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WeaponStateBase Class Reference

represent weapon state base More...

Detailed Description

represent weapon state base

Class comes with entry/update/abort/exit hooks that can be overriden in custom states

Class is ready for hierarchic composition, i.e. this state having a sub-machine running under hood. If no m_fsm member is configured, class acts as ordinary plain finite machine state.

Definition at line 1 of file bullethide.c.


The documentation for this class was generated from the following files: