4 void AreaDamageRegularRaycasted(
EntityAI parent)
9 void ~AreaDamageRegularRaycasted() {}
13 m_LoopInterval = time;
18 m_RaycastSources = raycast_sources;
23 super.OnEnterServer(
object);
void SetLoopInterval(float time)
void SetRaycastSources(array< string > raycast_sources)
void EvaluateDamage_Loop(Object object)
void OnEnterServer(Object object)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.