3class BleedingIndicator
extends Managed
5 protected bool m_Initialized;
33 m_Initialized =
false;
75 Debug.Log(
"Unknown severity value!");
130 ImageWidget dropImage;
165 if ( !m_Initialized )
187 float rnd =
Math.RandomFloat01();
void SetBasePosition(vector pos)
Super root of all classes in Enforce script.
static info (non-constants)
ref set< ref BleedingIndicatorDropData > m_ActiveDrops
ref set< int > m_CleanupQueue
GameplayEffectsDataBleeding m_ParentMetaData
int m_CurrentDropProbabilityStep
array< float > m_DropProbabilityArray
bool IsRunningDrops()
Are any drops currently being animated?
void InitIndicator(vector position)
void BleedingIndicator(int source_ID, int severity, GameplayEffectsDataBleeding parent)
float m_LastDropSpawnTime
void StopIndicator(bool instant=false)
float m_TimeElapsedSequence
int m_DropProbabilityRollsCount
void Update(float timeSlice)
float m_DropSpawnMinDelay
float m_DropSpawnMaxDelay
Result for an object found in CGame.IsBoxCollidingGeometryProxy.