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bulletshow.c
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1class BulletShow extends WeaponStateBase
2{
3 override void OnEntry (WeaponEventBase e)
4 {
5 super.OnEntry(e);
6 if(e)
7 m_weapon.ShowBullet(0);
8 }
9
10 override void OnExit (WeaponEventBase e)
11 {
12 super.OnExit(e);
13 }
14};
15
16class BulletShow2 extends WeaponStateBase
17{
18 override void OnEntry (WeaponEventBase e)
19 {
20 super.OnEntry(e);
21 if(e)
22 m_weapon.ShowBullet(1);
23 }
24
25 override void OnExit (WeaponEventBase e)
26 {
27 super.OnExit(e);
28 }
29};
30
31class BulletShow_W4T extends BulletShow
32{
33 override bool IsWaitingForActionFinish () { return true; }
34};
35
36class BulletShow2_W4T extends BulletShow2
37{
38 override bool IsWaitingForActionFinish () { return true; }
39};
40
signalize mechanism manipulation
Definition events.c:35
represent weapon state base
Definition bullethide.c:2
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
Definition guards.c:604
HandStateEquipped OnEntry
class WeaponChambering extends WeaponStateBase IsWaitingForActionFinish
class WeaponChambering_Chamber_OnEntry extends WeaponChambering_Base OnExit