4 void AreaDamageRegularRaycastedDeferred(
EntityAI parent)
9 void ~AreaDamageRegularRaycastedDeferred() {}
13 m_LoopInterval = time;
23 m_RaycastSources = raycast_sources;
28 super.OnEnterServer(
object);
void SetLoopInterval(float time)
void SetDeferDuration(float time)
void SetRaycastSources(array< string > raycast_sources)
AreaDamageOnce m_DeferDuration
Time the damage should be deferred in seconds.
void EvaluateDamage_DeferLoop(Object object)
void OnEnterServer(Object object)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.