Weapon_Base
.Cast(parent) && parent.FindAttachmentBySlotName(
"weaponFlashlight"
)
/*.IsKindOf("UniversalLight")*/
)
6
{
7
return
false
;
8
}
9
return
true
;
10
}
11
}
EntityAI
Definition
building.c:6
Inventory_Base
Definition
barbedbaseballbat.c:2
Weapon_Base
shorthand
Definition
boltactionrifle_base.c:6
Daten
4_world
entities
itembase
inventory_base
ak_railhndgrd.c
Generated by
1.12.0