Definition at line 1 of file barbedbaseballbat.c.
◆ CanBeFilledAtPosition()
| bool Inventory_Base::CanBeFilledAtPosition |
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vector | position | ) |
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◆ CanBeManipulated()
| bool Inventory_Base::CanBeManipulated |
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◆ CanPutIntoHands()
| override bool Inventory_Base::CanPutIntoHands |
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EntityAI | parent | ) |
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◆ EEItemLocationChanged()
◆ Fill()
| void Inventory_Base::Fill |
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◆ Fold()
| void Inventory_Base::Fold |
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◆ GetDeploySoundset()
| override string Inventory_Base::GetDeploySoundset |
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◆ GetLoopDeploySoundset()
| override string Inventory_Base::GetLoopDeploySoundset |
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◆ GetState()
| int Inventory_Base::GetState |
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◆ HasProxyParts()
| override bool Inventory_Base::HasProxyParts |
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◆ HescoBox()
| void Inventory_Base::HescoBox |
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◆ IsDeployable()
| override bool Inventory_Base::IsDeployable |
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◆ OnPlacementComplete()
| override void Inventory_Base::OnPlacementComplete |
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Man | player, |
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vector | position = "0 0 0", |
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vector | orientation = "0 0 0" ) |
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◆ OnStoreLoad()
◆ OnStoreSave()
◆ OnVariablesSynchronized()
| override void Inventory_Base::OnVariablesSynchronized |
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◆ PlayDeployLoopSound()
| void Inventory_Base::PlayDeployLoopSound |
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◆ RefreshPhysics()
| override void Inventory_Base::RefreshPhysics |
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◆ RefreshVisuals()
| void Inventory_Base::RefreshVisuals |
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◆ SetActions()
| override void Inventory_Base::SetActions |
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◆ SetState()
| void Inventory_Base::SetState |
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int | state | ) |
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◆ StopDeployLoopSound()
| void Inventory_Base::StopDeployLoopSound |
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◆ Synchronize()
| void Inventory_Base::Synchronize |
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◆ Unfold()
| void Inventory_Base::Unfold |
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◆ m_DeployLoopSound
◆ m_State
| int Inventory_Base::m_State |
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The documentation for this class was generated from the following files: