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areadamageregularraycasteddeferred.c
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1// DEPRECATED: Left for backwards compatibility with mods
2class AreaDamageRegularRaycastedDeferred extends AreaDamageBase
3{
4 void AreaDamageRegularRaycastedDeferred(EntityAI parent)
5 {
6
7 }
8
9 void ~AreaDamageRegularRaycastedDeferred() {}
10
11 override void SetLoopInterval(float time)
12 {
13 m_LoopInterval = time;
14 }
15
16 override void SetDeferDuration(float time)
17 {
18 m_DeferDuration = time;
19 }
20
21 override void SetRaycastSources( array<string> raycast_sources )
22 {
23 m_RaycastSources = raycast_sources;
24 }
25
26 override void OnEnterServer(Object object)
27 {
28 super.OnEnterServer(object);
29
31 }
32}
void SetLoopInterval(float time)
void SetDeferDuration(float time)
void SetRaycastSources(array< string > raycast_sources)
AreaDamageOnce m_DeferDuration
Time the damage should be deferred in seconds.
void EvaluateDamage_DeferLoop(Object object)
Definition areadamage.c:98
void OnEnterServer(Object object)
Definition areadamage.c:60
Result for an object found in CGame.IsBoxCollidingGeometryProxy.