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bullethide.c
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2{
3 override void OnEntry (WeaponEventBase e)
4 {
5 super.OnEntry(e);
6 if(e)
7 {
8 m_weapon.SelectionBulletHide();
9 m_weapon.EffectBulletHide(m_weapon.GetCurrentMuzzle());
10 }
11 }
12
13 override void OnExit (WeaponEventBase e)
14 {
15 super.OnExit(e);
16 }
17};
18
19class BulletHide_W4T extends BulletHide
20{
21 override bool IsWaitingForActionFinish () { return true; }
22};
23
signalize mechanism manipulation
Definition events.c:35
represent weapon state base
Definition bullethide.c:2
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition guards.c:604
HandStateEquipped OnEntry
class WeaponChambering extends WeaponStateBase IsWaitingForActionFinish
class WeaponChambering_Chamber_OnEntry extends WeaponChambering_Base OnExit