4 void AreaDamageOneTimeRaycastedDeferred(
EntityAI parent)
9 void ~AreaDamageOneTimeRaycastedDeferred() {}
18 m_RaycastSources = raycast_sources;
23 super.OnEnterServer(
object);
void SetDeferDuration(float time)
void SetRaycastSources(array< string > raycast_sources)
AreaDamageOnce m_DeferDuration
Time the damage should be deferred in seconds.
void EvaluateDamage_Defer(Object object)
void OnEnterServer(Object object)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.