3 Magazine m_newMagazine;
16 if (!m_newSrc.IsValid())
17 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" RemoveNewMagazineFromInventory m_newSrc=invalid, item not in bubble?");
19 if (m_newMagazine && m_newSrc && m_newSrc.IsValid())
22 m_newMagazine.GetInventory().GetCurrentInventoryLocation(curr);
31 lhand.SetAttachment(e.m_player, m_newMagazine,
InventorySlots.LEFTHAND);
34 if (
LogManager.IsWeaponLogEnable()) {
wpnDebugPrint(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" RemoveNewMagazineFromInventory, ok - new magazine removed from inv (inv->LHand)"); }
37 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" RemoveNewMagazineFromInventory, error - cannot new remove mag from inv");
41 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" RemoveNewMagazineFromInventory, error - no magazines configured for replace (m_old=m_new=NULL)");
65 if (!super.SaveCurrentFSMState(ctx))
68 if (!ctx.Write(m_newMagazine))
70 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" RemoveNewMagazineFromInventory.SaveCurrentFSMState: cannot write m_newMagazine for weapon=" +
m_weapon);
76 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" RemoveNewMagazineFromInventory.SaveCurrentFSMState: cannot write m_newSrc for weapon=" +
m_weapon);
84 if (!super.LoadCurrentFSMState(ctx, version))
87 if (!ctx.Read(m_newMagazine))
89 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" RemoveNewMagazineFromInventory.LoadCurrentFSMState: cannot read m_newMagazine for weapon=" +
m_weapon);
95 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" RemoveNewMagazineFromInventory.LoadCurrentFSMState: cannot read m_newSrc for weapon=" +
m_weapon);
121 ref WeaponChamberFromAttMag_W4T
m_chamber;
122 ref WeaponCharging_CK m_onCK;
125 void WeaponAttachMagazine (
Weapon_Base w = NULL,
WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE,
int actionType = -1)
128 m_actionType = actionType;
135 m_onCK =
new WeaponCharging_CK(
m_weapon,
this);
160 m_fsm.SetInitialState(
m_start);
167 Magazine mag = e.m_magazine;
170 mag.GetInventory().GetCurrentInventoryLocation(newSrc);
180 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" WeaponAttachMagazine, error - cannot new remove mag from inv");
184 m_attach.m_newMagazine = mag;
185 m_attach.m_newDst = il;
193 Magazine mag = Magazine.Cast(leftHandItem);
197 e.m_player.GetInventory().ClearInventoryReservationEx( mag , null );
201 if(!il || !il.IsValid())
203 if (DayZPlayerUtils.HandleDropMagazine(e.m_player, mag))
205 if (
LogManager.IsWeaponLogEnable()) {
wpnDebugPrint(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" WeaponAttachMagazine, ok - no inventory space for old magazine - dropped to ground"); }
208 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" WeaponAttachMagazine, error - cannot drop magazine from left hand after not found inventory space for old magazine");
214 mag.GetInventory().GetCurrentInventoryLocation(oldSrc);
221 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" WeaponAttachMagazine, error - cannot remove old mag from wpn");
236 ref WeaponChamberFromAttMagOpenbolt_W4T
m_chamber;
237 ref WeaponChargingOpenBolt_CK m_onCK;
239 void WeaponAttachMagazineOpenBoltCharged (
Weapon_Base w = NULL,
WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE,
int actionType = -1)
242 m_actionType = actionType;
249 m_onCK =
new WeaponChargingOpenBolt_CK(
m_weapon,
this);
277 m_fsm.SetInitialState(
m_start);
284 Magazine mag = e.m_magazine;
287 mag.GetInventory().GetCurrentInventoryLocation(newSrc);
297 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" WeaponAttachMagazineOpenBoltCharged, error - cannot new remove mag from inv");
301 m_attach.m_newMagazine = mag;
302 m_attach.m_newDst = il;
310 Magazine mag = Magazine.Cast(leftHandItem);
314 e.m_player.GetInventory().ClearInventoryReservationEx( mag , null );
318 if(!il || !il.IsValid())
320 if (DayZPlayerUtils.HandleDropMagazine(e.m_player, mag))
322 if (
LogManager.IsWeaponLogEnable()) {
wpnDebugPrint(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" WeaponAttachMagazine, ok - no inventory space for old magazine - dropped to ground"); }
325 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" WeaponAttachMagazineOpenBoltCharged, error - cannot drop magazine from left hand after not found inventory space for old magazine");
331 mag.GetInventory().GetCurrentInventoryLocation(oldSrc);
338 Error(
"[wpnfsm] " +
Object.GetDebugName(
m_weapon) +
" WeaponAttachMagazineOpenBoltCharged, error - cannot remove old mag from wpn");
void wpnDebugPrint(string s)
attach mag in LH into weapon
script counterpart to engine's class Inventory
static proto native bool LocationSyncMoveEntity(notnull InventoryLocation src_loc, notnull InventoryLocation dst_loc)
synchronously removes item from current inventory location and adds it to destination no anims involv...
provides access to slot configuration
Serialization general interface. Serializer API works with:
signalize mechanism manipulation
weapon finite state machine
simple class starting animation action specified by m_action and m_actionType
represent weapon state base
void Error(string err)
Messagebox with error message.
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
void WeaponGuardHasAmmo(Weapon_Base w=NULL)
HandStateEquipped OnEntry
FindInventoryLocationType
flags for searching locations in inventory
bool OptionalLocationReadFromContext(out InventoryLocation loc, notnull ParamsReadContext ctx)
InventoryLocationType
types of Inventory Location
bool OptionalLocationWriteToContext(InventoryLocation loc, notnull ParamsWriteContext ctx)
enum FSMTransition WeaponTransition
ref WeaponStateBase m_start
class WeaponChambering_Chamber_OnEntry extends WeaponChambering_Base OnExit
class WeaponEndAction extends WeaponStartAction m_action
override bool LoadCurrentFSMState(ParamsReadContext ctx, int version)
ref WeaponChambering_Base m_chamber
ref WeaponEjectCasingMultiMuzzle m_eject
override bool SaveCurrentFSMState(ParamsWriteContext ctx)